script.img working? I myself suffered with this and it seems that when I tested it did not work at all. Like even the parachute refused to work and I couldn't do anything about it
mod baldezh! I downloaded and get high, how did you come up with such an idea? Did you do all this yourself? If yes, then this is a titanic work, such a map, models, everything is done like that! I would give you a thousand pluses, but I can’t, so I’ll put only one plus. DO NOT drop this mod, it has a lot of potential, I'll be waiting for new versions! Thank you for such a unique mod, you are a genius!
It's funny if it turns out to be RGL versions, which, in addition to these problems, have unnecessary fixes, and GTA sa has a bug with a spinning camera + truncated radio
The most suitable spawner I have ever seen, and even visual. I feel that a lot of work was spent on the creation of the UI (User Interface), for this a separate respect! And in combination with its features, such as installing extras, installing your cars, installing invulnerability, bombs and colors, this masterpiece is incomparable. Chel, thanks from the entire GTA community!
Man, it seems to me that they didn’t want to do this, judging by the text, they didn’t touch the game mechanics, which means they didn’t touch the animations, which means the animations remained the same. It is not the rockers that should be blamed, but GSG (grove street games), because. it seems that they were doing the main part of the work on the defenitive edition
So this is still partly a remaster and partly a remake, judging by the text, then UE4 is only responsible for the graphics, the rest is like a mechanic - created on the old RW? I'd like to believe it, but it's hard to believe, though maybe T2's old engine cost a pretty penny because RW is EA's, and T2 would have had to buy a license to use that engine. But if the engine remained old - only the graphic component has changed - to know how to be mods ???
They should first rename their remasters into remakes... Although the players themselves called GTA Trilogy Definitive Edition a remaster, although if the game is still on anril (yes, on what engine, but not on RW), then this is a remake. In any case, they would not have made a remaster, because. the rights to RW from EA, but how to take a license for an outdated engine, and even from a competitor, well, this ...
Hello. Thanks for pointing out some of the bugs. Some I knew about, others I hear for the first time. To most of your answers, I can say that this is build 0.1.1, in principle, a workable prototype, which is barely, but works more or less stably. I want to consider your shortcomings:
1) As for spawning cars and zombies behind, this is the problem of the game itself, not the script. Try moving the camera back and forth and you will see the same result.
2) It's not a survivor, it's just "smart too» zombies, the survivors here (technically) are the military in a helicopter. In future builds, it is planned to add random events related to the military and survivors (for example, a military convoy that can be robbed or joined)
3) Can be solved by removing the peds that are in the cars when they spawn.
4) The solution is simple - turn off the radio (will be fixed in the next build)
6) The game checks if the trunk of the car is closed or not. If the trunk, for example, slams shut, then this will lead to the fact that the car can be looted again. It is planned to remove this defect with crutches.
7) The interiors are not at all prepared for the game, since there is essentially nothing to do there. There is a problem with the mapping - the mod initially comes as a Mission Pack, which means that the mapping can only be changed by scripting - adding various objects, garbage, and so on, but not a complete change in the playing space.
8) Traffic lights are easier to fix than skyscrapers, because skyscrapers have a separate texture that does not change scripted (or changes, you need to surf the Internet to get new knowledge)
9) The doors of the car really cannot be closed from the inside, since initially I didn’t think it through. Gasoline is not planned in the game (for now) because of its complex implementation, and I don’t want to take other people’s scripts and add them to my project because of the principles.
I hasten to note that Rocky didn't say it was a remaster. The fans themselves called the game a remaster, the developers have this reissue. Although, that infamous re-release on PS3, 4, etc. was also called a remaster by fans...
Once again, GTA SA modding is in danger. How sad that I started making modifications at the "dawn" of the GTA SA modding era, although ... all the same, a variety of modifications will be laid out somewhere, because as they say, "what got into the Internet will not disappear from it"
By the way, if my lazy butt somehow reaches this script, then I will remove the menu, i.e. I will make something like a hood, maybe customization will fly up)
Honestly, I haven't played any global games, but the thought that T2 started a war with modding shakes me. Although, they are digging their own grave, because their income still depends on the players, which means that if you stop driving massively in GTA Online, the company will collapse (although they will still be yuhop). Let the revenge for GTA modding begin!!!!!! But who is this T2 to argue with us!
I agree with you, but I haven't driven in Weiss for a long time. Does the helicopter take off even more slowly there? In real life, Mavrik's prototype seems to spin the screw for about a minute. In this regard, the hydra is the coolest, immediately takes off
yes i take some ideas from other mods but i do everything by hand
Although the players themselves called GTA Trilogy Definitive Edition a remaster, although if the game is still on anril (yes, on what engine, but not on RW), then this is a remake. In any case, they would not have made a remaster, because. the rights to RW from EA, but how to take a license for an outdated engine, and even from a competitor, well, this ...
To most of your answers, I can say that this is build 0.1.1, in principle, a workable prototype, which is barely, but works more or less stably. I want to consider your shortcomings:
1) As for spawning cars and zombies behind, this is the problem of the game itself, not the script. Try moving the camera back and forth and you will see the same result.
2) It's not a survivor, it's just "smart too» zombies, the survivors here (technically) are the military in a helicopter. In future builds, it is planned to add random events related to the military and survivors (for example, a military convoy that can be robbed or joined)
3) Can be solved by removing the peds that are in the cars when they spawn.
4) The solution is simple - turn off the radio (will be fixed in the next build)
6) The game checks if the trunk of the car is closed or not. If the trunk, for example, slams shut, then this will lead to the fact that the car can be looted again. It is planned to remove this defect with crutches.
7) The interiors are not at all prepared for the game, since there is essentially nothing to do there. There is a problem with the mapping - the mod initially comes as a Mission Pack, which means that the mapping can only be changed by scripting - adding various objects, garbage, and so on, but not a complete change in the playing space.
8) Traffic lights are easier to fix than skyscrapers, because skyscrapers have a separate texture that does not change scripted (or changes, you need to surf the Internet to get new knowledge)
9) The doors of the car really cannot be closed from the inside, since initially I didn’t think it through. Gasoline is not planned in the game (for now) because of its complex implementation, and I don’t want to take other people’s scripts and add them to my project because of the principles.
This mod is the bomb. I swing
Z.Y. Wrong, 4.5 gig
First I had a drink, then a selfie