good mod and the missions are very interesting, however, the speedometer is superfluous, it would be better to remove it, because crashes are often associated with it, it is better to do such things as a separate mod.
In this trainer, I noticed two features that I want to talk about, because they lead to problems, namely:
1. car spawner:
when you spawn a car, of any kind, at the bottom of the menu there is such an inscription enter & forward, it must be replaced with enter & replace, because if this is not done, then if you explode inside the transport (especially air), then a bug will appear, namely the camera will hang in the air, you will invisible, as well as after the death of the game will not be restarted after the animation and inscription about the death, because usually you start playing in the hospital area after this.
there are two ways to solve the problem:
1. during the auto spawner, use the num4 and num6 keys to change and set enter&replace.
2. more reliable is to go to the cleo folder to find the file RZL-Trainer.ini
open it and find spawn mode and change its value to 2 and you get spawn mode=2
2. there is one function that allows
show the number of FPS (frames per second). disabled by default.
function on TV does not show a video with the task, and so,
to fix this you need to go to the cleo folder to find the RZL-Trainer.ini file
open it and find FPSCounter =1 and change it to FPSCounter =0.
You can also do this through the menu directly in the game.
press F3, select the misc option item, then fps counter,
then use the num5 key to select the first item where the red square,
it is full of jambs, because I somehow went through it myself and honestly got tired, although I myself have a hodgepodge based on the real v2 mod, which I also went over and made playable, and so in such mods there are two main problems that often cause a lot of problems , this is an incorrectly replaced transport and the second is a bunch of extra rubbish that it is not known why they introduced it into the game.
as for transport, the reason is simple, for example, a 4-door sedan was replaced with a 2-door sports car, a truck with a passenger car, and so on, respectively, after various problems arise in missions, then in the operation of the game as a whole, up to departure. And it is precisely with transport that you have to tinker a lot so that everything works as it should. I also want to note that due to incorrectly installed transport, the game often crashes into the tuning garage, because the game has such a carmod.dat file where, roughly speaking, the transport and its ability to tune it are registered.
As for the extra junk, sometimes mods are introduced into the game that add extra objects, and they seem to look nice, but in essence they can cause a number of problems, and it’s better to get rid of such mods, because often such mods are not very well optimized.
As for graphics, there is always a way to improve it without resorting to ENB mods, because such mods often cause fps sagging because the settings are either too heavy or done so-so.
As for the version of this menu for GTA SA, if someone does not start this trainer in the game, then the main thing here is the presence of net framework 4.8, because with asi cleo and modloader I think that many, if not all, have the latest versions. Also, just in case, look at which version of Visual C ++ Redistributable is better to have the latest one.
The trainer itself is quite good, it has a lot of different functions for every taste, so to speak. I especially like how the menu is designed when statistics about the processor RAM of the FPS speed of the machine appear on the screen and all this is configured every chip and function can be turned on and off whenever you want.
Regarding the installation and its operation:
in order for the trainer to work in the game (I speak by my example, I have Win7 pro x64) you need a file d3d8.dll(I have version 1.11.0 for it and another link in GitHub D3D8to9 wrapper, it's also better to install the latest ASI and this is the file dinput8.dlland the main thing is to have net framework 4.8, and it was because of net framework 4.8 that I couldn't run this trainer in the game for a long time).
It is also worth considering that the installation of d3d8.dll does not show introductory videos before the main menu appears when the game starts.
I also tested d3d8.dll in conjunction with Reshade and it works for me personally.
I also checked the operation of the mod both in Modloader and outside of it and everything works.
Protecting your products from piracy and illegal earnings is understandable and there are no questions, but GTA UG is already overkill, although I think that the reason is simply that this mod is gaining great popularity, which is not surprising, and therefore T2 decided to remind about itself , or they just liked the idea of the mod themselves and they kind of thought, they say, maybe we can do something like this and release it officially (I mean not only GTA UG, but also GTA Stories, and even under a remaster, although this option is re-released unlikely, I personally would very much like them to re-release GTA IV on the GTA V engine without bugs, lags, in short, they would bring the four to mind), make money, because whatever one may say, this is a business, and there is and will be demand.
As for ENB mods, yes, in general, this is a good option for improving the graphics in the game, however, not all of these mods are good for games, because some are too voracious, others are too raw and unfinished, and others are generally terrible. But nevertheless, there are mods that quite well transform the game and do not spoil the atmosphere and even make it better. But
Whatever the graphic mod is good, it is good when good textures match it, which are adapted to the work of such an ENB and do not cause excessive load and do not cause lags, losses and other bugs.
The mod itself is easy to install, but sometimes, in order to get it to work properly, you have to pretty tinker with the game, which is not always good.
For example, I improve the graphics in the game with simpler methods and mods that change the richness of colors, brightness and contrast, you can also change the textures to better ones.
In my opinion, this option of finding saves for all games, including current ones, is already outdated, and specifically, because it's good if the saves are in the "My Documents" folder, but if not? What if they are in God knows where on the C drive? And that you have to climb these hidden folders and copy these saves there every time? Of course, you can also create a shortcut to this folder on the desktop, and first create a folder on the desktop like: "Saves for GTA V" and in it already place a shortcut to the folder where the saves are located. And so it is with all games whose save folders are stored in hidden folders on the system drive. But even this is already old and not practical.
The best option for saves, and I think that such a method should be mandatory for all released games, is the method like the mod portablegta.asi. one clean, one with mods, one with something else. This is exactly how you need to make saves for games in the game folder, and for those games where this is not possible, you need mods following this example.
It would be nice if someone made such a mod for GTA IV, including episodes, and in general, I think that all modern games should have such a feature, this feature should become one of the prerequisites, because climbing through hidden folders, which often contain saves for games are not very convenient, and so only some pluses.
About the speedometer, I should check it out, by the way it will be interesting if there are any bugs in it, especially as there is a bug with a change in the weather.
It’s suitable mod and, what’s more important, it’s on the subject of the game, the plot is certainly not bad in general, but it’s modest, you can do much more in this game, but alas, there are no additions for the loner, only third-party mods (fortunately), but there’s more than enough options in the set-up I certainly understand that this is a business and developers need to make money, which is logical, but still I would like for the single official additions, but alas.
Undoubtedly the best graphics mod for GTA IV, you can even play on my weak computer, but whoever has more powerful hardware, I think there’ll be fire at all. The author of the mod is a huge plus and respect for such a wonderful mod. And how he transforms the game’s graphics, there are simply no words, even with low mod settings, the result is incomparable.
An excellent script, I already tested it on my own hodgepodge, in conjunction with the mods: FLA and Project 2dfx, it works fine, the author is definitely respectful for such a necessary and, in my opinion, indispensable mod for GTA SA.
The only drawback in my opinion of the Fastman92 Limit Adjuster mod is that it only works with version 1.0 US version (for example, I only had one version with which this mode works and I downloaded it on this site), as for the limits, they also need to be configured wisely, because if you "overdo" the game will constantly crash, but if you pay tribute to this mod, it is really not just recommended, but even I would say it is obligatory for those who use a large number of mods, or who have its own hodgepodge.
As for the fashion for colors, I think he is an amateur.
Here you need to check whether the rocket collided with a tank or not. This is done in exactly the same way, through enumeration of the pool of all objects. But I can’t register the collision itself, too many calculations come out. Yes, and not the fact that it will turn out at all, because the moment of the collision is a fraction of a second and the script may simply not have time to detect this.
Considering that initially the RPG didn’t knock out tanks, which is strange in general, it was very difficult to establish its work, but nevertheless, thanks to valuable advice and instructions, it was possible to do this without resorting to time-consuming decisions.
RPG can hardly blow up a tank, but explosives are Velcro ...
Well, and Velcro explosives are also powerless against the tank, and RPGs can blow up the tank if they get where they need to, for example, the second war in Iraq, as the Abrams were burning and exploding there.
This is the trouble of many assemblies on the theme of vehicles, because it’s extremely difficult to find cars that fit the game style, I myself wanted to make an assembly with classic cars at first, but alas, there are not many good models, and the rest with the rest is just darkness, so I assembled the assembly based on modern mods cars (from 2005 to 2016) and putting them into the game, turntables and boats are also modern so much easier and after a while I got used to the new tachil fuss too much but the result even exceeded my expectations the game not only works but also missions miss yatsya without problems.
All mods prove the fact that it is possible to improve GTA SA out of competition, not a single GTA has such a reserve, and the fact that this game is still played and will be played for more than a dozen years proves that even though SA is already ancient, but the best, in second place is GTA VC, although the resource of this game is much limited, but the game is no less interesting than SA. In general, I think in vain did not release the official re-release of the game on the RAGE engine, at least from GTA 4 it would be generally a masterpiece to go through these games on the new engine. Sorry.
I don’t want to offend anyone, but the name of the mod will not correspond to reality, since it is impossible to create graphics in the dignity of the fifth gtashka, since the dignity in the dignity is already ancient.
Well, I would argue about this, in my opinion not at all, much more weapons and additions for them could be introduced into the game, in the form of grenade launchers, RPGs for different types of shells, you could also diversify a machine similar to MLRS making the bullets bulletproof with armor-piercing and incendiary bullets, they also forgot about the flamethrower, maybe they didn’t know everything about GTA Online add-ons, but these add-ons for single player mode could also be added at least for a change, and GTA 5 is a super game, but unfortunately without much variety Ziya (I'm talking about single player mode).
It looks beautiful in the picture, we’ll see that in reality, ENB mods are certainly good (some), but the problem mainly lies in the game engine, you shouldn’t twist, but alas, it’s out of date, if only such an engine as from GTA IV and then everything it would be different, with its resources and capabilities, GTA SA would become even better, and if you completely reprinted this game based on GTA IV or V, it would be completely nonsense.
The main thing is that Rockstar does not transfer the right to develop GTA 6 to Ubisoft or others
God forbid, these idiots have already ruined quite a few good games, it was not enough that GTA should also be ruined.
Some kind of ridiculous statement, the main thing is that they do not go too far and do not create the likeness of many modern games in which there are beautiful graphics, and everything else is bullshit.
And GTA is one of the few games where both graphics and gameplay blend perfectly, waiting for Weiss in GTA 6 !!! Rocky do not let us down !!!
It's cool, but you need to improve the script by squeezing the ini file in which you could set such settings as the activation and deactivation key yourself, as well as the flight speed of the missiles, from slow to the fastest possible. And also be able to activate the launch function of missiles in transport, respectively, the activation of launch and deactivation should also be customizable. Of course, I understand that the script is just a template and a lot can be done with it, but I think my proposed option will also be nice.
A rather primitive implementation, so the script does not work quite right. If you completely remove the immunities of the tank, you can blow it up with any weapon, you just have to have an RPG, which is not good.
Yes, it was better with the dignity, but there are no several opcodes in the Weiss that were in the dignity, so it wasn’t completely possible to make an analogue.
There is only one thing, such vehicles rarely appear on the roads, I would like to see them more often.
Where can you download such sounds of gunshots? I'm interested.
1. car spawner:
when you spawn a car, of any kind, at the bottom of the menu there is such an inscription enter & forward, it must be replaced with enter & replace, because if this is not done, then if you explode inside the transport (especially air), then a bug will appear, namely the camera will hang in the air, you will invisible, as well as after the death of the game will not be restarted after the animation and inscription about the death, because usually you start playing in the hospital area after this.
there are two ways to solve the problem:
1. during the auto spawner, use the num4 and num6 keys to change and set enter&replace.
2. more reliable is to go to the cleo folder to find the file RZL-Trainer.ini
open it and find spawn mode and change its value to 2 and you get spawn mode=2
2. there is one function that allows
show the number of FPS (frames per second). disabled by default.
function on TV does not show a video with the task, and so,
to fix this you need to go to the cleo folder to find the RZL-Trainer.ini file
open it and find FPSCounter =1 and change it to FPSCounter =0.
You can also do this through the menu directly in the game.
press F3, select the misc option item, then fps counter,
then use the num5 key to select the first item where the red square,
it will change to green and enable this function.
it is full of jambs, because I somehow went through it myself and honestly got tired, although I myself have a hodgepodge based on the real v2 mod, which I also went over and made playable, and so in such mods there are two main problems that often cause a lot of problems , this is an incorrectly replaced transport and the second is a bunch of extra rubbish that it is not known why they introduced it into the game.
as for transport, the reason is simple, for example, a 4-door sedan was replaced with a 2-door sports car, a truck with a passenger car, and so on, respectively, after various problems arise in missions, then in the operation of the game as a whole, up to departure. And it is precisely with transport that you have to tinker a lot so that everything works as it should. I also want to note that due to incorrectly installed transport, the game often crashes into the tuning garage, because the game has such a carmod.dat file where, roughly speaking, the transport and its ability to tune it are registered.
As for the extra junk, sometimes mods are introduced into the game that add extra objects, and they seem to look nice, but in essence they can cause a number of problems, and it’s better to get rid of such mods, because often such mods are not very well optimized.
As for graphics, there is always a way to improve it without resorting to ENB mods, because such mods often cause fps sagging because the settings are either too heavy or done so-so.
The trainer itself is quite good, it has a lot of different functions for every taste, so to speak. I especially like how the menu is designed when statistics about the processor RAM of the FPS speed of the machine appear on the screen and all this is configured every chip and function can be turned on and off whenever you want.
Regarding the installation and its operation:
in order for the trainer to work in the game (I speak by my example, I have Win7 pro x64) you need a file d3d8.dll(I have version 1.11.0 for it and another link in GitHub D3D8to9 wrapper, it's also better to install the latest ASI and this is the file dinput8.dll and the main thing is to have net framework 4.8, and it was because of net framework 4.8 that I couldn't run this trainer in the game for a long time).
It is also worth considering that the installation of d3d8.dll does not show introductory videos before the main menu appears when the game starts.
I also tested d3d8.dll in conjunction with Reshade and it works for me personally.
I also checked the operation of the mod both in Modloader and outside of it and everything works.
I wish you all a pleasant game and fun!
Whatever the graphic mod is good, it is good when good textures match it, which are adapted to the work of such an ENB and do not cause excessive load and do not cause lags, losses and other bugs.
The mod itself is easy to install, but sometimes, in order to get it to work properly, you have to pretty tinker with the game, which is not always good.
For example, I improve the graphics in the game with simpler methods and mods that change the richness of colors, brightness and contrast, you can also change the textures to better ones.
The best option for saves, and I think that such a method should be mandatory for all released games, is the method like the mod portablegta.asi. one clean, one with mods, one with something else. This is exactly how you need to make saves for games in the game folder, and for those games where this is not possible, you need mods following this example.
As for the fashion for colors, I think he is an amateur.
Den Steel 01/02/2020, 23:51:01
GTV_5000 09/18/2019, 00:06:52
Considering that initially the RPG didn’t knock out tanks, which is strange in general, it was very difficult to establish its work, but nevertheless, thanks to valuable advice and instructions, it was possible to do this without resorting to time-consuming decisions.
what exactly can be more detailed?
Well, and Velcro explosives are also powerless against the tank, and RPGs can blow up the tank if they get where they need to, for example, the second war in Iraq, as the Abrams were burning and exploding there.
GTV_5000 09/06/2019, 15:07:26
This is the trouble of many assemblies on the theme of vehicles, because it’s extremely difficult to find cars that fit the game style, I myself wanted to make an assembly with classic cars at first, but alas, there are not many good models, and the rest with the rest is just darkness, so I assembled the assembly based on modern mods cars (from 2005 to 2016) and putting them into the game, turntables and boats are also modern so much easier and after a while I got used to the new tachil fuss too much but the result even exceeded my expectations the game not only works but also missions miss yatsya without problems.
And what is it, even in the archive there is no text file to find out. And so a cool mod for Vice would be like that.
GTV_5000 05/04/2019, 10:39:33
Well, I would argue about this, in my opinion not at all, much more weapons and additions for them could be introduced into the game, in the form of grenade launchers, RPGs for different types of shells, you could also diversify a machine similar to MLRS making the bullets bulletproof with armor-piercing and incendiary bullets, they also forgot about the flamethrower, maybe they didn’t know everything about GTA Online add-ons, but these add-ons for single player mode could also be added at least for a change, and GTA 5 is a super game, but unfortunately without much variety Ziya (I'm talking about single player mode).
I agree, good fashion, but from 4 stars it is a lot, better from 2 stars.
God forbid, these idiots have already ruined quite a few good games, it was not enough that GTA should also be ruined.
Some kind of ridiculous statement, the main thing is that they do not go too far and do not create the likeness of many modern games in which there are beautiful graphics, and everything else is bullshit.
And GTA is one of the few games where both graphics and gameplay blend perfectly, waiting for Weiss in GTA 6 !!! Rocky do not let us down !!!
Thank you for your work, I was interested if I have time to create something!
GTV_5000 10/25/2018, 19:56:54
GTV_5000 10.24.2018, 22:38:41
Yes, it was better with the dignity, but there are no several opcodes in the Weiss that were in the dignity, so it wasn’t completely possible to make an analogue.
alas but not downloaded