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In general, the reason for the crashes was due to Windows software to work with IMG files (At least because of the following: Crazy IMG Editor; Alci's IMG Editor).
After using " GTA Img Tool » (which is for Android) crashes have disappeared.
Experimentally I decided to check why such terrible freezes on 10-30 seconds . Started with textures. Most have been halved (some by 5-10 times) into 256 gamut (or whatever it's called) with the FastStone .
As a result - a little more FPS. Everything freezes just the same.
I did not dare to climb into the dff model, the wilds are too deep for me.
Freezes are most likely due to high-poly dff models on the above video accelerator ( As a temporary solution - I found the following solution algorithm: At the beginning of a terrible freeze, press the "Home" button until you are transferred to the main screen, then return to the game as soon as possible before it is unloaded from RAM.)
After using " GTA Img Tool » (which is for Android) crashes have disappeared.
Experimentally I decided to check why such terrible freezes on 10-30 seconds . Started with textures. Most have been halved (some by 5-10 times) into 256 gamut (or whatever it's called) with the FastStone .
As a result - a little more FPS. Everything freezes just the same.
I did not dare to climb into the dff model, the wilds are too deep for me.
Freezes are most likely due to high-poly dff models on the above video accelerator ( As a temporary solution - I found the following solution algorithm: At the beginning of a terrible freeze, press the "Home" button until you are transferred to the main screen, then return to the game as soon as possible before it is unloaded from RAM.)
White wheels and exhaust pipe.
The headlights are green.
The game crashes when trying to tune.
Where should I import txd? I imported to gta3.txt
The headlights are green.
The game crashes when trying to tune.
Where should I import txd? I imported to gta3.txt
After installation, the game began to hang and fly regularly. At least on the video accelerator Broadcom VideoCore IV (it uses resources .etc )
When importing "32bpp uncompressed» textures in gta3.txt TXDFucker produces "Wrong texture dimensions given. continue?»
Is that how it should be?
Is that how it should be?
Quote: zcerneboh
and with pirates through this multiplayer it will be possible to play?
And for this he was made to play through the pirates.
Quote: Vladislav Dragun
mistake what to do?
What mistake?
A screenshot would be provided or something.
Therefore, to whom it is critical - make a backup of the "club.dff" file, or do not replace it.