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Replacement fire! There are two cars in the archive - boxville and mr.Tasty. Everything is clear, no transparent disks. All passengers and drivers are in place, hands on the steering wheel. Management - buzzing.
Model bomb, detail, interior, shadows - everything is super, hands on the handle, all passengers and the pilot are sitting correctly and exactly where they should.
Minus - the hull texture is one on both sides, respectively, the inscriptions on the left side are located correctly, and on the right side they are mirrored incorrectly and are read not from left to right, but from right to left.
Minus - the hull texture is one on both sides, respectively, the inscriptions on the left side are located correctly, and on the right side they are mirrored incorrectly and are read not from left to right, but from right to left.
Disadvantages:
1) Translucent rims, front bumper and tanks.
2) Move the driver’s landing closer to the center of the cab and a little passenger also focusing on the center of the seatbacks.
1) Translucent rims, front bumper and tanks.
2) Move the driver’s landing closer to the center of the cab and a little passenger also focusing on the center of the seatbacks.
The same flaws as in the Mack R-600 to replace Biff ^
1) Glasses are “white” due to lack of texture. It was missed. It is solved by exporting from the model of the Mack R-600 garbage truck and importing into this model into the packer.wtd file. The texture is "headlight_glass"
2) Translucent rims on wheels, front bumper and tanks. Here, the campaign in the 3d model itself is a jamb in the materials of these details and / or their transparency.
1) Glasses are “white” due to lack of texture. It was missed. It is solved by exporting from the model of the Mack R-600 garbage truck and importing into this model into the packer.wtd file. The texture is "headlight_glass"
2) Translucent rims on wheels, front bumper and tanks. Here, the campaign in the 3d model itself is a jamb in the materials of these details and / or their transparency.
Also a minor - the translucency of the wheel disks and tire wheels when viewed from the inside. In about steel all buzzing)
Here with the textures of the glass everything is ok, not white as in the biff model. But the rims, the front bumper and the side tanks are also translucent, like glass. Especially drives.
Here everything is in order with the translucency of the wheel and bumper wheels, if only the rim with the edge and inside the rear wheels is sensitive.
1) There is also a triangular extra polygon at one of the spokes on the rear wheel drive.
2) in the archive are two models yankee (city van) and yankee2 - a rural version with an open side body. With the same settings in handling.dat, you can’t turn the rural truck in turns in any way, but the city truck turns over when entering a turn at high speed. In the settings handling.dat, I would underestimate the center of mass by the Z coordinate in column (G). Now there is -0.75 value. Changed to -0.95. It became better and the roll remained in the corners, not a log, and turn it over - you have to try.
And yes, the rear doors of the cargo compartment are flying off and inside there is a load of boxes and other rubbish in high-quality textures. Fire)
1) There is also a triangular extra polygon at one of the spokes on the rear wheel drive.
2) in the archive are two models yankee (city van) and yankee2 - a rural version with an open side body. With the same settings in handling.dat, you can’t turn the rural truck in turns in any way, but the city truck turns over when entering a turn at high speed. In the settings handling.dat, I would underestimate the center of mass by the Z coordinate in column (G). Now there is -0.75 value. Changed to -0.95. It became better and the roll remained in the corners, not a log, and turn it over - you have to try.
And yes, the rear doors of the cargo compartment are flying off and inside there is a load of boxes and other rubbish in high-quality textures. Fire)
Also, one small drawback is the translucency of the wheel disks and the front bumper. Everything seems to be connected with chrome. If the author checked the model for the correct indication of the material and / or transparency, then this would really be a better replacement. Everything else is super. Hands on the steering wheel, extras work, buzzer control.
There are a couple of flaws.
1) Glasses are “white” due to lack of texture. It was missed. It is solved by export from a similar model of a garbage truck and import into this model into a biff.wtd file. The texture is "headlight_glass"
2) Translucent rims on wheels, front bumper and tanks. Here, the campaign in the 3d model itself is a jamb in the materials of these details and / or their transparency. Not special - I can’t say for sure)
1) Glasses are “white” due to lack of texture. It was missed. It is solved by export from a similar model of a garbage truck and import into this model into a biff.wtd file. The texture is "headlight_glass"
2) Translucent rims on wheels, front bumper and tanks. Here, the campaign in the 3d model itself is a jamb in the materials of these details and / or their transparency. Not special - I can’t say for sure)
How much I remember was tormented, looking for a replacement for helicopters in GTA 4. And finally, all in one for all the "mavericks". Just at least re-set the game and replace it. This is simply the best replacement. IMHO.
Where have you been with these machines before?) A couple of years ago. Trucks - super, and is tempting to re-install GTA 4 and replace everything. Made on 10/10
It is necessary to fill in the norms, pindosnya. 1.2 meters pump through the worms. They were completely swollen.
Clearly. Probably the best conversion of the 47th. I chose a wooden one, such as True.
And with the weapons.dat settings, as from the factory, the rate of fire became normal, otherwise niggas, you see, never clean the fluff after using it
Now I'm running with him. I added it.
A small minus - on the screenshots I would like to sign where which model of the skin is, so as not to go through it in turn. Intuitively clear by the name of the current Arctic and Black
And with the weapons.dat settings, as from the factory, the rate of fire became normal, otherwise niggas, you see, never clean the fluff after using it
Now I'm running with him. I added it.
A small minus - on the screenshots I would like to sign where which model of the skin is, so as not to go through it in turn. Intuitively clear by the name of the current Arctic and Black
But in the settings of handling.dat, you need to underestimate the center of mass along the Z axis (column G) from -0.17 to -0.52, so as not to turn over in turns.