I would not say "they are absent", they are. For example, when a character sits down, he has half of the pockets on his belt left on his leg, but this is not so important.
• High quality model / textures;
The model is not very high quality, but the textures are even nothing.
• Bones are more or less in place. (It took me six hours of continuous work to finish this character ...);
The "Jaw" bone is not located there, but it doesn't affect gameplay that much. In general, if we worked on the skin for a little longer, it would have turned out very well.
Post edited by PeaceAtom-Studio on 04/16/2014 at 09:44:31 PM
Textures, well, except for sneakers and a head, in very low quality, that jeans, that shirt. Every pixel is visible on the shirt, the contrast is very high on jeans.
- The skeleton is fine-tuned.
Do not lie... The level of zakostka is just awful. The verdict is as follows - first you need to learn how to do something normally, and then share it with others.
Post edited by PeaceAtom-Studio on 04/16/2014 at 09:39:01 PM
I would not say "they are absent", they are. For example, when a character sits down, he has half of the pockets on his belt left on his leg, but this is not so important.
The model is not very high quality, but the textures are even nothing.
The "Jaw" bone is not located there, but it doesn't affect gameplay that much.
In general, if we worked on the skin for a little longer, it would have turned out very well.
Post edited by PeaceAtom-Studio on 04/16/2014 at 09:44:31 PM