Last comments
That's why I love your work ... It is impossible to go through such things calmly, you constantly feel some kind of excitement, confusion ... There is no direct contact with the audience in the project. That is, everything is not explained on the fingers, on the contrary, the curtain is only slightly opened ... Forcing the player to fall into the state of "weightlessness" and think ...
Each player can interpret what he saw in his own way, this is the spring for which I love your work!
In terms of technical implementation ... Hell, a lot more to learn from you)
I liked working with text ... Small lines, but with well-chosen words ...
All this looks spectacular, against the background of good musical accompaniment ...
Thank you for this story! I had no doubt that she would suit me!
Each player can interpret what he saw in his own way, this is the spring for which I love your work!
In terms of technical implementation ... Hell, a lot more to learn from you)
I liked working with text ... Small lines, but with well-chosen words ...
All this looks spectacular, against the background of good musical accompaniment ...
Thank you for this story! I had no doubt that she would suit me!
PastentTV, Hey! Thank you for your feedback) Very attentive remark ...
Well, I just didn’t want to put a bullet ... I try at the end to give the player the opportunity to think out the story himself ... Leave the mystery)
But in fact, no one knows what could have happened next, not even me: D
Maybe something new ... But the "Limit" has reached its limit)
Well, I just didn’t want to put a bullet ... I try at the end to give the player the opportunity to think out the story himself ... Leave the mystery)
But in fact, no one knows what could have happened next, not even me: D
Maybe something new ... But the "Limit" has reached its limit)
Artem Zakharov, thank you for your feedback!
I used DYOM with Localization from SLT, respectively, and crack from SLT.
I used DYOM with Localization from SLT, respectively, and crack from SLT.
The theme with a computer and money is too similar to
Mephisto's "Degenerate Attack or Zadrot's Adventures" ...
M? : D Here it is: Bams
Post edited by YOMAZA on 12/23/2015 at 14:52:56
Mephisto's "Degenerate Attack or Zadrot's Adventures" ...
M? : D Here it is: Bams
Post edited by YOMAZA on 12/23/2015 at 14:52:56
WhiteBearI was very pleased with your comment! Thank you for your feedback!
Of course, when writing a story, I always rely only on my imagination.
What inspired me? Well ... Before, I did not know where to get ideas from ... I tried to find this inspiration somewhere, but it did not lead to anything ... Or it did, but it was not brought to the end.
And then I switched to myself and revised those things and questions that interest and excite me specifically. I didn't have to "walk" far. I already had my own set of ideas and stories that I would like to implement ... Therefore, the desire to finish the story to the end never disappeared, because the inspiration came from within)
Well, DYOM became the first, so to speak, platform for implementation.
At the expense of "short films" I also thought about it. Someday I'll get to them)
Of course, when writing a story, I always rely only on my imagination.
What inspired me? Well ... Before, I did not know where to get ideas from ... I tried to find this inspiration somewhere, but it did not lead to anything ... Or it did, but it was not brought to the end.
And then I switched to myself and revised those things and questions that interest and excite me specifically. I didn't have to "walk" far. I already had my own set of ideas and stories that I would like to implement ... Therefore, the desire to finish the story to the end never disappeared, because the inspiration came from within)
Well, DYOM became the first, so to speak, platform for implementation.
At the expense of "short films" I also thought about it. Someday I'll get to them)
AMGetersThank you very much for your feedback! :)
Yes, I wanted it to resemble a movie ... But so that the player does not "fall asleep", he tried to let him feel himself inside the story somewhere.
And at the expense of the mistake with the name, here you are right) Just the interval between the creation of parts was long ... There were many changes. And somewhere all the same apparently forgot to make corrections:)
Yes, I wanted it to resemble a movie ... But so that the player does not "fall asleep", he tried to let him feel himself inside the story somewhere.
And at the expense of the mistake with the name, here you are right) Just the interval between the creation of parts was long ... There were many changes. And somewhere all the same apparently forgot to make corrections:)
Spirt-97, It turned out to be tenacious) Thank you)
yaroslav rugachin, I always do with such a hint, supposedly that something has not been disclosed and there will be a continuation. But no, that's all) And nothing else.
yaroslav rugachin, I always do with such a hint, supposedly that something has not been disclosed and there will be a continuation. But no, that's all) And nothing else.
Yours then! Dude, this is a fucking unrealistic project! YOU and Diom are doing something unreal. It seems like it would seem that the GTA SA engine with its Gangstar hints, except - "Niga style, shootouts, showdowns, rap"? It turns out it can! How can you! Unless, of course, you can. You know how to. I'm afraid to spoil it, because dad gave a ban, so I'll tell you the rest elsewhere: D
P.S. Someone pour this gentleman some tea!
P.S. Someone pour this gentleman some tea!
The project is pretty strange. Left me with incomprehensible sensations.
Lost a bit in the plot: D
At first, the peculiarly rotating camera and the funny piano melody reminded me of the performance in
the old silent theater. It was causing some kind of floating sandstorms and Moooshn's slooooooo ...
I am still in riddles, but you are certainly a master of setting the mood with a picture)
Lost a bit in the plot: D
At first, the peculiarly rotating camera and the funny piano melody reminded me of the performance in
the old silent theater. It was causing some kind of floating sandstorms and Moooshn's slooooooo ...
I am still in riddles, but you are certainly a master of setting the mood with a picture)
Dude, that's cool! Each time you use new features in your projects, the skill grows at an unrealistic rate! The tunnel in general delighted me. Spilled blood there several times: D This is probably the first project where you really need to apply some kind of tactics against monsters. And do not stupidly shoot at hell, understand where the running zombies are) Excellent! I like it.
What is this [CENSORED] at the beginning? At the beginning I thought that my DYOM was odd: D Though part of it is short, but still the voltage is at maximum. By the way, this is what the idea flew in the air - The other day I myself was thinking how to use a bug with water. Before me: D
Post edited by SatournFan on 03/09/2014 at 16:03:02
Veiled mat. Warning issued.
Post edited by SatournFan on 03/09/2014 at 16:03:02
Dude, This is awesome! Once again I was convinced that you are a genius in this genre. The feeling is the same as watching a good movie.
Huge, huge plus: You pick up places in GTA SUCH that sometimes the thought runs through - is this generally a GTA? The selection of music is also a special hobby. In places it is old-fashioned and you think that the action is not taking place in the present tense. But when it comes to crazy boldness, modern tracks play. Separately save for "[Censored]", Debauchery, drugs "- seems to be a minor phenomenon, but I felt all the dirty lust. Well, or am I a vulgar one: D I liked the trick: where they talk about the action already past, but for clarification we are sent to this action itself. (Moment with Volchara at the gas station). There is a lot to learn. Thanks for the project) I liked it)
Post edited by andre500 on 02/18/2014 at 15:17:42
Huge, huge plus: You pick up places in GTA SUCH that sometimes the thought runs through - is this generally a GTA? The selection of music is also a special hobby. In places it is old-fashioned and you think that the action is not taking place in the present tense. But when it comes to crazy boldness, modern tracks play. Separately save for "[Censored]", Debauchery, drugs "- seems to be a minor phenomenon, but I felt all the dirty lust. Well, or am I a vulgar one: D I liked the trick: where they talk about the action already past, but for clarification we are sent to this action itself. (Moment with Volchara at the gas station). There is a lot to learn. Thanks for the project) I liked it)
Post edited by andre500 on 02/18/2014 at 15:17:42
Quote: EXTRAORDINARY
Interesting, interesting Let's play now)
This is just awesome! I only noticed such good missions in Jem and Santal (or whatever)) But ... my wife is sorry oooo! ((((9
-pooh, groin-groin "
This is just awesome! I only noticed such good missions in Jem and Santal (or whatever)) But ... my wife is sorry oooo! ((((9
-pooh, groin-groin "
Yeah, thanks a lot) So these guys opened the" window to Europe ". I am just a follower and student type: D And for my wife I apologize
Quote: MrBlekmyr
Note the fact that this mission turned out to be very interesting! The plot is not new, but in DYOM it is very rare! Respect to such authors, keep cutting!
Thanks for the kind words)
Post edited by YOMAZA on 02/12/2014 at 11:31:10 am
Quote: santal
You're welcome! By the way, the project is very much reminiscent of the Heir from 3D ToM'a, a similar genre, a kind of dramatic thriller telling about anger and envy in secular circles.
I would also like to note the scene of the group funeral, it was performed with a plus.
I would also like to note the scene of the group funeral, it was performed with a plus.
Hmm ... I ought to get acquainted with this project.
Yes, I tried to keep a little sadness. So to speak, the first project after your lessons. (Otherwise, I would have cooked errands with machine guns).
santalThank you for your feedback!) I completely agree with you. And my operator is useless in life = _ =
DocktorBoneS, thanks)
DocktorBoneS, thanks)
The skin is clear, of course ... But the skeleton is lousy. Like a zombie's arms to bend. And with the disabled I like that Bugs noticed a few when reworking. Do not do like this. Next time, take your time, check everything.
The first thing I liked right away was the soundtracks) True, in some places they were creepy and made you think that ghouls, and not people, might attack from around the corner) I presented the topic of "the difficulty of marriage" well. I especially liked the moments: the wife talks, complains to the psychologist. And Jake, on a polite question, sends him away. I whinnied: D It turned out very believable, vital). Also those moments with Michelle and a bunch of "basketball players" Always loved your selection of animations for scenes. Trying to avoid animation where characters throw up their hands (when talking). And use it where it's really necessary. And that's good! all in a row turn their hands like a deaf and dumb)
You have your own presentation of DYOM stories. And it is very original. Thanks for the project, it was interesting: D
You have your own presentation of DYOM stories. And it is very original. Thanks for the project, it was interesting: D
Цитата: santal
а че в первую часть поиграл?)
Да, конечно) Просто запала почему то больше 2-ая. Чего стоит только одна фраза "Не хочу тебя отвлекать, но кто то на нас смотрит" :D
Головокружение II завораживает. Хороший сюжет для фильма ужасов получился. Не думал, что мистика в GTA Sa может быть на столько безумной :D В каждой части есть свой эпик-момент: Во второй части - скрип двери и камера ползущая по коридору. Блин, крутой проект!
narratoR, Тачку взорвал чтобы никакие улики там не обнаружили. Да, отход и сам в процессе создания несколько раз менял. Решил что этот выглядит не сильно глупо как остальные)
Спасибо за отзыв! Учту твои пожелания.
Сообщение отредактировал YOMAZA 07.01.2014 в 13:15:49
Спасибо за отзыв! Учту твои пожелания.
Сообщение отредактировал YOMAZA 07.01.2014 в 13:15:49
Чёрт меня раздери! Играл в темноте, а туман, звуки и прочая мистика этой миссии доставила нужное настроение :D С концовки просто офигеваю. Динамичный фильм получился! Шикарно!)
Цитата: nikitosss1
Наличие кривого перевода
Причём тут перевод? Эта оригинал. Тебя латинские буквы смущают? Прочитать не можешь?
TeMkA69, Пытался писать не ПОТРАЧЕНЫМ, но DYOM психовал...вместо текста белые кубики =_= Или я что то не так делал. Главное по русски)
Цитата: Joke
Обязательно сделай еще что-нибудь в этом роде, мне очень понравилось.
Спасибо) Рад стараться)
Цитата: Vano GT
Че за бред?Такое мог сделать тот,который только освоил клео-скриптинг
Ага, спасибо) А что тут такого? Тупо модели добавляешь и назначаешь анимации, просто их много, а не парочка.
Сообщение отредактировал YOMAZA 12.03.2013 в 20:35:36
Цитата: Desiz la peste
Сделано нормально, но он какой-то извращенский, так что без оценки
Да ну, я наоборот искал анимации ещё похлеще, жалко что не нашел. Проект Х - название говорит само за себя :D
Цитата: kruglyakmaks
у меня на грув только музон играет и все
Хм...может у тебя стоит ещё какой-то скрипт который конкурирует с этим?
И кстати: если поставить сразу два скрипта "Проект Х в доме CJ" и "Проект Х на Grove Street" будут траблы с музыкой и возможны вылеты. Скрипты не совместимы как бы.
However, you are a master at driving people out of yourself with complicated shootings) But this is not a minus at all.
The environment is really done competently. There is still much to learn, and that's good!
Skins fit perfectly into the game.
It is like a big mosaic. To get so deep into the idea, you need to study all the projects in this section ... so recruits really need to get to know the rest of the stuff.
True, the beginning of this particular story a little alarmed, right immediately into the meat ... after the break, without preludes and introductions.
But still, I love such things.