I don't want to upset anyone, but the effect file, as well as the textures themselves, one-to-one (up to the byte and the name of each texture) match the files from Project Fanstasy... ZAZ wrote the scripts there (but here it seems to be different). But the effects ... It didn't work out well.
What exactly is wrong - what's under the headlights or the damage to the headlights themselves?
What is under the headlights - this blackness and "simplicity" very "cuts" the eye. Let the broken headlight stick out then. Moreover, the crown of light is still being created, only in this case it is already in an "empty" place.
I am writing for those who think - download or not. There are two files in the archive: - gta3.img (completely original); - weapons.img (with original guns).
There is zero sense in this venture. Here a few ideas why.
Post edited by little_idiot on 12/09/2015 at 20:05:59
Trucks & Trailers 1.6 - "fresh" update. It looks like a "final" bug fix and a consolidation of all the minor changes that weren't mentioned much on the LAN
The author has his own blog (which he did not show in his profile on Inside, which is why this information, apparently, is not on the LAN) - Diego4Funzone.blogspot...
A significant number of updates have been released. It is recommended to follow the link to the mod topic on GTAForums and download the updated version.
Version 2.2 has been released - download from the fastman page.
Main innovations: - fixed bug with stream-memory (due to the installation of mods like RoSA or SRT, the game quickly "crossed" the 1GB limit and artifacts like planes appeared on the screen). Now you can install Over9000 HQ-mods into the game (peds + vegetation + cars + guns + retexture + everything_other). This fix, on the other hand, introduced some new bugs: the disappearance of sounds (cars, peds, weapons) was fixed, only the radio and the voice of the GG remain active. The search for a solution is underway.
The second important development is the ability to add vinyls to cars installed on new IDs.
- adding Hydra doesn't work yet. - the limit for adding flowers is 255 pieces. More than enough.
Please tell me how to set up the mod so that replacing models in gta3.img does not harm the game?
Limit adjuster is not made for this. You need to install Modloader... There is a readme for the plugin, google translate works.
O! Not another freak ?! There is no damage, adaptation to IVF is flawed, the interior is UG, the setting of the mats is disgusting. Okay, at least there is an inferior LOD.
"High elaboration", you say ?! Well, well - dad grit malats, well done... Another "part", in short. Haven't seen each other for a long time, things like that ...
Post edited by little_idiot on 11/17/2015 at 01:27:28 AM
With glasses just mebug: if you look through the back, you get the feeling that the windshield and the small insert behind the side are missing (version with IVF, tested on 202) - even you can see it on the screenshots.
And it would be great if there were screenshots in the archive (at least a couple - it greatly facilitates the search for the desired model when there are several identical models on the screw) and readme - albeit without settings, but with a link to the same blog of yours - after all, if the archive is in This form will be distributed, then in a month the model will be already noname-author
Otherwise, it is done quite neatly. Chrome, IMHO, a bit dark - but this is a subjective matter.
The post has been edited by little_idiot on 11/07/2015 at 01:34:56 AM
I am not the author of the mod and do not consider it possible to place the mod on another exchanger. You can make a mirror (for the benefit of the Brazilian does not object). But I do not see the point of posting a link on the mirror in the comments, and modifying the cap fashion administration does not yet provide an opportunity. How to do it - we will add.
You need to download a fix that has already been posted in the comments - read messages from TARZAN 3. Link...
Installation is simple - you drop all the contents of the archive into the CLEO folder - the SAAS.cs + SAAS.ini file + the CLEO_SOUNDS folder.
The description for the mod says that you need the MoreOpcodes plugin from DK22Pac (and even a link to it is given). Naturally, you need to install the library itselfCLEO...
Post edited by little_idiot on 10/31/2015 at 03:07:10 PM
A good "blank" for later revision, but as a finished envelope - the bottom, alas. For: - no settings; - no damage; - collision requires intervention; - it is still worth working with materials / textures; - etc.
In general, a very interesting model will come out with the right "finish" and adaptation to IVF.
- Good quality;
A controversial statement, since everything is relative. In the descriptions to the file, it is better to avoid such phrases: facts - lulz. And that's all.
The post has been edited by little_idiot on 10/27/2015 at 7:41:09 PM
Update # 3: - improved compatibility with Modloader, but the author recommends installing everything in the CLEO folder; - crowd sounds have been edited - now they sound quieter; - the sounds of the crowd are now slightly dependent on the position of the GG - they will become louder if you look directly at the ped. - the conditions for the reproduction of crowd noise have been changed - now you need more peds around the GG, which makes the playback of such sounds on the streets of the LP more realistic.
Update # 5: - Fixed a bug with the so-called "party cars", behind which particles of smoke were created when moving. Now this feature can be disabled in the ini file: partyCarSmoke = 0...
In the hot pursuit came out Update # 1 . List of changes: - too sharp changes of sound effects for some zones are fixed; - The volume of sound in cities is reduced (in the afternoon); - Improved the effect of wind noise at high altitude (the previous one resembled "white noise", but not the wind).
When installing, make a backup file SAAS.CS . Download link for update - click (8,6 Mb) !!
Upd. 11/10/2013: Out next update , this time - global. The light version now has official support. Download SAAS Standard (nov-15) ( Mega.nz, 334.1 MB ) or SAAS Lite (nov-15) ( Mega.nz, 118.7 MB ).
Differences between Standard and Lite versions only in the degree of compression of audio files. The release of both is "cumulative"; includes all the previous fixes. List of changes to the November update: - Improved algorithm for the script for urban streets: added triggers for situations "several pedestrians" \ "many pedestrians";
- a new alogrtm for wind sounds (activated when driving at high speed): now they are heard only in the situation when GG leaves the city line; - small tweets themselves mp3-files (it will be endless); - Light version is now officially supported (ie also updated / updated).
The post has been edited by little_idiot on 10.11.2015 at 13:26:33
You add a line to vehicles.ide - for a new car (otherwise why create a new line with handling, right). Then you add new handling to handling.cfg, for example, right after ID 411. And the adjuster setting can be found here...
Post edited by little_idiot on 10/05/2015 at 5:42:22 PM
now you can upload a readme containing text in the specified encoding into Modloader - now it will not cause problems that some individuals faced earlier. I will not say for sure what kind of character the problems were - either the settings were not read, or the game crashed when trying to count them ... (I always deleted unnecessary things, just). But now everything is for sure ok, "hawala" is the only way, even hieroglyphs.
Liimert, do you need my attention too? I have every right to do everything, as you rightly noted - including being rude. The rest of the questions - to the administration.
Nissan_Skyline_26, I don’t understand what you don’t like. Comments? So don't read them, they are not for you. I stuck like a bath leaf to my ass - you follow me on my heels, demand attention to yourself. Just ignore and you will be happy. The fact that the car is shit we decided without you. And in general, September has begun - get down at your desk!
You need to build constructively in order to do something good and powerful.
You need to start somewhere, you are not born with scripting knowledge. The first scripts are not implemented in the most optimal way for all. But over time, experience and desire to do better comes. Especially when there is objective criticism and advice. And just to say "your script is shit, go learn further" is not constructive. It's another matter when a person for years in a row builds his scripts based on the same algorithm and they contain the same errors. This is bad, but I hope this is not the case here.
Well, yes, at first it will seem that he was writing an illiterate, but if you turn on your brains, then you can guess that either the foreigner posted it, or the foreigner borrowed it and so that everything was comme il faut - the person decided to leave the author's description
If you cut in the brains that are in the ass, then you can guess that there is an inspector who, when checking this set of words, should make a coherent text. But they seem to have the same problems as you.
Post edited by little_idiot on 08/18/2015 at 11:30:37 PM
Bring back the authors of the original modification! a) shemer - who made it first; b) and two Japanese ODON & ApexGT (and Albreht can also be noted) - who developed this particular version...
Post edited by little_idiot on 08/13/2015 at 11:36:31 PM
The whole point of exclusivity is that you can get a "thing" in one place And so this is not an exclusive but "consumer goods" - a WIDE CONSUMPTION product.
The post has been edited by little_idiot on 08-13-2015 at 09:27:38 PM
What do you mean "gourmets" - even profane it is obvious that the UG envelope. And given the flavors of drugs - wait for a letter from the robot that she stayed on top of the top.
I do not know who was the author of the model - but he knew his business. Even podkapotka worked out quite nothing. But here is the one who converted this model to CA (again, in the archive nothing but two files - even authorship is not set, in which case) nothing in the envelope does not understand. Even without opening the model in Zanoz it is clear how miserable it is: - on the body all the nafig is lit up; - when the hood comes off ... the car has one more. with doors - the same story; - there is no damage (we read the description); - there is no LOD; - numbers, a gas tank and other trifles - I am silent; - a whirlwind collision was noted already, like everything else.
In short, the sense from this Impala is like a goat's milk. Provery again made a dash, although by the description it was worthwhile to be on the alert.
The post has been edited by little_idiot on 07/20/2015 at 19:31:53
If you open the dff model and look at its components in the hierarchy, the LOD is not there, and this suggests an idea that it is possible that the LOD was forgotten to be put during export.
FORGOT
If so, then this does not suggest that
Total: I would say that it is still "damp". Or some intermediate version got into the archive.
?
Post edited by little_idiot on 07-14-2015 at 09:24:29 PM
Ok, the steering wheel is under the AMT. But why, if there is an IVF? However, who likes what - it does not make the wheelbarrow worse.
Handle did not install, my mistake. Removed from the list.
I didn’t get on a piece of collision, but ran around the car. I agree, this collision falls under the category of "own", but it is ... ahem ... a curve) And this is critical.
About the LOD model I did not understand your thoughts at all. On my screen you can see that it is not there - some wheels stick out.
Post edited by little_idiot on 07-14-2015 at 09:08:50 PM
The post has been edited by little_idiot on 12/20/2015 at 5:52:51 PM