It’s too difficult, either through cleo (maybe it will be easier through it?), or download 3D max and plugins for it, and do everything through it. Here you need to study maximally for starters and information on creating paths for cars and people.
This is a model from the Kyrgyz Republic, they made it so-so. By the way, the caps are from the jig. The funny thing is that you really can’t put jig caps on a Muscovite. Maybe they meant that there was a chassis from the jig? But then it's custom. In any case, I’m already preparing a Muscovite to replace it. I hope I'll finish it already. However, the question arose with the scale; in the country it is quite large... Game cars in GTA, in principle, are slightly larger than in real life.
“adds an iconic image of the Soviet automobile industry to the game.”, this is not the spirit of the Soviet automobile industry, but simply a Soviet Moskvich 412 with a bumper from 2140, in short, a custom one.
It looks good, although the project is not entirely Russian. More precisely, even completely Soviet, I saw it in the magazine “Behind the Wheel” for 1989. The very first version, if I remember correctly, had its own optics. By the way, upload at least one screenshot into the archive, otherwise it will be difficult to determine later what you downloaded and in what quality.
Chrome does not shine at all, like plastic. Strange light purple rims? What is it?! Version of the model after the modern unfortunate "restoration"? The wheels must also be chrome-plated, because this model is from an era where a car was simply not imagined without chrome.
Unfortunately, the model was not very accurate. Even in my opinion (and I'm not a fan of Zhiguli). The tunnel in the cabin was depicted as thick, as if there were two cardan shafts at once, there was no subframe for the engine. Why is there no spare wheel .. she is now add.? The shape of the seats is not at all the same for a real penny, they added a bend in the back of which there is no, why that seat was made wavy, although it is easier to throw in original seams and stripes with a texture. At the same time, there is a strange inconsistency. If they tried to depict the headlights and the texture of the seats in 3D, the interior lighting was literally made with a couple of polygons. The rugs on the floor are recognizable (they came in the original extras, it seems, since the 90s, that is, they just took it on the market, but they are not the same either. They are still larger and do not leave such gaps between themselves and the floor. The gearshift lever is a bit short, an empty niche for a radio tape recorder is still superfluous, the native radio was closer to the steering wheel and there is a sketch of it here. In general, a strange impression, like the car is highly detailed (often excessively) and generally quite accurate, but on the other hand, well, very strange errors and far from game detail. For a sanych and even for a five, so many polygons on some parts are not required, especially if they fit well with the texture. There are a lot of polygons on the rudder, although you don't need so many of them for the rudder cutoff circle. Those. the model requires optimization for the game. It is better to use these extra polygons for something useful, for example, for extras.
Finally, the salon is not self-propelled, but similar to the original ... just one moment. On the model from the Kyrgyz Republic, the legroom was narrowed down a lot, they were made like on a Cossack, but in the original it was like in a Zhiguli.
Well, how can you write that this is a "quality" model? This is the usual clumsy model from the CD. From the outside, it still looks tolerable, but the clumsy interior is visible even from the outside. There is simply nothing to talk about, this is just an attempt to whip up a Muscovite.
The file did not download, but in general the work looks good. The only point is that the body lacks gloss and cleaner textures. In this regard, the 1971 Chrysler model is ideal for me. there the shine of the body was successfully implemented and the colors were chosen pleasant (apparently original) and the bumpers were also almost like chrome. Chrome is well configured in zmodeler v1.0.7._ Although in 2.0.8. I also set it up, it’s just that in the splinter itself the result is most often not visible.
These stealth headlights do not have a flasher there on the steering wheel in vain. If to decorate the model, it was possible to put an imitation of a speed switch + small native reflectors. Rama yes, similar. By the way, what kind of card?
Wolton is a truck from the 50s. The author tried to do something like a COE truck, but he did it so-so. The body from the benson of the 80s is clearly off topic. In fact, this model is superfluous, since the real 1954 Chevrolet COE truck is true from the MAFIA2 game, it has already been published here. If you already make such models, then try to make them at least a little like a real prototype of what you are doing. By the way, COE truck is a truck with a cab above the engine, but what do we see here?
Have you ever seen the size of a real, human jack? With this fixture of the building to move it.)
In principle, it is in the spirit of GTA SA. Visit the metal depot, where they also have problems with scale (apparently just those objects that were taken from Vice City). Yes, and many cars in the CA are larger than they should. This was noticed when at first I made my cars to the scale of the gaming ones, and then it turned out that we needed to do them focusing on the peds.
Viajero, hello) If you haven’t noticed, then this is a category of mobile phone machines. It’s difficult for people to change the textures on the android, so some of them try to go the way “only dff”. A very common thing, by the way
I never understood the game on the telephones. Like a game addiction? Thank you for dff, if I’ll remake something for the usual Sanych, though, does TXD turn out to be standard? If so, then I also like to use standard textures. Only for the computer, some additives still have to be done.
The machine is certainly good, but why without dff? Is this supposed to be completed by you yourself, texture imposed? I don’t see the description in the archive. I am very lazy to do the description and compile the archive, but upload dff without txd and the description should then be in the model, and not in the finished files. Yes, and the model settings are important.
Works without SAMP? Regarding the idea ... no one is building a villa on a mountain. On large mountains with snow, ski hotels are sometimes built there. Sometimes there are houses, but they are more like temporary housing and this is rare. In general, the town resembles S.T.A.L.K.E.R.
All would be nothing, but the prototype of the “nimble” is a hot road based on a Chevrolet of the 30s whose torpedo was completely different (1934-1936, for example, completely metal and without a radio), and Tampa, by the way, has a very interesting and rear-engine car - Chevrolet Corvair 1960, which in the original is very beautiful, not like this gray model.
Congratulations! With the release of this masterpiece! Maybe I’ll “finish” my projection myself soon ... By the way, I looked at the topic recently by the Chicago Autopack from the 30s, in principle, it looks like this, because on the basis of Ford A, there is only a wooden van. The backside was generally made simple without troubles. I think it will be easy to do it if desired.
I also thought of doing so, but I couldn’t get everything. In theory, there can still be a passage somewhere and things thrown. In general, I remember the problems with the collision file (the fact that in one file the collision immediately lies on a group of objects of apparently one region), so if you make similar modes, then you will have to do updates immediately by regions as you work, which already intersects with one mode "Open GTA". The topic is interesting by the way, I think to do it too. Boards to the garage can be put through a mapper, breakable, and the door is behind (since this is probably not a private garage, but a garage of the enterprise with all the interiors). If anything, write. I made a gas station building for myself a long time ago, but in the current area, it’s true that it was purely through a mapper to revive the airport .... but it’s better to do this through the correction of 3D objects.
Sorry for not bhp but they don’t send me messages here. my projects
I also thought of doing so, but I couldn’t get everything. In theory, there can still be a passage somewhere and things thrown. In general, I remember the problems with the collision file (the fact that in one file the collision immediately lies on a group of objects of apparently one region), so if you make similar modes, then you will have to do updates immediately by regions as you work, which already intersects with one mode "Open GTA". The topic is interesting by the way, I think to do it too. Boards to the garage can be put through a mapper, breakable, and the door is behind (since this is probably not a private garage, but a garage of the enterprise with all the interiors). If anything, write. I made a gas station building for myself a long time ago, but in the current area, it’s true that it was purely through a mapper to revive the airport .... but it’s better to do this through the correction of 3D objects.
Sorry for not bhp but they don’t send me messages here. my projects
I also thought of doing so, but I couldn’t get everything. In theory, there can still be a passage somewhere and things thrown. In general, I remember the problems with the collision file (the fact that in one file the collision immediately lies on a group of objects of apparently one region), so if you make similar modes, then you will have to do updates immediately by regions as you work, which already intersects with one mode "Open GTA". The topic is interesting by the way, I think to do it too. Boards to the garage can be put through a mapper, breakable, and the door is behind (since this is probably not a private garage, but a garage of the enterprise with all the interiors). If anything, write. I made a gas station building for myself a long time ago, but in the current area, it’s true that it was purely through a mapper to revive the airport .... but it’s better to do this through the correction of 3D objects.
Sorry for not bhp but they don’t send me messages here. my projects
Even the screenshots show that the work is very mediocre. Instead of standard wheels, the wheels of a modern car were stuck, the rear part was made apparently influenced by Wolkswagen Transporter, though thoughtlessly. Since Volkswagen has a rear motor. therefore, the tailgate is not the same as all vans. The real prototype of Walton is the 1954-58 Chevrolet, there were vans in the lineup of their cars, and they looked very different, even adjusted for the "SA style".
As for HQ, as the author pointed out. Anyway, the author himself is not from Russia, which is probably why there are such flaws
Well, the author lied, although in his opinion it may be so. In general, these Muscovites were not very lucky. Nobody has done them normally so far ... therefore I have to distract myself from my other models and at least take up M 426 in 1971 ... topic here. I think not because "not from Russia", he generally makes them on the basis of the Kyrgyz Republic, and they did them very badly there. Only outside like norms. Just a beginner in the field of modeling, so the models took such that errors were not noticeable (for their own).
An interesting collective farm ... the radiator grill from the series of the late 70s, while the interior from the series of the early 70s. The wheels are completely wrong. Caps from AZLK on disks of incomprehensible origin (I'm talking about stock models). Orange turn signals are also off topic ... the original ones were white. In general, for 2010, the model was still suitable, but now it is not.
Not a model, but a collective image of Moskvich. Radiator grill - Moskvich of the 40s of the 60s, caps from AZLK, wheels in general, the author’s free invention, as well as the floor in the trunk (in the original "full-metal"). Oddly enough, the torpedo is still from an early IL ..., however, only a part of the torpedo is visible.
The model is far from perfect, but still made normal door cards and handles, but the locks from them are rather small. The interior of the trunk is distant, but similar to the original. There was no glass heating on Combi. And by the way. early Combi was called differently: "Moskvich 1500". The name "Combi" appeared later. since this is not a name, but a body type. Caps on wheels are slurred (either IL or AZLK). Generally for the "five" does not roll.
HQ interior? I wonder where? The machine is made very clumsy ... especially the interior, despite the fact that attempts to make it more realistic were. It is enough to look at the tidy and the floor of the cabin to understand that it’s not just the “HQ interior” but also the normal “LoW poly”. Finally, they put their own door and window handles and thanks for that. From what catches the eye especially strongly. The mirror on the right side, relatives can not be there at all. From the interior, the native mirror on the right side is absolutely not visible. the protruding hub of the rear wheels, the back concavity in this place is generally ... The rear window was heated only on modification 2140. The door locks were lowered too low, they were much higher. By the way, the correct name of this model is: Izh 412-028 Approximate year of release 1981-2001, but the latter had more differences. The seats were from IL Ode and bumpers in body color already in the 90s. By the way, the lock on the driver's door is under the handle, and not next to the handle.
Wreck? Usually it looks a little different. Immediately as I see it all in general that whole. It’s just as if the turntable in the parking lot was shaken by a gale.
His prototype is not from the 50s, but from the 70s. Found similar. Well, so, if from the 50s, then in any way there is no bumper, the radiator grille is also gone, as is the entire interior of the cabin. Only the body remotely resembles a 50-k. But as he said, somewhere he found a version of a similar pickup precisely from the 70s.
Poor Muscovites ... the model is just awful. Okay, even though the depression in the trunk was removed. This is just a miserable semblance of the original car ... the same thing about the 408th if you can call it that.
The model is rather weakly made ... apparently from the Kyrgyz Republic. In general, it seems to look normal for a low-poly model. However, on the inside of the door I do not see the handle for opening it. The front dimensions also only remotely resemble the original. Ventilation cover on the back of the more modern 2140 (differ in shape and material). External door handles are also not from this model, in the early (and 2138 just like that) door handles were completely chrome-plated with a knurled key. In later keys there are handles with a texture resembling leather but in chrome, and only the latter went black (Late 80s). On the right side, they never put standard mirrors ... They simply are NOT visible, they are not visible at all. Exceptions for those who have full glass in front, there is still something you can think of, and especially for the late 40s in which glass is on the black corner of the door in front. They can be seen. Therefore, in early cars, either the leg of the mirror had to be extended, or rearranged in another place. And lastly, the police texture is still more like a joke, they did not live up to these times as official cars.
The model is rather weakly made ... apparently from the Kyrgyz Republic. In general, it seems to look normal for a low-poly model. However, on the inside of the door I do not see the handle for opening it. The front dimensions also only remotely resemble the original. Ventilation cover on the back of the more modern 2140 (differ in shape and material). External door handles are also not from this model, in the early (and 2138 just like that) door handles were completely chrome-plated with a knurled key. In later keys there are handles with a texture resembling leather but in chrome, and only the latter went black (Late 80s). On the right side, they never put standard mirrors ... They simply are NOT visible, they are not visible at all. Exceptions for those who have full glass in front, there is still something you can think of, and especially for the late 40s in which glass is on the black corner of the door in front. They can be seen. Therefore, in early cars, either the leg of the mirror had to be extended, or rearranged in another place. And lastly, the police texture is still more like a joke, they did not live up to these times as official cars.
The model is rather weakly made ... apparently from the Kyrgyz Republic. In general, it seems to look normal for a low-poly model. However, on the inside of the door I do not see the handle for opening it. The front dimensions also only remotely resemble the original. Ventilation cover on the back of the more modern 2140 (differ in shape and material). External door handles are also not from this model, in the early (and 2138 just like that) door handles were completely chrome-plated with a knurled key. In later keys there are handles with a texture resembling leather but in chrome, and only the latter went black (Late 80s). On the right side, they never put standard mirrors ... They simply are NOT visible, they are not visible at all. Exceptions for those who have full glass in front, there is still something you can think of, and especially for the late 40s in which glass is on the black corner of the door in front. They can be seen. Therefore, in early cars, either the leg of the mirror had to be extended, or rearranged in another place. And lastly, the police texture is still more like a joke, they did not live up to these times as official cars.
The model is rather weakly made ... apparently from the Kyrgyz Republic. In general, it seems to look normal for a low-poly model. However, on the inside of the door I do not see the handle for opening it. The front dimensions also only remotely resemble the original. Ventilation cover on the back of the more modern 2140 (differ in shape and material). External door handles are also not from this model, in the early (and 2138 just like that) door handles were completely chrome-plated with a knurled key. In later keys there are handles with a texture resembling leather but in chrome, and only the latter went black (Late 80s). On the right side, they never put standard mirrors ... They simply are NOT visible, they are not visible at all. Exceptions for those who have full glass in front, there is still something you can think of, and especially for the late 40s in which glass is on the black corner of the door in front. They can be seen. Therefore, in early cars, either the leg of the mirror had to be extended, or rearranged in another place. And lastly, the police texture is still more like a joke, they did not live up to these times as official cars.
Here everything is mixed up. You can find both from Hummer and from the Jeep and from Land Rover ... but more influenced the features of the model plastic jeep that you once found in the attic of the villa =)
Also decided to treat yourself to low-poly models? Sometimes you want to, yes. And it turns out quickly and interestingly and in the spirit of the game. I don’t recognize the model, although there are some familiar features, but it looks interesting. Good luck
I see you are creating a car, give a link to VK, and we’ll chat with the cart for some reason
The machines were created by their real authors, I just make 3D copies. VK no, no carts. There is only this: https://gta.com.ua/forum/index.php?showtopic=4969 Well, not everything is so rosy, my Moskvich is in the process, but I have enough things to do besides the computer .. including with real ones cars. I apologize for the message not quite on the topic of this Moskvich, but mine will go as an answer, including this one.
You are in the AZLK mod for Gta sa take a look you will see there already more similar Muscovites have become like in reality
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
You are in the AZLK mod for Gta sa take a look you will see there already more similar Muscovites have become like in reality
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
You are in the AZLK mod for Gta sa take a look you will see there already more similar Muscovites have become like in reality
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
You are in the AZLK mod for Gta sa take a look you will see there already more similar Muscovites have become like in reality
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
Yes, I guess, a standard saloon for the CD, it is wrong for all Muscovites there. And pleased with the internal handles I haven’t seen such cars at all. For some reason, the window handle was made with a double bar leading to the rotating part, and the door opening handle is generally a free fantasy, bent down and too short, where did they get it from ?! Well, that's how it turns out. I haven’t seen a single right Moskvich among them, I understand that this is not the most popular model today, but it’s better not to do anything than to do so badly and so far from reality.
By the way, upload at least one screenshot into the archive, otherwise it will be difficult to determine later what you downloaded and in what quality.
In principle, it is in the spirit of GTA SA. Visit the metal depot, where they also have problems with scale (apparently just those objects that were taken from Vice City). Yes, and many cars in the CA are larger than they should. This was noticed when at first I made my cars to the scale of the gaming ones, and then it turned out that we needed to do them focusing on the peds.
I never understood the game on the telephones. Like a game addiction? Thank you for dff, if I’ll remake something for the usual Sanych, though, does TXD turn out to be standard? If so, then I also like to use standard textures. Only for the computer, some additives still have to be done.
Viajero 04/15/2020, 11:43:29 p.m.
Viajero 04/15/2020, 9:14:57 p.m.
Write in private messages, I’ll take a look.
I can’t open it in principle. Archive does not open.
"COLLISION" standard from "bravura", fitted as far as I could. Auto works without problems and that’s enough.
Viajero 03/03/2020, 20:00:15
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I just repair your .COL for this one
Something I do not understand, what are you talking about?
Viajero 01/03/2020, 12:54:25!
Sorry for not bhp but they don’t send me messages here.
Viajero 12/15/2019, 19:18:24
Sorry for not bhp but they don’t send me messages here.
Viajero 12/15/2019, 19:18:24
Sorry for not bhp but they don’t send me messages here.
Viajero 12/15/2019, 19:18:24
Anyway, the author himself is not from Russia, which is probably why there are such flaws
Well, the author lied, although in his opinion it may be so. In general, these Muscovites were not very lucky. Nobody has done them normally so far ... therefore I have to distract myself from my other models and at least take up M 426 in 1971 ... topic
Viajero 08/15/2019, 15:31:39
Viajero 08/08/2019, 00:42:56
Viajero 08.08.2019, 11:27:45
Viajero 08/08/2019, 11:59:30
Viajero 07/26/2019, 9:12:32 PM
Viajero 07/26/2019, 9:12:32 PM
Viajero 07/26/2019, 9:12:32 PM
Viajero 07/26/2019, 9:12:32 PM
Cool mix, however.
The machines were created by their real authors, I just make 3D copies. VK no, no carts. There is only this: https://gta.com.ua/forum/index.php?showtopic=4969 Well, not everything is so rosy, my Moskvich is in the process, but I have enough things to do besides the computer .. including with real ones cars. I apologize for the message not quite on the topic of this Moskvich, but mine will go as an answer, including this one.
Viajero 05/13/2019, 23:40:13
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.
I looked at different models, from similar to real ones I found only m 426 until 69 of release. In general, for me this is not a problem. Now I’m just doing m 426, 71 years of release, and there will be all the rules. Regarding the "export salon", you know, this is complete nonsense. I said that on this car the interior is the same as never before in Muscovites! In addition to the error in choosing the copied version of the cabin (and as I understand it was not a prototype for the cabin), the interior of the doors and seats of the cabin is an invention of the author from the press room. All tidy, without exception, made with an error in the proportions and the geometry, too). In a word, an error on an error, including in terms of execution. The level of performance of the model is simply amazing with indifference to a real car. In principle, it is not surprising, because during development. they wanted to change the body to it as an extra, like a station wagon and so on.