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The mission is interesting, but intrigued at the beginning, and when the first skirmishes began, the intrigue disappeared right away.
The idea is interesting, but there have already been stories of * Apocalypse * and rebellion.
The plot was not very interesting, only for a completely ordinary and unremarkable beginning, as it should be, 6/10...
Execution 4/10, in principle, well done, but the complexity did not please, and the headphones burst when the soundtrack began to play.
The post has been edited by Salatik on 07/20/2016 at 21:03:07
The idea is interesting, but there have already been stories of * Apocalypse * and rebellion.
The plot was not very interesting, only for a completely ordinary and unremarkable beginning, as it should be, 6/10...
Execution 4/10, in principle, well done, but the complexity did not please, and the headphones burst when the soundtrack began to play.
The post has been edited by Salatik on 07/20/2016 at 21:03:07
Unfinished GTA V for very weak PCs. And then textures disappear without StreamMemFix.
What can I say, I am silent about the plot, there is nothing interesting from the author here, the performance is C grade. I agree with the opinions above, you can't transfer GTA V to DYOM, it's better to take on something simpler.
P.S: It's better to come up with something yourself, it might look more beautiful.
What can I say, I am silent about the plot, there is nothing interesting from the author here, the performance is C grade. I agree with the opinions above, you can't transfer GTA V to DYOM, it's better to take on something simpler.
P.S: It's better to come up with something yourself, it might look more beautiful.
Again the same story as with the first part. Only now it is still connected with the original history of the SA and there were more flaws in the missions.
And, again, another parody of GTA SA Introduction. Silly parody.
Plot 0/10, again the same thing, nothing interesting, bot-GG.
Execution 0/10, since little has changed since the last part, but there are more flaws, especially the usual mistake plunged into laughter in the last mission.
And pay attention to the spelling.
Post edited by Salatik on 07/19/2016 at 20:52:05
And, again, another parody of GTA SA Introduction. Silly parody.
Plot 0/10, again the same thing, nothing interesting, bot-GG.
Execution 0/10, since little has changed since the last part, but there are more flaws, especially the usual mistake plunged into laughter in the last mission.
And pay attention to the spelling.
Post edited by Salatik on 07/19/2016 at 20:52:05
Missions are delusional. In the "go there, do it" style. We're not playing as Tony, but as a bot that doesn't learn anything over time. All the characters are like schoolchildren who came to the gang and they just want to shoot. I did not notice any other thirst behind them. The thoughts of the GG appear only in mission 4 and disappear there.
Plot 0/10, too hackneyed topic.
Execution 1/10, for the opportunity to shoot stupidly and not think.
UPD: Literacy deserves special attention.
The post has been edited by Salatik on 07/19/2016 at 20:18:21
Plot 0/10, too hackneyed topic.
Execution 1/10, for the opportunity to shoot stupidly and not think.
UPD: Literacy deserves special attention.
The post has been edited by Salatik on 07/19/2016 at 20:18:21
The decoration is ok, but everything else is horror.
An idea hackneyed about an organized criminal group, holy Saint Mephisto with his Russifier DUOM fell out of bed, there is no plot, the characters are random, there are too many bugs in missions and inconsistencies.
1)Why is the cop who took us to the station helping us? Was the point in his actions?
2)The actions are in Liberty City, then in San Fierro, then in Los Santos and this is not explained by anything, they say it's all Liberty City, as I understand it.
1/10for trying to bring mystery or whatever it was.
The post has been edited by Salatik on 07/18/2016 at 09:16:06 PM
An idea hackneyed about an organized criminal group, holy Saint Mephisto with his Russifier DUOM fell out of bed, there is no plot, the characters are random, there are too many bugs in missions and inconsistencies.
1)Why is the cop who took us to the station helping us? Was the point in his actions?
2)The actions are in Liberty City, then in San Fierro, then in Los Santos and this is not explained by anything, they say it's all Liberty City, as I understand it.
1/10for trying to bring mystery or whatever it was.
The post has been edited by Salatik on 07/18/2016 at 09:16:06 PM
Thanks everyone for the comments! I will try to take into account the shortcomings of the name and my literacy. But what about the bugs of the mission itself?
The post has been edited by Salatik on 11/14/2014 at 20:14:45
The post has been edited by Salatik on 11/14/2014 at 20:14:45
Well, the missions are certainly better than in the first part and I liked it even more.
But then again, there are some weird things ...
1. Explosion of the checkpoint and the car. How? Who? What for? It is unclear ... Why, when Peter was driving along the checkpoint, there were no police officers or doctors who would examine this checkpoint? Also, after the car exploded, where were the exploded car and Steve? Also unknown ...
But the missions are of high quality, and the audio is cool (Dubstep fan )
Plot: The idea could be developed further, although I'm sure it's not the final
5/5
Execution: Everything is fine with grammar and punctuation, and finally our main character has learned to think! That's what Mission 1 was missing!
5/5, in advance. About explosions is a bit unrealistic.
But then again, there are some weird things ...
1. Explosion of the checkpoint and the car. How? Who? What for? It is unclear ... Why, when Peter was driving along the checkpoint, there were no police officers or doctors who would examine this checkpoint? Also, after the car exploded, where were the exploded car and Steve? Also unknown ...
But the missions are of high quality, and the audio is cool (Dubstep fan )
Plot: The idea could be developed further, although I'm sure it's not the final
5/5
Execution: Everything is fine with grammar and punctuation, and finally our main character has learned to think! That's what Mission 1 was missing!
5/5, in advance. About explosions is a bit unrealistic.
Honestly, I liked the missions. But there is some delusion.
1) Lexicon of our friend. "Go home to me" sounded strange. It feels like he's some kind of nerd and that's why he uses such phrases. But you can close your eyes to this.
2) Unrealistic. Well, at the very beginning, after defeating some guys, we see Karl in the car, and then he suddenly disappears somewhere and comes.
Also, when the drug control agents came, Peter, as soon as he got out, asked "Where is Karl?" When they called Peter, he said that he had been taken by drug control agents. Is this intuition?
Also when we arrived at the crane:
1. The corpses had the same skins.
2. Dan recognized us immediately (I wonder how he knew it was us?)
3. When we left, the streets were blocked, which were quite far from the "place of the murder".
4.
5. Unrealistic behavior and the appearance of the police in the last mission ... In addition to the fact that we very easily agreed to stupidly break into the police station in broad daylight, the police suddenly appeared in the yard and suddenly appeared when we were near the cameras, moreover, standing still.
Plot: 4/5(Considering that this is "Part One")
Execution: 3/5(The music was good only at the beginning and during the attack of the police station)
Special thanks for the Nickelback tracks
The post has been edited by Salatik on 11/10/2014 at 09:43:30 PM
1) Lexicon of our friend. "Go home to me" sounded strange. It feels like he's some kind of nerd and that's why he uses such phrases. But you can close your eyes to this.
2) Unrealistic. Well, at the very beginning, after defeating some guys, we see Karl in the car, and then he suddenly disappears somewhere and comes.
Also, when the drug control agents came, Peter, as soon as he got out, asked "Where is Karl?" When they called Peter, he said that he had been taken by drug control agents. Is this intuition?
Also when we arrived at the crane:
1. The corpses had the same skins.
2. Dan recognized us immediately (I wonder how he knew it was us?)
3. When we left, the streets were blocked, which were quite far from the "place of the murder".
4.
5. Unrealistic behavior and the appearance of the police in the last mission ... In addition to the fact that we very easily agreed to stupidly break into the police station in broad daylight, the police suddenly appeared in the yard and suddenly appeared when we were near the cameras, moreover, standing still.
Plot: 4/5(Considering that this is "Part One")
Execution: 3/5(The music was good only at the beginning and during the attack of the police station)
Special thanks for the Nickelback tracks
The post has been edited by Salatik on 11/10/2014 at 09:43:30 PM
I agree, the mission style is already old - "Get from point A to point B, overcoming obstacles." There is no plot, which is somewhat reminiscent of the games of the Hitman series, but there the absence of a plot was replaced by good performance, etc.
There are grammatical and punctuation errors, non-compliance with capital letters. Also, any "Get to the next checkpoint" is a little unnerving - you could have just put a space ...
Plot: 1/5
Execution: 1/5
And, as I was already told, never write that this is your first mission ...
The post has been edited by Salatik on 11/09/2014 at 21:59:37
There are grammatical and punctuation errors, non-compliance with capital letters. Also, any "Get to the next checkpoint" is a little unnerving - you could have just put a space ...
Plot: 1/5
Execution: 1/5
And, as I was already told, never write that this is your first mission ...
The post has been edited by Salatik on 11/09/2014 at 21:59:37
Plot: 5/5
Everything converges, there are no drawbacks and inconsistencies.
Execution: 10/5
The project is just great, it shows all the tricks of the current DYOM!
Everything converges, there are no drawbacks and inconsistencies.
Execution: 10/5
The project is just great, it shows all the tricks of the current DYOM!
In principle, the idea and plot are not bad. But the execution let us down ... There are grammatical errors, an error in the "Meeting with the devil" mission (furniture may move when entering the interior). Everything is good, but the execution let us down. But experience will come with time
Honestly, I do not rummage in CLEO scripts. I mean that I have not observed bugs, flaws, crashes or conflicts with other mods.