Thanks for the extended review. This is the first time I hear about such buggies. I think it's just a matter of an updated PC. I myself recently discovered that mods that used to work stably on new operating systems crash more often and give out bugs. About a crash in one of the missions - I don’t know which one you are talking about, but one of my friends had crashes in the last mission. It turned out that all because he was using a newer version of Cleo 4. As I said, it is best to use version 4.1, it is more stable.
I also don’t understand the logic of the choice closer to the end of the modification like "Earthly Party" or "Shinnok Side", because in any case there is only one ending. The only thing that will change is the battles with opponents.
I just did not want to make the main character a completely negative character, so I decided to give the player the opportunity to decide for himself on whose side he would remain in the end.
Thanks for the review. I would like to clarify some points.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
However, it was not possible to evaluate the missions: the start of the first battle in the tournament ends with a departure.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
In fashion, there is an introductory prologue mission that tells the basics of managing new mechanics. You can skip its passage and immediately go to the game. But, having missed it, I could not launch any other mission indicated on the map: nothing happened when I touched the tag.
I also hear about this bug for the first time.
basic mobility (flips and somersaults) as well as basic attacks are shown. Special abilities such as levitation and unique attacks for each hero are not shown, but only says that another character will be able to teach this. No specifics about this, however, have been given.
Actually, all this is in the "Training" mode.
And the function showing all the abilities of the hero, called on F5, is not mentioned at all.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
Thanks for the review. I would like to clarify some points.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
However, it was not possible to evaluate the missions: the start of the first battle in the tournament ends with a departure.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
In fashion, there is an introductory prologue mission that tells the basics of managing new mechanics. You can skip its passage and immediately go to the game. But, having missed it, I could not launch any other mission indicated on the map: nothing happened when I touched the tag.
I also hear about this bug for the first time.
basic mobility (flips and somersaults) as well as basic attacks are shown. Special abilities such as levitation and unique attacks for each hero are not shown, but only says that another character will be able to teach this. No specifics about this, however, have been given.
Actually, all this is in the "Training" mode.
And the function showing all the abilities of the hero, called on F5, is not mentioned at all.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
Thanks for the review. I would like to clarify some points.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
However, it was not possible to evaluate the missions: the start of the first battle in the tournament ends with a departure.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
In fashion, there is an introductory prologue mission that tells the basics of managing new mechanics. You can skip its passage and immediately go to the game. But, having missed it, I could not launch any other mission indicated on the map: nothing happened when I touched the tag.
I also hear about this bug for the first time.
basic mobility (flips and somersaults) as well as basic attacks are shown. Special abilities such as levitation and unique attacks for each hero are not shown, but only says that another character will be able to teach this. No specifics about this, however, have been given.
Actually, all this is in the "Training" mode.
And the function showing all the abilities of the hero, called on F5, is not mentioned at all.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
Thanks for the review. I would like to clarify some points.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
However, it was not possible to evaluate the missions: the start of the first battle in the tournament ends with a departure.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
In fashion, there is an introductory prologue mission that tells the basics of managing new mechanics. You can skip its passage and immediately go to the game. But, having missed it, I could not launch any other mission indicated on the map: nothing happened when I touched the tag.
I also hear about this bug for the first time.
basic mobility (flips and somersaults) as well as basic attacks are shown. Special abilities such as levitation and unique attacks for each hero are not shown, but only says that another character will be able to teach this. No specifics about this, however, have been given.
Actually, all this is in the "Training" mode.
And the function showing all the abilities of the hero, called on F5, is not mentioned at all.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
If someone is interested in why there is no Thor, Hawkeye, Ant-Man, Spider-Man and other Avengers, as well as their enemies in this mod, I answer. It’s just that no suitable abilities were found for them. Theoretically, the project can be continued, and not only new characters will be added to it, but also the storyline. But I promise nothing, because there is no team that could work on it. So this is just a demo made for fun.
The original Mortal Combat mod can be downloaded Here.
In fact, that script has a completely different structure. That script first searches for a ped in a radius of 10 meters, and if it does, only then you can throw an ax at it. And if there is no ped, then you won’t throw an ax either. Here, CJ first throws a knife or a katana, and only then is it already checked whether there are pedas in their way.
And there is also a drawback that an abandoned ax must be picked up. Until you do this, the script will not return to the beginning, and even if you find another ax, it still cannot be thrown.
I did not really like this review. A lot of superfluous - a long introduction, all these inserts with the allegedly author of the mod. To do them simply in order to show that the author has some complexes and problems with the brain is not cool and not funny. Opinion about fashion can be expressed without this.
How spent if it's an SL Team? These are different translations. Everything spent in capsloc is written in general, but here you can see on the screenshots that this is not so.
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough. You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough. You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough. You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough. You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
The hidden antagonist for this character is too loud a statement.
Well, who knows. Maybe the developers had plans for him, but then they changed their minds. In general, it is strange that he does not appear in the plot after the return of Sweet and Karl to Grove Street. Neither as an enemy, nor as a supplier of weapons. As if they really forgot about him.
Why take this video so negatively? The man simply shared his observations, made conclusions. Incidentally, he pointed out interesting details that few thought about.
WMMIOPO, thanks for the detailed and constructive feedback. Well, what can I say, of course, there is not enough dressing up, but where can I get a bunch of models to realize this opportunity? You will need models of the 47th, many other pedals in suits that he will remove from them, and even stripped models of the same pedas. And to do the same as in DYOM - just replacing the 47th model with a standard ped - it's just silly. It’s better than nothing at all. The plot here, in general, is not particularly needed, it was made only for the sake of the final mission. The number of missions, yes, is small, but the creation process is quite time-consuming, and I was just tired of doing and testing them, and it was not known how much this would be in demand. Therefore, I decided to limit myself to this.
I didn’t think that you would guess to put it, especially on this site, everything is very tough here with weak mods
I was ready for it. Although I do not understand why someone should care about the simplicity of the mod, and not its use. If you just do not need a mod, then let them pass by. Well, if someone is interested in it, I spread it for them. And on my site now there is no sense in spreading it, it is practically dead.
Could at least be another ped to the player put ...
Yes, damn, if one person used this model, then no one else has the right to use it. After all, this ped in the role of the protagonist - well, such a unique idea that borrowing it - a crime
change Russifier yes? Change manually and see what happens ... Especially if you change american.gxt
And what's the problem? Why change manually? I installed the crack, everything itself will be replaced. Well, and that the text from the mod will disappear - after all, no one said that it must be in american.gxt. The text can be written and .fxt. But I didn’t say it was necessary at all. It's just that if you really want to improve the mod, then this can be done. That is to say, this is the maximum program. Well, the program is the minimum - at least to fix the errors.
Quote: SaH4PoK101
Thank you very much for your feedback, I don't even want to do anything after this ...
I see, now it has become fashionable to do the so-called modifications of old mods. However, when yar4270 tackled it, he really did fix the bugs. Maybe not everything worked out, but that was the idea. What do we see here? What's the point in this "revision"?
We read the description - what has been improved here. Added new cars, new skins, new weapons, new animations, new ENB, etc. In short, we installed a few more mods on top of this mod, and this is a kind of revision. But what about fixing errors, bugs? Look at the missions - there are not even black bars during the cutscenes, which is why we already at the beginning of the game see the speedometer and the inscription about the taxi driver's mission activation (from this, by the way, it follows that the mission mode is not turned on at all). During the cutscenes, the player can be controlled, and the cops do not stop chasing at the start of the mission. And there is not even a sharp transition of the camera from one point to another - it flies through the whole city. Yes, even if the mistakes in the text were corrected, but even that is not here!
This is what had to be worked on first, and then it would have been a real revision. And all sorts of additions there are already secondary.
Maybe I'm confusing something, but in my opinion, in the original fashion, the number 4 in the name did not mean a version, but that the mod was made based on the fourth film. It was just 4, not 4.0.
There is music in battles, I just turned it off in this video. And so it was still in the last version. As for other sounds - well, then the mod would weigh more, and its size is rather big.
Yes, I was not going to do it at all, just some time ago I was inspired
Quote: ShizzyZzZzZz
Cool! Man)) bring animation to mind, plus you can use MED to add some locations from Mk and play music on the background) there will be a class, and there are a lot of ideas, you can do something like shaolinminks, something walker with quests and battles )
Initially, something like this was conceived, but over time, few left the desire to work on it and much was not brought to the end, and some of the files were lost at all. I do not work with animations and models, I only wrote a script.
DarkFlame , I thought to do in Maine, but because of some difficulties, the wreck began to remake everything. Just download the save with a 100% pass, and that's it.
cool, do more and fatalities)) at least unpretentious))
There is also a little. If you apply any ability to the ped, when he is low on health, then there will be something like a fatality. For example, if you freeze the enemy, then you can break it. If you use Raiden's shock, the enemy will explode. You can take off your head with a Kung Lao Throw, Kitana's Fan, or Jade's Razorang. Sindel's screaming could explode as well.
Так, у меня только CLEO4 стоит, может и вправду ещё 3-ю надо ставить? Но разработчики CLEO4 писали, что она имеет обратную совместимость с CLEO3. Странно, а так хотелось с женским голосом сыграть.
А разве клео 4 может работать, если перед её установкой не установить клео 3? Мне казалось, четвёртая - это дополнение для третьей.
This is the first time I hear about such buggies. I think it's just a matter of an updated PC. I myself recently discovered that mods that used to work stably on new operating systems crash more often and give out bugs.
About a crash in one of the missions - I don’t know which one you are talking about, but one of my friends had crashes in the last mission. It turned out that all because he was using a newer version of Cleo 4. As I said, it is best to use version 4.1, it is more stable.
Hold button 2. Also to exit.
I just did not want to make the main character a completely negative character, so I decided to give the player the opportunity to decide for himself on whose side he would remain in the end.
Thanks for the feedback.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
I also hear about this bug for the first time.
Actually, all this is in the "Training" mode.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
I also hear about this bug for the first time.
Actually, all this is in the "Training" mode.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
I also hear about this bug for the first time.
Actually, all this is in the "Training" mode.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
It was strange for me to read about these bugs. I did not have them, and no one else who tested or played mod after its publication did not talk about them. Perhaps the reason is that you are using the wrong version of CLEO4 that was in the archive.
This refers to the mission where to fight against the Reptile? Strange, she never crashed. And in the beginning, other missions are available besides her.
I also hear about this bug for the first time.
Actually, all this is in the "Training" mode.
Also mentioned in the "Training" mode. In addition, at the beginning of the game, there is an “info” icon near the player (the same as in the original game was near the hospital and under the bridge on Grove Street). If you step on it, useful keys will be shown, including F5.
https://www.youtube.com/playlist?list=PLwhpR5OiZzMOcetvVcBX4kxaIE9d3kyW-
Thanks
Well yes.
So this is just a demo made for fun.
The original Mortal Combat mod can be downloaded Here.
Said the person who liked his own mod.
It turns out, you can just pass by the guards, and they will not react in any way?
In fact, that script has a completely different structure. That script first searches for a ped in a radius of 10 meters, and if it does, only then you can throw an ax at it. And if there is no ped, then you won’t throw an ax either. Here, CJ first throws a knife or a katana, and only then is it already checked whether there are pedas in their way.
And there is also a drawback that an abandoned ax must be picked up. Until you do this, the script will not return to the beginning, and even if you find another ax, it still cannot be thrown.
Well, I think it’s quite realistic.
Yes, there are departures, but I never found the reason. But even if it takes off, next time it's likely that everything will be all right.
How spent if it's an SL Team? These are different translations.
Everything spent in capsloc is written in general, but here you can see on the screenshots that this is not so.
Mission "Crime and Punishment".
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough.
You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
Mission "Crime and Punishment".
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough.
You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
Mission "Crime and Punishment".
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough.
You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
Mission "Crime and Punishment".
If you climb the scaffolding and go along the boards to the very end, there will be a builder. It can be pushed down or killed in another way, and this will not affect the statistics.
You can complete the mission not only by standing on the red marker, but also if you board the boat next to it.
Mission "The Mafia Boss".
There is a secret ending to this mission. To see her, you need to kill absolutely all the teachers - both the guards and civilians (including the dude who walks outside the cemetery). Then there will be a small cutscene to the music of Ave Maria. This is both a reference to "Hitman: Blood Money" and to the "Law of Skirka" mission from "Hitman: Absolution".
The mission "And there was no one."
After all the targets are killed, it will be possible to open the garage. The bandits were hiding something in it.
Secret walkthrough.
You can kill the bandits by putting them on a plane. Wait until he moves off to cast, and kill him. It is necessary that he at the same time go far enough away from the plane so that he is not found. After that, just board the plane, and after the cutscene, all the surviving bandits will also be inside. Now all that remains is to blow up the plane. This can be done in various ways, for example, by shooting from a hunter. You can simply take off on it, and then jump with a parachute, sending the plane into free fall.
Well, who knows. Maybe the developers had plans for him, but then they changed their minds. In general, it is strange that he does not appear in the plot after the return of Sweet and Karl to Grove Street. Neither as an enemy, nor as a supplier of weapons. As if they really forgot about him.
main.scm is a file that contains scripts and missions in GTA.
The plot here, in general, is not particularly needed, it was made only for the sake of the final mission. The number of missions, yes, is small, but the creation process is quite time-consuming, and I was just tired of doing and testing them, and it was not known how much this would be in demand. Therefore, I decided to limit myself to this.
Um ... sort of like a chaos regime and an increase in gang arsenal are two different things.
Yes, I do not need this. It's just that since I make mods from time to time, it’s better to upload them on the site designed for this
I was ready for it. Although I do not understand why someone should care about the simplicity of the mod, and not its use. If you just do not need a mod, then let them pass by. Well, if someone is interested in it, I spread it for them.
And on my site now there is no sense in spreading it, it is practically dead.
Oh, sorry, I forgot that all mods are made in order to make the game more realistic.
But is it exactly the same in trainers? As far as I know, there it must be done manually, and there will be no randomness.
Well, I’m saying this is a remake of my old script. Who will post it, if not me
A competent game, a demonstration of various options for the passage of missions, the disclosure of secrets.
In 2010. And in 2009 there was also a demo version.
Thank you. It will be interesting to know the opinion of innovations
Thanks to everyone who wrote positive reviews.
And the prize for the most "adequate" claim gets ...
Well, of course it was sarcasm
Yes, damn, if one person used this model, then no one else has the right to use it. After all, this ped in the role of the protagonist - well, such a unique idea that borrowing it - a crime
And what's the problem? Why change manually? I installed the crack, everything itself will be replaced. Well, and that the text from the mod will disappear - after all, no one said that it must be in american.gxt. The text can be written and .fxt.
But I didn’t say it was necessary at all. It's just that if you really want to improve the mod, then this can be done. That is to say, this is the maximum program. Well, the program is the minimum - at least to fix the errors.
How easy you give up ...
We read the description - what has been improved here. Added new cars, new skins, new weapons, new animations, new ENB, etc. In short, we installed a few more mods on top of this mod, and this is a kind of revision. But what about fixing errors, bugs? Look at the missions - there are not even black bars during the cutscenes, which is why we already at the beginning of the game see the speedometer and the inscription about the taxi driver's mission activation (from this, by the way, it follows that the mission mode is not turned on at all). During the cutscenes, the player can be controlled, and the cops do not stop chasing at the start of the mission. And there is not even a sharp transition of the camera from one point to another - it flies through the whole city.
Yes, even if the mistakes in the text were corrected, but even that is not here!
This is what had to be worked on first, and then it would have been a real revision. And all sorts of additions there are already secondary.
In the archive there is a readme file, where everything is written.
There is music in battles, I just turned it off in this video. And so it was still in the last version.
As for other sounds - well, then the mod would weigh more, and its size is rather big.
Yes, I was not going to do it at all, just some time ago I was inspired
Initially, something like this was conceived, but over time, few left the desire to work on it and much was not brought to the end, and some of the files were lost at all. I do not work with animations and models, I only wrote a script.
Should get off.
There is also a little. If you apply any ability to the ped, when he is low on health, then there will be something like a fatality. For example, if you freeze the enemy, then you can break it. If you use Raiden's shock, the enemy will explode. You can take off your head with a Kung Lao Throw, Kitana's Fan, or Jade's Razorang. Sindel's screaming could explode as well.
It's not real for us. And the fighting style is inappropriate there.
And I was not going to make a new version, but the inspiration suddenly appeared
In fact, my predecessor did so, but the controls were terribly awkward. And what's the point of doing that? Then it's better to play the original MK.
Well, practically this is a new game on the same engine. But no one forces you to play it.
Я не знаю, из-за чего это. Может, от версии exe зависит (у меня она 1.0) или другие моды влияют.
Ещё у кого-то есть такая проблема?
Нет, клео 4 обновляет некотопые файлы клео 3, поэтому сначала надо установить третью.
Но разработчики CLEO4 писали, что она имеет обратную совместимость с CLEO3.
Странно, а так хотелось с женским голосом сыграть.
А разве клео 4 может работать, если перед её установкой не установить клео 3? Мне казалось, четвёртая - это дополнение для третьей.
Я пока проверял на CJ-е или обязательно нужно за другую модель играть?
Нет, скрипт работает независимо от того, какая модель.
Странно, я проверил - у меня всё нормально работает.