Road textures without compression in the BGRA format, which is why the weight is 1.54 GB, is simply unthinkable. At the same time, if you rebuild the archives with DX1 compression, the weight will be 354 MB, and it is impossible to find the difference even in the archive. Strange decision
Interesting textures; in addition to roads, some houses are also being retextured. The quality is average, there are no mip maps, if you rebuild the archive you can play with it for fun
Phenom 955, gtx750ti RAM 6GB. 30 fps on default settings, 30 fps on low, 30 fps on ultra. With this fix, 30 fps) Although the frame rate has become much smoother, the graphics have also become much worse. Well, except that on the beach it became 80 fps. Well, the load on the video card fell from 70% to 20%, I have orig. San Andreas is more vidyuhi hawala. Who has a very weak vidyuha - it will fly perfectly, if the percentage is shit - it will not help
Low quality model, no mipmap textures (you need to add it yourself), the dimensions of the car are strange (it's kind of small), the collision is generally terrible
In some leaks it was written that supposedly the graphics will be no worse than in the matrix on UE5 So there, if you download it and do everything minimally, cut down the shadows, it still looks better, at least the models are of high quality. And here everything is wretched, to make it a cool game - you need to recycle everything, it's horse efforts
Yes, I agree. In addition to the labels - there you need to apply the mapping. When I downloaded their launcher, I thought they did this, it turned out - no. And so, I don’t play Arizona, but I did it purely for myself
As for the imposition of a network game, by the way, yes, I remember earlier (many years ago) downloading GTA 5 - it weighed ~ 50gb, and just recently I wanted to play GTA 5 again, I download it - and it weighs 103gb, even too much. Considering that I don’t play online, the game has become 2 times bigger, just like that. bruh
If someone downloads it now, I advise you to download SA Optimized Map, there are also textures with mip maps, + map fixes, + weighs less, + loads less memory
I still don't understand the difference between the original. Bobcat textures roughly processed by AI, I can do this with topaz gigapixel. Better install Rikintosh's Small Details Mod
Description is not accurate. In order for the sump to work correctly, you need to copy all the text from LODvegetation.ide, open the SAMP folder and paste it all into CUSTOM.ide
In order not to download 2dfx, you can immediately download just Open Limit Adjuster The version from fastman, by the way, is also familiar, it works with him
Square stroke on the trees, maybe you have some kind of mod on them. I had this with the Pre-lighting Fixes Pack enabled. Just set priority to LOD Vegetation in modloader 100
Who has a very weak vidyuha - it will fly perfectly, if the percentage is shit - it will not help
So there, if you download it and do everything minimally, cut down the shadows, it still looks better, at least the models are of high quality. And here everything is wretched, to make it a cool game - you need to recycle everything, it's horse efforts
And to figure out why for 30 minutes in order to play for 10 minutes - bruh
The mod looks cool, yes, but why is it - xs
Windows 11 is already out. Of course, only Win 10 will run
Although not, not like that, for the first couple of years it will only run on consoles
Bobcat textures roughly processed by AI, I can do this with topaz gigapixel.
Better install Rikintosh's Small Details Mod
The version from fastman, by the way, is also familiar, it works with him
Square stroke on the trees, maybe you have some kind of mod on them. I had this with the Pre-lighting Fixes Pack enabled. Just set priority to LOD Vegetation in modloader 100