I think this is not a very successful project. If you want to spend a lot of time on the mod, which will then be reviewed on YouTube, then come on, but no one will play with it. Like for example with this And if you want your mod to become useful (legendary) like Hud GTA 5, or replace all GTA textures with high-quality analogs, or CJ2015, then come up with something else. Although, maybe I'm wrong, and many people like to run in a sump with painted textures, on the other hand, this diversity. In any case, you will spend a lot of time and so do not translate all the textures into a painted style, in addition, there are no guarantees that this mod will be used for more than one day roughly.
And yet, the hand-drawn textures look very very pixelated, it’s clear that it’s GTA sa, but it hurts my eyes too much. I would suggest taking some texture replacement mod! this onefor example, and redraw all textures in a drawn style.
I think this is not a very successful project. If you want to spend a lot of time on the mod, which will then be reviewed on YouTube, then come on, but no one will play with it. Like for example with this And if you want your mod to become useful (legendary) like Hud GTA 5, or replace all GTA textures with high-quality analogs, or CJ2015, then come up with something else. Although, maybe I'm wrong, and many people like to run in a sump with painted textures, on the other hand, this diversity. In any case, you will spend a lot of time and so do not translate all the textures into a painted style, in addition, there are no guarantees that this mod will be used for more than one day roughly.
And yet, the hand-drawn textures look very very pixelated, it’s clear that it’s GTA sa, but it hurts my eyes too much. I would suggest taking some texture replacement mod! this onefor example, and redraw all textures in a drawn style.
What the hell is this ..? Boxes with 4 polygons in the place of buildings, textures of 3 pixels (roughly), a skin with huge holes. I don’t know if there is a full story there, but judging by I describe that there is something, but still I don’t want to play how everything looks like.
It seems to me, or are two different compositions playing on the video at the same time?
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There are two versions of each download track in the game files, so that the headphones have something like a 3D effect. If you give these all files different compositions, then in the game one composition will be superimposed on top of the other. Apparently you have such a bug.
The post has been edited by DaXpool on 01/05/2017 at 08:55:08
Enb does not support the normal map plugin from DK, models become angular like rocks in the screenshots. If you turn off the Depth Of Field effect in the ENB menu, which opens with the shift + enter key combination, then all effects (sky, puddles, water) will turn off and certainly will not lag.
Dear modmakers who are not members of the "modmakers" group. Learn how to work with the skeleton of characters. If you attached the model to the skeleton and when bending the limbs, the extra polygons do not stick out, this does not mean that you have correctly configured the skeleton. When bending the limbs, the grid should be smooth, well, at least it is desirable that the vertices have the same amount of space.
Rad , it's still nonsense. I'd rather not make a mod than I did like this one. He reminds me of the poor Franklin skin from DshGames, where Franklin looked like an old man.
Rad , if you do not know how to connect a normal map and you are too lazy to translate the tutorial into Russian, then download Amazing Player: Female and see how everything is arranged there. Everything is elementary there, well.
And for the mod I put a minus. Such a mod would be rolled last year, the year before last, but at any time, but not now.
Wings of Freedom , did you watch the video with the installation? If you have a black screen, then you did not replace the txd file with gta3.img. I did everything strictly on video and everything works fine.
Liimert, game voice acting can be replaced. In the same GTA SA there are female screams and screams, you can put them in place of CJ's screams. Or take the same cries from GTA 4. The only question is whether the author will do it all.
Shit, why can't I put an estimate. The mod is really worthy, but when I press on "+" or "-" everything disappears. What's the matter?
Rave. Another nedomod made for show. The parts of the body are not connected correctly, the skeleton is not very well tuned (as usual) It would be better if I laid it out a little later, but I worked everything efficiently. How here for example, although the mod is still out.
The skeleton is not well tuned. I tied the model to the skeleton and did not edit anything further, but simply saved it. I also did not work with the model, did not remove the seams, did not smooth the model (the smooth modifier). In short, again a mediocre skin from an under-skin-maker.
The post has been edited by DaXpool on 11/02/2015 at 07:34:12 AM
However, the bones are not aligned correctly. Above the skeleton, after binding to the model, did not work at all. The skin has all the conditions to customize its fingers, but no, you didn't.
So that the quality is at its best. There are two diffuse textures in the archive - compressed and two bump textures - not compressed.
Quote: bronik07
and why the anti-tampering made it impossible to reduce the size of the textures?
I didn't create TXD in TXDWorkshop or G-TXD, so you can't open it.
The post has been edited by DaXpool on 07/27/2015 at 04:41:40 PM
Quote: bronik07
Why such a heavyweight txd.file
Say thank you that I just added a normal map and did not add separate materials to clothes, otherwise the txd archive would then weigh the whole hundred square meters.
Why insert a picture with a tattoo in the corner in the first screenshot, if you can already see it? Moreover, in the corner where the logo of the site. Well, in fashion it is easy, but nevertheless, of sufficient quality. You even made the picture a little transparent, which is a trifle, but the tattoo looks realistic. A plus.
Old Morgan Freeman is better. This is generally judging by the face (although it is impossible to call it a face) about 60 years old and a thin angular body.
The character looks good in the game and pleases the eye, what else is needed.
It depends. I see through and through all these skins, for the entire time of study, I am already like an X-ray - I see all these bugs, I see an ugly skeleton.
Post edited by DaXpool on 07-26-2015 at 05:02:11 PM
In any case, I don’t have time to do this.