It would be better if someone who understands scripting completed this long-suffering mod, otherwise the author of the mod does not seem to be going to fix bugs. Since 2019, he promises to release a corrected version. 1) freezes when touching a burning barrel in the alley, next to Claude's house; 2) hangs while driving through the tunnel from Portland to Staunton. And the complexity of some missions is too high. I remember how I spent a lot of nerves when I tried to complete the mission to save someone from the subway. From 30 times I passed the mission, because I wanted to pass without cheats. Then a mission where you need to quickly ride a banshee so that it does not explode. And just a terrible mission for Head Radio, where you need to knock down boxes of newspapers, where it is unrealistic to pass in a given time. Well, the cherry on the cake, this is a mission where you need to escape from a mine full of mafia, where they throw us with a lousy pistol on Kalash, and the pistol still needs to be taken away. In general, BEGINit made a mod, but did not seem to test it. And yes, the plot is weird. Shine O Vice from him is much more interesting, although the plot has not been completed to the end. Although knowing the beginita, the release will have to wait another 10 years, half life 3 will be released earlier
Yes, but only, firstly, interactive weighs 100MB, and the map is less than a megabyte; secondly, the interactive can only be opened on a PC, and the picture can be opened on the phone and used as a companion, all the more all the collections are numbered in order and finding them on the map is not difficult
Pfft, a couple of years ago I was just making png maps for passing 100, for all parts of the 3D era. They mark all the cases needed for a set of 100 percent. I personally went through my own cards. If you are interested, you can find it here:
Great mod. It's a shame that most of the missions are remakes of the original missions. Even the dialogues are practically unchanged, and the animations in the cutscenes are directly taken from the original. But all the same, the mod is cool. Here are some small notes:
1. In the "Investments" mission, the mission start marker hangs in the air - it can be lowered to ground level. 2. You need to hide weapons and armor or remove their spawn altogether - it was not very difficult for me to go through, since I went through the original many times and know most of the caches with weapons, I just loot them and made it easier for myself to go through. 3. Mission "Assault" passable, but it is too difficult; this is not necessary, but it can be made easier (at least replace the emki in your hands with Kalash)
What I liked very much: 1. Bribes have been removed from the map and added some hardcore 2. Asterisks do not disappear after completing the mission and this also added hardcore
Interestingly, by the end of the game, a player with this mod will be able to save $ 500,000 for Catalina or not? Simply if not, then you will have to farm the loot through a bug with fire and repeat.
Class! If someone comes up with a futuristic globalka about blasters and so on, then you can use this mod in it. I wonder if it is possible to make a transfusion of color when shooting, so as on a garland?
Hmm, making a hodgepodge from different modders, wrapping it all up in an archive and calling the "new" Zombie Mod is certainly strong. And the zombie assembly itself is the worst in my memory. There is no plot, there is no goal - you go around the map stupidly like an idiot and shoot with zombies - well, that is. Oh yes, I completely forgot - it also slows down terribly, and everywhere - it's impossible to play. In general, I wish the author to finish grade 3 and forget about moding forever
The idea is interesting. Just too cheating. It would be more interesting if the numbers 1-9 meant the number in tens, and not in hundreds (1-10hp, 2-20hp, etc.). Well, increase the price, for every 10 points hp to remove $ 100. I think it would be better, otherwise I fell off $ 900 and became a terminator.
https://disk.yandex.ru/d/Rt5qez2bAGy_IQ
1. In the "Investments" mission, the mission start marker hangs in the air - it can be lowered to ground level.
2. You need to hide weapons and armor or remove their spawn altogether - it was not very difficult for me to go through, since I went through the original many times and know most of the caches with weapons, I just loot them and made it easier for myself to go through.
3. Mission "Assault" passable, but it is too difficult; this is not necessary, but it can be made easier (at least replace the emki in your hands with Kalash)
What I liked very much:
1. Bribes have been removed from the map and added some hardcore
2. Asterisks do not disappear after completing the mission and this also added hardcore