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it is even possible to add vegetation, such as a hole or moss of various kinds on rocks or ravines of all kinds for realism
such a feeling judging by the animation, that the dog fucked him to death rather than bit him
thank you all))) although this video is pretty simple at first glance, this is the whole point)))
what the heck are passwords to do? if posted, be so kind as to lay out everything for the convenience of users, and not torment with unrevealed passwords
cool))) still found animals for texas))) in general, I think a cool mod will turn out)))
Well, finally !!!!)))), although with a delay, the guys still kept their word
dimawastr,
this is the second beta version, there will be a third but closer to mid-spring most likely
dimawastr,
this is the second beta version, there will be a third but closer to mid-spring most likely
For a long time, there were no buildings of high-quality models with interiors open, for example some kind of school (not a driving school)
The post has been edited by maxonich on 12/25/2014 at 5:42:40 PM
The post has been edited by maxonich on 12/25/2014 at 5:42:40 PM
Gradbit0,
most likely there was some kind of glitch (bug) in the program (either in the map editor or in the img program), something like this, this often happens when you add objects, it also happens that the texture is not loaded and an object without a texture is all white or it happens even that the collision doesn't work. There is a good way to fix all this, just delete and re-upload the files again and I assure you the problem will be solved and put the object on the card again
Post edited by maxonich on 11/24/2014 at 4:48:05 PM
most likely there was some kind of glitch (bug) in the program (either in the map editor or in the img program), something like this, this often happens when you add objects, it also happens that the texture is not loaded and an object without a texture is all white or it happens even that the collision doesn't work. There is a good way to fix all this, just delete and re-upload the files again and I assure you the problem will be solved and put the object on the card again
Post edited by maxonich on 11/24/2014 at 4:48:05 PM
My Dog,
thanks and to all those who liked this envelope) I myself have always dreamed of something similar and original. Well, as for any fashion, the little brother is busy with his own worries (work, etc., rest has not been canceled either =) and no ideas come to mind yet). In time I will get some money, maybe even at the end of this year
Post edited by maxonich on 11/17/2014 at 3:52:27 PM
thanks and to all those who liked this envelope) I myself have always dreamed of something similar and original. Well, as for any fashion, the little brother is busy with his own worries (work, etc., rest has not been canceled either =) and no ideas come to mind yet). In time I will get some money, maybe even at the end of this year
Post edited by maxonich on 11/17/2014 at 3:52:27 PM
a brick fence can be fixed, just half-grind the size of the bricks through the paint, while it is desirable that the frame resolution more needs to be done so that the texture itself is focused in the tan position (it also depends on how the texture was applied in 3D maxe and whether it was stretched) and all the cases
The post has been edited by maxonich on 11/17/2014 at 01:03:57
The post has been edited by maxonich on 11/17/2014 at 01:03:57
the top three also have
and in IV there is, but I don't really like the model there, there are few textures and a lot of yellow
and in IV there is, but I don't really like the model there, there are few textures and a lot of yellow
TheCrazyGamer,
yes, there is, I do not deny, but there is one but. this object contains one bus model, and in SA this model is made as two objects at once (that is, several objects are combined in one collision and model, namely: 2 buses, a springboard and a board on the roof for travel between buses). But this model, without unnecessary details, is very useful for any mod (tricks or horror)
Post edited by maxonich on 11/16/2014 at 10:33:35 PM
yes, there is, I do not deny, but there is one but. this object contains one bus model, and in SA this model is made as two objects at once (that is, several objects are combined in one collision and model, namely: 2 buses, a springboard and a board on the roof for travel between buses). But this model, without unnecessary details, is very useful for any mod (tricks or horror)
Post edited by maxonich on 11/16/2014 at 10:33:35 PM
DYOM missions are just somehow not convenient to use and more than a few pieces (in my opinion 6) cannot be delivered, it crashes. Plus, there is a lack of a certain sequence of the plot, rather than in the main missions, of course, on such a basis it is more difficult to make a mission, but it will look more convenient and reliable, and of better quality in the passage.
The post has been edited by maxonich on 11/12/2014 at 01:17:09
The post has been edited by maxonich on 11/12/2014 at 01:17:09
already at all these missions eyes do not look, too many of them have recently become than scripts, objects and globals so no evaluation
Post edited by maxonich on 11/11/2014 at 14:30:08
Post edited by maxonich on 11/11/2014 at 14:30:08
I'm the only one confused by the prelight in the background so incomprehensible?
The post has been edited by maxonich on 11/09/2014 at 19:40:52
The post has been edited by maxonich on 11/09/2014 at 19:40:52
you can fix this wall bug very quickly and easily. And to do this, you just need to download the first version of the previously published version of this restaurant's mod and replace the dff file with the one that was buggy in the second version. In general, because of dff, there is a problem with the walls
I understand this is done with high quality and is not an easy job, of course the prelite almost does not fit, well, so you can edit the textures with a darker shade and all the rules will be))) plus for the mod, there would be more such mods
The post has been edited by maxonich on 10/13/2014 at 2:19:16 PM
The post has been edited by maxonich on 10/13/2014 at 2:19:16 PM
Well, if such a desperate situation, I think it's easier to close up some kind of garbage in the window so that more or less the bug is not visible
thank you all very much)
my work with maps does not stop there for sure, I will think of something else in the near future)
my work with maps does not stop there for sure, I will think of something else in the near future)
I apologize as I was in a hurry and did in a hurry, just discovered a couple of object placement bugs in which some models are slightly crooked ... In general, I ask you not to get upset, my brother has already got down to work on the second version of the map, which will have a more expanded territory with carefully worked out all sorts of trifles of places on the map
I don’t know anything, this store in the original was actually open, here is its ID number: (12843 - outdoor model, 12844 - indoor model and 12845 - model of the interior of a liquor store)
I saw nothing new, only the addition of some standard objects using the Map editor
Sorry, of course, but for the plagiarism that you allegedly appropriated and saying that you did it yourself I put a minus, since this store was initially open in the game without mods
Despite the neat work in the map
The post has been edited by maxonich on 09-26-2014 at 09:35:14 PM
I saw nothing new, only the addition of some standard objects using the Map editor
Sorry, of course, but for the plagiarism that you allegedly appropriated and saying that you did it yourself I put a minus, since this store was initially open in the game without mods
Despite the neat work in the map
The post has been edited by maxonich on 09-26-2014 at 09:35:14 PM
nonsense, a stub of some kind of incomplete model, plus the collision is not adjusted for this object
Well, in my opinion, either here the coll file of this interior is not enough, or the gta is not added from the data folder
author, I am also worried about the issue with a collision, why all your similar mods with interiors (including this one) in the game do not have the correct collision, or do not have at all, well, in general, as befits standard gtaint halyard models. What did you add or what file did you replace so that interior collisions would work, maybe there is some kind of plugin?
in general, all the works are good, but the only thing that worries is collisions in all objects, although I did everything correctly
in general, all the works are good, but the only thing that worries is collisions in all objects, although I did everything correctly
it would be nice to make the corridors and the submarine's control hull from the inside)
Wouldn't it be easier to process the txd, dff and col object so as not to bother with the interior and the gta.dat file, so that it would be one changed object, as well as the house of the rider, suite, smoke and sidoji?
Post edited by maxonich on 09/07/2014 at 13:27:46
Post edited by maxonich on 09/07/2014 at 13:27:46
it would not hurt to work on the darkness, of course. By the way, the problem with ash can be solved by installing a cleo snow mod and editing a little bit in TXD worck shope. as well as for the idea and efforts plus
I still do not understand what it replaces and what side does it take to san andres?
Post edited by maxonich on 07/16/2014 at 10:46:49 AM
Post edited by maxonich on 07/16/2014 at 10:46:49 AM
I see something on the site a lot of aggro and shit-schoolchildren are divorced, who shit and pideratsya to any garbage that is not significant. Fools, for you they are trying to transfer the map efficiently and accurately, so that the atmosphere is like in GTA V, only on the old engine. You shit here, but you are not even capable of such a thing, except to criticize and desecrate other people's works
The post has been edited by maxonich on 07/06/2014 at 19:13:57
the author is a huge plus, I support him and look forward to the release of the first beta version
The post has been edited by maxonich on 07/06/2014 at 19:13:57
the author is a huge plus, I support him and look forward to the release of the first beta version
I don't like it when white-textured mesh fences are used, it would be better if I repainted it
and on the people or the deposit was not the fate to pour?
there is no desire to trust this crap
there is no desire to trust this crap
Well, one for example GTA san andreas without the add-on, another GTA san andreas war of districts, the maps are the same, but it is installed as a separate gtashka, I load both of them into the map and work)
Do you know how I usually do? I open two maps at once with different gtashki, but the same maps, on one sharyu and look on the map objects are different where possible, I look through their numbers, and in the other I enter these numbers and put the object on the location, if possible I edit through TXD a work shop if the texture looks like soapy
Post edited by maxonich on 04/15/2014 at 11:50:17 PM
Post edited by maxonich on 04/15/2014 at 11:50:17 PM
why put the bushes so that it would be, when there is the original texture of the shag bushes, which, moreover, can be set on fire? though I don’t remember what code, look in the section in general about different plants
Post edited by maxonich on 03-18-2015 at 09:07:08 PM