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So far no one else has complained about the flights. In theory, there should be no conflict. Is there ScrLog?
1. Check that CLEO, CLEO+, NewOpcodes, etc. — the latest versions are installed.
2. Download SCRLog. Make it crash and see or send me the log.
2. Download SCRLog. Make it crash and see or send me the log.
Dialogues are stored in the main script (phone.cs) and sound files (phone\cleo\cleo_sounds\).
If it is too complex for you - PM me, send the lines in your language and I'll add them.
If it is too complex for you - PM me, send the lines in your language and I'll add them.
Yep, it happens sometimes. I'll look into it. Also, make sure that the taxi doesn't have a passenger inside.
Don't know. If you have it, check it and write. If they don’t work, we’ll think about it.
Yes, I understand what you mean. In general, I support your position. In terms of modding, this is how I see the situation:
1. You do it purely for yourself and don’t give it to anyone or show it to anyone.
2. You do it purely for yourself, but you put it out there. Understanding and accepting all risks.
3. You do it for everyone, again, understanding all the risks.
4. You are doing a commercial project. Here you create a preview and sell it.
The game is fucking 19 years old. Who will pay for what? If only donations. It seems to me that if you still like the game, you need to make it available as much as possible. Someone will look at the code and come up with something of their own based on it. Or something will be finalized according to the schedule. More participants means more life to the game.
Yes, stealing without specifying the author is not good, but so simply blocking access to everyone is also somehow doubtful.
1. You do it purely for yourself and don’t give it to anyone or show it to anyone.
2. You do it purely for yourself, but you put it out there. Understanding and accepting all risks.
3. You do it for everyone, again, understanding all the risks.
4. You are doing a commercial project. Here you create a preview and sell it.
The game is fucking 19 years old. Who will pay for what? If only donations. It seems to me that if you still like the game, you need to make it available as much as possible. Someone will look at the code and come up with something of their own based on it. Or something will be finalized according to the schedule. More participants means more life to the game.
Yes, stealing without specifying the author is not good, but so simply blocking access to everyone is also somehow doubtful.
Like, you call the merchant, he arrives, you exit the car and then crash ?
Tried, but can't reproduce the crash.
Tried, but can't reproduce the crash.
There is activation by button.
About Cleo+ some kind of nonsense. You can't do anything on Cleo+, because... it's just an add-on to Cleo that adds new opcodes.
About Motorol - maybe.
The brothers suit me quite well in this form. If they are only in occupied territories, they will be useless.
About Cleo+ some kind of nonsense. You can't do anything on Cleo+, because... it's just an add-on to Cleo that adds new opcodes.
About Motorol - maybe.
The brothers suit me quite well in this form. If they are only in occupied territories, they will be useless.
Here is a script that constantly shows the level of pollution of the car. You can compare with and without mod.
https://www.mediafire.com/file/jbd2vdqutk6qejb/showdirt.cs/file
https://www.mediafire.com/file/jbd2vdqutk6qejb/showdirt.cs/file
Thanks for your feedback!
The blip is removed from the radar upon arrival, I've double-checked it now.
A couple of questions:
1. Game version 1.0US?
2. Are there any changes to main.scm?
The blip is removed from the radar upon arrival, I've double-checked it now.
A couple of questions:
1. Game version 1.0US?
2. Are there any changes to main.scm?
I thought about it. I think I'll add it with an option to set how many hours will be lost after saving the game and a setting to disable it completely. Not-so-hardcore players won't be happy to load a game and have a hungry CJ.
Thanks for feedback. It's not really an update. It's more of separate mod using the same memory variable.) TTH is good for those who want just a tiny bit of realism without all the food stuff nuances implemented in TTH2.
I made TimeTillHungry 2. Everything seems to be working. You can customize everything for yourself. I'm waiting for the moderators to approve.
Probably, you can also tie the animation check. The object appears, it is in main.scm, junkfud script. Both create.object and destroy.object are there. You can additionally use the fat status. There are also 4 types of food - small, medium, large (like +10, +20, +40) and healthy (salad). Fat does not increase from lettuce.
Then, probably, it should be like this:
1. Check if there are scripts in memory (junkfood and street vendors).
2. If yes, then we monitor objects, animation, fat.
3. Depending on the change, we adjust the hunger time.
Then, probably, it should be like this:
1. Check if there are scripts in memory (junkfood and street vendors).
2. If yes, then we monitor objects, animation, fat.
3. Depending on the change, we adjust the hunger time.
It would be interesting to make the time_to_starvation change depending on what CJ ate. Like if pizza - then 12 hours, if a snack from the machine - 4 hours, etc. I just can't figure out how to tell what he ate.
No, it does not work. I screwed the check there so that the mod was turned off for the duration of the mission. There, different inconsistencies arise - there is no desire to bother and score a bunch of checks there.
Why ? Everything seems to fit seamlessly into the game. CJ first learns boxing, then kong fu. Why would he forget boxing after learning another style?
Yes, there is such a jamb. Thank you ! Like fixed. I sent a new file, I think it will be replaced soon.
The game is almost 20 years old. Modders have matured and/or have other interests. And since the game is old, the influx of new ones is not so big.
Yes, now he is engaged in drug dealers. I want to give them a little life. Different weapons, different fighting styles, if randomly they will be unarmed. Well and so, reactions to them any to add on events in the world.
ActivationKey1 and ActivationKey2.