Last comments
apparently due to the fact that the interior is located nearby at the same point, the author did not check for height
Does the script not check the current time of day? I have mixsets with 48 hours in a day, plus rzl trainer, when fast forwarding time the sound does not stop, that is, the script does not monitor the current time
All that remains is for the gas stations to be displayed somehow on the minimap, since the more radar icons mod is buggy and because of it some icons disappear, it breaks the limits
crash when approaching, crash log says that it is impossible to launch a non-existent actor
car ID wrong? there are no cleo scripts in the mod
car ID wrong? there are no cleo scripts in the mod
It looks like a conflict of identifiers, I encounter this myself, the problem is solved by changing the IDs of the objects (and if there are CLEO files, then they too, they generally need a config file)
the only negative is that your mapping mods cannot be used together due to an identifier conflict, config files could fix this problem so that you can change the ids of objects
instead of losing HP, you can give a short-term bonus (=special ability), where the colors become rich and consistent (like the Persians of GTA5), a slowdown or even some kind of ult (like in Warcraft) can be given, but for a short euphoria in the future you have to deal with the consequences:
colors fade, you can add the sound of quiet squeaking (ears are blocked) or some extraneous ambient, from time to time it can speed up (so that there is less time for a reaction) - in short, to simulate the loss of vital energy for the sake of a short-term high, the presence of withdrawal, in general, an addictive effect
colors fade, you can add the sound of quiet squeaking (ears are blocked) or some extraneous ambient, from time to time it can speed up (so that there is less time for a reaction) - in short, to simulate the loss of vital energy for the sake of a short-term high, the presence of withdrawal, in general, an addictive effect
this hat makes all the guns shoot single, looks funny with machine guns, installed and removed
Are there any mods for new ids? objects, cars, peds? usually it’s because of them that everything starts (at least because of cars, for sure, if you try to increase the maximum number of simple cars in a group and among gangs)
I wish there was another one like this, but 348, which was produced from 89 to 94
this mod also duplicates its objects in the forest east of Chiliad, removing all textures and collision there - this is the first time I’ve seen this
Or is this mod an old one when there was no modloader yet or the author does not know about its existence, that it is possible to bypass replacing the original files?
mb guys da nang? and yes, next time a .txt file will help, in order to optimize it for the modloader
it was possible to get by with a regular text editor, so as not to change the entire desert file for the sake of one village
M4 is still present in the game, cars from the 3D universe with such physics look strange (after all, there are originals from HD), as well as their physics (a control mod from GTA 5 for 4K would be suitable here)
It's a big deal to install mixsets, increase the number of gang vehicles and add motos there
instead of replacing files, you could use a .txt file to add lines to existing ones or replace them (there are mods that replace these files)
Persians have some problems with their faces in cutscenes, either their jaw or their eyes are constantly stretched (with and without animation fixation)
There are small bugs in the form of translucent textures, but they are invisible at first glance, and the FPS also drops slightly
definitely a plus for stability
definitely a plus for stability
found: https://vk.-----com/wall-174764341_23456