Ну это пролог, ну замысел интересный, жду продолжения. Ща всё объясню. Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано? Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе. Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше. Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более. Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
Ну это пролог, ну замысел интересный, жду продолжения. Ща всё объясню. Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано? Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе. Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше. Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более. Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
Ну это пролог, ну замысел интересный, жду продолжения. Ща всё объясню. Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано? Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе. Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше. Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более. Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
When they come out every other day, when I don’t think about DUOM at all, then yes, I don’t have time. I would not complain at 14, then even if almost every project came out every other day, or even not, you could even choose what to go through, and now what they will give, then play
I am always confused by such a release date, because damn it, the check of the whole day lasts, you really can't see that you could wait, I don't have time to go through projects. If the check lasted a little longer, then I'm sorry, that's right, I say that it is
Very little, very damp somehow, but ok. I'll explain everything. Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it. Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing. Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting. The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long? Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Very little, very damp somehow, but ok. I'll explain everything. Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it. Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing. Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting. The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long? Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Very little, very damp somehow, but ok. I'll explain everything. Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it. Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing. Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting. The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long? Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Very little, very damp somehow, but ok. I'll explain everything. Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it. Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing. Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting. The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long? Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play! The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd. Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
It was funny, cool, very interesting. I'll explain everything. Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now. Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits. Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play! The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd. Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
It was funny, cool, very interesting. I'll explain everything. Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now. Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits. Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play! The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd. Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
It was funny, cool, very interesting. I'll explain everything. Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now. Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
It was funny, cool, very interesting. I'll explain everything. Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now. Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits. Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play! The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd. Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
It was funny, cool, very interesting. I'll explain everything. Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now. Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits. Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play! The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd. Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
Unfortunately, weak. I'll explain everything. "Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project? Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on. Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission. The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding. Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
Unfortunately, weak. I'll explain everything. "Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project? Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on. Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission. The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding. Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
Unfortunately, weak. I'll explain everything. "Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project? Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on. Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission. The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding. Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
Unfortunately, weak. I'll explain everything. "Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project? Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on. Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission. The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding. Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This maniac "killed" me, both in a good way and in a bad way. I'll explain everything. Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening? Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand. Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay. The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer? Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Well, why couldn't you improve the plot, but only remade it a little differently, I would say right away about the fact that you are doing an alternative version of the storyline, you would not throw stones so much, and would also say that the Santala project
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
looks weak, it is also felt, some kind of crap. I'll explain everything. This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project? Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak. Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm. The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything. Bottom line... 3/10
Small but not bad and also atmospheric. I'll explain everything. After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool! Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations). Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough. The technical part... In general, now a normal DUOMer cannot do without normal mapping and interesting features, and there are interesting moments here. The screamer is cool, for the first time even on Rigby's stream I shuddered, so to speak, horror, but for the most part the project is atmospheric, and not frightening, as the author claims, and the atmosphere is not bad. The script and setting of the scenes are not bad, the grammar is normal, and the dialogues after all the newcomers seem to be at the Santala level, the Dyom # chips were used well and competently, and the music and sounds helped to get used to the story. Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
Small but not bad and also atmospheric. I'll explain everything. After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool! Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations). Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough. The technical part... In general, now a normal DUOMer cannot do without normal mapping and interesting features, and there are interesting moments here. The screamer is cool, for the first time even on Rigby's stream I shuddered, so to speak, horror, but for the most part the project is atmospheric, and not frightening, as the author claims, and the atmosphere is not bad. The script and setting of the scenes are not bad, the grammar is normal, and the dialogues after all the newcomers seem to be at the Santala level, the Dyom # chips were used well and competently, and the music and sounds helped to get used to the story. Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
In general, now a normal DUOMer cannot do without normal mapping and interesting features, and there are interesting moments here. The screamer is cool, for the first time even on Rigby's stream I shuddered, so to speak, horror, but for the most part the project is atmospheric, and not frightening, as the author claims, and the atmosphere is not bad. The script and setting of the scenes are not bad, the grammar is normal, and the dialogues after all the newcomers seem to be at the Santala level, the Dyom # chips were used well and competently, and the music and sounds helped to get used to the story. Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
Small but not bad and also atmospheric. I'll explain everything. After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool! Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations). Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough. The technical part...
Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано?
Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе.
Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше.
Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более.
Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано?
Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе.
Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше.
Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более.
Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
Ну ладно, семнадцатый, проект значит? Звучит интересно, а как там всё сделано?
Сюжет. Пока просто несколько персов раскрывают то, что у них в жизни было до катастрофы. Было пару упоминаний того, из-за чего конец света произойдёт, хорошо, но пока нечего сказать, пока всё очень коротко, надо ждать продолжения. Надеюсь с таким замыслом реально будет круто, ведь я такого что-то не припомню в ДУОМе.
Геймплей. От точки до точки, а также немного перестрелок, ничего интересного, могло быть и лучше.
Техническая часть. Здесь всё в порядке, музыка норм, хотя ничего интересного, диалоги не больно смотреть, более менее норм, сделано всё нормально. Тут особо говорить то незачем, не ждите ничего необычного, тут конечно иногда довольно изобретательно скрывался спавн актёров, но ничего более.
Итог. Говорить то нечего, просто норм, проходить нормально, я жду как ты будешь историю развивать, хоть бы по нормальному было. 5,5/10
Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it.
Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing.
Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting.
The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long?
Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it.
Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing.
Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting.
The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long?
Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it.
Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing.
Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting.
The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long?
Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Well, what are you going to do here, your universe? So to say: Shizoid Universe? Well, of course I would have looked, but do not forget the sad experience of The New Spider-Man 2, who also wanted to make a bunch of sequels, but many did not like it.
Plot... A simple detective story about a murder that turns into something more serious ... And then the project ends. Why so few? The detective here is very superficial, the story is very short, but so that the story is not from 2 missions, but from 4! Here a couple of new information appears on the continuation, which will come in handy in the next project. Okay, to hell with that, the plot is still good here? No, it’s very simple, of course not bad, but there’s nothing particularly interesting here, because the project is very short, it’s a pity that the dance was not achieved, so I look forward to continuing.
Gameplay... Norm, the gunfights are good here, but the cops need to be removed because why are the cops shooting theirs? Finding things is very simple, but in the apartment you need to go into the closet, which is not entirely obvious, I would say more precisely, like “look around those rooms, and don’t forget the cloakroom”, but overall nothing interesting.
The technical part... The setting of frames is normal, the models are not bad, the spawn of the actors is mostly hidden. The dialogues are much better than the last time, but after a great start, where there were no mistakes, at the end there were too many of them, is it really tired of writing correctly for so long?
Bottom line... Well, it was nice, of course, but very few, there were a lot of cliffhangers, so I'm looking forward to continuing. I hope it will finally be normal in terms of spelling from start to finish, and not like this, in general I'm waiting. 5.5 / 10
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play!
The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd.
Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now.
Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play!
The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd.
Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now.
Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play!
The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd.
Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now.
Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now.
Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play!
The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd.
Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
Jamal, I think you are clearly not the first day in the DUOM, after all, to joke about the under-handicrafts of all kinds of Freaks and other guys who make all kinds of tracing paper about the ghetto, you must obviously know about it and understand why it is so wretched, and besides, in the genre trash, did he succeed? Let's check now.
Plot... The guys from the street of the grove were completely insolent, so our friend from the balassi decided to cool them down, so to speak. Something like this can be described the plot, because this is a typical trash, and it is funny, I want to note. The plot is so simple and absurd that it is simply impossible not to laugh at it, and besides, he really makes fun of projects that are similar, if not in genre, but in structure, and you know, I will play it better than a project from gvala (or how call it there), 17_03 and other creators who made absolutely uninteresting grits.
Gameplay... The apotheosis of absurdity and wild complexity, but it is interesting and does not crack the fifth point. No matter how hard he tries with his endless canister cartridges, gigantic health, minigun, almost one hundred percent accuracy, playing is fun and not very difficult, he really balances hyper difficulty and fun, and it's fun to play!
The technical part... Everything is very good here. You can, like, say that the camera flies through the actors, they don't hide and all that, but this is damn trash, this is specially made, and the DIALOGS WHICH LAST WITH LARGE and SMALL LETTERS are sometimes difficult to read, but it is interesting and well done, as for example English words in Russian, it infuriates, but funny and absurd.
Bottom line... Good trash, which has been fun lately, the main thing is that with such projects really high-quality serious projects come out, which will be interesting to take place after an easy respite.
"Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project?
Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on.
Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission.
The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding.
Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
"Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project?
Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on.
Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission.
The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding.
Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
"Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project?
Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on.
Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission.
The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding.
Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
"Anarchist". Why did you name it that way? Of course, he doesn't live according to the laws of the year and all that, but in my opinion this does not fit the name of the project, but what about the project?
Plot... Damn, well, forgive me, of course, but the story is already very boring about the kid from the ghetto who is trying to get out of there, but the ghetto does not let him go and he did not succeed, so also an electric gun for killing many people as a gift. Trivial, and even what, but the elaboration is better than in similar projects, but still, almost the whole plot is completing tasks, there are also a couple of useless Persians who are not needed, and also a bad ending, which is implemented so-so. It was more or less, by the standards of DUOM, of course, but still, the story is weak and does not catch on.
Gameplay... Difficult, difficult, almost impassable without cheats, that's all. I advise you to clean up all the same, when you do not need a search at all, otherwise it pisses me off that they interfere with the mission.
The technical part... There was a lot of mapping, but nothing special, but the dialogues are again miserable again, with a bunch of spelling errors and other things, not the level of the Freak of course, but weak. Music does not fit, very pop pop, and also very loud, try to turn it down. The shots were not bad, probably the best that the project has, but there was nothing outstanding.
Bottom line... A weak project, nothing in essence, although judging by the cover, it should have come out more interesting, as the name hinted that it was supposed to come out more serious than a simple ghetto story, but such a project came out, I hope you will release new projects, so that they two times better than this, but not very good yet. 3/10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level".
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Mixer released the project 4 months later, almost, well, I'm waiting for a new project by the end of the year, if the project will have to wait less and less for two months, but what about the maniac? Was he able to make the evening?
Plot... The plot here is strange, it seems to be good, but it is somehow secondary, not fully told, and generally crumpled. What I want to note is that this is an antagonist, he became the best character in the project, whom you can even worry about, his actions are of course terrible, but the motivation and everything that brought him to such a life is pretty good, and you understand why he does it, and in in a sense you are worried about him. It was done quite gracefully, due to the glitch ... Wait a minute, again? I'm really tired of these chips, which are just boring, and what, there are no other ways to entertain the player, and also tell a story? Okay, okay, in principle, the rules, I just played too much in other such projects, but the story itself is kind of about nothing, because all the other characters are pretty empty. Flannelssch, Folensch, Figolinsch, what a stupid name! Could you remove the letter Ш, because except to give respect to some detective, there is no point in this, so also the Persian is very dry and uninteresting, a typical "old cop who is tired of everything" also cannot be called something original, such almost was in Davis Cage's mediocre writing, although yours was better. The story itself breaks off somehow incomprehensibly, and some Persians turned out to be incomprehensible, what kind of claude is there at the end? The finale of the story seems to have come to an end, but somehow it ended incomprehensibly, was it with cleavhengers for the next projects, or what? And also references: To some detective Louis, whom I either do not remember, or did not go through projects with him, a reference to the Condemnation, and also, perhaps, but in any case, only I had communists in the project, to the Right. And all these references, as well as coffee dance, are very bold, only those who have not gone through such projects will not understand.
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
Gameplay... In general, it seems to me that everyone is wrong to scold Slavyan for his gameplay, he was at least interesting, albeit wildly difficult, so I propose a new definition for the terribly boring and complex gameplay - "gameplay at the Mixer level". And so every project, from time to time! What's in love, what's in life story, what's here, it's terribly difficult and boring gameplay.
The technical part... Anything can be muddled here, like all your projects, but the mapping, post-processing, music and sounds never came out bad. Everything here is fine in this moment, but one thing is that your AM gigantic are too attached to a certain moment, which is why you can never miss anything or linger. And the dialogues are good, but it seems to me that sometimes there were too many commas, which is why I did not understand the intonation of the sentences. There is a spawn of actors, albeit a little, but there are still problems, albeit not critical, but sometimes annoying. I also want to ask about the models - why are some of them? That's why I need improved cars and a Persian whose eyes were just smeared with white paint for the sake of one screamer?
Bottom line... Typical Mixer design, which is so good that it is bad due to the heavy construction and minor flaws. 5.5 / 10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
This description is, of course, very interesting, sounds very weak and looks like something very pretentious and cool, but in reality this is incomprehensible garbage, but what about the project?
Plot... The main character is named M., well, or max, or rather Maximilian, well, why such a long name if you keep shortening it? In short, he is Italian, who makes money from murders, but one day he takes some kind of hell, named Lin, and with all his might annoys the whole mafia and its allies. That is, all the time there was a Chinese who did nothing, but was very dangerous, and then he wanted to play war ?! So, there is no further synopsis to read the meaning, everything is clear here. In short, the plot is not only weak, but also to be continued! Moreover, why ?! There was an unexpected twist at the end, which the hell knows where it came from, but one character who walked with yy and another yy all the time is a traitor! How? Why? There was also a bit of useless bullshit, okay, a wife is needed, but why is a son an idiot? A couple of times in the beginning was and that's all, no one cares about him. In short, the plot is weak.
Gameplay... Well, everything is the old fashioned way. Enemies are bulletproof, they shoot without a miss, and your allies are dying all the time, because they are not that tough, hmm.
The technical part... Cut-scenes of norms, sometimes the author tries to go to the cinema, to Santala, to anyone in general, but what about the dialogues? Throughout the project, the author has a chronic illness with the rules of the Russian language (it seems that this is one of the forms of dyslexia), he will either write the ending incorrectly, then he will forget the letters, write somewhere together, and sometimes there will be some kind of nonsense instead of dialogues. What is this? It was just awful, nothing like this has happened anywhere, and this is the main problem of the project, because everything else is in principle acceptable, but the dialogues and terribly complex gameplay spoil everything.
Bottom line... 3/10
After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool!
Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations).
Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough.
The technical part... In general, now a normal DUOMer cannot do without normal mapping and interesting features, and there are interesting moments here. The screamer is cool, for the first time even on Rigby's stream I shuddered, so to speak, horror, but for the most part the project is atmospheric, and not frightening, as the author claims, and the atmosphere is not bad. The script and setting of the scenes are not bad, the grammar is normal, and the dialogues after all the newcomers seem to be at the Santala level, the Dyom # chips were used well and competently, and the music and sounds helped to get used to the story.
Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool!
Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations).
Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough.
The technical part... In general, now a normal DUOMer cannot do without normal mapping and interesting features, and there are interesting moments here. The screamer is cool, for the first time even on Rigby's stream I shuddered, so to speak, horror, but for the most part the project is atmospheric, and not frightening, as the author claims, and the atmosphere is not bad. The script and setting of the scenes are not bad, the grammar is normal, and the dialogues after all the newcomers seem to be at the Santala level, the Dyom # chips were used well and competently, and the music and sounds helped to get used to the story.
Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
Bottom line... This is a good project that requires continuation, do not delay with it, because I want to see many times more, because that was not enough. 6.5 / 10
After all the freaks and other crap, any project, the level of the middle peasant 2020, that is, like NearmanT and Quarter, seems to be something incomparable, but there is either too little of it, or there are certain problems, with the plot, for example, here is the first option, but it still cool!
Plot... So far, only a synopsis, but everything is described well, he has a restrained character, but he can stand up for loved ones, that is, he already has at least character traits, and does not literally seem like cardboard. Everything else does not make sense, because it does not yet have details, I am waiting for development in the second part (I could call this project a prologue, because it fits the content, because it infuriated with the first part of Darkness and revalations).
Gameplay... Find and take, but a normal person. There is not much of it here, but apart from the search for objects, here you can break a couple of objects and that's it, it looked good, but it was (like the whole project) not enough.
The technical part...