I don't know how else to take a closer look at the project, but I'll say it briefly: A lot of what I said in a post in the VK community is partly true, the gameplay is quite short, we are essentially allowed to steer only 1 time, everything else is either a fight or a shootout, which is no more than 1 minute long. Is that at the end there is a large-scale battle royale with skirmishes. In addition, at the expense of battles, in the first mission, the fight is too difficult, since we are left with low hp against 3 ballasts, one of which has a spray that instantly kills. I can’t say anything about the plot, I don’t have any feelings and empathy for Petrovich. There is something to be said about the technical part. It's really good here, the cutscenes are worked out and thanks to them we learn most of everything, although sometimes they are quite long. In any case, a lot of work has been done from the technical side, but what spoils everything is the mapping. Somewhere there were dollars, somewhere there were sunscreens, and at the beginning of the shootout in the warehouse of the Italian mafia, nothing more than a white T-shirt that was cheerful in the air protected me from bullets. In general, the project is ambiguous, unfortunately I can’t say more. 6/10 for the technical part
Kick-ass, having replayed all the missions, in the last one I found a critical bug due to which it is impossible to complete the mission ...... just a weispalm
Moral - And there is no morality, and x # d with him anyway, the plot is not what. Gamer120 said everything for me, and for this I put 2/10 simply because these are not missions at the level of Kindit
Oh my god, I still mastered myself and downloaded this mission with great difficulty. Why? I do not like serious missions, I have no desire to go through them. But looking at the pictures, I thought “maybe it’s not so bad?”. Answer: No And here's why: 1. Why is the General walking around without gas masks? 2. If the virus is transmitted through the air, then how are the military and other people still alive (except for the lv squad) 3. By the way, about the LV squad. Why is he so small. If you didn't know, there are a LOT of military personnel at the base. But your base looks empty, and besides 5 military guys, I didn’t see anyone else (except for those army men who for some reason show their hands up) 4. Shouldn't there be guards at the military base? 5. Your missions can fit in 3. And if you try, even in 2, because in the missions there is a lot of unnecessary water like “go there, look here, do this” which does not advance the plot. 6. Why is half of all the missions just a cast price? 7. Why would these naked idiots (infected) attack people? 8. Why did you all get into the habit that zombies are villagers. You better read the guides in the VK group about how to do missions 9. Why do you think “Oh, now there will be an action” the action starts but then ... silence ... where is the music? it looks wretched and ridiculous without music. 10. The main character found out that the cop was bitten, but at the same time he himself brought it to the General so that the General would die. It turns out our hero killed the General? 11. Why the attendant saw the infected even before they appeared on the screen. 12. Our character was never revealed. We're just playing as some idiot who can kill his general. Why? 13. Who is that person at the end? Why weren't any of the characters revealed?
14, 15, 16, 17, I can do this indefinitely. This project is so terrible that there are definitely 100 problems here. And these blunders do not even need to be looked for. What would you understand, I did not even think what to write here. All these missions are complete shit and a blunder. You can do missions, yes, but by doing these missions you don't progress in any way. Here, look, a lot of people have already told you how to do missions correctly. But you don't even listen to them. Wow ... Okay, my hand hurts to type, I think you understand, but if you don’t understand, then I’m disappointed.
Damn, dude, you don't know how to do serious missions. First learn to do at least a rofl mission, or just an ordinary story. Just understand that you can't do war missions.
everything is the same as in Russia, but only everything about Ukraine, everything is half in Ukrainian. There is a subject Russian language and Ukrainian language (Ukrainian language), as well as the History of Ukraine. Well, given that some people say that Russian schools are bad, then Ukrainian schools are more normal (but I myself have not been to Russian schools, don’t judge me).
After completing these missions, I had a few questions. 1. what the hell 2. why drop the bomb on san fierro 3. Why drop the bomb on San Fierro a second time 4. why are the main characters so stupid that they can't take the detour 5. where did the cars stay in the city after the bomb 6. Where did the people come from after the bomb. And live 7. why was there a connection in the city after the bomb 8. Why didn't they explain to us what the war was for? Or do you just know that there were wars between the USA and Russia and that's why you thought that everyone would understand 9. why does everything look like a bomb was dropped on the state and not on the city 10. why did the general kill his own if in fact he only made it worse 11. Why do we walk and drive around San Fierro as if there is no bomb. sometimes we go into houses that, according to the idea, exploded, then military men go without masks (or is this an alias of our world?) 12, final question. Under what did the author do these missions?
And as in Ukrainian schools (that is, according to a 12-point system), I give this project 0 out of 12.
Okay, I understand you, only I have a translation from SLT, and the letters are getting better. Maybe I really did something wrong. Either I did not cut the font from mephisto on top of your font (but this is some kind of nonsense). Although the rating is not unambiguous, I would love to play it again. And I also forgot to say about the music, and about the fact that putting 7 minutes of music on each goal is not a good idea. Therefore, it is better to use the cleo script for music in duom. I don't remember what it's called, but TheGamer120 already said about it on the channel. Also, "I" as a player should already roughly understand what is happening. But right then and there you constantly say that "it will be in another part", so ordinary people like me should guess. And so all is well
Plot: As I understand it, the plot continues and this time we find out that Caesar sells drugs, earning money from it. We go to break the deal, then we follow the Caesar, well, nothing like that. As a result, we fall into Caesar's trap and that's it. In the next mission, we learn about some kind of secret code, ala "Ukraine is the king" and later we steal the floor. clothes “give me your clothes” and later the suite brings a car to the police (although it was possible to steal it after eavesdropping on the code when we were following the police car (because we were noticed anyway)). In the next mission, we sneak into Caesar's base, plant a bomb, but it was also Caesar's trap and we had to exit through the ventilation. We undermine the base and again follow Caesar (and all this to epic music). We follow, we follow, we follow, and the cops puncture our tires, thereby arresting us. We end up in a prison, out of nowhere we find a phone in the trash, and after punishing the guards, we call the retinue. Sweet takes us to Swat Tank and we drive to our "hood". And what could have gone wrong? At this point, I have only one question - why was the retinue not imprisoned? Maybe I'm blind, but I remember that they rode together! blunder? Later, they call us ... The government, or the matchmaker, I did not understand, but the CJ is asked to come, because "only he can talk to Caesar." Yes... First we were arrested and imprisoned, and then we escape from it and the government calls us, as if nothing had happened, "to help in the arrest of Caesar." But what's the problem with killing him? I don’t know what kind of nonsense (maybe these missions were made according to roflu), but Caesar planted a nuclear bomb near Los Santos, and now we have to kill him. Yep, that's what I believed. There was no bomb, because if there was, then Caesar would have activated it after death. But we need a sequel, so we learn that Kendl and "Marey" were kidnapped. Our old friend from nowhere knows where they are and we are going there. We pick them up and... But the story ends too abruptly for me. It's like they didn't say something. The ending isn't clear cut. And in general, I would call it “The Life of Caesar” or “The Life of Las Venturas” because this is already some kind of rotten plot “Caesar is there, Caesar is here”, well, something new was needed, like a prison. Well, for the plot, you can put 6.5/10 - not unequivocally
Gameplay: If you came for - stealth, chases, surveillance, epic shootouts, boss fights and more, then it's all here. Everything I said is here. I don't even have anything to say. Only because of the gameplay - it was interesting for me to play. I would rate 9/10
Technical part: And she mostly limps out of everything. After all, it seems that the mapping is cool (sometimes strange, let's say in prison) and all sorts of explosions are cool, only this font... I don't know, maybe it's just me, but your Ukrainian font fits on other letters, or vice versa, moves away too much strongly from the letter. Maybe I did something wrong, but for the mapping I will put 7/10, and for the font 4/10.
Outcome: The ending is cool, the plot is a bit strange, the gameplay is wonderful, but the Font... Well, you understand. As they said for me:
The first super large-scale Ukrainian project...
And as another person said:
He said that I do not know Ukrainian, and I am waiting for at least some kind of translation for a comfortable passage.
That is, you understand. Most people do not know this language. Although you will not do Russian translation, this will only adversely affect projects. The audience that will go through this is very small... Therefore, translation would still be missing. Even if it has its own twist. This is my personal advice. We are waiting for a project about "Selyaninov" and later DLS. And my score
I know about your channel and I don't hold a grudge against you. I continue to do projects, but not the same as before. I just realized that dyom is not as easy as I thought. After all, I never even tried to try. But after creating the prologue to my project, I realized the seriousness and somehow even fell into depression...
Well, that's it... That's a damn thing... Pishov on....
Okay... Maybe a little burnt, but I'm more upset... How is it possible? You just had to wait. Although this can be said free PR. In short, some kind of arcade, I don’t know what it is, but I WILL EXPLAIN NOW
Some section: I will evaluate as our 3rd Geimer. In short, this is an arcade, but then the number has changed and that's it. Nothing new, let's go. Although no...
Geimlei: Well, since there is no plot here, we will immediately go to Gameplay. We have 5 missions with a VERY original approach that we now have already 2.0 YOU REPRESENT, NOT 1.0, BUT 2.0 WAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! I mean gunfights but 2.0 WHAT? Racing but 2.0! Shootouts but 2.0! Shootouts but 2.0! Skirmishes but... Skirmishes but this is 2.0 ... that's all.... Of the skirmishes, we have only one mission - the race. Okay, th every mission
Classic crap: These are classic shootouts in the style of “survive this wave first, and then this one”, but in principle, if you hadn’t messed up somewhere ... The first and second waves - no questions! Hmm... The fourth wave is EASIER than the third... In my opinion, it is even easier with drabash than with military emks. The fifth wave... I'm silent... I just turned on immortality and that's it... It's... It's "Silent" and it's not a joke. You are killed in a couple of seconds. Here is the minus...
What's up San Fierro: Well, it's just mapping and explosions are cool. I just walked past all the military. I didn't take any damage at all. That is, I just reached the antenna through the other side of the map. But the explosions were cool... Yes...
UkrainianPocalypse: Aaaaa!!! Are you on purpose? You knew that I would pass it! Skatin! I had to kill myself (fortunately not with my own hands), but the fact that I had to kill myself ... Hmm .... But I would have killed all sorts of suckers with joy!
What a race: Typical for the whole race. It's even kind of boring... I passed a couple of checkpoints and that's it... I don't even have any rivals. But only one thing made me happy! First "3e Geimer" called my projects feces, and now he says how cool I am. Thank you for this.
Get yourself wet again challenge: Killing me again... Ha... First, "I" try to kill "Myself", then "3e Geimer" gave "Me" a weapon ... and "I" had to kill "Myself" ... Here it is ... Although, in truth, the army of "De.. . something there "is really strong. Is that just what you wanted to say? Well, in general, they put us in the DUOM'emor prison and that's it ... The end ???
Technical part: It is no different from a regular arcade game. It has already been said below that this does not look like a project. Something new would be missing... for some reason my music didn't play... and I think... It's time to move on to it...
AND NOW THE WHOLE TRUTH ABOUT ME: REALLY - They put me in, but not in the DOOM'er prison! I was kidnapped by a suspicious drug buff and forced to rivet DUOM missions! As a result, I deleted all my missions and fell into depression. And now this mission. What did you say about Ukrainians?
Are you tired of Ukrainian crafts?
Boys from Berdyansk - Ukrainian fake? Well, you're out of luck... We'll meet in Berdyansk around the corner of a building on the boulevard... I've been taken in the wrong direction... Totals: We got a little boring, complicated and sometimes exciting, like the Antenna mission. Although the project was released a long time ago, I can appreciate it... Maybe it is of high quality... But there is not enough variety. My grade...
7/10 It could have been better.... We are waiting for 3.0
Plot: Plot ... But there is no plot, I didn’t understand anything, it’s not even interesting. Honestly, it looks more like some kind of trash. Nothing to say here...
Gameplay: Your bosses are not bosses, but some kind of bad guys that you kill twice. Even normal opponents are harder. Put everything in one mission? No, we haven't heard. While I was going through your fucking missions, I asked the question - what am I playing? Why in recent times they have been working out not a mission, but trash, not rofl, but shit.
Technical part???? NO! And fuck you, your missions are so bad that I couldn't even complete the "ambush at clakin' bell" mission, well, because I didn't understand anything that was required of me. What you said? Are there a couple of jambs that we will not notice? I will not talk about what is already clear to everyone, so this is the result.
Conclusion: It's not even funny. Some shitty missions were at least funny because they were too shitty. And there's nothing to even laugh about. 1/10 could be better, but only if your mistakes were funny.
Principle is good. I am amazed by the ideas and their implementation. Everything is done qualitatively, the plot is interesting. There are no words ... However, there is one minus. If you remove all the additional missions, then there are very few missions that are related to the plot. The missions are also much shorter. Part 2 is much better than the first. 10+/10 (+ for originality)
It was hard to do chases from the cops, and when we rescued Sweet, the FBI was too accurate (or so it seems to me). It also seems to me that for a start you need to do everything a little easier, otherwise in the mission “Stone Man” they immediately threw such hardcore and when they lost, then interest disappeared. It is better to do this after the first mission (without intro). And so all is well.
You're right, the story was transferred from the sump, but I made it more playable (well, that is, so that there would not be such moments, go there, go here)
well, it's not bad at all. The idea itself and the plot are not bad. However, there are a couple of disadvantages: 1. Grammar errors 2. Too complex and unbalanced gameplay. Castzens are made as if real with a soul.
I look forward to continuing, I don’t even know what will happen. And I have a question - will there be different versions of the game in the second part? That is, how can we kill the villain, but can we leave it, or is there some kind of canon of our own? It would be interesting to watch the development of two different plots. It was fun to play
A lot of what I said in a post in the VK community is partly true, the gameplay is quite short, we are essentially allowed to steer only 1 time, everything else is either a fight or a shootout, which is no more than 1 minute long. Is that at the end there is a large-scale battle royale with skirmishes. In addition, at the expense of battles, in the first mission, the fight is too difficult, since we are left with low hp against 3 ballasts, one of which has a spray that instantly kills.
I can’t say anything about the plot, I don’t have any feelings and empathy for Petrovich.
There is something to be said about the technical part. It's really good here, the cutscenes are worked out and thanks to them we learn most of everything, although sometimes they are quite long. In any case, a lot of work has been done from the technical side, but what spoils everything is the mapping. Somewhere there were dollars, somewhere there were sunscreens, and at the beginning of the shootout in the warehouse of the Italian mafia, nothing more than a white T-shirt that was cheerful in the air protected me from bullets.
In general, the project is ambiguous, unfortunately I can’t say more. 6/10 for the technical part
https://drive.google.com/file/d/1fT5i-W0g_yGKsAOaGgw4ZdtDzgliAVnB/view?usp=sharing
And here's why:
1. Why is the General walking around without gas masks?
2. If the virus is transmitted through the air, then how are the military and other people still alive (except for the lv squad)
3. By the way, about the LV squad. Why is he so small. If you didn't know, there are a LOT of military personnel at the base. But your base looks empty, and besides 5 military guys, I didn’t see anyone else (except for those army men who for some reason show their hands up)
4. Shouldn't there be guards at the military base?
5. Your missions can fit in 3. And if you try, even in 2, because in the missions there is a lot of unnecessary water like “go there, look here, do this” which does not advance the plot.
6. Why is half of all the missions just a cast price?
7. Why would these naked idiots (infected) attack people?
8. Why did you all get into the habit that zombies are villagers. You better read the guides in the VK group about how to do missions
9. Why do you think “Oh, now there will be an action” the action starts but then ... silence ... where is the music? it looks wretched and ridiculous without music.
10. The main character found out that the cop was bitten, but at the same time he himself brought it to the General so that the General would die. It turns out our hero killed the General?
11. Why the attendant saw the infected even before they appeared on the screen.
12. Our character was never revealed. We're just playing as some idiot who can kill his general. Why?
13. Who is that person at the end? Why weren't any of the characters revealed?
14, 15, 16, 17, I can do this indefinitely. This project is so terrible that there are definitely 100 problems here. And these blunders do not even need to be looked for. What would you understand, I did not even think what to write here. All these missions are complete shit and a blunder. You can do missions, yes, but by doing these missions you don't progress in any way. Here, look, a lot of people have already told you how to do missions correctly. But you don't even listen to them. Wow ... Okay, my hand hurts to type, I think you understand, but if you don’t understand, then I’m disappointed.
1. what the hell
2. why drop the bomb on san fierro
3. Why drop the bomb on San Fierro a second time
4. why are the main characters so stupid that they can't take the detour
5. where did the cars stay in the city after the bomb
6. Where did the people come from after the bomb. And live
7. why was there a connection in the city after the bomb
8. Why didn't they explain to us what the war was for? Or do you just know that there were wars between the USA and Russia and that's why you thought that everyone would understand
9. why does everything look like a bomb was dropped on the state and not on the city
10. why did the general kill his own if in fact he only made it worse
11. Why do we walk and drive around San Fierro as if there is no bomb. sometimes we go into houses that, according to the idea, exploded, then military men go without masks (or is this an alias of our world?)
12, final question. Under what did the author do these missions?
And as in Ukrainian schools (that is, according to a 12-point system), I give this project 0 out of 12.
Plot: As I understand it, the plot continues and this time we find out that Caesar sells drugs, earning money from it. We go to break the deal, then we follow the Caesar, well, nothing like that. As a result, we fall into Caesar's trap and that's it. In the next mission, we learn about some kind of secret code, ala "Ukraine is the king" and later we steal the floor. clothes “give me your clothes” and later the suite brings a car to the police (although it was possible to steal it after eavesdropping on the code when we were following the police car (because we were noticed anyway)). In the next mission, we sneak into Caesar's base, plant a bomb, but it was also Caesar's trap and we had to exit through the ventilation. We undermine the base and again follow Caesar (and all this to epic music). We follow, we follow, we follow, and the cops puncture our tires, thereby arresting us. We end up in a prison, out of nowhere we find a phone in the trash, and after punishing the guards, we call the retinue. Sweet takes us to Swat Tank and we drive to our "hood". And what could have gone wrong? At this point, I have only one question - why was the retinue not imprisoned? Maybe I'm blind, but I remember that they rode together! blunder? Later, they call us ... The government, or the matchmaker, I did not understand, but the CJ is asked to come, because "only he can talk to Caesar." Yes... First we were arrested and imprisoned, and then we escape from it and the government calls us, as if nothing had happened, "to help in the arrest of Caesar." But what's the problem with killing him? I don’t know what kind of nonsense (maybe these missions were made according to roflu), but Caesar planted a nuclear bomb near Los Santos, and now we have to kill him. Yep, that's what I believed. There was no bomb, because if there was, then Caesar would have activated it after death. But we need a sequel, so we learn that Kendl and "Marey" were kidnapped. Our old friend from nowhere knows where they are and we are going there. We pick them up and... But the story ends too abruptly for me. It's like they didn't say something. The ending isn't clear cut. And in general, I would call it “The Life of Caesar” or “The Life of Las Venturas” because this is already some kind of rotten plot “Caesar is there, Caesar is here”, well, something new was needed, like a prison. Well, for the plot, you can put 6.5/10 - not unequivocally
Gameplay: If you came for - stealth, chases, surveillance, epic shootouts, boss fights and more, then it's all here. Everything I said is here. I don't even have anything to say. Only because of the gameplay - it was interesting for me to play. I would rate 9/10
Technical part: And she mostly limps out of everything. After all, it seems that the mapping is cool (sometimes strange, let's say in prison) and all sorts of explosions are cool, only this font... I don't know, maybe it's just me, but your Ukrainian font fits on other letters, or vice versa, moves away too much strongly from the letter. Maybe I did something wrong, but for the mapping I will put 7/10, and for the font 4/10.
Outcome: The ending is cool, the plot is a bit strange, the gameplay is wonderful, but the Font... Well, you understand. As they said for me:
And as another person said:
That is, you understand. Most people do not know this language. Although you will not do Russian translation, this will only adversely affect projects. The audience that will go through this is very small... Therefore, translation would still be missing. Even if it has its own twist. This is my personal advice. We are waiting for a project about "Selyaninov" and later DLS. And my score
7.5/10 (five for at least some font)
Okay... Maybe a little burnt, but I'm more upset... How is it possible? You just had to wait. Although this can be said free PR. In short, some kind of arcade, I don’t know what it is, but I WILL EXPLAIN NOW
Some section: I will evaluate as our 3rd Geimer. In short, this is an arcade, but then the number has changed and that's it. Nothing new, let's go. Although no...
Geimlei: Well, since there is no plot here, we will immediately go to Gameplay. We have 5 missions with a VERY original approach that we now have already 2.0 YOU REPRESENT, NOT 1.0, BUT 2.0 WAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! I mean gunfights but 2.0 WHAT? Racing but 2.0! Shootouts but 2.0! Shootouts but 2.0! Skirmishes but... Skirmishes but this is 2.0 ... that's all.... Of the skirmishes, we have only one mission - the race. Okay, th every mission
Classic crap: These are classic shootouts in the style of “survive this wave first, and then this one”, but in principle, if you hadn’t messed up somewhere ... The first and second waves - no questions! Hmm... The fourth wave is EASIER than the third... In my opinion, it is even easier with drabash than with military emks. The fifth wave... I'm silent... I just turned on immortality and that's it... It's... It's "Silent" and it's not a joke. You are killed in a couple of seconds. Here is the minus...
What's up San Fierro: Well, it's just mapping and explosions are cool. I just walked past all the military. I didn't take any damage at all. That is, I just reached the antenna through the other side of the map. But the explosions were cool... Yes...
UkrainianPocalypse: Aaaaa!!! Are you on purpose? You knew that I would pass it! Skatin! I had to kill myself (fortunately not with my own hands), but the fact that I had to kill myself ... Hmm .... But I would have killed all sorts of suckers with joy!
What a race: Typical for the whole race. It's even kind of boring... I passed a couple of checkpoints and that's it... I don't even have any rivals. But only one thing made me happy! First "3e Geimer" called my projects feces, and now he says how cool I am. Thank you for this.
Get yourself wet again challenge: Killing me again... Ha... First, "I" try to kill "Myself", then "3e Geimer" gave "Me" a weapon ... and "I" had to kill "Myself" ... Here it is ... Although, in truth, the army of "De.. . something there "is really strong. Is that just what you wanted to say? Well, in general, they put us in the DUOM'emor prison and that's it ... The end ???
Technical part: It is no different from a regular arcade game. It has already been said below that this does not look like a project. Something new would be missing... for some reason my music didn't play... and I think... It's time to move on to it...
AND NOW THE WHOLE TRUTH ABOUT ME: REALLY - They put me in, but not in the DOOM'er prison! I was kidnapped by a suspicious drug buff and forced to rivet DUOM missions! As a result, I deleted all my missions and fell into depression. And now this mission. What did you say about Ukrainians?
Boys from Berdyansk - Ukrainian fake? Well, you're out of luck... We'll meet in Berdyansk around the corner of a building on the boulevard... I've been taken in the wrong direction...
Totals: We got a little boring, complicated and sometimes exciting, like the Antenna mission. Although the project was released a long time ago, I can appreciate it... Maybe it is of high quality... But there is not enough variety. My grade...
7/10 It could have been better....
We are waiting for 3.0
Plot: Plot ... But there is no plot, I didn’t understand anything, it’s not even interesting. Honestly, it looks more like some kind of trash. Nothing to say here...
Gameplay: Your bosses are not bosses, but some kind of bad guys that you kill twice. Even normal opponents are harder. Put everything in one mission? No, we haven't heard. While I was going through your fucking missions, I asked the question - what am I playing? Why in recent times they have been working out not a mission, but trash, not rofl, but shit.
Technical part???? NO! And fuck you, your missions are so bad that I couldn't even complete the "ambush at clakin' bell" mission, well, because I didn't understand anything that was required of me. What you said? Are there a couple of jambs that we will not notice? I will not talk about what is already clear to everyone, so this is the result.
Conclusion: It's not even funny. Some shitty missions were at least funny because they were too shitty. And there's nothing to even laugh about. 1/10 could be better, but only if your mistakes were funny.
I look forward to continuing, I don’t even know what will happen. And I have a question - will there be different versions of the game in the second part? That is, how can we kill the villain, but can we leave it, or is there some kind of canon of our own? It would be interesting to watch the development of two different plots. It was fun to play