Last comments
Quote: DarthPoezd
sampophantic
I don’t play for a year, and I wasn’t particularly fanatical before, in principle, mta and sump are equal for me - in sump more abruptly than rp, in mta more abruptly than racing)
Quote: Arlan300898
In the suspension, here
Is it the height of the gallery? And you know that if it is big, you can sink the wheels deep into the body, so that it looks scary in the splinter, but there will be norms in the game, and the handling is excellent)
Quote: Arlan300898
Yes, of course, you can change a couple of values, but I can't imagine which ones, and in which file. Sorry
Recently one guy discovered a way how you can change the size of wheels and their "sinking" without changing the values in vehicles.ide)))
Quote: Arlan300898
cut polygons
um .. xs
- The collision does not fit the car well
- chassis_vlo is terrible
The rest will do.
- chassis_vlo is terrible
The rest will do.
- The shadow is made in a dumb way, not all vertices are glued yet, bugs are possible. Yes, and poliks could be allowed on it less, since it is so flat. Idiocy.
- Doorways patched from corner to corner. Eh, the good old days ....
- Damage to the staple, it seems like the norms are scratched, but practically does not crumple at all
- There's a hole under the falling wings
- Setting up materials is wretched (thanks to ENB for the norms of screenshots)
- Doorways patched from corner to corner. Eh, the good old days ....
- Damage to the staple, it seems like the norms are scratched, but practically does not crumple at all
- There's a hole under the falling wings
- Setting up materials is wretched (thanks to ENB for the norms of screenshots)
Quote: strx
As far as I know, Alexey reworked the Flatout 2 wheels in a higher quality for his own envelopes. As an option, you could ask him for these wheels, and not shoot as much with Aston Martin.
There is such a thing, yeah. I even laid it out on flatoutjoint, if I wanted to, I could find it there.
In this case, there would be no texture of turn signals, door handles, etc.
You can pull out the desired texture from that texture in 10 minutes, place it on a separate one and quickly move the UV map of the necessary details. I, for example, with my meteor, got confused with this, and nothing. He also has half a car in showdown along with painting. I left him painting the kanesh, but I still divided the textures into two smaller ones so that performance would not drop and a couple more reasons regarding materials, so I know what I'm talking about.
Let's go over the disadvantages:
- To replace a muscle car with an elegy? Even without tune? Get ready for fierce jambs. - The era of archiving FULL HANDLE and VEHICOLS files passed back in the days of Vice City, it's easier to write the necessary lines in the readme, users will insert them themselves, otherwise someone will completely replace it and all its settings will fly. And yes, I am aware that you can pull out the lines "who needs" from your handle, but that would be better.
- chassis_vlo is terrible
But the shadow is made according to my principle, the good fellow is straight) At least something made me happy, and the collision is also normal)
Is there any point in writing about shadow, collision and vlo, if they are the same as in a standard buffalo, and this is not a feature?
Quote: DarthPoezd
everything written here without any fixes is delivered directly to mta
This is not a reason to put a minus. Blow into your mta.
And I elegy with a full tun of saw, is almost ready, but the entire session takes time, I will not post it in any way)
Quote: Threeton
They just removed the opening parts from the Bugatti Veyron, and passed off as a new car ...
Not at all. The mod was really created from scratch by a guy from the site gta-rdc.clan.su, I was there before in the team and was present when creating this mod.
Oh my God, difficulty level 0, anyone can do this in a paint, damn it) square pictures on level ground)
The setting of materials is so poor that I put a minus without hesitation, the glare is shitty tin, all the low-poly and normal curves are exposed.
P.S. The shadow is shit too ...
P.S. The shadow is shit too ...
If everyone is doing over100500 versions of one piece of shit, don't be like them.
All the rules, just to make chassis_vlo a copy of a 35 thousand model is not worth it, it's a lod)
Quote: Rad
which, in turn, hide the unacceptable flaws of cars.
I have almost all the previews from ENB, but there are no hard flaws that need to be hidden, the setting of materials is quite normal.
Quote: Carl002
Do people always stand there?
Of course. The lion's share of these "animating" scripts finishes with their "eternity".
Yes, how long can you pour some kind of nonsense ... not particularly modified standard cars, named in the spirit of "standard model name + supermegaproturboGTR" and that's it, actually.
I am calm about SA-style models, these are really worthwhile mods, and this is complete nonsense.
I am calm about SA-style models, these are really worthwhile mods, and this is complete nonsense.
Quote: BAHEK92
I have recently noticed that you are clinging absolutely to everyone. Do not do it this way!
Comments from other users do not tell you anything?
You know, it's funny to hear it from you, I'm commenting on it maybe once a week, there's no time already, university, girl, looking for work-outs, etc., and then I leave almost the only comment, and they tell me that I'm clinging to everyone .
The people of Liberty, have you met my comments for a long time? This is a kapets.
And yes, perhaps this is a deceptive impression due to the fact that I comment only on bad fashion or fashion with violation of authorship, i.e. most of the comments are negative.
What I like - I do it in silence.
P.S. Specially looked profile - my previous comment, not counting the two for today, was written already on April 6th ...
Message edited by alexey on 04-26-2014 at 18:49:03
Those. the author stupidly adapted a part of the wheels to dirt on tires from IVF and entered himself into the authors? Did Matthaus give permission?
NoName74, but nothing, open as much as you like) I'm glad that my wheels turned out to be better)
Ejikin91, G-TXD personally, I have terribly curved textures of carbon fiber, velor and something else, the very texture of norms, and mip-maps are ugly generated. Therefore, I was very happy to use DDS2TXD from DK22Pac, there you can collect the TXD archive from DDS, very convenient, I wrote down the mip-maps in fsh and collected the archive)
You can either through the hood reversal along with dummy and dummy stub, or a flag in the handle - REVERSE_BONNET
Sorry, but "fits into the game and does not spoil the atmosphere" - superfluous. I am enraged by such treshki / weiss / manhunt cars, because they are covered with black spots, sashny ones are far from that ...
Claude GTA III, sooo sad. Not only that, as they say, there are no shadows - they also messed up with a stake, norms.
I will be the first to put a minus. There is not much sense in fashion - you can smooth the wheels even on ALL cars quite quickly, with the same smooth in max ... At the same time, the detailing of the disc and everything else is still absent, and it is also funny to look at smooth wheels and old angular arches.
The post has been edited by alexey on 03-22-2014 at 04:33:08 PM
The post has been edited by alexey on 03-22-2014 at 04:33:08 PM
ShOOt_MGS, and it also fixes the rendering of fallen off components, fixes a bug with dimming of headlights after switching off, allows you to make a rotating steering wheel, a rising spoiler, custom textures of burning headlights for each car, pads turning with the wheels and dirt on the car body, including standard ones.
I still cannot understand how the administration allows uploading files bypassing the O_o system installed by them
VGT, this is no "reality", then you really need to cut the scripts so that you can go through MOT, or poke around workers, and so at any time of the day or night there are the same cars. We parked, ran into a map editor and are happy.
xepomaht007, the main thing is that simple users will not be able to resist the model, and those who understand all this will not be engaged in such a thing.
Quote: BoB_MARLI (RUS)
I know about it, but in SA-MP it looks fine with repainting!
Got the excuses? OK.
Quote: BoB_MARLI (RUS)
You understand that the boat has normal textures, it just spawned in black, and carcols.dat does not have this trailer to remake its colors!
Take away prim in the material, the boat will not be painted at all. And I don't need to highlight it in red here.
P.S. He opened it in a splinter, looked - the boat has three colors. Take away prim, sec and 3rd and it will not be painted.
Post edited by alexey on 02/23/2014 at 17:20:23
BoB_MARLI (RUS), is not destiny to undermine to make it look decent? Or will you make a new version? Or an excuse: "I'm so good, I don't like it - don't download it."
Poor boat ... what have they done to its textures, kapets.
I'm waiting for another 100,500 versions.
I'm waiting for another 100,500 versions.
Replacing the traditional texture from vehicle.txd has long been created - this is HQLM 2.0.
Plus, now most cars use IFV, which allows you to apply their own unique textures of burning headlights to each car.
Plus, now most cars use IFV, which allows you to apply their own unique textures of burning headlights to each car.
God, what about the normals, already on the first screen from the type of bumper I want to cry.
Quote: xepomaht007
which you protected with empty sections in DFF:
Lol, you cannot protect the model with empty sections alone, it will still be imported.
And yes, explain how you imported the maps. I personally checked - if you do not remove empty sections and re-save dff - only dummies are imported. And if you remove empty sections, the script swears: "Not-standart DFF!"
Post edited by alexey on 02/23/2014 at 11:38:10 AM
Quote: MusketeeR
- For all questions directly to the developers of this game.
A normal envelope with revision is not on the cards?
It's just easy to overtake the model
Yes, I can make more than just weapons)
Wheels are easier to make than guns lol) If you didn't make them from scratch, of course)
Well, in fashion - so-so, everywhere the chrome is too strong, and the lowrider wheels are replaced with ordinary ones)
Post edited by alexey on 02/23/2014 at 08:16:46 AM
Yes you can not do in SA management, as in the five, physics is different at all.
I have only been in practice since July.