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The project (more precisely, the mini-project) was rather experimental. NEARMANT and I made it purely to try to make first-person gameplay. The most interesting thing is that we made this project a year and a half ago, when there was no DYOM #, and it seems to me that it came out too raw for release, so we did not dare to upload it. I had already forgotten about this project, but for some reason, Nearmant decided to take and publish it without my knowledge. And the most interesting thing is that he didn't fix anything in the project at all. One question - why did he put it up at all?
Oh, the legend is back. As I pass, I will unsubscribe.
UPD: To be honest, I don’t know what to say about the missions themselves, but the ending is cool. Just the cry of the author’s soul.
Slippers 10/06/2017, 14:50:10
UPD: To be honest, I don’t know what to say about the missions themselves, but the ending is cool. Just the cry of the author’s soul.
Slippers 10/06/2017, 14:50:10
Played. If you mix the projects of Tandem and the Silver Surfer, you get a "Limousine driver." Half - it's thrash, half - surrealism in the spirit of the same "Surfer". A sense of what it is? Well, at least I think that in this thrash there is a good deal of trick. For example, a scene on an airplane, although not only that.
In technical terms, I admit, not bad. The cutscenes, of course, are not very much in the pallet of camera work, but in them there are no spawns / hides in the frames (Except those scenes where this is due to the plot). Also I liked all sorts of unusual features, like a falling curtain.
To be honest, I would not put anything, no plus or minus, because the impressions after the game in this project are very mixed.
In technical terms, I admit, not bad. The cutscenes, of course, are not very much in the pallet of camera work, but in them there are no spawns / hides in the frames (Except those scenes where this is due to the plot). Also I liked all sorts of unusual features, like a falling curtain.
To be honest, I would not put anything, no plus or minus, because the impressions after the game in this project are very mixed.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Hmm, I played this creation. Well, I’ll start with a short introduction. Once, in the fall and winter of 2016, Carver wanted to make a horror project similar to the Soma game, even the plot was in many ways similar. There was even a teaser and two missions done, but they (missions) were not scary, not atmospheric. There was only one cheap screamer and that’s it. Carver realized that his project was bad, there was no atmosphere, and indeed there were no ideas and he decided to throw it away. In the summer, he continues to do a horror project, but is completely new. It turned out to be At The Limit. I was his tester. The project was absolutely raw. I told him about the many errors that I found. I hoped that he would correct them, and not as with the Midgrade test, he would spit on my words and say that “they’re doing it right now”. And now I played the final version.
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Hmm, I played this creation. Well, I’ll start with a short introduction. Once, in the fall and winter of 2016, Carver wanted to make a horror project similar to the Soma game, even the plot was in many ways similar. There was even a teaser and two missions done, but they (missions) were not scary, not atmospheric. There was only one cheap screamer and that’s it. Carver realized that his project was bad, there was no atmosphere, and indeed there were no ideas and he decided to throw it away. In the summer, he continues to do a horror project, but is completely new. It turned out to be At The Limit. I was his tester. The project was absolutely raw. I told him about the many errors that I found. I hoped that he would correct them, and not as with the Midgrade test, he would spit on my words and say that “they’re doing it right now”. And now I played the final version.
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Hmm, I played this creation. Well, I’ll start with a short introduction. Once, in the fall and winter of 2016, Carver wanted to make a horror project similar to the Soma game, even the plot was in many ways similar. There was even a teaser and two missions done, but they (missions) were not scary, not atmospheric. There was only one cheap screamer and that’s it. Carver realized that his project was bad, there was no atmosphere, and indeed there were no ideas and he decided to throw it away. In the summer, he continues to do a horror project, but is completely new. It turned out to be At The Limit. I was his tester. The project was absolutely raw. I told him about the many errors that I found. I hoped that he would correct them, and not as with the Midgrade test, he would spit on my words and say that “they’re doing it right now”. And now I played the final version.
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Hmm, I played this creation. Well, I’ll start with a short introduction. Once, in the fall and winter of 2016, Carver wanted to make a horror project similar to the Soma game, even the plot was in many ways similar. There was even a teaser and two missions done, but they (missions) were not scary, not atmospheric. There was only one cheap screamer and that’s it. Carver realized that his project was bad, there was no atmosphere, and indeed there were no ideas and he decided to throw it away. In the summer, he continues to do a horror project, but is completely new. It turned out to be At The Limit. I was his tester. The project was absolutely raw. I told him about the many errors that I found. I hoped that he would correct them, and not as with the Midgrade test, he would spit on my words and say that “they’re doing it right now”. And now I played the final version.
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
Pros:
1) Soundtrack. He really catches up with fear.
2) Scripts. The work with scripts was done perfectly, but there is one big flaw. About him below.
3) Atmosphere.
4) Fear. Really creepy, especially when you know that you can be killed with one blow and you can not kill the enemy.
5) The plot. It is very good, I liked the ending, especially this final with slow mo and an epic drop at the end. But why nothing further? You, the author, explained to me that this ending would be explained in the next part, but it would still be better if it were explained here.
6) Notes. With notes and quests that are associated with them, it was interesting to play.
Cons: 1) Let the work with scripts was excellent, but again, as I put it above, there is one problem: in the moment with Alina, in theory, when GG was confined to a chair, I could walk. The script, apparently, was not fixed, or it was only with me, because my game is littered with a bunch of scripts. 2) Spawn actors in the frame. You said that you will try to fix them by putting a script actor. Well, where are they? Sorry, Carver, sorry. 3) Skins of enemies from other games. Total: 6/10. An excellent horror project, but technically, to be honest, a little raw.
Slippers 05/15/2018, 11:16:35 PM
I played this project ... Hmm ... I was very surprised, honestly. This is too good for a beginner, but oh well. It can be seen that you tried. First of all, delivering work with cameras, camera work is not bad. I was also very pleased with the work with objects and effects, as well as great mapping. Now I understand why the storyline ended so abruptly. There were simply not enough objects, but the limit. The soundtrack is not bad, with sound effects it turned out cool too. Of the minuses, I can only highlight grammatical errors in the text and the small length of the storyline itself.
Total: 8/10. Very, very cool for a debut.
Total: 8/10. Very, very cool for a debut.
Is this a joint project or did you do everything yourself, and Mixer and Orion82 were just testers?
Tandem Untitled, since I liked and did not like it at the same time, so why put a minus? One could then, in principle, simply refrain from evaluating.
Although, this is not my business. If you put a minus, then there is a good reason.
Although, this is not my business. If you put a minus, then there is a good reason.
I advise you next time to lay out such skins in the category "Skins in the style of San Andreas" so that they are easier to find.
Slippers 05/23/2017, 13:10:11
Slippers 05/23/2017, 13:10:11
Will this browser be in SA RPG Mod? Or can it be installed separately in the standard GTA San Ansreas?
Great project. Although three missions, but they are done perfectly. Work with cameras, dialogs and gameplay pleased me. I especially liked the moment with the burning of women in the barn. Here, apparently, a stereotype is shown that the Russians are ruthless and inhuman murderers. The soundtrack in the first two missions pleased with its psychedelicity. All in all, 5/5.
Well, sho here to say? I played this project and am ready to express my opinion ... The cover is very cool, the screenshots are also well made, that's a plus. The plot is also very good, I liked it, but the dialogs, to put it mildly, are not very well made, there are grammatical errors everywhere (there are a lot of them), and they themselves are not built in the best way. The cutscenes also leave much to be desired, in the videos there are a lot of spawn / hide actors in the frame, for some reason the actors use the same animations that have long been worn out. I also really liked the mapping, it is made very soundly. The musical component is also good.
Total:
3/5
For a beginner, very good
Total:
3/5
For a beginner, very good
Already from the screenshots and the cover it is clear that this project is a "masterpiece"
I played this masterpiece ... Well, I don’t know what to say. The sound, in principle, is very cool, for that +, but the missions themselves are too short. This is your main cant, DRG. And the missions themselves are too few, why? There weren’t enough ideas? The dialogs are too short. As for me, the idea itself may not be bad, but it is not very implemented. Skins, by the way, are not bad. Hmm, I hurried with a plus. It would be better not to put anything!
Message edited Slippers 12/03/2016 at 21:15:47
Message edited Slippers 12/03/2016 at 21:15:47
Quote: LexaiVse
Hmm ... http://libertycity.ru/files/gta-san-andreas/99151-new-military-usa-skin.html Check the author who threw it
This is overfilling. The fact is that that original skin was uploaded to the subsection "GTA SA Style Skins". But he, of course, is not a bit in the style of SA, and therefore TheInsaneKiller reloaded it in another subsection.
Well, in principle, it looks good. I picked up good angles for cutscenes. I want to play. I think you have the potential.
Post edited by Slippers 11/23/2016 at 20:35:31
Post edited by Slippers 11/23/2016 at 20:35:31
The review is good. I put +.
True, because of him, I am increasingly tormented by the regrets that I installed Escape +.
True, because of him, I am increasingly tormented by the regrets that I installed Escape +.
Not bad, but can you make the old CJ a separate skin?
Post edited by Slippers 11/18/2016 at 20:35:20
Post edited by Slippers 11/18/2016 at 20:35:20
Don’t do missions so fast. Because of the rush, the game comes out, no offense. Give 1 project at least a week or two. Work it out carefully. No need to scribble them with a conveyor. Accidentally + set, forgive me.
Post edited by Slippers 11/08/2016 at 12:48:22
Post edited by Slippers 11/08/2016 at 12:48:22
There is a skin there
Add some more skins. The same zombie skin is not very honest, to be honest.
Lord Well, insert into the archive of the zombie model! What's so complicated about this? It’s not forever to kill these villagers!
I’ll even throw you three packs, choose:
One
Two
Three
UPD: Ugh you! Sorry dude. Modelka is in the archive, I'm sorry. Just for some reason, the screen does not show that the model is not replaced.
UPD2: So, I played. It doesn’t smell at all, I don’t hear it anywhere! Where is she? And the model at the zombie is not very, frankly, change it. Add more various zombie models to the game, I threw off the packs. The soundtrack is not bad. And I can not say anything about the gameplay, because only beta and only 1 mission. I will refrain from evaluating.
Post edited by Slippers 11/04/2016 at 14:39:36
I’ll even throw you three packs, choose:
One
Two
Three
UPD: Ugh you! Sorry dude. Modelka is in the archive, I'm sorry. Just for some reason, the screen does not show that the model is not replaced.
UPD2: So, I played. It doesn’t smell at all, I don’t hear it anywhere! Where is she? And the model at the zombie is not very, frankly, change it. Add more various zombie models to the game, I threw off the packs. The soundtrack is not bad. And I can not say anything about the gameplay, because only beta and only 1 mission. I will refrain from evaluating.
Post edited by Slippers 11/04/2016 at 14:39:36
I hope that in this project we will not have to shoot crowds of farmers and homeless ...
Post edited by Тапочек on 10/24/2016 at 2:26:15 PM
Post edited by Тапочек on 10/24/2016 at 2:26:15 PM
Has Fatanchik released something worthwhile? Must definitely play!! { ::}! Add another Klakin Bell, located in Vinewood, Rockford Hills somewhere there
Quote: AshikokiHero69
I have never found such a skin, in the sequel it will probably be. And I’ll go over the font, but I see that nobody likes it
And yet, note, there is one global mod for Sanka called Journey To Mars, if Dyom works stably, then you can do the next part there.
There is such an idea. She, of course, is strange, but still. There was a moment in the SA mission called Freefall where Shoji flies to Dodo over Shamal, jumps out of his Dodo, opens the door from Shamal, and crawls into it. The essence of the script is as follows: you fly on some plane (except for the AT-400 and Andromeda), fly up to the plane you want to hijack, fly above it at an altitude of 4-5 meters from it and parallel to it, press some button and the video starts, where CJ jumps out of his plane and crawls into another. I don’t know if such a script can be done this way and whether it can be used in the game, although for DYOM missions this script, I think, will be very useful.
The post was edited by Ignat Chelombiev on 09/23/2016 at 21:25:33
The post was edited by Ignat Chelombiev on 09/23/2016 at 21:25:33
First of all, rather crooked cutscenes and dialogues of poor quality are striking, where there is simply an exorbitant number of both grammatical and semantic errors. Further plot: here he has changed, but not much. Many of the original moments (including those that were questionable in terms of quality) were kept, but some were cut or heavily modified: for example, the scene with the explosion in the hotel or the moment with Tom's last bad trip.
In terms of the technical side, everything is also not so clear: the work with the actors turned out to be average, during the gameplay there were sometimes spawns / hidings in the frame, but the mapping turned out to be very good - as for me, this is almost the only plus of the project. Also pleased with an interesting feature is the nerve meter, which, however, the author sometimes abused. As for the atmosphere, it is practically non-existent here. In almost every mission, even in those moments where this is not necessary, cars drive through the streets and pedestrians walk, and competent work with the weather and time of day appears in only three chapters at most. The soundtrack also turned out to be unimportant: part was taken from the original (even the tracks in the worst quality migrated to the remake), and part was added by the author, but, IMHO, these compositions were as inappropriate as possible.
In general, we have a very controversial project in front of us, both in terms of the changed plot, and in terms of technical. Unfortunately no. There are too many minuses in the project, and the atmosphere of the original is recreated, to put it mildly, so-so. A remake would be good for the year 2016, but not for 2022. I will probably refrain from judging.