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Hardly. They have been making multiplayer based on this trilogy for a long time.
Replace and models; and characters; and clothes; and weapons; and even cars.
Soon, others will be able to modding this game.
Replace and models; and characters; and clothes; and weapons; and even cars.
Soon, others will be able to modding this game.
I would also like to see her in the game, but the fact is that there are no models at the moment so that you can take it without fear of copyright.
If there was a game based on a taxi, then it would be easy to extract.
If there was a game based on a taxi, then it would be easy to extract.
Over time, PCs will already be on 3090ti or 4090ti (years go by and PCs will become more and more accessible - so gaming hardware is getting newer and newer). So getting started won't be a problem.
There is a time for everything - the game will then be affordable for everyone (it takes time). I don't see any lag on my MSI 1660ti.
There is a time for everything - the game will then be affordable for everyone (it takes time). I don't see any lag on my MSI 1660ti.
0_0 I don't deny that the remasters are terrible.
But the bottom line is that thanks to mods, you can completely change it (especially when you can do textures at least in 4k or 8k and you can do a lot of polygons with a lot).
The editor of missions and maps is still needed. And it will be top!
Then the craftsmen will release a mod where everything is GTA and then everything will be ok. And collision and lighting - only a map editor is needed.
But the bottom line is that thanks to mods, you can completely change it (especially when you can do textures at least in 4k or 8k and you can do a lot of polygons with a lot).
The editor of missions and maps is still needed. And it will be top!
Then the craftsmen will release a mod where everything is GTA and then everything will be ok. And collision and lighting - only a map editor is needed.
The program for creating missions should fit this GTA SA DE (it is not known when they adapt). Because the engine hasn't really changed. Inside all the same old tricks.
Scripts may work. But if you interfere with this Frankenstein, then it turns out quite tolerably.
Effects and trees 3d (now they look like alive) + finally you can make textures at least 4k at least 8k. And many more pluses to write and write.
Effects and trees 3d (now they look like alive) + finally you can make textures at least 4k at least 8k. And many more pluses to write and write.
They are designed to do something in them (playing them is simply unbearable). Because Unreal Engine 4 has incredible possibilities for modding the game.
The old part of GTA has already survived all the juices.
The old part of GTA has already survived all the juices.
My cars are simplified in everything (in terms of the game they are just for beauty).
They do not support tuning and simplified some things: for example, my cars do not have scratches and much more.
And those machines that are in the game, they are complex because you need to think about the little things.
They do not support tuning and simplified some things: for example, my cars do not have scratches and much more.
And those machines that are in the game, they are complex because you need to think about the little things.
I have an idea for a simple script.
When touching the water, the main character would automatically change into a unique costume in a gardeorb.
The unique suit should be replaced with a scuba gear with a mask and will be like in GTA 5 when the main character dives into the water or is in the water.
When touching the water, the main character would automatically change into a unique costume in a gardeorb.
The unique suit should be replaced with a scuba gear with a mask and will be like in GTA 5 when the main character dives into the water or is in the water.
And how to turn off the dismemberment in people in the game (in gta 3 and gta vice city). And then from a large number of passages, I already feel bad for her =) As if some kind of doom)))
In the original (gta 3 and vice city) it was possible to censor when you change the language on the PC.
And in DE it is useless to change the language, there is no such thing.
This mod would be very useful. I can't figure out how to turn it off. =(
In the original (gta 3 and vice city) it was possible to censor when you change the language on the PC.
And in DE it is useless to change the language, there is no such thing.
This mod would be very useful. I can't figure out how to turn it off. =(
And you can think of to turn off the dismemberment of people (in gta 3 and gta vice city). And then from a large number of passages, I already feel bad for her =) As if I'm not playing in gta, but in some kind of doom)))
In the original (gta 3 and vice city) it could be censored when you change the language on the PC and it disappears. And in DE it is useless to change the language, there is no such thing.
This mod would be very useful.
In the original (gta 3 and vice city) it could be censored when you change the language on the PC and it disappears. And in DE it is useless to change the language, there is no such thing.
This mod would be very useful.
It's not the same for everybody. Since I play gta 3 very often, I'm constantly tired of them hanging in the air. I only realized that they spawn anywhere they want.
Most likely, the developer set the spawn of the leaves incorrectly, because in GTA SA the spawn of the leaves is located almost perfectly.
A matter of taste. I personally got tired of them hanging in the air at the time of the game. As conceived by the developer, they supposedly fly around the map. They just don't fly right.
Most likely, the developer set the spawn of the leaves incorrectly, because in GTA SA the spawn of the leaves is located almost perfectly.
A matter of taste. I personally got tired of them hanging in the air at the time of the game. As conceived by the developer, they supposedly fly around the map. They just don't fly right.
The texture appears to be round. It would also be changed =), otherwise the model was replaced, and the texture gives out that the error was before (that it was round).
I could not find the sound completely from the original game and the re-release - for some reason they are cut there in the game files. Therefore, I decided to take a long sound from gta 5, since it fits well into the game, because garage doors also rise there.
It does not affect the atmosphere. The volume is also set up well for the gate sound.
It does not affect the atmosphere. The volume is also set up well for the gate sound.
They are flat, you can't fix them normally. They randomly fly around the map - it's just that the texture through scripts is constantly placed on the map as it pleases, that's why we observe how they weigh in the air.
So that they would not be so fun, the developers had to scatter them all separately on the map (each leaflet). But alas, it's just a texture, not leaves. The texture will constantly fly around the map in this way =(
So that they would not be so fun, the developers had to scatter them all separately on the map (each leaflet). But alas, it's just a texture, not leaves. The texture will constantly fly around the map in this way =(
2. It’s hard to make cars without collision (it needs to be like in the original)
3. And most importantly, this is a very difficult process. I still can’t completely correct many mistakes, because I don’t notice them. And the more there are, the more you understand how difficult they are. So I slowed down on the cars.