I'm wondering if my Annis ZR350, which I converted from GTA V/Online, will be added? Not a request to add my car to this pack, but it's interesting to know.
And that upsets me more than it makes me laugh. The weight of my mod exceeds 100 kilobytes, so I will have to pay tax with the amount of NaN rubles (I can quickly go bankrupt, because I have a lot of very valuable things in my house)
There will be hype soon if the game comes out on computers. And I only have PlayStation 4 and Nintendo Switch here, and the hard drive on my gaming computer is already low, so I'd better wait until I make money on the PlayStation 5.
How I want foreign developers and publishers to return their games to stores in the Russian Federation, and not to remove them from the shelves, because the situation here is already spent and broken. Were it not for this invasion, we could play their games forever, even the GTA V remaster on the PlayStation 5. And now pre-orders are being refunded to customers, which doesn't sound like a good thing.
Too many polygons (2 megabytes), too high-quality textures (almost 3 megabytes). Obviously not suitable for the style. Also damage (and possibly a flat shadow model for example) is missing. Plus for the model, but the category does not match here.
ER34 is just an internal designation for the 1998-2001 Nissan Skyline 25GT models, and not a designation for the sedan version of the model (sedans have a GT grade (without a 2.5-liter engine) with an internal designation HR34). Yes, outwardly it is an ER34 sedan, but I called it what I wanted.
Let the fun begin! If this library comes out, I will definitely somehow get GTA IV on PC, because soon after the release of CLEO for GTA IV they can make a spawner of cars a la fastman92 car spawner
I am most surprised (and perhaps annoyed) by the removal of mods from the site due to take two, since they deleted the save for GTA IV (which for some reason, take two considered the save as a big threat) and their actions led to the cancellation of many unfinished modifications and departure of people or groups from modding GTA
The era was, the era is gone. I remember playing GTA Online on PS3 for a long time, where Kuruma and Insurgent were there, but the most hated (and now meme) Opressor was not there. Of course, Rockstar could have left Online on PS3 and Xbox 360 long-lived, but due to the fact that these consoles are very outdated (Xbox 360 was released 16 years ago, and PS3 - 15 years ago), I think it will hardly be possible to keep the old GTA Online ...
You've could use different wheels model, as stated by Artem Malkin. Also, you've could not use duplicate textures for vehiclegrunge256 and vehiclegeneric256. The game uses vehiclegrunge256 for body dirt texture when patch 1.1/version 2.0 or SilentPatch is installed
Why did you dislike my comment? All what I'm saying is the truth about this car, as it has too much polygons, almost-to-lack of usage of San Andreas textures, and big file size.
I don't think this is SA style, because Real Racing 3 textures were used instead of using vanilla game textures from vehicle.txd (the only thing that was used from vanilla textures was the lights textures), and it's hIghpoly to be SA style (usual dff limits for SA style cars is 350~400 KBs; your car's dff file is 1.21 MBs (which is too much to be SA-style))
To be honest, I usually like to play with translation from 1C. If we already remake the translation for GTA Underground, then it is better to take as a basis a pirated one (a spent translation from a certain NoRG that has been around since the PS2 version of the game) or a licensed translation, and not an author’s one, since the authors of the original translation may still exist on the Internet and may give you a head-on if their translation was used without permission. But this is just my opinion.
Can you explain why the translation from 1C is a hack? I will still wait for a similar translation from 1C for GTA Underground, since I am not and will never be a fan of copyright (fan) translations.
And once again, Take-Two take up the old. Damn, now how to get the GTA Advance PC Port mod? Was it (GTA Advance PC Port) added to other sites, or was it just added there? And one more thing: how can one such save for GTA IV TLAD cause a threat from Take-Two?
I already pre-ordered the game for my own Nintendo Switch, and now there will be a stream of this game. I will have a lot of hype, it seems to me, even if such remasters have their jambs ...
Of course, although you got a good car, there is one thing: one of the spoilers stands out from the car itself. This is because this part (spl_gn_adm1) does not have the _shiny ending. The same applies to the second spoiler (spl_gn_adm2) and silencer.
Judging by the polygons that are shown in the scan of the car, this does not look like SA-Style at all. And even then the model itself weighs 1 megabyte (which is too much for SA-Style, since GTA SA models usually weigh less than 300 kilobytes).
To be honest, why do I need to buy a license in Steam? I have broken line version v1.0? Old Steam and RGL versions have modding protection (Old Steam version + version 2.0: checking img archives; RGL version: re-downloading original files to their places (if it's not asi script for any version GTA San Andreas, of which there are very few because 99 out of 100 percent of scripts need version 1.0), that even turning off auto-update will not help in any way)
You upset me too much, because your words here, as for me, are too rude, and I don’t want to play with the translation from SanLtd, and even then there are some inconsistencies in this translation. No offense, but I really wanted to see the translation of GTA Underground based on the translation from 1C, and you completely underestimated the translation from 1C (and to be honest, I like the translation from 1C more than other russifiers, despite the censorship (which was almost everywhere in the official Russian versions (even the Russian version of GTA V (including GTA Online) censorship in the text and subtitles (especially the speech of KDJ in subtitles) didn't bypass)) Should I find another person to translate GTA Underground based on localization from 1C, or just use what is? To be honest, I don't like the translation from SanLtd. I know that the opinions of the players in the choice of localization are quite different.
And why is there still no one of the nostalgic games that I had on the PSP a long time ago, or in other words, Vice City Stories? It doesn't even have a port to mobile devices anyway, for unknown reasons on my side. And even then I'm afraid that the remasters will be made with protection from modding (as it was in GTA San Andreas version 2.0, where when remaking gta3.img, the game just wants original files, and not that -something else) because of Take-Two (they still need to disappear once and for all and give Rockstar to another company that is not so tough)
Another team of modders is digging their project into the grave because of Take-Two, making modding life a thousand times worse. It would be better if Take-Two gave Rockstar Games and all its development studios to another, softer company, because they, Take-Two, are, oddly enough, too hard and nasty, just like mosquitoes.
Seem the end of these developers. If not for the lawsuits and C&D letters, then the development would have continued, and now it's too dangerous there. I still wish Take-Two would never do that again because they've gone too far so far.
5/10. I don’t understand between GTA V / Online modding and official content at all. I only know that Basketball is only in GTA San Andreas, and Pigalle has been available in GTA V since the days of PlayStation 3, when there were updates for both the story and Online, and not just the latter.
If not for Take-Two, these mods would have stayed on the site forever. Rockstar Games now needs a more relaxed owner, not the one we already have, as Take-Two is too aggressive about modding the games of the companies they currently own. Now how do I get OpenBull (Bully map in GTA San Andreas) if it's already unavailable due to Take-Two? And I suppose Take-Two can get me for envelopes of cars from GTA V to GTA San Andreas, but I think that this is unlikely, since there are no global mods, no new missions, no new maps from other Rockstar games (and all Take-Two) I didn't do at all.
Is it possible to translate for the same mod, but based on localization from 1C? Of course, a localization for GTA Underground is a good idea, but why are you doing everything based on the localization of SanLtd?
If Take-Two only allows textures to change, then that's the worst thing I can imagine. First, they blocked OpenIV, then the modding rules were changed to "only textures are allowed." This is already too big a step back, which is even too disgusting. I still won't quit GTA modding! It's time to stop the ugliness about Take-Two killing GTA modding.
What about GTA Alien City/Anderius? This is also a global for GTA San Andreas, and it was also popular. Was she also taken under Take-Two's knife like the others?
Again, a boycott against dangerous Take-Two will have to be announced. First they blocked OpenIV, then re3 and reVC, and only then did they get to GTA Underground?! Well, no, I will never give up modding old GTA, take two interactive.
There will be, only if the contents of this update are extracted by Automan or someone else. (I'm talking about the upcoming update GTA Online Tuning in Los Santos)
Can't even tell exactly, since I asked Leinad from GTAinside how he did get 3D model of Toreador. If I remember correctly, I converted model to dff using DK22Pac's ytd/ydr/ydd/yft - txd/dff/col tool
Yes, interest in this war has reached Liberty. It's sad, but I so wanted to make mods for SA for such an event.
Also, you've could not use duplicate textures for vehiclegrunge256 and vehiclegeneric256. The game uses vehiclegrunge256 for body dirt texture when patch 1.1/version 2.0 or SilentPatch is installed
And one more thing: how can one such save for GTA IV TLAD cause a threat from Take-Two?
broken lineversion v1.0? Old Steam and RGL versions have modding protection (Old Steam version + version 2.0: checking img archives; RGL version: re-downloading original files to their places (if it's not asi script for any version GTA San Andreas, of which there are very few because 99 out of 100 percent of scripts need version 1.0), that even turning off auto-update will not help in any way)Should I find another person to translate GTA Underground based on localization from 1C, or just use what is? To be honest, I don't like the translation from SanLtd. I know that the opinions of the players in the choice of localization are quite different.
And even then I'm afraid that the remasters will be made with protection from modding (as it was in GTA San Andreas version 2.0, where when remaking gta3.img, the game just wants original files, and not that -something else) because of Take-Two (they still need to disappear once and for all and give Rockstar to another company that is not so tough)
And I suppose Take-Two can get me for envelopes of cars from GTA V to GTA San Andreas, but I think that this is unlikely, since there are no global mods, no new missions, no new maps from other Rockstar games (and all Take-Two) I didn't do at all.
I don't think it's sa style, because it has a lot of polygons.