Having nothing to do, I decided to play this DEAD SUS of yours, sitting in the evening, and, frankly, the mod simply did not interest me. When I saw the initial menu with default buttons, but indented by a third of the screen, I realized that my pastime would be fun and eventful (no). It took me 15-20 minutes to play “it” to understand that it was nothing. All that is in this mod is spawning at a random point with absolutely nothing and further wandering around the places of mass accumulation of practically indestructible minds deprived (called zombies here), who appear out of nowhere in the air before your eyes and sometimes get stuck over cars. Inventory and mechanics are complete garbage and this is the first trouble. When opening the inventory, all rows of items are white and it is not clear which row is selected. And the idea of using weapons when you reach a certain level is just nonsense. You had a shotgun, but no, you didn’t, you need 10 lvl, which you will grind for an incomprehensible amount. The next problem with the mod is the purpose of Survival, namely the lack of it. They don’t explain anything to us, we just appear somewhere, sometime, abandoned to the mercy of fate. No explanation of why and how, no control (and if it weren’t for the file so “carefully” left in the developer’s mod folder, you would have to poke to see what this or that button does). For the whole game, I got the feeling that this mod is a mess of elements from other mods (ambient from the RFP with the sound of the PDA from the mod files), the mechanics of searching cars with breaking the trunk, tents from Stalker mods, wood God knows where. My verdict: minus, does not deserve your attention, and I advise the author of the mod not to suffer garbage.
Now I turn to the author of the Naloger modification. Why did you put a portrait with your avatar on Area 69 and write NALOGER in the license plates of the car? From the outside, it looks like whoever did this has an inflated sense of superiority. This is not a skin level with its own nickname, but nonetheless. I recommend to be more restrained with negative comments and change your vision for this project and stick to the exact setting, because zombies are out of place here. I know how you are not you love bad reviews for your project, because you even wiped Glumov's comment under a post in your group and did not react very well to Daniltk2's comment on the ICR release on this site, so I want to clarify that I am not writing this comment on the order of "Evil Uncles" from Zombie Andreas Complete Developer Team (If you don't believe me, you can ask them, I haven't contacted them since that day). Everything that I wrote above is based on what I saw in 10 hours of playing. UPD.:
The plot is full of holes that have not been explained in any way: "How is the terrorist attack in the motel at the beginning of the apocalypse?", "Does Henry use Mia, Jerry and Carter for his own selfish purposes (Unfinished Business)?", "What was that Carter's nightmare in task "Sleepless nights" if it does not carry any plot significance?", "What were these documents that we went to the Las Venturas Police Department for and why do the Cleaners, Raiders and FBI need them?" where we deal with Agent 14 is just bland and boring. Also, this includes the history and motives of the Purifiers to start the apocalypse, which did not register as if they had formed from scratch and decided to arrange this mess. In short, there is no backstory as such, only Carter and Co. But this is not the end, because there are crazy moments in the plot: “M60 under the ambulance seat” (Naloger, I remember, to my question “where did Jerry come from under the ambulance seat on an evacuation mission to an aircraft carrier, a machine gun?
The game does not work stupidly. Choosing Zombie Survival Standart Game - crash. There is only one final mission in Zombie Survival Storyes, which you can honestly complete IMPOSSIBLE... As for the client itself - the code was stolen from ZA 1.1, 3.0 and Complete, so the author was in a hurry to name it this with your creation. Moreover, not only did the author clumsily steal the code, but also part of it is written awfully. Perks, Hold - The concept and code are impudently taken from Zombie Andreas. Looking at the ZD / IC, which the ZS development team took on in the development, I'm not surprised why the result is a bunch of you know what. But that's not what I'm interested in. How did it happen that the moderation of LiberiCity missed an actually non-working mod, which does not even launch beyond the New Game?
UPD.: to be honest, I'm already sick of this theme of zombie mods.