1. In GTA IV, another Schafter, this one is taken from GTA V. Therefore, the model is not even your envelope. 2. I repeat: wheels from this mod spherical, not round... 3. The idea itself is rather strange. As for me, only low-poly models are worthy of the soap textures from GTA SA. They don't look good on HQ cars. Moreover, optimization for IVF and HQLM ... No evaluation.
- there are no damages, or rather they are, they do not correspond to the body
It's easy to fix.
It can be seen that the expanding elements are simply stretched. You could add something of your own, some new bends, or so on. Well, since I wanted to create a car with such a body kit, the roof had to be left. Still, it doesn't look sporty. And with a frame it looks like an open SUV. But the idea is pretty interesting. This is a plus.
I was really glad, thinking that the next lowpole is in the SA style. And thisjust an envelopeon other wheels and textures. The bugs you described are fairly easy to fix. There is even nothing to evaluate, to be honest.
And again a mini review. 1. The weight of the archive is 12 mb . The reason for this was unnecessary screenshots, and even in .png format. 2. It’s still not clear to me why you placed these headlight textures on top of the old ones. The same with the grille ( Click ) 3. Extra roof is actually an extra of the whole body! ( click ) 4. Two wheel textures located in a .txd file with a size of 1024x1024 are generally superfluous. If you don’t know how to properly apply standard textures from vehicle.txd, then turn to experienced modmakers who will teach you. 5. It is impossible not to ignore the same wheels, but already in the ground. And yes, on 5 out of 7 screenshots it is not difficult to notice. Verdict: minus .
- New casting - High quality 3D rubber - Made a normal intercooler - Installed bank
And it all looks like a collective farm on a low-poly chassis. The wheels alone have more polygons than the whole car - ~ 70k... If only the wheel arches were to be made more high-poly.
Of all, I liked only vinyl, and it will be painted, because the author did not think of removing the [prim] link in the materials. The stickers are not neatly placed and most of the texture is completely loose. To top it off, the authors of the "super-duper" details are not indicated, the place for which is only in beautiful screenshots. I said everything about the mod. I hope there will be no complaints about the assessment.
Post edited by seriy-9640-2 on 12/15/2014 at 10:01:42 PM
Seeing the beginning, I thought it would be a humorous review. In fact, it turned out to be something similar to "thinking out loud." Well, you had to read everything in the credits. Train your reading technique. There is another story about the palm tree. If it were some other mission, I would have stopped watching, but it was its plot that made me watch the review to the end.
The rear arch is too angular. Personally, I like the back of a standard car better. But before the cool one. Most of all I love American cars in the style of SA. [2]
What is it like? The car is, of course, legendary. But personally, I do not understand why such detailing of the cabin is done. I myself do not play with a first-person view, but if you load the game on my laptop with such models, then FPS drops may appear (yes, I have such a laptop). And in SAMP, a stable high FPS is sometimes very important.
LoveSanwhy don't you like the holiday? Besides, it is stupid to rate mods based on theme, title, author, etc. I liked the script. Finally, we came up with something original.
The video rivals the quality of the trailers themselves from Rockstar Games.
My acquaintance with GTA: San Andreas happened back in 2005, when it first came out on the PC. Then I stayed up visiting a high school friend who took me to a show-off. If I can figure out how to control the car (I had no idea how people manage to play on the letters W, S, A, D before), he throws GTA to me on a flash drive. I could not do this, therefore I was left without the cherished game. It took a little, a lot of 3 years, when I received a disc with a game from my aunt as a gift. The first experience is the best experience (yes, it is bitter, but not in this case)... Then I first plunged into the world of three cities of the state of San Andreas. I was amazed at the amount of possibilities in the game. It took my breath away from driving on night roads to the music on K-DST. Those feelings cannot be compared with anything ... For me it was just an incredible pleasure.
The post has been edited by seriy-9640-2 on 10/29/2014 at 06:32:53 PM
Your skins never left me indifferent. In all, something clung to. Perhaps one of the reasons is the atmosphere of the standard game. For such a plus in the reputation is not a pity.
Judging by how carelessly the polygons were created on the hood, you could hardly have been able to create the wheels, headlights and exhaust with high quality.
But no, there are bugs on the headlights. Bug 1, bug 2 The very idea of the mod is very hackneyed. Every second modmaker was engaged in tuning Elegies.
It is better if a simple modification is done conscientiously than something complex, but in the style of "blunder and done". This mod, perhaps, belongs to the first category. As already noted, it's bad thatnot for standard CJ... But because of the good quality I put itplus...
This article inspired me to do this. This article inspired me to create a mod and I decided to create this mod.
Lexical repetitions are too frequent for such a small description. Of course, screenshots are "Photoshop master". It is better to simply indicate in the description which texture is being replaced. And the mod itself is pretty primitive. On a pink T-shirt, for example, folds would be appropriate. No evaluation.
Post edited by seriy-9640-2 on 10/25/2014 at 5:49:16 PM
Klayman177, the rate of fire is better set like that of the AK. The firing range should also be increased, with an emphasis on reality. And then everything, except for a sniper rifle, does not shoot farther than 100 meters in the game.
I don't think the M4 should shoot that fast. And she has 30 rounds, not 50. That could be fixed. For some reason, AK's 1 and 2 levels of pumping do 45 HP damage, and 3 - 30. There is something to work on, so to speak. Not everything is perfect, but it's better than the standard.
You probably don't know about the difference in tastes.
Minus for a pitch-black texture and, as it were, a curved model (it's hard to judge by such screenshots).
Post edited by seriy-9640-2 on 07/07/2015 at 17:56:18
I didn’t play, I’m sorry.
Not too many polygons thereCompared to the models from the standard game, they are high poly.
2. I repeat: wheels from this mod spherical, not round...
3. The idea itself is rather strange. As for me, only low-poly models are worthy of the soap textures from GTA SA. They don't look good on HQ cars. Moreover, optimization for IVF and HQLM ...
No evaluation.
It's easy to fix.
It can be seen that the expanding elements are simply stretched. You could add something of your own, some new bends, or so on. Well, since I wanted to create a car with such a body kit, the roof had to be left. Still, it doesn't look sporty. And with a frame it looks like an open SUV.
But the idea is pretty interesting. This is a plus.
The skin is good, no complaints.
The bugs you described are fairly easy to fix. There is even nothing to evaluate, to be honest.
1. The weight of the archive is 12 mb . The reason for this was unnecessary screenshots, and even in .png format.
2. It’s still not clear to me why you placed these headlight textures on top of the old ones. The same with the grille (
3. Extra roof is actually an extra of the whole body! (
4. Two wheel textures located in a .txd file with a size of 1024x1024 are generally superfluous. If you don’t know how to properly apply standard textures from vehicle.txd, then turn to experienced modmakers who will teach you.
5. It is impossible not to ignore the same wheels, but already in the ground. And yes, on 5 out of 7 screenshots it is not difficult to notice.
Verdict: minus .
The pedals in the cabin have no textures.
- High quality 3D rubber
- Made a normal intercooler
- Installed bank
And it all looks like a collective farm on a low-poly chassis.
The wheels alone have more polygons than the whole car - ~ 70k... If only the wheel arches were to be made more high-poly.
Of all, I liked only vinyl, and it will be painted, because the author did not think of removing the [prim] link in the materials. The stickers are not neatly placed and most of the texture is completely loose.
To top it off, the authors of the "super-duper" details are not indicated, the place for which is only in beautiful screenshots.
I said everything about the mod. I hope there will be no complaints about the assessment.
Post edited by seriy-9640-2 on 12/15/2014 at 10:01:42 PM
The pack itself did not attract me much. I love brutal skins.
I'll put a plus just because of the atmospheric textures, but no more.
If it's not a secret, how long did it take for the car?
Plus I'll bet for the effort.
And I have more rework than youFor the idea - a minus, for the skins - a plus. I don’t bet anything.
Errors in the description are finally taken out.
And the car itself is great.
Train your reading technique.There is another story about the palm tree.If it were some other mission, I would have stopped watching, but it was its plot that made me watch the review to the end.
Personally, I like the back of a standard car better.
But before the cool one. Most of all I love American cars in the style of SA. [2]
Post edited by seriy-9640-2 on 11/02/2014 at 11:07:32 am
What is it like?
The car is, of course, legendary. But personally, I do not understand why such detailing of the cabin is done. I myself do not play with a first-person view, but if you load the game on my laptop with such models, then FPS drops may appear (yes, I have such a laptop). And in SAMP, a stable high FPS is sometimes very important.
I liked the script. Finally, we came up with something original.
My acquaintance with GTA: San Andreas happened back in 2005, when it first came out on the PC. Then I stayed up visiting a high school friend who took me to a show-off. If I can figure out how to control the car (I had no idea how people manage to play on the letters W, S, A, D before), he throws GTA to me on a flash drive. I could not do this, therefore I was left without the cherished game.
It took a little, a lot of 3 years, when I received a disc with a game from my aunt as a gift.
The first experience is the best experience
(yes, it is bitter, but not in this case)... Then I first plunged into the world of three cities of the state of San Andreas. I was amazed at the amount of possibilities in the game. It took my breath away from driving on night roads to the music on K-DST. Those feelings cannot be compared with anything ... For me it was just an incredible pleasure.The post has been edited by seriy-9640-2 on 10/29/2014 at 06:32:53 PM
However, this is the first "invalid" skin I've seen. Quite an interesting idea.
For such a plus in the reputation is not a pity.
Attention: a version has been added, in which almost all bugs found at the time of editing have been fixed.
Post edited by seriy-9640-2 on 10/29/2014 at 10:01:18 AM
But no, there are bugs on the headlights.
The very idea of the mod is very hackneyed. Every second modmaker was engaged in tuning Elegies.
StarkLal,
As already noted, it's bad thatnot for standard CJ... But because of the good quality I put itplus...
Lots of wood. So many.
This article inspired me to create a mod and I decided to create this mod.
Lexical repetitions are too frequent for such a small description.Of course, screenshots are "Photoshop master". It is better to simply indicate in the description which texture is being replaced. And the mod itself is pretty primitive. On a pink T-shirt, for example, folds would be appropriate.
No evaluation.
Post edited by seriy-9640-2 on 10/25/2014 at 5:49:16 PM
Compared to the standard Picador, it looks a little better.
The function"Scaling"("Scale") was invented just for you.
Plus for Cab, minus for the lack of labels and
In short, I'll give it a plus and put it for SA: MP.
For some reason, AK's 1 and 2 levels of pumping do 45 HP damage, and 3 - 30.
There is something to work on, so to speak. Not everything is perfect, but it's better than the standard.
The map is undoubtedly beautiful. But flying bushes do not look very nice. However, these are trifles, given how long Flash spent on creating a mod.