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The mod is excellent, respect the author, but as for me, you need to fix two things: Make the rotation speed of the flashlight 1.5 times slower, and on the pyramid drown the texture of light in the pyramid so that the light comes from it and not from the air.
The collision is not very, and the rear wheels come out through the arches, even standard ones, not to mention those put in TransFender.
He doesn’t sit down with me, he just rests on a car. And he gets out of the car through the roof. Painting work is so-so, 2 are almost the same, only stickers are added. Waiting for v2.
Such a chip has been standing for a long time, it only zooms quickly and also works in a wheelbarrow. No rating.
Quote: GTAmer
xmypulse,
In Chinatown San Fierro.
In Chinatown San Fierro.
thanks, found
sorry for the collision curve, but not bad
I have something no reaction, for 10 minutes bibikanya all in a row only once a star one gave the cops, and so no one moved
Cons:
1. Replaced only the basic textures (low-quality, which in the distance replace the standard for reducing the load (LOD texture) - remained original, which is not good)
2. The enb and data folders there are obviously superfluous, because data adds third-party, unnecessary objects to the mountain (rocks, bushes, trampolines, etc.) that will interfere in both single-player and samp. ENB does not work fine for me, all the shadows turn into huge squares, and do not need enb in the texture modification.
3. Replaced the grass, which very much ruffles and replaces all the grass (again without LOD textures, that looks mean)
Yes, you can just pull out the necessary textures and leave only them, but I look at the mod as a finished product.
xmypulse
1. Replaced only the basic textures (low-quality, which in the distance replace the standard for reducing the load (LOD texture) - remained original, which is not good)
2. The enb and data folders there are obviously superfluous, because data adds third-party, unnecessary objects to the mountain (rocks, bushes, trampolines, etc.) that will interfere in both single-player and samp. ENB does not work fine for me, all the shadows turn into huge squares, and do not need enb in the texture modification.
3. Replaced the grass, which very much ruffles and replaces all the grass (again without LOD textures, that looks mean)
Yes, you can just pull out the necessary textures and leave only them, but I look at the mod as a finished product.
xmypulse
you can’t choose wheels for off-road use only through a transfender .. some kind of nonsense, I’m waiting for v2.0
+ I’m betting only because the mod is really convenient, but the presence of cashless (: D) wheels for extra Guy is upset
+ I’m betting only because the mod is really convenient, but the presence of cashless (: D) wheels for extra Guy is upset
for some reason it doesn’t paint at all for me (Visual car tuner v1.0)
+ Normal collision
+ The chassis flies nicely and the flaps (or whatever they are, I'm not an expert) are fun to go here: D
- For some reason, I don’t paint
- Very poor glass, nothing can be seen from the cockpit (it would be better to be almost invisible and without stupid brilliance, since it is impossible to fly from the 1st )
- The turbine effect is not from the turbine (lol)
For modelka +, tell me the current how to paint: D
+ Normal collision
+ The chassis flies nicely and the flaps (or whatever they are, I'm not an expert) are fun to go here: D
- For some reason, I don’t paint
- Very poor glass, nothing can be seen from the cockpit (it would be better to be almost invisible and without stupid brilliance, since it is impossible to fly from the 1st )
- The turbine effect is not from the turbine (lol)
For modelka +, tell me the current how to paint: D
In v2 add under each skin its ID, and to each his gait (as in SAMP)
Mod +, wait for v2
Mod +, wait for v2
as always, a good model was spoiled by Russian numbers
do someone with SA numbers or give a link if you already have one
xmypulse 06/16/2017, 05:22:15
do someone with SA numbers or give a link if you already have one
xmypulse 06/16/2017, 05:22:15
The model is excellent, but from the cabin can not see the side mirrors.
Of course I take myself to the assembly.
Thanks to the author!
+1
Of course I take myself to the assembly.
Thanks to the author!
+1
If you look at the glass from the driver’s side, POLICE is not visible. I’m waiting for v2! {: :} is not that Phil Cassidy from Vice City armless Mr. True as it is not Kull could the author to make the bone was visible as Phil {::} Dude, finally respektos, put + for this nigger, eh?..! I haven’t seen black skins for a long time, or it’s like some kind of racism in GTA modding. Here they’re white everywhere, but they’re not even allowed to be black in mods, tin.
An excellent plugin, but there are a couple of bugs.
In cities and cities, the route is excellent, but it's worthwhile to put a marker in another city, as the route is not laid or leads to a dead end at the airport (if you go from SF to LS, for example) and have to go just to the mark. Another thing happens just disappears and does not appear, even if you put a new mark. I would very much like to v2 this plugin with bug fixes.
In cities and cities, the route is excellent, but it's worthwhile to put a marker in another city, as the route is not laid or leads to a dead end at the airport (if you go from SF to LS, for example) and have to go just to the mark. Another thing happens just disappears and does not appear, even if you put a new mark. I would very much like to v2 this plugin with bug fixes.
Great model, but there are a few flaws:
-There is no collision of the blades
-Fire when shooting with a machine gun goes below the barrel
-On the wings, from where the rockets fly out, some strange objects hang in the air
-There is no collision of the blades
-Fire when shooting with a machine gun goes below the barrel
-On the wings, from where the rockets fly out, some strange objects hang in the air
You also need to add a change in playing time, then the script will not have a price.
It has long been like this, only on the R! {tag_0} button! And yes, in the sump it does not show the name of the machine when pressed.
Maybe someone has CLEO and ASI of some kind, so that in the sump they show the name of the machine, some kind of button, well, or something like that. I would really appreciate it.
Maybe someone has CLEO and ASI of some kind, so that in the sump they show the name of the machine, some kind of button, well, or something like that. I would really appreciate it.
I'm wondering, you've been thinking about this whole week this week, imagining it with wheels half in the ground?
Merit is very suitable for PD, would gladly put it.
Merit is very suitable for PD, would gladly put it.
All cars have a collision
Motorcycle is good, only the glass is cloudy too. It was necessary to leave the standard.
Well, the entire pack for 4+ (without taking into account the collision curve and turbid glass)
Motorcycle is good, only the glass is cloudy too. It was necessary to leave the standard.
Well, the entire pack for 4+ (without taking into account the collision curve and turbid glass)
ehh .. if not the wheels in the ground
even a collision is in order, surprisingly
even a collision is in order, surprisingly
The idea is not bad, but the implementation is not very good.
From the minuses:
-all PD machines are not damaged bumper / hood
-u PD Ranger and Ambulance curve collision
From the minuses:
-all PD machines are not damaged bumper / hood
-u PD Ranger and Ambulance curve collision
+1