Zdarova Petruncha The guy scattered the rotten bazaars, he gives in, Dad do not worry ... Give me a brotherly bath, we’ll disconnect, everyone will run like that on their knees and talk about how bad things are ... And good luck, guy, guy Tim Peter Parker, I hope to survive until retirement
Trrrr chacha, trrr bumba! Well, the guys in their GTA 2 are non-terminally normal cars made by Rey Larabi painted openly, it turned out that the old ones will remember and by the current they will be able to reveal the secret of the San Andresian triangle bukanir by normal way! test came in thanks for the concept
I do not love you, shua shua! The test in kind is not very good how rockstar could have allowed such a thing, because they could have developed a good test or how they spoke in GTA 2 before the year 2000, the game is a bomb, but the test is not very good
empala shululu Respectos to the brother, well, dusty work, I’m sure to deliver the cupcakes especially in the office, well, I think it would be nice if the developers got the advance or the developers at least gave my brother’s name, I can see with you everyone who disbelieves that this brother didn’t see the diver Nekoda .....
Well, Saakashvili, too, nothing like that, huh! well, the guy obviously tried to do it, it looks cool like a grid game about scrotum racing well, and it turns out that the person made new graphics for the Old American game, which in principle contributes to the development of modding, but it doesn’t look like a standard America map; AAA projects, or maybe a cartoon so that probably the norms will look like wallace and thunder can be done, but the author of luck and patience!
trulal, well, the teak was also thought up not in vain, but then they made the rules, and well, the mod should be high, the interfaces are off the scale! I suspect that people did it for a long time and hard, but we’ll see how they will do stories and parallax in missions, and so I’ll wait especially with a trench, they won’t be mistaken
it’s like Oleg drove a blackbird so you’ll have a pull and Jerry chipization dives at you apparently well, you need to know what to do and of course everything is done well, well, let's all get into a groove straight and meet at the amazise of the friendship friendship! {:: }! the texture of the Kopov’s car is not loading (white paint) what should I do?
and I also want to mow down there, it’s abnormal if people steal foreign contingents according to the type of skins of locomotive models of locomotive locomotives and so on. Well, I need to understand the authors. in the army, according to the charter, and don’t have to cry crocodiles, let the tears go and the trench will go in the Manzhir language, remember this hope brother! It's great that now Voodoo supports tuning, the mod is cool, I put a plus !
******************
Author, please make more tuning options for the Tahoma car and so that you can paint)))
The post has been edited by Vexillum on 10/11/2016 at 23:40:04
Well, yes, then gay people go underwear in the world, they say they chip people well, but there are mods like that, the authors should understand what they do for normal people, well, for us, Russian French and Amers, well, the whole country Russia rules us well, but they give out boats for free in the case of the crabovirus pantomia and of course it’s necessary to develop the fashion to invest the days well, all I have to sleep pashol tomorrow for the construction site
what is your thrush? This is a new fashionable version of the game. You must understand that it’s difficult for people to do. Well, how without inspiration nowadays from really strange things comes, well, somehow so good luck
listen to the thrush, well, the version seems to be the same I checked right now, then what version of the game may become impoverished and what is the difference, then the rules should all plow and the author should be replay :)
trance! well, man, I also think how people did it well, they don’t smoke and drink well, people should get carried away like they do modding, promote it, and of course I drink beer right now, authors for you
Parya, well, I’m telling you like my brother’s voice for such big games, it’s something so simple nothing can be done for this, you need to allow yourself more things and money, well, to get it done
And he’s right, of course, sometimes it’s better to drink beer well, without a pale, while my mother doesn’t see it, but if you have a heart for such a thing, then you should do it not for us to judge things with you, but to the author of luck!
Black Stallion, To begin with, the requirements for assets are very different, and the dude does not work remotely, but in the studio, that is, this is not a couple of small orders, but a permanent job. Again, about satin textures, I specially pulled out texture maps of this type from the last GTA, gave a link to these same textures, but earlier you said that it turns out that there are no textures of this type in 4 and 5, but they immediately provide you with reverse information, and with examples (I can add many such textures from the top five). Again, it is not clear why you continue to argue, especially if it really annoys you, for you at the moment the best solution to the problem is to leave.
There are no texture atlases there. I have GTA 4 and GTA5 personally disassembled.
Well, how is it that there are no satin textures? And then what is this? https://imgur.com/a/bOk11wV https://imgur.com/a/Y0FfDx0
Actually in the five there are both regular atlases and trims, and this is the question, are those people who created such textures for the gaming environment, they are supposedly dumb in your opinion? And stop talking nonsense about cell phones, you say, they say someone is smart there Sample Text works in gamedev (outsourcing), and probably still fumbles more than you, although what am I talking about, here any fumbles more than you, but no, you are a stubborn user, so you will go all the way, but we won’t be left behind so go on buddy.
Black Stallion, Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion, The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Black Stallion, Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion, The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Black Stallion, Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion, The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Black Stallion, Please check out this article (extra knowledge will never hurt) - https://habr.com/en/post/438472/ And also with this stream - https://youtu.be/6WC9Pypzk2g
You will learn about what texture atlases are, for example, how you can apply them when creating an environment for your mods, you will learn about what a metric is in a modular environment, etc.
Many things from the modern pipeline can be used for GTA, and remember, no one holds any grudges against you, on the contrary, everyone helps you, pointing out obvious errors, and you don’t need to be so arrogant, especially to put yourself next to R * and think, what are you doing at their level.
Really, take away your entire audience - and you will become nobody. Few people play your mods, so you are also not showing your best side.
Black Stallion, To begin with, this is not a style at all, you are really focusing on realism, even if the mesh mesh 1.5 times by default is embedded in your pipeline for creating all assets, it only shows that you don’t know how to create an adequate game environment, and indeed far from any artistic skills and principles when creating their “cool” mods. Please google how a modular environment is created for modern games, and don’t have to make excuses in the style of “Well, I’m doing it for GTA,” just take it and study the work process itself, there are enough articles on the same hub, maybe you will understand that it turns out you can do something adequate, and not spread it and then shout that we are supposedly somehow offended by your crafts. By golly, if you didn’t have any audience, you would have long been bent as a modem maker.
It's very simple, transport in SA uses one texture map base, when for example VC transport uses unique textures for each car
Such tasks are difficult for only one reason - adequate work with UV! {tag_2} is required! In some moments, you need to edit the texture of the same body yourself, since you do not paint it yourself, but take it already ready
Apparently the troika is not so popular among the masses, and there are no mods in the style of the troika
Well, the SA style has become in demand, and there is no demand just because there is no normal supply, how much can you give me examples of wheelbarrows in the original stylistics of the three?
Shagg_E, Yes, you yourself are no better, as it were, you probably knew that the end of this film was spoiled before the premiere, even those who are far from the whole topic knew this
But one hell you came here and left a comment about what are all bad, although such comments were simply obvious to see here
Joel_Alkosso, It says "merciless banter for beginner mod-makers who are trying to create something global, without having enough skills for this," why do you change the context so that your comments eventually go awry?
SIPORT ! I did not say that he tried, but only gave the argument that the original models are most likely impossible to extract from the game Driver 2, so this file should be appreciated, though, for its existence, because usually nobody saws anything like that.
I don't give a shit about estimates, and the fact that these models are supposedly not needed by anyone is just your argument, because you don't know who and why this creation may be needed. Anyway, this mod does not even violate any rules for adding files , besides, your opinion is very far from objectivity, call the models from the game at the beginning of zero - trash, well, this is really nonsense.
SIPORT, By your logic: a model can only be a high-rise transport with good detail, etc.
And where is the trash in general? The user tried from scratch to simulate a vehicle similar to the one from Driver 2, and most likely it was made due to the fact that there is no conversion (rip) option for this game.
I don’t understand why people who don’t like low poly climb to minus in the CA Style section. It was specially separated.
And why do you think your "masterpiece" is so messed up?
You just look at your shading, and in general, in principle, that many materials are not enough, I'm not saying that this is more of style III, although even in III, this model would have looked wretched, although it’s anywhere It would look as shitty as in SA itself, for your work shows the essence of many such works.
Actually, I don’t understand the point of creating these videos, from them, in fact, it’s of little use, you spend more time just editing the mesh, and no more.
Tony_Montano88, When did this expression of its point of view, regarding any modification, become "gray tricks"?
Liimert, And where did you get the idea that "GTA: Motor City" is a trash mod?
Here, in addition to poor graphics and a dirty directory, nothing else is available, in concept, this is probably the best modification for the GTA - series ...
The post has been edited by HairyMeets on 12.12.2016 at 15:57:45
Author, please make more tuning options for the Tahoma car and so that you can paint)))
The post has been edited by Vexillum on 10/11/2016 at 23:40:04
And he’s right, of course, sometimes it’s better to drink beer well, without a pale, while my mother doesn’t see it, but if you have a heart for such a thing, then you should do it not for us to judge things with you, but to the author of luck!
what’s standing there really isn’t important, but the toy is still cool to keep Russia free
but the fashion cool no doubt
It’s cool to be God!
TheInsaneKiller,
Well zdarova bro, today for a beer?
To begin with, the requirements for assets are very different, and the dude does not work remotely, but in the studio, that is, this is not a couple of small orders, but a permanent job. Again, about satin textures, I specially pulled out texture maps of this type from the last GTA, gave a link to these same textures, but earlier you said that it turns out that there are no textures of this type in 4 and 5, but they immediately provide you with reverse information, and with examples (I can add many such textures from the top five). Again, it is not clear why you continue to argue, especially if it really annoys you, for you at the moment the best solution to the problem is to leave.
Well, how is it that there are no satin textures? And then what is this?
https://imgur.com/a/bOk11wV
https://imgur.com/a/Y0FfDx0
Actually in the five there are both regular atlases and trims, and this is the question, are those people who created such textures for the gaming environment, they are supposedly dumb in your opinion? And stop talking nonsense about cell phones, you say, they say someone is smart there Sample Text works in gamedev (outsourcing), and probably still fumbles more than you, although what am I talking about, here any fumbles more than you, but no, you are a stubborn user, so you will go all the way, but we won’t be left behind so go on buddy.
Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion,
The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion,
The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Why did you select texture map baking as ALL pipeline? Do you know such terms as PBR, block, lowres, highres? Are you familiar with the professional software that is now being used as a standard in game dev and CG in general? What kind of modeling courses for rendering are you talking about? You are clearly not even familiar with 3D terminology. Yes, indeed, there is such a thing as archives, but how is it applicable to the CG Allies public? They basically lay out various sculptures and game assets (if it is about the work of the participants), many naturally throw a link to their profile in Artstation (where I recommend you to look, especially in the section with top works).
About the atlases. They are different, and first of all they are needed in order to reduce the number of texture maps and the so-called draw calls, thereby reducing the load on your hardware, you are telling all this to the wrong person.
Black Stallion,
The modular environment has been sawed for a long time, as it were, in fact, you also create a modular environment, for example, when you model some building / structure in which many elements are copied. And in order not to reconcile the dimensions 200 times, a certain metric is taken and created, if this is realism, for example, then it is always realistic proportions and exact sizes, no scale 1.5 times, as you do, for example, but no, you are with us right, because they also did the default in the gtaкеka, and it doesn’t matter at all what the people there did obviously in a hurry, which entailed such shortcomings, this is not part of the style.
Please check out this article (extra knowledge will never hurt) - https://habr.com/en/post/438472/
And also with this stream - https://youtu.be/6WC9Pypzk2g
You will learn about what texture atlases are, for example, how you can apply them when creating an environment for your mods, you will learn about what a metric is in a modular environment, etc.
Many things from the modern pipeline can be used for GTA, and remember, no one holds any grudges against you, on the contrary, everyone helps you, pointing out obvious errors, and you don’t need to be so arrogant, especially to put yourself next to R * and think, what are you doing at their level.
Really, take away your entire audience - and you will become nobody. Few people play your mods, so you are also not showing your best side.
HairyMeets 01/11/2020, 9:23:12 PM
To begin with, this is not a style at all, you are really focusing on realism, even if the mesh mesh 1.5 times by default is embedded in your pipeline for creating all assets, it only shows that you don’t know how to create an adequate game environment, and indeed far from any artistic skills and principles when creating their “cool” mods. Please google how a modular environment is created for modern games, and don’t have to make excuses in the style of “Well, I’m doing it for GTA,” just take it and study the work process itself, there are enough articles on the same hub, maybe you will understand that it turns out you can do something adequate, and not spread it and then shout that we are supposedly somehow offended by your crafts. By golly, if you didn’t have any audience, you would have long been bent as a modem maker.
It's very simple, transport in SA uses one texture map base, when for example VC transport uses unique textures for each car
Such tasks are difficult for only one reason - adequate work with UV! {tag_2} is required!
In some moments, you need to edit the texture of the same body yourself, since you do not paint it yourself, but take it already ready
Apparently the troika is not so popular among the masses, and there are no mods in the style of the troika
Well, the SA style has become in demand, and there is no demand just because there is no normal supply, how much can you give me examples of wheelbarrows in the original stylistics of the three?
HairyMeets 05/09/2019, 20:38:44
Yes, you yourself are no better, as it were, you probably knew that the end of this film was spoiled before the premiere, even those who are far from the whole topic knew this
But one hell you came here and left a comment about what are all bad, although such comments were simply obvious to see here
It says "merciless banter for beginner mod-makers who are trying to create something global, without having enough skills for this," why do you change the context so that your comments eventually go awry?
This is more than a real VHS. It is fashionable and stylish!
In this case, Manana and Previon are trash.
Said a person who can not put a daw in the item "Export Reflection Section".
I did not say that he tried, but only gave the argument that the original models are most likely impossible to extract from the game Driver 2, so this file should be appreciated, though, for its existence, because usually nobody saws anything like that.
I don't give a shit about estimates, and the fact that these models are supposedly not needed by anyone is just your argument, because you don't know who and why this creation may be needed. Anyway, this mod does not even violate any rules for adding files , besides, your opinion is very far from objectivity, call the models from the game at the beginning of zero
- trash, well, this is really nonsense.
HairyMeets 08/21/2017, 09:53:15
By your logic: a model can only be a high-rise transport with good detail, etc.
And where is the trash in general? The user tried from scratch to simulate a vehicle similar to the one from Driver 2, and most likely it was made due to the fact that there is no conversion (rip) option for this game.
More questions?
No, this slogan is fine
This is a separate modification, which carries a humorous character, yes, it will be present in the VG, well, so Kupensky, and here?
How is the Honda Civic related to Kupenskom?
It was specially separated.
And why do you think your "masterpiece" is so messed up?
You just look at your shading, and in general, in principle, that many materials are not enough, I'm not saying that this is more of style III, although even in III, this model would have looked wretched, although it’s anywhere It would look as shitty as in SA itself, for your work shows the essence of many such works.
In the footsteps of the Atom, people are walking, oh yes, the Atom is indicated in the authors, now this work has become doubly wretched.
Actually, I don’t understand the point of creating these videos, from them, in fact, it’s of little use, you spend more time just editing the mesh, and no more.
Headlights with shading are visible.
P.S: Editable Patch, corrects this very troubles.
This is a more recent version, most likely.
Why do you think so?
I just hope that I can already see the arguments from you, rather than empty words about fashion.
Well so, what in this modification of this?
Just playing a certain animation makes you feel “mixed”?
Why compare some kind of humorous show with amateur trash modifications for GTA?
Do these modifications also have testers?
When did this expression of its point of view, regarding any modification, become "gray tricks"?
Liimert,
And where did you get the idea that "GTA: Motor City" is a trash mod?
Here, in addition to poor graphics and a dirty directory, nothing else is available, in concept, this is probably the best modification for the GTA - series ...
The post has been edited by HairyMeets on 12.12.2016 at 15:57:45