It does not start, neither on vice cry 1.8 if you roll it on, nor on a clean build. And why remove the grass? It worked fine on a 1060 3-gigabyte with a reserve, only in one place at the end of the street with neon, where a military helicopter is given out for 100 packages, over there weak vidyuki can fuck up for a hundred
reinvented the wheel. Already had the same mod about 10 years ago. Tupa in handling increased creasing. What is powerful damage at 40 km per hour, what is the same at 240, because cars do not bend further than the middle of the hood in the GTA4 engine. 0.8 damage is standard and normal, nothing needs to be changed, 0.6 for durable sports cars
Why not just make a tax on any car. According to the mission, you need to go to exactly one place and work on only one wheelbarrow. Another client decided to come inside the wall, had to restart the mission and scratch across the city again to this fucking place.
The car is normal in all respects, but there is one typical glitch - the body does not behave like a metal, but like a smeared with super glue. In short, the coefficient of friction is somehow prohibitive. Already several such models are buggy set. I tested everything and only then I notice that when turning the car over, it sticks into the asphalt with nails.
Do not put objects from the Props folder - the full “G” replaces the phone booths with ugly ones with a curved collision and trees with pure green ones as in super mario.
It's hard chtoli did it was a three-digit number. I have a monik 120herts. Maximum of 99 can be set - this is not enough. And without the limiter the game 300-500 fps flies and because of this game engine glitches
99 set and normal. If more, then bugs start with management.
Would have done it with a digital speedometer next to all opened up in fashion, and without the inscription on the floor of the screen C A R H E A L T H, why bother with this inscription?
It works for Weiss, but it doesn't work on Vice Cry (. With the patch and without the patch, and with MVL and without trying it — crashes. .ipl replace - crashes in the middle of the download (this is vice cry)
On vice cry 1.8 the textures disappear. When the food is fine, when I stop it disappears. Limit adjusters do not work: the program does not change, with the plugin crashes with an error
Handling —
GOLFCART 2200.0 1.90 4.70 1.60 0.00 0.00 -0.50 75 0.90 0.95 0.50 1 220.00 65.00 4 E 6.80 0.67 1 30.00 0.75 0.16 0.25 0.60 35000 0. 10 -0.11 0.50 1.00 500403 1 0
Default —
187, caddy, caddy, car, GOLFCART, CADDY, null, ignore, 10, 7, 0, 249, 0.780000
And why remove the grass? It worked fine on a 1060 3-gigabyte with a reserve, only in one place at the end of the street with neon, where a military helicopter is given out for 100 packages, over there weak vidyuki can fuck up for a hundred
What is powerful damage at 40 km per hour, what is the same at 240, because cars do not bend further than the middle of the hood in the GTA4 engine.
0.8 damage is standard and normal, nothing needs to be changed, 0.6 for durable sports cars
99 set and normal. If more, then bugs start with management.
The post has been edited by unclebody on 09/23/2015 at 16:54:01
.ipl replace - crashes in the middle of the download (this is vice cry)
On vice cry 1.8 the textures disappear. When the food is fine, when I stop it disappears. Limit adjusters do not work: the program does not change, with the plugin crashes with an error