Last comments
It’s probably cool to write all sorts of rubbish, not supported by any sources, and post it on the first page of a respected website in the form of an “article.” but you should at least check the material a little - what other “famous actor” is Conan O’Brien, who starred in “more than 244 films”? where does this figure come from, he doesn’t even have that many “roles” on IMDb, not to mention Wikipedia and Kinopoisk
Well, the taste and color, as they say. I do not understand and will not understand your point of view on this issue, so I will not try to convince you anymore.
It’s really stupid to call The Flats “mediocre”, no one has ever done such a project on the theme of expanding the original, and never before or after.
I have no bias towards the domestic product and have always evaluated it as objectively as possible, except, perhaps, for a couple of cases (the same Santal, for example, I considered overestimated before my first review of his project). I sincerely don’t understand where such a conclusion about my past activities could come from: both laudatory and critical reviews from me can be found both here and on the same gtaforums, and there I sometimes bombed recognized diomers, when, as here, I highly appreciated projects from nonames and famous govnodelov.
I have no bias towards the domestic product and have always evaluated it as objectively as possible, except, perhaps, for a couple of cases (the same Santal, for example, I considered overestimated before my first review of his project). I sincerely don’t understand where such a conclusion about my past activities could come from: both laudatory and critical reviews from me can be found both here and on the same gtaforums, and there I sometimes bombed recognized diomers, when, as here, I highly appreciated projects from nonames and famous govnodelov.
>when
So I'm wondering, asking this question, you are guided by what? After all, you are obviously not a member of the foreign community, and you came to the Russian one just a year or two ago, when I was cooking in this for more than 10 years and went through several times more projects than you, so, it seems to me, my argument is still outweighs your opinion. Yes, the level has undoubtedly dropped there (and now I’m talking about the “official” community on GTAForums, and not the crafts of random Indonesians), but this happened much later than the time frame that you propose, and mainly due to the fact that that the community has simply shrunk in size to a couple of people who are still trying to cut something. Meanwhile, in our country, even after the arrival of Santal and after the development of the genre, the creators of a really high level, in addition to the same Santal, can be counted on the fingers, and they have also abandoned this business.
Well kamon, this is already an understatement on your part, and no Datura, and even more so TSLS are not even close. Be more objective, or something, such discrediting yourself as criticism (now the main one in the Russian community) looks ridiculous.
So I'm wondering, asking this question, you are guided by what? After all, you are obviously not a member of the foreign community, and you came to the Russian one just a year or two ago, when I was cooking in this for more than 10 years and went through several times more projects than you, so, it seems to me, my argument is still outweighs your opinion. Yes, the level has undoubtedly dropped there (and now I’m talking about the “official” community on GTAForums, and not the crafts of random Indonesians), but this happened much later than the time frame that you propose, and mainly due to the fact that that the community has simply shrunk in size to a couple of people who are still trying to cut something. Meanwhile, in our country, even after the arrival of Santal and after the development of the genre, the creators of a really high level, in addition to the same Santal, can be counted on the fingers, and they have also abandoned this business.
Well kamon, this is already an understatement on your part, and no Datura, and even more so TSLS are not even close. Be more objective, or something, such discrediting yourself as criticism (now the main one in the Russian community) looks ridiculous.
Because in the foreign community at one time the quality was many times higher than ours. Now everything is about equal, but I myself have already stopped going through these dioms of yours.
After such statements, you can stop criticizing projects, seriously. I would also accept a comparison with some Alterman or any other recognized figure, but putting Target and any work of Ruslan Sierra in the same row is some kind of stupidity.
At Target, everything is utterly straightforward and on the surface, unlike MGS. Where did you find the insane and confusing plot there?
Comparison with TSLS is also incorrect, Target takes quality, not quantity.
Comparison with TSLS is also incorrect, Target takes quality, not quantity.
good job
really liked the mapping and how it is used for gunfights, as well as the skins. parallels with Apocalypse Now are visible to the naked eye, of course (even a direct reference to Colonel Kurtz is present), but it doesn't get any worse
the action is simple, but thanks to the mapping and general setting, it's not boring
the characters, except for Gilmour, are dummies, and Gilmour himself is still the same Colonel Kurtz from Francis Ford Coppola's film, only much less interesting and deep
the plot twist at the end looks a bit ridiculous
overall good, looking forward to the sequel. plus
really liked the mapping and how it is used for gunfights, as well as the skins. parallels with Apocalypse Now are visible to the naked eye, of course (even a direct reference to Colonel Kurtz is present), but it doesn't get any worse
the action is simple, but thanks to the mapping and general setting, it's not boring
the characters, except for Gilmour, are dummies, and Gilmour himself is still the same Colonel Kurtz from Francis Ford Coppola's film, only much less interesting and deep
the plot twist at the end looks a bit ridiculous
overall good, looking forward to the sequel. plus
such nonsense
missions were not tested from the word at all:
- in the third one, it is impossible to burn down the store with the help of Molotov cocktails, because the object is not destroyed by them;
- in the fourth, very little time is given to kill all the targets, and the car provided to the player is not that fast;
- in the fifth, the paths of the van with the kidnappers of the main character are written through the ass, because of which he simply gets stuck on one of the signs and does not move further, and it is not possible to move it himself because of the nerve meter
some goals are spelled out completely unintuitively:
- in the third mission, I did not immediately understand where the cash was;
- in the fifth it is not clear what the player needs to do upon arrival at the airport - the subtitles say that they need to jump on the plane, but it takes off so fast that it didn't occur to me to just drive further down the runway
I didn't get past the fifth mission
there are also problems with logic - in the third mission, Abraham first says that it is not necessary to kill the target, and then says that it is necessary. and cocaine does not relax at all, have you really not watched The Wolf of Wall Street?
in general, mediocre and incompetent. minus
missions were not tested from the word at all:
- in the third one, it is impossible to burn down the store with the help of Molotov cocktails, because the object is not destroyed by them;
- in the fourth, very little time is given to kill all the targets, and the car provided to the player is not that fast;
- in the fifth, the paths of the van with the kidnappers of the main character are written through the ass, because of which he simply gets stuck on one of the signs and does not move further, and it is not possible to move it himself because of the nerve meter
some goals are spelled out completely unintuitively:
- in the third mission, I did not immediately understand where the cash was;
- in the fifth it is not clear what the player needs to do upon arrival at the airport - the subtitles say that they need to jump on the plane, but it takes off so fast that it didn't occur to me to just drive further down the runway
I didn't get past the fifth mission
there are also problems with logic - in the third mission, Abraham first says that it is not necessary to kill the target, and then says that it is necessary. and cocaine does not relax at all, have you really not watched The Wolf of Wall Street?
in general, mediocre and incompetent. minus
and what is this nonsense? he can't form an opinion now because his own work has been badly rated?
diome disappeared not because of criticism, but because it was stupidly obsolete and lost 90 percent of the community
you constantly write such walls of the text that it cannot but merge into white porridge, from which the eyes hurt. I advise you in a friendly way
but somehow I don’t care about my punctuation, I’m not writing an article for a serious publication after all. I at least make spaces after punctuation marks, unlike some gamers. GTA 4 also dragged for some reason
and the “Right” shit, because shit, there’s nothing to write about, in fact, you put the poop so much, buddy
and the “Right” shit, because shit, there’s nothing to write about, in fact, you put the poop so much, buddy
spit on the project and on your criticism, to find fault with the author’s nickname already discredits you. think about your behavior
P.S. and yes, by the way, your “Right” ones are shit
P.S. and yes, by the way, your “Right” ones are shit
Disclaimer: this review does not pretend to be objective due to the focus of the project itself
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
Disclaimer: this review does not pretend to be objective due to the focus of the project itself
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
Disclaimer: this review does not pretend to be objective due to the focus of the project itself
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
Disclaimer: this review does not pretend to be objective due to the focus of the project itself
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
A very stuffy film, in the process of which the player’s eyes pamper a beautiful picture, and the ambient soundtrack is straight honey for the ears. True, this is where all the advantages for me personally end. The characters were noted here, and the two main characters - Leonard and Preston - are really interesting in some ways. It’s just ridiculous to watch the rest, as if I’m looking at the grotesque caricatures of famous images. It seems that they approached the scenario wisely, but it seems that they just put a bolt, which is why, for example, Crowe’s remarkable attack in the fourth mission or Morgan Freeman’s monologue about female genitalia in the third are present. The picture that I praised is really good (they have already compared it to Refn, which is generally justified), but the decision to extend the timing of the project by means of "extra" cut scenes is an amateur move that I am not.
Not my piece of cake, as they say, but this one definitely has its own viewer. Actually, the comments above confirm this thesis. Leave no rating
SatournFan 07/15/2019, 12:01:30
Definitely one of the worst projects I've ever completed. Where this shit has 35 pluses is not clear. 1/5
A very strange project came out.
Technically, there’s nothing to complain about, except that the chase in the first mission gets a little stuck after each checkpoint due to the loading of new actors and cars.
But the plot is very crumpled, the course is too fast. It seems to me that four missions were not enough to fully tell this story. For example, literally a minute after the pursuit of bikers in the second mission, an incident occurs in the village. The conflict of the project is also resolved very, very quickly, in my opinion, it would be more logical to do at least a couple of missions to tell the story more clearly. By the way, not so long ago we completed the creation of the foreign project Cowboys: The Tale Of Betty Shore, where the storyline is generally similar to The Last Chord, I would advise the author to go through it.
3/5
SatournFan 05/17/2019, 02:56:19
Technically, there’s nothing to complain about, except that the chase in the first mission gets a little stuck after each checkpoint due to the loading of new actors and cars.
But the plot is very crumpled, the course is too fast. It seems to me that four missions were not enough to fully tell this story. For example, literally a minute after the pursuit of bikers in the second mission, an incident occurs in the village. The conflict of the project is also resolved very, very quickly, in my opinion, it would be more logical to do at least a couple of missions to tell the story more clearly. By the way, not so long ago we completed the creation of the foreign project Cowboys: The Tale Of Betty Shore, where the storyline is generally similar to The Last Chord, I would advise the author to go through it.
3/5
SatournFan 05/17/2019, 02:56:19
A worthy sequel to a worthy project, in general I liked even a little more than the original. 4/5
After the legendary Dark Side of Los Santos, it looks like a breath of fresh air. Yes, this is a thoughtless action game with a very banal plot, but there are no eighteen main characters and twelve thousand missions. Everything is easy, relaxed, and most importantly fun.
It was not without drawbacks, for example, in the scenario plan everything is still bad, and there were situations of unnecessary missions that could be combined to reduce their number. However, progress is visible. 3/5
It was not without drawbacks, for example, in the scenario plan everything is still bad, and there were situations of unnecessary missions that could be combined to reduce their number. However, progress is visible. 3/5
An interesting idea is ditched by a wretched implementation. Technically, there are no missions, cut scenes, of which the project consists entirely, are done through the backlog, story missions are almost unconnected and unconnected. The course of the plot is completely incomprehensible. The scenario is terrible. The only thing that can be praised is a variety of skins, but they do not improve the project. 1,5 / 5
The prologue was intriguing. Good work on the gameplay and cut scenes, the skins look authentic and not vyrviglaz, which adds a plus to the atmosphere (although Los Santos in 1992 and is not like America 30s). Also liked the script.
In general, a very good mission, I am waiting for the final product.
In general, a very good mission, I am waiting for the final product.
A terrible project with a terrible plot, terrible execution and, most of all, terrible English. The question is "why was everything done in a broken foreign language?" Although the Russian situation, obviously, would not have saved. Even for the first project, this is bad, and even does not reach the level of 2010. 1/5
A very interesting and also original project, inspired by almost the same name DLC for Fallout: New Vegas. Fans of science fiction and the aforementioned DLC should not miss this.
Disappointed by the huge number of errors in the text, but otherwise decent work, especially with objects. 4/5
Disappointed by the huge number of errors in the text, but otherwise decent work, especially with objects. 4/5
The achievement for Slavyan at the moment of his “career” will be the creation of a three-dimensional project. “Of my own free will”, unfortunately, still falls short of this bar.
First, where is the plot? With the same success, it was possible to extend this series to one hundred missions, just showing the daily life of Amanda. The project begins nowhere and ends almost nothing.
Secondly, where are the normal characters? Previously, there was at least a carbon copy, here everything is very bad and empty. Amanda as a character is not disclosed, and the rest of the environment is actors filling the air, growth mannequins, but not characters at all.
Thirdly, where, bitch, is the normal gameplay? Well, this is no longer ridiculous, if before you at least tried to set an action, now even this hasn’t worked out; the whole gameplay is boring and annoying fights and running around from one checkpoint to another.
Fourth, where is the logic? Amanda is a master of journalism, but not because of her own skills, but because of the stupidity of the people around her. The same story with the policeman at the end of the project (shouldn't this information be confidential at all?).
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
First, where is the plot? With the same success, it was possible to extend this series to one hundred missions, just showing the daily life of Amanda. The project begins nowhere and ends almost nothing.
Secondly, where are the normal characters? Previously, there was at least a carbon copy, here everything is very bad and empty. Amanda as a character is not disclosed, and the rest of the environment is actors filling the air, growth mannequins, but not characters at all.
Thirdly, where, bitch, is the normal gameplay? Well, this is no longer ridiculous, if before you at least tried to set an action, now even this hasn’t worked out; the whole gameplay is boring and annoying fights and running around from one checkpoint to another.
Fourth, where is the logic? Amanda is a master of journalism, but not because of her own skills, but because of the stupidity of the people around her. The same story with the policeman at the end of the project (shouldn't this information be confidential at all?).
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
The same story with the policeman at the end of the project (shouldn't this information be confidential at all?).
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
The achievement for Slavyan at the moment of his “career” will be the creation of a three-dimensional project. “Of my own free will”, unfortunately, still falls short of this bar.
First, where is the plot? With the same success, it was possible to extend this series to one hundred missions, just showing the daily life of Amanda. The project begins nowhere and ends almost nothing.
Secondly, where are the normal characters? Previously, there was at least a carbon copy, here everything is very bad and empty. Amanda as a character is not disclosed, and the rest of the environment is actors filling the air, growth mannequins, but not characters at all.
Thirdly, where, bitch, is the normal gameplay? Well, this is no longer ridiculous, if before you at least tried to set an action, now even this hasn’t worked out; the whole gameplay is boring and annoying fights and running around from one checkpoint to another.
Fourth, where is the logic? Amanda is a master of journalism, but not because of her own skills, but because of the stupidity of the people around her. The same story with the policeman at the end of the project (shouldn't this information be confidential at all?).
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
First, where is the plot? With the same success, it was possible to extend this series to one hundred missions, just showing the daily life of Amanda. The project begins nowhere and ends almost nothing.
Secondly, where are the normal characters? Previously, there was at least a carbon copy, here everything is very bad and empty. Amanda as a character is not disclosed, and the rest of the environment is actors filling the air, growth mannequins, but not characters at all.
Thirdly, where, bitch, is the normal gameplay? Well, this is no longer ridiculous, if before you at least tried to set an action, now even this hasn’t worked out; the whole gameplay is boring and annoying fights and running around from one checkpoint to another.
Fourth, where is the logic? Amanda is a master of journalism, but not because of her own skills, but because of the stupidity of the people around her. The same story with the policeman at the end of the project (shouldn't this information be confidential at all?).
Add to these big minuses sluggish work with cameras and animations, as well as standard bad dialogs.
Of the advantages, probably, only mapping can be distinguished. And the rest is a typical project of a typical Slav - meaningless and mercilessly wasting your time. At least not Paul White, and thanks for that. 2/5
P.S. Slavka, World War II began in the 1939th year. How did you teach history?
Great movie, both from the technical and the plot side. The only nitpicking is the ending that has gone nowhere. And so it is 5/5.
[MLG] FaNT1K,
so maybe you’ll write then what exactly is wrong with the project? Or is the author unworthy of your godlike criticism?
so maybe you’ll write then what exactly is wrong with the project? Or is the author unworthy of your godlike criticism?
Ostrosocial drama about resentment, cruelty, child abuse and atonement. Amazing garbage, in no way inferior to the previous project of the author of "Squidward Suicide." The excellent soundtrack and unique torn narrative deserve a plus, as it seems to me. Well, the progressive portrayal of Jesus as a black man is undoubtedly good. Such projects are needed by DIOM.
P.S. Camera work is also on top, by the way.
SatournFan 11/16/2018, 3:11:17 PM
P.S. Camera work is also on top, by the way.
SatournFan 11/16/2018, 3:11:17 PM
Very average. The soundtrack is disgusting and completely off topic for the most part, there are a lot of errors in the subtitles, and the dialogs do not always seem natural. Gameplay for C grade, nothing special, but at least passable and sometimes even fun. The plot as a whole is even original, but its development was not very pleasant, especially in the end.
In general, the project is three out of five. But after two terrible vyserov about the “Player” this somehow leaves faith and hope in the Russian DYOM (although it’s time for now to hope for nothing).
A reference to “Pulp Fiction”, by the way, is out of place, and you have extended it to two missions. Well, at least until the end she did not finish, leaving Marvin alive.
In general, the project is three out of five. But after two terrible vyserov about the “Player” this somehow leaves faith and hope in the Russian DYOM (although it’s time for now to hope for nothing).
A reference to “Pulp Fiction”, by the way, is out of place, and you have extended it to two missions. Well, at least until the end she did not finish, leaving Marvin alive.
Peerless mapping - this is perhaps the only truly strong place in this project. otherwise it is a very typical criminal action movie with its inherent script cliches, inconsistencies, predictable plot moves and decisions, etc. the gameplay is at the level, but at a very average level, not particularly outstanding. the soundtrack is not bad, but there is no soundtrack. The camera work is good, but there are cut scenes that do not make sense. and the whole project seems to be very long
3/5 and the flimsy plus sign are purely for the fact that this is not the work of one person, but joint projects are quite difficult to bring to mind
3/5 and the flimsy plus sign are purely for the fact that this is not the work of one person, but joint projects are quite difficult to bring to mind
just great. Mapping gorgeous, the gameplay is unique, the plot is brilliant. five out of five without question
as always a cool and cool movie that is interesting to watch. camera work at height, cool skins, excellent script
Two things that I personally did not like:
1. No soundtrack and sounds just like background noise, and not like meaningful accompaniment
2. The denouement seemed painfully accelerated
and everything is as always. 4/5
Two things that I personally did not like:
1. No soundtrack and sounds just like background noise, and not like meaningful accompaniment
2. The denouement seemed painfully accelerated
and everything is as always. 4/5
MaXiM2022485,
I’ve never seen a stupid question in my life
the author fed the audience with a terrible product for more than one month, and no one even said a word to him before my review (and after that too). Is that really the case? how such a bad project, stretched as much as 80 !!! missions, can have such a good rating? Well, I wrote what exactly is wrong here. there is no growth without criticism
I’ve never seen a stupid question in my life
the author fed the audience with a terrible product for more than one month, and no one even said a word to him before my review (and after that too). Is that really the case? how such a bad project, stretched as much as 80 !!! missions, can have such a good rating? Well, I wrote what exactly is wrong here. there is no growth without criticism
nothing has changed since the writing of my review. the project as a whole is one of the worst stories I have ever had, and everything is bad here, perhaps, except for acceptable execution and gameplay, although it is below average. I sincerely hope that the author will pull up his skills as a screenwriter, sound engineer, cameraman and director and deliver something better next time
Well, TSLS is shit that I will not recommend even to the enemy. 1/5
Well, TSLS is shit that I will not recommend even to the enemy. 1/5
I would gladly explain my assessment here, but since the character limit will not allow me to fully disclose my complaints about this project and its author, wait for a review of your shit-making in RDS
just know that this is my minus - to all parts of your project as a whole and to this particular one in particular, because at the moment it is definitely the worst
SatournFan 02/18/2018, 17:40:01
just know that this is my minus - to all parts of your project as a whole and to this particular one in particular, because at the moment it is definitely the worst
SatournFan 02/18/2018, 17:40:01
it has long become clear that the Russian DYOM from stupid action games evolves into movie-like thrillers, etc., and if some people get such projects without ceremony, then those who on such projects "grew up" can only borrow already well-known techniques from those who already managed to taste success in this direction. and at the moment Leon_Crain is exactly on the second beaten path, introducing little originality. the only great difference between his projects from those already known and recognized by the masses is the attitude to detail and mapping, and here the "Vice" shines again, like Leon's previous attempts at DIOM.
in the rest "Porok" - absolutely identical to the first two projects of Leon secondary non-original shit with a deformed "deep" plot, almost no gameplay, etc. Only if "Ostrok" was a sample of the pen, but now it's just an attempt to repeat its first success. I will not put a plus or minus, just say that I do not see any prospects for such progress
SaturnFan 01/21/2018, 10:37:58
in the rest "Porok" - absolutely identical to the first two projects of Leon secondary non-original shit with a deformed "deep" plot, almost no gameplay, etc. Only if "Ostrok" was a sample of the pen, but now it's just an attempt to repeat its first success. I will not put a plus or minus, just say that I do not see any prospects for such progress
SaturnFan 01/21/2018, 10:37:58
prikolno you are certainly part of the description of the desert tales used, I even smiled at the fact that someone still remembers this parachu
The project will later pass
The project will later pass
the project raises controversial feelings. on the one hand, everything that is not connected with the plot is good here. or at least acceptable. the gameplay, albeit not impressive, at least not difficult, that is to get stuck on a mission a player can only if so decides diom. camera work is gorgeous. Mapping and working with actors at the highest level. for a debutant it's an incredible job
on the other hand ... the turning point for the project is definitely the fifth mission, consisting entirely of cut scenes. Here you can see the best of its main minus - the script. Dialogues are miserable and not entirely natural, albeit without special errors. immediately begins to deteriorate and sound. the plot begins to be interrupted by flashbacks, which in itself is a good decision, only flashbacks also consist almost entirely of cut scenes. and the climax of these bad plot decisions is the cliffhanger at the end
Well, in general, as I said, for the first job this is very, very good. I put plus with a stretch and in the hope that the author will take into account the criticism and will try to correct both the script and the plot in general
SaturnFan 12/16/2017, 18:32:18
on the other hand ... the turning point for the project is definitely the fifth mission, consisting entirely of cut scenes. Here you can see the best of its main minus - the script. Dialogues are miserable and not entirely natural, albeit without special errors. immediately begins to deteriorate and sound. the plot begins to be interrupted by flashbacks, which in itself is a good decision, only flashbacks also consist almost entirely of cut scenes. and the climax of these bad plot decisions is the cliffhanger at the end
Well, in general, as I said, for the first job this is very, very good. I put plus with a stretch and in the hope that the author will take into account the criticism and will try to correct both the script and the plot in general
SaturnFan 12/16/2017, 18:32:18
Compared to the rest of the now quadrology, Zerstoren IV is, without question, the best. the gameplay has become more balanced and slightly diverse, the shootings have been calibrated, the dialogs have lost millions of errors that could be observed in the previous parts, and moreover they have become much more adequate in general, the characters are also spelled out and presented much better. the plot departed from the stupid revenge of Dietrich to all kinds of Shultz, Peters, Amigos, etc. and now continues a much more interesting topic with aliens, which flashed in the third "Destroyer"
however, if we consider this project as an independent work, it becomes average. perhaps from the fact that it was decided to split it into two episodes, and all the most interesting to the player will be shown in the second, while this is unknown. put a plus, but this weak plus
however, if we consider this project as an independent work, it becomes average. perhaps from the fact that it was decided to split it into two episodes, and all the most interesting to the player will be shown in the second, while this is unknown. put a plus, but this weak plus
If you had thought about your material at least a little, then instead of “famous actor” you would have written “famous talk show host, as well as a former writer of The Simpsons.” that's it, for the future
but there is nothing to admire here - any high school student can write you such a simple little article, there aren’t even a thousand words. this is just a plug for the main page of a respected site, on which, under the word “news”, anything at all related to games from Rockstar is inflated