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Quote: bashmak
Does anyone else play this parasha?
Can you advise something more abruptly?
Minus. First, there are no screenshots.
Wrong. We edited the textures, they were mixed with channels for example as a bump. Adding polygons to the model made them smoother. Also, high-poly models look better on bones during bends. The holes in the models were repaired, the seams were removed. If you don't understand, be quiet.
- To begin with, there is no smell of "smoothness" about which the author speaks here. I personally compared the model with the original - in terms of angularity, the models are absolutely identical. A modif is stupidly thrown over the model. Tesselate, which increases the number of fields by 4 times, as well as the load on the computer. The model is naturally not smoothed, but stupidly acquires a bunch of unnecessary fields. As for the textures - as already said:Цитата: Tommi4ka Vercetti
Извини.Я не знал. Я просто сегодня в вк увидел. Андрей Броницки говорит, что это он сделал.Это ты?
да это я, просто я сюда сначала залил, а потом в вк чтобы можно было скачать пока файл модерацию проходит.
How is it that I do not have a nickname? my nickname is mazafaka and I uploaded this file yesterday, but it did not pass moderation, because I received a notification that it was uploaded 2 times.
PS
Well, what the hell are you doing, you fill it, and then without your knowledge they still pour it, and they send you to hell with the minuses.
The post has been edited by mazafaka on 08/05/2013 at 11:32:11
PS
Well, what the hell are you doing, you fill it, and then without your knowledge they still pour it, and they send you to hell with the minuses.
The post has been edited by mazafaka on 08/05/2013 at 11:32:11
duck, what's the point? it would take more polygons. And the shadows are baked into texture. Ambient Occlusion. Otherwise, it would not look so beautiful and voluminous.