Still the same problem with exiting the interior (DYOM# seems to disable markers) and so many completely unnecessary models for a rather boring demo, it’s like that
An unironically ingenious pack of missions, representing the quintessence of children's duo-making with its inherent naivety and desire to experiment without the boring pathos that other duomers acquire with age.
The plot seems to be simple, but it is impossible to follow it, everything is very dry and burdensome
the set of mods is certainly nice, imported models from BC look good in LS, but uh... why import *gangs*... and the year outside certainly doesn’t feel like 1968, or even like the 70s
a very funny approach to the prequel in the style of the Avengers, “here’s my friend, his name is Kane” (you know, like in the original!), without a second thought about the time period and the nature of such gangs, to the point that it was easier to just do the original plot without reference to an existing one
cool mapping, extremely simple gameplay and a rather empty plot without a specific direction, which, in fact, is very similar to most of the walking dead
I haven't played the first part, but this is obviously not a worthy sequel absolutely basic gameplay and unclear plot and why do the Duomers have such a grudge against the communists???
The storyline felt cool at first, but after the nth number of empty and not very coherent plot missions, it lost its charm Although the makings are felt, I would play the next project
p.s. gg have skins of people from Columbine or is it just me??
six missions in the style of come and bring it and a brilliant finale in the form of come and bring it five more times the ultimate game design has been found
Don't "create new games on all platforms and in all formats”, but to come up with settings and plots for everything in general, including books and movies
the vibe doesn't converge, the gameplay is basic, the dissonance between "I avenge my love" and "look at it like in a retro game" makes you roll your eyes rather than laugh meh, in one word
an almost unknown blogger posted a photo with Strauss (who is still T2 and not R*) and the only one (besides him, no one posted this) said that he was allowed to a secret show of a game that does not even have the first trailer yet sounds extremely plausible, especially when it comes to rockstar games. RDR2 was announced at the show to Vasya Pupkin from Yaroslavl
A very long project, but I still managed to master it. Very cool piece of technology. All these carefully collected locations and cool ideas for shootouts, cutscenes constantly non-ironically entered. If only that potential had been realized in a more focused, cohesive story, because the main character arcs absolutely didn't need 86 missions, and it was pretty tedious in the end. But in general, it's still a very cool project, I can't say that I didn't like it.
An extremely exciting set of missions, in places powerfully reminiscent of Miami's hotline, with well-tuned shootouts and cutscenes. (if only they could find a synonym for the word communist and stop writing zombietech)))
This project has a lot of charisma, in some places the vibe of the streets is brilliantly conveyed, but the plot limps in the characterization of characters and dialogues (and little gameplay)
and so many completely unnecessary models for a rather boring demo, it’s like that
the second mission is cool
that's all.
The plot seems to be simple, but it is impossible to follow it, everything is very dry and burdensome
the set of mods is certainly nice, imported models from BC look good in LS, but uh... why import *gangs*... and the year outside certainly doesn’t feel like 1968, or even like the 70s
absolutely basic gameplay and unclear plot
and why do the Duomers have such a grudge against the communists???
Although the makings are felt, I would play the next project
p.s. gg have skins of people from Columbine or is it just me??
meh, in one word
sounds extremely plausible, especially when it comes to rockstar games. RDR2 was announced at the show to Vasya Pupkin from Yaroslavl
(if only they could find a synonym for the word communist and stop writing zombietech)))
(and little gameplay)