Can you remake the weapon icons to the correct Frosted Winter icons? Because ya know Frosted Winter has different weapon models and the weapon icons should be the same as the weapon models
Ok, first of all, what do you mean the ps2 roads are more detailed? Bruh, are you blind or something? Second of all, don't use the cleo mods from this ps2 mod because it causes bugs. Bruh, can't you read the readme files inside the folders before you use them?
Every update makes me happy :) but you forgot to fix the freight train tyre which red for some reason. Also, I hope you could bring back the cutscene characters without hands because it's nostalgia
What seriously you didn't know? You used the mobile hands to pc mod right? Well that's actually the mod that, fixes facial expressions such as Tenpenny's face. Also, if u managed to fix CJ's animations, I swear I'll definitely promote your mod to many people that still play SA
Hey man, I just found a new bug caused by the StuntSmoke.csa, if I used it and play a mission where a character is your ally and they're coded to follow you, they'll not follow. And the game will keep telling me that I've left the character behind. Also, the bloom colorcycle makes CJ and other characters have skin problems. CJ looks too red same as his homies. Hope u could fix these bugs
Edit: actually, I think it's the club smoke thingy that causes the glitch that I mentioned above. Since it could messes up the mission marker, it could also mess up the scripts. So yeah hope you'll be able to fix it
Use the colorcycle.dat from the previous update of this mod. If u didn't keep it at your Google drive, then just delete the colorcycle.dat from this update
Hey Raskul, good job with the update. Just that there is a new bug caused by both the default and bloom colorcycle.dat made by you. It causes the cutscenes in Madd Dogg's mansion turn grey literally everything in the cutscene from the mansion only turn pure grey. When I delete the colorcycle.dat, it goes back normal. Hope u could fix this bug
Hey Raskul, good job with the update. Just that there is a new bug caused by both the default and bloom colorcycle.dat made by you. It causes the cutscenes in Madd Dogg's mansion turn grey literally everything in the cutscene from the mansion only turn pure grey. When I delete the colorcycle.dat, it goes back normal. Hope u could fix this bug
Hey man, great job with the mod. Just that you forgot to fix madd dogg's model which still has broken facial expression and for some reason he is the only one which you made has no fingers in cutscene
Alright man, it seems like you've really fixed the clubsmoke.csa.. I just tested it out with a new game and I was able to enter the mission marker without waiting for about 4 minutes. Great job man! Keep up ur good work. I'll try to find some more bugs so that you could fix it
That's because u use the Ambulancefix. You cannot use it with a savegame that's already exist before the script was applied. You can only use the Ambulancefix with a new game
Well apparently it was the «reflector.csa» script that had been making the game crashed so I guess we just gotta have to start a new game or get a starter save
Hey man, great job with the update. You fixed some really annoying bugs. But the game still is crashing whenever I drive near, under or on the bridge leading to the ferris wheel in Santa Maria Beach. Here is a crash log:
Game has crashed, here's a crash log: Current process ID: 16833 Current thread ID: 17127 Exception address: 0x00000000 (module not found) Exception signal: 11 (SIGSEGV) Exception code: 0x1 (SEGV_MAPERR)
Idk, I put basically everything from this mod except the adjustable.cfg, the gtasa.set and the mobile folder (cuz that's what causes the buttons to be invincible) and boom my game works fine
Btw, if u see this some sentences which were the same in this comment.. It's not my fault, somehow the comment glitch out and it copied the same sentences almost 10 times. Idk why don't ask me
Hey man, I just wanna say that this is one of the best mods for GTA SA. I just wanna make a few suggestions and tell you about a few bugs that I found. So first, one of the garage at CJ's garage is missing it's open/close garage door and what's making it worse is that there is a solid wall blocking the player from entering the garage which is unlogic since it's clearly and technically open. Secondly some textures have bright colors which means it's not the correct pc texture which fits it's timecyc. One of those bright textures is the security office in front of San Fierro Airport (the one right in front of the gate). Some area is missing grass. Now for the suggestions, you should replace the cutscene model of all characters in every cutscene with the pc ones. It's because as you know, the characters have broken facial expressions in the mobile version and some had broken textures too. For instance, Tenpenny's upper lip is messed up. So you should replace those models with the pc models. ( I don't care 'bout their hands btw, the old hands without finger is okay to me). Also, could you replace the map icons with the ps2 ones? Coz in the pc version, the map icons were actually a little bit broken Coz they had the wrong alpha texture or whatever it is called, so I hope you could replace them with PS2 icons since that's how they originally and supposedly looks like. One last thing, why did the radar had a «C» mark instead of «N»? N stands for North and it suits gta radars better than a «C». So yeah I really hope you could do all of the fixes that I suggested. If u do it, then this mod will be perfect
If u want to fix CJ's facial expressions, you have to give him 30 percent to 40 percent fat. It works for me and 40 percent fat definitely looks better than 60 percent
You need to put everything from this mod to the game so that there will be no problem with texture. You probably missed the txd file and maybe the gta3 file too
Don't use the club smoke.csa from experimental feature. That's what messes up the mission marker. If u had apply it then you're gonna have to start a new game without it
Okay here is some bugs I got from the mod. The reflector.csa causes the game to crash at certain point on the map. One of the example is in front of the entrance of Area 69. Some grasses were floating.
Oh man, whenever I start the black project mission the game always crash at the end of the cutscene in front of area 69. Could you solve that in the next update please.
Can you fix that bug at Truth's farm? It's bothering me
Edit: even worse, you forgot to put the cutscene.img file dude, how did u missed it?
Edit: actually, I think it's the club smoke thingy that causes the glitch that I mentioned above. Since it could messes up the mission marker, it could also mess up the scripts. So yeah hope you'll be able to fix it
Game has crashed, here's a crash log:
Current process ID: 16833
Current thread ID: 17127
Exception address: 0x00000000 (module not found)
Exception signal: 11 (SIGSEGV)
Exception code: 0x1 (SEGV_MAPERR)
General registers:
R0 : 0x00000000 (0)
R1 : 0xBAB7CE58 (-1162359208)
R2 : 0x80000000 (-2147483648)
R3 : 0x00000002 (2)
R4 : 0xC1321BF4 (-1053680652)
R5 : 0xB944780C (-1186695156)
R6 : 0xC13222D0 (-1053678896)
R7 : 0xBB0FC0D8 (-1156595496)
R8 : 0xC13222CC (-1053678900)
R9 : 0x00000000 (0)
R10: 0x00000042 (66)
R11: 0x00000042 (66)
R12: 0x000001F4 (500)
SP : 0xBB0FC060 (-1156595616)
LR : 0x00000001 (1)
PC : 0xC0D97212 (-1059491310) ["libGTASA.so"+0x3FD212]
PSR : 0x800F0030 (-2146500560)
Hope you'll be able to find the problem. Big love to you mate