Last comments
1. One eye saw GTA 3 in 2006-2007. More or less got into the game in 2008. However, then there were also one-year breaks.
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
1. One eye saw GTA 3 in 2006-2007. More or less got into the game in 2008. However, then there were also one-year breaks.
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
1. One eye saw GTA 3 in 2006-2007. More or less got into the game in 2008. However, then there were also one-year breaks.
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)
Cool note about vigilante! Did you manage to complete 100 levels?
In SA, I personally went to Hunter. I don't remember exactly to what level.
It's very cool to ride a motorcycle! It's much easier on a helicopter, you don't have to bother too much about stars and weapons.
In SA, I personally went to Hunter. I don't remember exactly to what level.
It's very cool to ride a motorcycle! It's much easier on a helicopter, you don't have to bother too much about stars and weapons.
I don't really watch YouTube figures. I just hardly see interesting topics for myself.
I communicate and follow the works of zazaza691 (at one time he released a lot of interesting stories on stories, recently he has also been studying GTA 3), Champion (a lot of relevant things to improve statistics), SpitFire (he is a modmaker from here), Dimzet (does not need any introduction I hope), Kukonos (I know him and watch only the top three from him), 7Works (does not make videos yet). He knows speedrunners in absentia, subscribes to Chivu and Powdinet. Once upon a time I communicated personally with Vadim M. Then he was little known, but I did not have a channel. Look like that's it.
I communicate and follow the works of zazaza691 (at one time he released a lot of interesting stories on stories, recently he has also been studying GTA 3), Champion (a lot of relevant things to improve statistics), SpitFire (he is a modmaker from here), Dimzet (does not need any introduction I hope), Kukonos (I know him and watch only the top three from him), 7Works (does not make videos yet). He knows speedrunners in absentia, subscribes to Chivu and Powdinet. Once upon a time I communicated personally with Vadim M. Then he was little known, but I did not have a channel. Look like that's it.
Buick Jack, grateful!
But, in fairness, we have a small team. You see the results of collective creativity. I often mention this in videos. It is unlikely that one can find and know everything. =)
But, in fairness, we have a small team. You see the results of collective creativity. I often mention this in videos. It is unlikely that one can find and know everything. =)
1. I'm just playing. :)
2. Like.
3. Yes, that's right. The developers have fixed some things. In SA, the Rampage system was removed, it became more difficult to dup (more difficult, but not impossible, you can spy on these techniques in speedruns). There is also a "cleaning list", if you come up with a way to get out of it, you can leave the car outside the garage. With the repetition, some glitches did not go away. For example, an exploded vehicle in a replay goes into real statistics, which allows you to quickly collect a criminal rating for King of Groove. This is what immediately comes to mind. So it is necessary to check. Fortunately, other people are actively involved in SA, for example, user Rhans.
2. Like.
3. Yes, that's right. The developers have fixed some things. In SA, the Rampage system was removed, it became more difficult to dup (more difficult, but not impossible, you can spy on these techniques in speedruns). There is also a "cleaning list", if you come up with a way to get out of it, you can leave the car outside the garage. With the repetition, some glitches did not go away. For example, an exploded vehicle in a replay goes into real statistics, which allows you to quickly collect a criminal rating for King of Groove. This is what immediately comes to mind. So it is necessary to check. Fortunately, other people are actively involved in SA, for example, user Rhans.
Turned over :)
All the times near the Supa Save in Portland, there is a very sneaky springboard. Fortunately, it happened on average results (300-400). And yet not in the subject turned off the light in the area. This is perhaps the most annoying defeat. A taxi on about 1,100 passengers caught fire. Fortunately, at the repainting (the screen was in the video). It would be worthwhile to insert these failures into the final video, but initially I did not shoot anything (all in all, there were 7 attempts in several years. For 1500 I chose the strategy to go slowly).
All the times near the Supa Save in Portland, there is a very sneaky springboard. Fortunately, it happened on average results (300-400). And yet not in the subject turned off the light in the area. This is perhaps the most annoying defeat. A taxi on about 1,100 passengers caught fire. Fortunately, at the repainting (the screen was in the video). It would be worthwhile to insert these failures into the final video, but initially I did not shoot anything (all in all, there were 7 attempts in several years. For 1500 I chose the strategy to go slowly).
It's funny, but speedruns run out of patience. It takes a lot of time to train + there is a large random factor. I myself have chosen a slightly different discipline, where it is not necessary to rush. :)
But I'm talking about a full game speedrun. I plan to run through separate missions in the future. I respect the runner guys, I help if possible (for example, I showed the famous mega-jump first on YouTube (now this video is hidden), although it is possible that they also found it) with finds.
But I'm talking about a full game speedrun. I plan to run through separate missions in the future. I respect the runner guys, I help if possible (for example, I showed the famous mega-jump first on YouTube (now this video is hidden), although it is possible that they also found it) with finds.
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod:
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
Thanks!
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
1. With time in different ways. More often I show the knowledge that I have accumulated over the years of playing, that is, I don't need to play 24/7 to create a video. And the videos themselves are not created in one stage. I can create difficult and long moments (for example, sailing to a ghost town on a raft or the same 10,000 fires) for several days: I extinguished 1000 fires, put the computer into sleep mode and continued the next day. Any failures will obviously throw me back a step. Patience? I do not even know. I am more careful not to fail the mission. :)
2. Hmm ... There were both spontaneous finds and targeted searches. Let's look at your examples. The sinking of the yacht and the disruption of the Airtrain paths is actually an ancient glitch. I (and not only me, judging by YouTube) faced him many, many years ago. It was accidentally reproduced in 2020, and smarter people in terms of programming gave its description (more details under the video itself). Saving the Ghost was already a goal. However, again in 2020, an interested person came (talking about zazaza691) with a new strategy. He proved to be right in his reasoning and managed to save Perennial from Chonks' mission. After that, collective work began to come up with and implement methods for saving other cars, since keeping vehicles outside the garage (due to the properties of the latter) greatly expands the topic while preserving unique wheelbarrows. The favorite was, of course, Ghost. The first (more complicated and random) method was described in a few days. In the future, it was simplified twice and the simplest is shown in the video (the part with the Patriot is needed only so that Claude does not commit suicide 8 times, this is already a personal choice). Roughly speaking, it took years to achieve global goals. But everything is like in science. A vector for research (an impulse for the brain) appeared and ideas / methods began to appear like mushrooms after a radioactive rain.
3. Yes, it was. I also use CLEO scripts: widescreen fix, Airbreak, displaying coordinates on the screen, at some point I played with the expansion of the boundaries for sailing boats and replacing the English system of measures with the Russian one (with meters instead of feet). These utilities help me create videos faster and better.
Did you create it yourself? You could say that. Everyone has a moment when a loner gets bored and wants something more. I was no exception and got into the configuration of the game. Changed handling, weapons.dat, default.ide, etc. An acquaintance told me how to remove the sight from the game ... I deleted it in my game and turned the damage from weapons to the maximum (so that Claude and all the people in the game would die with one butts), and then the story took place with such a "hard mode". Tried mapping a bit. Moved objects on the map. Replaced the Kenji casino sign, changed the “Dodo Y-ME369” lettering to “Claude”. I set up a hot dog stand and a health pickup next to the Portland saver. I wanted, of course, a full-fledged food mod: The airway over Liberty crashed the game so completely and I postponed my ideas indefinitely.
For some videos, using Sanny Builder, I wrote simple scripts: for spawning objects and cars. Now I help my friends to hide hidden packages (I enter new coordinates) in GTA 3. That's all my experience. I respect fashion, but I value the original more. +)
Interesting!
I used to collect a row of cars on the screen and have fun sliding on them. I wanted to put forward such an assumption, but the posing of the question drove me into a dead end. Still, a jump (albeit at the beginning) is needed? :)
I used to collect a row of cars on the screen and have fun sliding on them. I wanted to put forward such an assumption, but the posing of the question drove me into a dead end. Still, a jump (albeit at the beginning) is needed? :)
How did you come to this?
Personal interest though. Any GTA encourages the player to explore it in every possible way. I could not get past this. Perhaps influenced by the Internet itself, where various finds from the GTA were published in the form of articles even before YouTube. I found something myself, learned something from the network. At some point, friends from the fan multiplayer for GTA 3 appreciated my knowledge and inspired me to record videos. They taught me how to shoot the game on video, I did not understand this then. I began to slowly upload a variety of phenomena on the YouTube channel, mainly from Troika, since this is my favorite part. Over time, interested people pulled up (which, I confess, I did not expect) and I continued my activity.
I will say a little about the records. For me, this is an additional test of my own patience, playing abilities and somewhere quick-wittedness. I installed them first of all for myself and until recently I did not want to upload them to the public.
Personal interest though. Any GTA encourages the player to explore it in every possible way. I could not get past this. Perhaps influenced by the Internet itself, where various finds from the GTA were published in the form of articles even before YouTube. I found something myself, learned something from the network. At some point, friends from the fan multiplayer for GTA 3 appreciated my knowledge and inspired me to record videos. They taught me how to shoot the game on video, I did not understand this then. I began to slowly upload a variety of phenomena on the YouTube channel, mainly from Troika, since this is my favorite part. Over time, interested people pulled up (which, I confess, I did not expect) and I continued my activity.
I will say a little about the records. For me, this is an additional test of my own patience, playing abilities and somewhere quick-wittedness. I installed them first of all for myself and until recently I did not want to upload them to the public.
Greetings to Storozh.
I'm sorry, but I don't know much about 2D GTA and I can't answer this question (especially after clarifying that rolls cannot be used).
I will assume such an option that the character needs to be thrown onto cars from a height. For example, from the accessible roof of a building.
I'm sorry, but I don't know much about 2D GTA and I can't answer this question (especially after clarifying that rolls cannot be used).
I will assume such an option that the character needs to be thrown onto cars from a height. For example, from the accessible roof of a building.
2. I was inspired by the existing Treshka records that I could find on the net.
3. No. And I know little about them.
4. The most important thing is time and desire. If both coincided, he undertook to do. Before that, of course, I tried to find out information about achievements in a certain task in order to set myself the bar. There were records that came out by accident. For example, absolute values in Toyz GTA 3 missions, off-road racing and Turismo. I was most likely the first to achieve them in a regular game (no third party mods or game changes). It is impossible to beat them (the result of 0 seconds in Turismo is not recorded in the statistics, and going beyond 32,767 exploded bandit cars will make the counter negative and subsequently fail the mission), but some players were able to repeat it. Yes, and anyone who has a desire can. Guides on this topic are publicly available on the channel.
5. What do you mean by incidents in the game and in real life? 6. Moral satisfaction ... a couple of minutes. :)