It is a pity that the departures have not yet been removed, it becomes impossible to play due to the fact that when a passerby hits Karl near the cop and the cop turns in his direction, the game always crashes. And the fact that the missions removed it is also bad.
In the map editor it is difficult to find some objects even by name, because it is not known what and what is called, there are many synonyms in English.
Well, this shit, and not the site, I wanted to put a minus for the fact that some skins do not fit into the atmosphere of the game at all, and half are not from beta at all, for example, balas in shorts with a bandage repainted in green is not from beta, famously thick in the bandana on the face and head repainted in purple is also not in beta, instead of it there was a slender ballas with a different face in such bandanas on the face and head, as a result, it was put a plus and nothing could be fixed to minus.
The jaw disappears even for most original pedestrians because they and cj have different skeletons (dummies) of animations used, in the retinue, smoke, and other plot scenes, they use one more complex skeleton with additional bones, in the game they have the same ones as everyone other pedestrians use another simplified skeleton of animations. That is why the smoky bit hangs in the air, and the jaws disappear when they are replaced, because their animation is recorded on more complex skeletons. The cutscenes also support both types of skeletons complex and simple, and the game is only simple, if a pedestrian with a complex skeleton is pushed into the game, it will fly out. For my global mod, I sewed complex skeletons to new hd skins of suites, smokes and riders, there are a lot of dreams, while while you remove even the most powerful bugs for one skin, you can put simple skeletons for 10 skins.
The jaw disappears even for most original pedestrians because they and cj have different skeletons (dummies) of animations used, in the retinue, smoke, and other plot scenes, they use one more complex skeleton with additional bones, in the game they have the same ones as everyone other pedestrians use another simplified skeleton of animations. That is why the smoky bit hangs in the air, and the jaws disappear when they are replaced, because their animation is recorded on more complex skeletons. The cutscenes also support both types of skeletons complex and simple, and the game is only simple, if a pedestrian with a complex skeleton is pushed into the game, it will fly out. For my global mod, I sewed complex skeletons to new hd skins of suites, smokes and riders, there are a lot of dreams, while while you remove even the most powerful bugs for one skin, you can put simple skeletons for 10 skins.
The jaw disappears even for most original pedestrians because they and cj have different skeletons (dummies) of animations used, in the retinue, smoke, and other plot scenes, they use one more complex skeleton with additional bones, in the game they have the same ones as everyone other pedestrians use another simplified skeleton of animations. That is why the smoky bit hangs in the air, and the jaws disappear when they are replaced, because their animation is recorded on more complex skeletons. The cutscenes also support both types of skeletons complex and simple, and the game is only simple, if a pedestrian with a complex skeleton is pushed into the game, it will fly out. For my global mod, I sewed complex skeletons to new hd skins of suites, smokes and riders, there are a lot of dreams, while while you remove even the most powerful bugs for one skin, you can put simple skeletons for 10 skins.
Sergeybog 01/12/2019, 00:59:30
Sergeybog 01/12/2019, 00:59:30
Sergeybog 01/12/2019, 00:59:30