I don't think GSG has any insider information from Rockstar, even though they work for them. It seems to me that Rockstar does not even really monitor and control the quality of their work.
The definitive version was made not by Rockstar games, but by amateurs from Grove Street Games, i.e. a small company that made ports for Android and iOS. As you can see, the ports came out terrible, hacky and of poor quality. The situation will be the same with the difinitive. Classic GTA is no longer of interest to Rockstar, they gave all our youth to a new company that makes complete crap out of it. They didn't even give them their Rage engine, they made them make their own. But they got out, and decided to use the Unreal Engine. GTA? On Unreal Engine? This already sounds like nonsense. Already in the trailer, you could see how terrible everything looks. They said they added facial expressions and fingers in cutscenes. But in cutscenes, facial expressions were initially, and at that time very good. Fingers added, but what good are they if they don't move? The character models are more polygonal, but have you seen Misty since the first shots of the trailer? This is a complete tin. The passing train from the first frames also strained me, why does it need wheels in the middle of the car? They are just up in the air! And in the background there are soapy buildings in general! Maybe, of course, these are frames from an early version, but I doubt something. In some sense, they did a good job on the interiors, supplemented them with various objects, which looks good. Palm trees, vegetation also did an excellent job. The hotel buildings on Ocean Beach have also been redesigned for the better externally, but have you ever seen what is outside the windows? It can be seen that there is just a room with a texture. And in each building you can see that there is the same texture. On the frames with the inscription "Vinewood" you can see the antenna, but, as you can see, the authors did not even dare to make normal detailing of the satellite dishes on it - these are just cylindrical objects. Model Tommy was turned into a plump mulatto, whose facial expression is as if he does not understand at all what is required of him in this life. If you look under his Hawaiian sleeve, you will understand that he looks more like a plastic toy than a character from a cult game.
The shot with Las Venturas is not bad, it can be seen that the canopy models and the model of Candy, who lifts her leg, have been reworked. But the traffic light, it seems to me, has remained the same quality as in GTA San Andreas. The shot of Claude driving in the rain looks good. But rain drips where it shouldn't, i.e. under the railroad tracks. The same problem was in all games on the Render Ware engine from Rockstar, but it was fixed on Rage. The bottom line was that if the player is outdoors on a cloudy day, then it rains everywhere. As soon as he gets under the roof, the rain stops everywhere until he goes out into the open sky again. Models of cars, as I understand it, were redesigned only externally. Inside, you can see square seats, rear-view glass and soapy textures of the seats. The steering wheels will most likely be the same pentagonal (and textured in San Andreas) as they were twenty years ago. Shot with Avery: no words. Have you seen his face? Look at the speed of 0.25 and you will understand what I mean. Shot with an explosion at Phil's base: And is it a facial expression? On the frame with the plane, you can see that the water, the vegetation looks good, there is nothing to complain about, not counting the non-working flaps of the plane. A shot with CJ and a car: magnificent trees, and a cool car, but the wheel models, as I saw, they decided not to make new ones, but to leave the old ones. The shot with Claude and the explosion in the background is all good, but the rain under the railroad tracks ruins everything again. The earth glows under Claude - does he carry a flashlight with him? A shot from the cutscene with Claude and Leone - you can see the recycled chair and table, but how Leone moves his petrified hand with fingers through the air is so-so. There is no expression on the face. In the frame with the motorcycle, you can see that the license plate system will be like in GTA San Andreas - this pleases. But even here it is clear that the police truck model has 12-coal wheels and does not fit the car in size. You can also see that the door is dented exactly the same as in the original game. Realistic car damage a la GTA 4 and GTA 5 we can not see. The suspension on the cars is too high. A shot from the Malibu club - everything is fine with the interior, you can see new objects, models of rum bottles from GTA 5. But in the background there are cubic spotlights, a texture (namely a texture, not a model) of the crossbars. The characters are plastic, their eyes look anywhere. Who are Tommy and Hilary looking at? In the frame with the explosion and CJ, pay attention to the textures of the interior of the building on the left (story with repeating textures), to the pillar that flies away from the explosion as if it weighs three kilograms, to the face of CJ (oh yes, the facial expressions of the characters. He looks like a child picks up from kindergarten). The motorcycle looks very carelessly - it can be seen from the brake levers. A shot of a car shooting - a gang member does not clench his hand when he holds a gun. The car has a flat steering wheel (as in the original). The wheels of the car are exactly the same as in the original game.
The final frame with the flying Stinger - the bottom of the car has a soapy texture and zero detail. I wouldn't be surprised if it's the same under the hood. Another train with wheels on the outside of the rail. By the way, on the bottom left you can see the pickup of the tablet (time dilation).
There are more screenshots, but there is also a problem on the problem. Have you seen the AK-47 in the hands of CJ? It looks like the person who made this model has never made game models at all. And Tommy's fingers in the frame with the phone?
Lights and effects are good, but have you seen the system requirements? And the price tag? It's not worth it. Nobody wants to pay 4 thousand for a piece of hack stuff. If Rockstar Games did it, they wouldn't let this happen. They have other things to do now - support for GTA Online, RDR Online, development of GTA 6 as a last resort. So they give their classic games to left-wing companies to mutilate them. After all, money will drip anyway.
Classic GTA is no longer of interest to Rockstar, they gave all our youth to a new company that makes complete crap out of it. They didn't even give them their Rage engine, they made them make their own. But they got out, and decided to use the Unreal Engine. GTA? On Unreal Engine? This already sounds like nonsense.
Already in the trailer, you could see how terrible everything looks.
They said they added facial expressions and fingers in cutscenes. But in cutscenes, facial expressions were initially, and at that time very good. Fingers added, but what good are they if they don't move?
The character models are more polygonal, but have you seen Misty since the first shots of the trailer? This is a complete tin.
The passing train from the first frames also strained me, why does it need wheels in the middle of the car? They are just up in the air!
And in the background there are soapy buildings in general! Maybe, of course, these are frames from an early version, but I doubt something.
In some sense, they did a good job on the interiors, supplemented them with various objects, which looks good. Palm trees, vegetation also did an excellent job.
The hotel buildings on Ocean Beach have also been redesigned for the better externally, but have you ever seen what is outside the windows? It can be seen that there is just a room with a texture. And in each building you can see that there is the same texture.
On the frames with the inscription "Vinewood" you can see the antenna, but, as you can see, the authors did not even dare to make normal detailing of the satellite dishes on it - these are just cylindrical objects.
Model Tommy was turned into a plump mulatto, whose facial expression is as if he does not understand at all what is required of him in this life. If you look under his Hawaiian sleeve, you will understand that he looks more like a plastic toy than a character from a cult game.
The shot with Las Venturas is not bad, it can be seen that the canopy models and the model of Candy, who lifts her leg, have been reworked. But the traffic light, it seems to me, has remained the same quality as in GTA San Andreas.
The shot of Claude driving in the rain looks good. But rain drips where it shouldn't, i.e. under the railroad tracks. The same problem was in all games on the Render Ware engine from Rockstar, but it was fixed on Rage. The bottom line was that if the player is outdoors on a cloudy day, then it rains everywhere. As soon as he gets under the roof, the rain stops everywhere until he goes out into the open sky again. Models of cars, as I understand it, were redesigned only externally. Inside, you can see square seats, rear-view glass and soapy textures of the seats. The steering wheels will most likely be the same pentagonal (and textured in San Andreas) as they were twenty years ago.
Shot with Avery: no words. Have you seen his face? Look at the speed of 0.25 and you will understand what I mean.
Shot with an explosion at Phil's base: And is it a facial expression?
On the frame with the plane, you can see that the water, the vegetation looks good, there is nothing to complain about, not counting the non-working flaps of the plane.
A shot with CJ and a car: magnificent trees, and a cool car, but the wheel models, as I saw, they decided not to make new ones, but to leave the old ones.
The shot with Claude and the explosion in the background is all good, but the rain under the railroad tracks ruins everything again. The earth glows under Claude - does he carry a flashlight with him?
A shot from the cutscene with Claude and Leone - you can see the recycled chair and table, but how Leone moves his petrified hand with fingers through the air is so-so. There is no expression on the face.
In the frame with the motorcycle, you can see that the license plate system will be like in GTA San Andreas - this pleases. But even here it is clear that the police truck model has 12-coal wheels and does not fit the car in size. You can also see that the door is dented exactly the same as in the original game. Realistic car damage a la GTA 4 and GTA 5 we can not see. The suspension on the cars is too high.
A shot from the Malibu club - everything is fine with the interior, you can see new objects, models of rum bottles from GTA 5. But in the background there are cubic spotlights, a texture (namely a texture, not a model) of the crossbars. The characters are plastic, their eyes look anywhere. Who are Tommy and Hilary looking at?
In the frame with the explosion and CJ, pay attention to the textures of the interior of the building on the left (story with repeating textures), to the pillar that flies away from the explosion as if it weighs three kilograms, to the face of CJ (oh yes, the facial expressions of the characters. He looks like a child picks up from kindergarten). The motorcycle looks very carelessly - it can be seen from the brake levers.
A shot of a car shooting - a gang member does not clench his hand when he holds a gun. The car has a flat steering wheel (as in the original). The wheels of the car are exactly the same as in the original game.
The final frame with the flying Stinger - the bottom of the car has a soapy texture and zero detail. I wouldn't be surprised if it's the same under the hood. Another train with wheels on the outside of the rail. By the way, on the bottom left you can see the pickup of the tablet (time dilation).
There are more screenshots, but there is also a problem on the problem. Have you seen the AK-47 in the hands of CJ? It looks like the person who made this model has never made game models at all. And Tommy's fingers in the frame with the phone?
Lights and effects are good, but have you seen the system requirements? And the price tag? It's not worth it. Nobody wants to pay 4 thousand for a piece of hack stuff.
If Rockstar Games did it, they wouldn't let this happen. They have other things to do now - support for GTA Online, RDR Online, development of GTA 6 as a last resort. So they give their classic games to left-wing companies to mutilate them. After all, money will drip anyway.
On Unreal Engine...
It's awesome, they drank more!
Goodness.
Pharaoh approves of xDD