I forgot to add - for the soundtrack to be complete, there should also be an AudioFX CLEO script (https://libertycity.ru/files/gta-san-andreas/115889-audiofx-v1.1-dyom-add-on.html).
About changing the name of the project - since I realized that "San Andreas Stories" does not fit what is happening at all, and therefore I decided to rename it to "The Fate of the Surgeon". About the plot - after playing the best projects on this site (and this happened after I uploaded this “brainchild”), I realized that the plot is rather banal and stupid, yes, I agree myself. With endless rain, I tried to convey the state of mind of the hero, but apparently I did it poorly. I'll get to the video. I found out about the music editing again only after the appearance of this project, although I knew about the huge weight of the soundtrack, but I just didn’t know how to solve it. About the broken cut-scene - once I solved this problem, but I just didn't save it and this bug again got into the public domain. It’s not that I’m justifying myself, it’s my own fault that I didn’t check what I wanted to upload, but just explained. I don’t know how to fix the bug with the actor jumping from the boat, I already went to the RDS with this question, they only said that these are scripts (in the original SA, when CJ jumped onto the ped’s boat, he jumped off it, and here this script is also visible works and causes the actor to jump off the boat) and there is no way to fix it. About the Driver Clown - it was my pseudo-humor, which it was not clear what it even consisted of, and once I wanted to replace this actor, but in the end I forgot and again it got into the public domain. Again my cant, but again just explained. I agree with the rest, and why disagree - everything else is really strange bugs, spawns of actors and other delights. About the gameplay - I know roughly what a good gameplay should look like, but the implementation of this very gameplay in DYOM is another story.
ATTENTION! This file can no longer be downloaded, an updated version of this project will be released during the fall, which will include: 1. All missions from the prologue to the final, the prologue will be updated. 2. Separately, plot additions to this project will be released, revealing some small details. 3. Fix all (at least many) bugs and shortcomings. 4. Updated plot, which added new details and several characters, some of them played a role in the plots of GTA games. 5. Variety in the gameplay will be added. Let me explain about this project - it really turned out to be a big mistake due to the fact that I am not an old-timer of this site and almost did not know how and why DYOM projects are published here. Now I have realized my mistakes and I will try to do everything not mega-perfectly, but at least much better than I did then. I apologize for your bruised forehead from facepalms. Upd.
Well, I myself can agree that the first two missions (yes, I spoiled the second mission) are a complete mess, at least in terms of gameplay for sure. In the second mission, again a little spoiler, some details of the prologue will be revealed, from which it will become less like "stupid banality". About the DLC - I was going to release it after the main project, no one said that I would release it right after this mission. And about the goals - these initial missions were created when I was still quite a beginner, and after the mission they began to get better, so there is no need to make preconceived conclusions that it will definitely not get better.
About the plot - after playing the best projects on this site (and this happened after I uploaded this “brainchild”), I realized that the plot is rather banal and stupid, yes, I agree myself. With endless rain, I tried to convey the state of mind of the hero, but apparently I did it poorly.
I'll get to the video. I found out about the music editing again only after the appearance of this project, although I knew about the huge weight of the soundtrack, but I just didn’t know how to solve it. About the broken cut-scene - once I solved this problem, but I just didn't save it and this bug again got into the public domain. It’s not that I’m justifying myself, it’s my own fault that I didn’t check what I wanted to upload, but just explained. I don’t know how to fix the bug with the actor jumping from the boat, I already went to the RDS with this question, they only said that these are scripts (in the original SA, when CJ jumped onto the ped’s boat, he jumped off it, and here this script is also visible works and causes the actor to jump off the boat) and there is no way to fix it. About the Driver Clown - it was my pseudo-humor, which it was not clear what it even consisted of, and once I wanted to replace this actor, but in the end I forgot and again it got into the public domain. Again my cant, but again just explained. I agree with the rest, and why disagree - everything else is really strange bugs, spawns of actors and other delights.
About the gameplay - I know roughly what a good gameplay should look like, but the implementation of this very gameplay in DYOM is another story.
This file can no longer be downloaded, an updated version of this project will be released during the fall, which will include:
1. All missions from the prologue to the final, the prologue will be updated.
2. Separately, plot additions to this project will be released, revealing some small details.
3. Fix all (at least many) bugs and shortcomings.
4. Updated plot, which added new details and several characters, some of them played a role in the plots of GTA games.
5. Variety in the gameplay will be added.
Let me explain about this project - it really turned out to be a big mistake due to the fact that I am not an old-timer of this site and almost did not know how and why DYOM projects are published here. Now I have realized my mistakes and I will try to do everything not mega-perfectly, but at least much better than I did then. I apologize for your bruised forehead from facepalms.
Upd.