Only 1.5 points lower than Roman Fadeev’s projects, and you still say “I can’t call this project good”! Next time write under his new project that you are satisfied with everything and the author is actually a great fellow. That will be fair. In addition, both me and the author are very pleased
Everything is fine with her, each project or two trilogies are self-sufficient as much as possible. Explanations, explanations, etc. are introduced as far as possible to weave them into the plot. But even that doesn't matter! The main thing is that it’s all interesting to watch and play. For me this is exactly the priority
Thank you, kind man, for such a detailed comment! I’m glad that you appreciate the third project as “7/10” and, in general, note that the missions are still good!!
In fact, in terms of plot, this project seems to me to be the simplest, there are literally two missions devoted to explaining the background of what is happening and revealing the conflict of the heroes. The difficulty is probably that nothing is directly said, and the missions are not in chronological order (this is not yet visible here, but mission 4 takes place before mission 3. In the second part it will be more noticeable as a few more things will need to be clarified). I can’t do without this style of storytelling for now; I find it as optimal as possible.
I don’t see any point in explaining in the description; it reveals the essence and general motive of the project. The plot itself needs to be absorbed during the passage. As for me, this is logical, you can take all the missions together and play. Everything will be clear. There is no need to take any information from the description, it is already in the projects. Alex was on the first sod mission and the last endsieg mission, which led directly into the events of this project. Perhaps the only point that I would like to explain, because nothing will be lost from this.
Nice mission! I didn’t really like that two gameplay inserts were just shooting games in the Slavic style, and the third was not a very fun mass battle on beats. But since this is not about gameplay at all, I won’t mumble too much. And I didn’t like the third guest, he was some kind of negative and unpleasant person. I am sure that in life he is probably better and kinder than his author shows us. Happy New Year!
just a breath of fresh DUOM air. A really fun action thriller with particularly great dialogue and characters. The gameplay, although monotonous, is not boring, and the same can be said about the soundtrack. I don’t even know what can be included in the shortcomings, literally everything here is thought out and well done
It’s even strange to give such a seemingly simple project 5 out of 5, but I’ll do just that, it’s executed impeccably
Zadrot heard my impressions about the project, but in general I did not sum up any result, rather, I ran and looked. And since the site with 30k online is gradually empty, I want to at least write my comment. Not bad, in general, you can see the effect of "Vertigo" from Santal. The atmosphere is plus or minus like in the third part, even the skin is taken straight from his project, at the end even the scene is almost one-on-one made, but this is not a complaint, the author himself said that he was inspired by this and does not pass off other people's ideas as his own. Colored text is, of course, a very strange, specific solution, I wouldn’t say that it’s for everyone, I personally don’t really like it, but I’m sure that it’s even good for someone. The mapping is strange, and it’s not about the plane, if anything, it’s large-scale, the work is visible, but in fact it’s like everything and everywhere is thrown, if only it was, especially garbage like fast food lying exactly on the sand in an abandoned village during a sandstorm ... Maybe I'm picking on it, maybe not, but for me personally, this is such a thing. There are a lot of skins, I hope they really are very much needed, otherwise the replacement for a professor is almost the same as the original one. The cut-scenes are quite ordinary, in some places there are interesting angles, but they seem to be shifted a little bit the wrong way all the time, I noticed this. There is no point in talking about the plot and everything else, the prologue is short and shows the main plot, so it is simply impossible to understand something. It is necessary to continue in general, and preferably in its entirety, and not in parts, it is much more adequate and more convenient, or at least break it into two parts, if the workflow is better organized this way, but not to release one mission))
I can say “It will definitely come out”, but I have repeated this so many times over the past three years that I probably won’t promise anything yet)))
Well written. I myself understand that with the last two projects, I rather just go wide, introducing more and more new aspects without fully explaining the past ones. And of course, if there are forces and ideas, I will try to stop at what is, and still bring clarity and details to what is happening. You are absolutely right when you point out the fact that in the last two projects the focus is heavily shifted to action. OWM and the first FOG did not particularly stand out in terms of gameplay, rpg back and forth in various scenery for a rapidly growing story. Therefore, I, apparently inspired by some things recently, decided to do something new in this regard, and if FOG: SoD is still a fairly typical shooter, with only some interesting details, then in Endsieg I tried to make much more variety in gunfights to the best of my ideas, and I'm still glad people appreciate it.
Thanks for the comment. The project is small, and in fact, it could easily be combined with the past. But I was so worried about abandoning everything halfway again that I decided to release at least something, just to realize some of the ideas. And so consider two full-fledged projects instead of one, mega productivity!
Thanks for such a detailed review! I'm really glad that you liked it. "More FOG'a", well, this is a plus or minus. Back in the first part, I wrote that there would be no continuation, but another project for this universe would be released, but I stalled. After so many years, ideas reappeared, I decided to splash ink on the canvas of the last project, thereby creating another trilogy. By the way, the fifth and most outrageous mission of perhaps all three parts, this is the lead to the very unreleased project of 2020 (The album with the cover and one single screen can still be found in the RDS, by the way)
ARCHIVE REPLACED. I apologize for more errors in the text than it was on the release, but there are no more visible bugs. Like an actor in the first mission, or a broken text in the second.
thanks for the comment. this is the first part, I think it is clear from some missions that there should be a sequel. I was planning to put "I" in the title, but I thought that it would be better to give the subsequent project a different name, and not rape megadeth songs again. but when the sequel comes out only God knows
the first lines are correctly noticed, I don’t see any minuses. but I don’t even know about the first missions, they are and have always been, you can’t get anywhere, it’s like other bad mods that are full, ala “golden prior” or “biboran”
The author should reduce his ardor and take a break, because undoubtedly something has become better, but this is still not enough to consider the project at least average. And to go through a numerous conveyor in the hope that one day we will see something worthy ... well, it’s depressing to be small. In short, the Life in the Village mission book is short, meaningless, boring.
In this short story, we play for tightly repulsed rednecks, or rather for one of them - Joe. A kind of main shestak, because you will do all the main work while your partners are dazzling in the background. Our campaign is glorious, instead of milking cows and hilling potatoes, they kill and burn. American province, American dream!
Good is not enough: the missions are varied and with good implementation could be even better.
The disadvantages of the project are so banal that I don’t know if the author needs to know about them again. Re-read what people wrote to you, for sure there is something suitable there, and not just reviews from 021remaGehT.
I found the strength to go through one mission (Wow!) At least because I somehow liked the author’s past works and didn’t have to wait for a fierce trash. I won’t lie, everything in this short project is decent and good.
The history of the project is described in the description more than completely, with the exception of this, in the mission itself, we will only see how Eli wakes up after everything that happened to him. A kind of short story that fully fits into the format of the competition for which it was made.
In fact, there are very few advantages here: an idea, excellent mapping, interesting dialogues. If everything is clear with the first ones (if you play), then there seems to be not so many dialogues, but, as for me, they have some kind of ease of understanding.
It's hard to find faults, the mission takes you five minutes of personal time, and these five minutes as a whole are done as soundly as possible. Actually, the author, thank God, did not disappoint.
I enjoyed People Problems. Initially, the project looks like some kind of serious action game with PMCs, secret agents, international crime and subsequent showdowns. If you speak right away, then you can score on it. The project is incredibly funny and absurd in the best sense of the word, and a certain seriousness of what is happening only complements this picture.
The plot as a whole is described in the description more than fully. For the most part, I was guided by it, because in the project itself, events sometimes go too chaotically. Does it make sense to talk about it when the author wrote a whole page so that the player could understand what the essence of the project is? I don't think. The main thing is that what is happening in the course of history looks generally harmonious and holistic, and questions in the spirit of “What’s the point?” I didn't have any.
Initially, the project seemed like a disappointment to me. The dialogues are incredibly funny, the mapping and the environment are sometimes pleasing, the characters are generally memorable, the missions themselves are sometimes very interesting, the staging can also please in some places, but there is a “BUT”...
The quality of the missions still barely reaches the average, behind the interesting setting, the weak technical part of the project is visible. Cool dialogues are sometimes incredibly illiterate, and it’s hard to understand whether this was done intentionally or not, but it will cling to the eyes regularly. The cameras are made lazily, and so many modifications have been added that many of them simply do not make sense. At the same time, surprisingly, some of the minuses seem to have given this project a special charm of absurdity...
What efforts? The dialogues are taken from other games, the first mission is a ridiculous copy-paste of the movie "A Threat to Society", the mapping was done by other people. Where is the effort? "Attention to detail: 3/10 - Surprisingly, the author made it so that you can not kill your own, and this is a rarity..." What rarity? As much as three points. Any adequate person puts this function already automatically. Rubbish, not a mission.
The review was written by Roman Fadeev, this is the one whom the author of this mission respects and loves very much. Yes, and I love him, even DYOM IX has established that he has not done it for any project on ls.ru yet. Not a very positive attitude towards this platform. But for this project it is quite possible! As it turned out - not in vain. I’ll be honest, I didn’t really delve into the message that happens approximately from the middle of the missions, where heaps of reflections are actively going on, so there’s no extra desire to think out for myself, because the author’s thoughts are the author’s thoughts, and I don’t want to spoil them with anything.
Sanya (the main character of the project) - is given to everyone right and left and kills men. At one fine moment, on a tip from her beloved friends, she finds out that a certain FBI agent is on her tail, and in order to help her, Sharon's girlfriend offers a bet. However, things don't go quite as planned. The heroine kills one of her friends, and quarrels with the other, falls under the hook of the police, catches a perfect dose of schizophrenia. I say right off the bat: good. The project rests on the plot, and if it were bad, I would not look at everything with any interest, so it is, in fact, the most important advantage here.
What about other pluses? Naked men. Solid cameras and an excellent selection of modifications (skins, animations), pleasant and high-quality dialogues, work with the environment. Soundtrack! Separately, I would like to emphasize it, it fits the missions incredibly well.
I thought for a long time what prevents this project from being 10/10. And somehow I mixed a couple of minuses in my head: naked women. And the fact that the project, despite its quality, is clearly not for everyone, still, try to see the main theme and philosophy of the project behind the mountain of boobs.
In fact, in terms of plot, this project seems to me to be the simplest, there are literally two missions devoted to explaining the background of what is happening and revealing the conflict of the heroes. The difficulty is probably that nothing is directly said, and the missions are not in chronological order (this is not yet visible here, but mission 4 takes place before mission 3. In the second part it will be more noticeable as a few more things will need to be clarified). I can’t do without this style of storytelling for now; I find it as optimal as possible.
I don’t see any point in explaining in the description; it reveals the essence and general motive of the project. The plot itself needs to be absorbed during the passage. As for me, this is logical, you can take all the missions together and play. Everything will be clear. There is no need to take any information from the description, it is already in the projects.
Alex was on the first sod mission and the last endsieg mission, which led directly into the events of this project. Perhaps the only point that I would like to explain, because nothing will be lost from this.
Here
It’s even strange to give such a seemingly simple project 5 out of 5, but I’ll do just that, it’s executed impeccably
Mat.
I repeat. the idea is good, but your implementation is disgusting. so you also put it all on a merciless conveyor belt
Roughly speaking, not much.
But as a concept, it’s quite interesting, although you can already see from the screenshots that you can do much better.
In this short story, we play for tightly repulsed rednecks, or rather for one of them - Joe. A kind of main shestak, because you will do all the main work while your partners are dazzling in the background. Our campaign is glorious, instead of milking cows and hilling potatoes, they kill and burn. American province, American dream!
Good is not enough: the missions are varied and with good implementation could be even better.
The disadvantages of the project are so banal that I don’t know if the author needs to know about them again. Re-read what people wrote to you, for sure there is something suitable there, and not just reviews from 021remaGehT.
2/10
The history of the project is described in the description more than completely, with the exception of this, in the mission itself, we will only see how Eli wakes up after everything that happened to him. A kind of short story that fully fits into the format of the competition for which it was made.
In fact, there are very few advantages here: an idea, excellent mapping, interesting dialogues. If everything is clear with the first ones (if you play), then there seems to be not so many dialogues, but, as for me, they have some kind of ease of understanding.
It's hard to find faults, the mission takes you five minutes of personal time, and these five minutes as a whole are done as soundly as possible. Actually, the author, thank God, did not disappoint.
7 ZeGamers120 of 7
The plot as a whole is described in the description more than fully. For the most part, I was guided by it, because in the project itself, events sometimes go too chaotically. Does it make sense to talk about it when the author wrote a whole page so that the player could understand what the essence of the project is? I don't think. The main thing is that what is happening in the course of history looks generally harmonious and holistic, and questions in the spirit of “What’s the point?” I didn't have any.
Initially, the project seemed like a disappointment to me. The dialogues are incredibly funny, the mapping and the environment are sometimes pleasing, the characters are generally memorable, the missions themselves are sometimes very interesting, the staging can also please in some places, but there is a “BUT”...
The quality of the missions still barely reaches the average, behind the interesting setting, the weak technical part of the project is visible. Cool dialogues are sometimes incredibly illiterate, and it’s hard to understand whether this was done intentionally or not, but it will cling to the eyes regularly. The cameras are made lazily, and so many modifications have been added that many of them simply do not make sense. At the same time, surprisingly, some of the minuses seem to have given this project a special charm of absurdity...
6/10
Sanya (the main character of the project) - is given to everyone right and left and kills men. At one fine moment, on a tip from her beloved friends, she finds out that a certain FBI agent is on her tail, and in order to help her, Sharon's girlfriend offers a bet. However, things don't go quite as planned. The heroine kills one of her friends, and quarrels with the other, falls under the hook of the police, catches a perfect dose of schizophrenia. I say right off the bat: good. The project rests on the plot, and if it were bad, I would not look at everything with any interest, so it is, in fact, the most important advantage here.
What about other pluses? Naked men. Solid cameras and an excellent selection of modifications (skins, animations), pleasant and high-quality dialogues, work with the environment. Soundtrack! Separately, I would like to emphasize it, it fits the missions incredibly well.
I thought for a long time what prevents this project from being 10/10. And somehow I mixed a couple of minuses in my head: naked women. And the fact that the project, despite its quality, is clearly not for everyone, still, try to see the main theme and philosophy of the project behind the mountain of boobs.
8/10