Excellent project, enjoyable gameplay, excellent music, quality close to ideal. This is a great mission, I like such projects. The main disadvantage is that the project is short :).
I support the gamer in his positions and criticism. The missions are poorly done. I would add that there are not a few projects coming out, but a few high-quality projects. These are very different things.
Exactly one year ago, the project "99 MILES FROM LAND" was released. In honor of the first anniversary, the mission receives a final update. And a new voice acting will help to look at the old project in a new way. v3.0 changes: -Added voice acting; -Changed positions of enemies; -Rebalanced difficulty. -Improved sounds and soundtrack. -Replaced mutant skin. -Other fixes and improvements.
The project turned out to be quite hilarious, I would say a comedy in the action genre. In some moments, I laughed at the dialogues and actions of the actors from the heart. There was not enough sound gameplay, work with cameras, they seemed to be unfinished. Although it was possible to sit on the project longer and it would have turned out to be fire.
I installed III.VC.SA.LimitAdjuster and there were 10 times fewer crashes. Now you can scroll through the entire list of actors and the game will not crash.
I didn’t understand why I don’t understand that this is a new mod and why I’m not grateful to the tax collector (WHAT!?). I've been using MM since release, why is this my first look? I wrote this just because I already used the mod enough. You obviously didn't read the comment carefully. And I don’t understand why no one writes about such simple things that I described.
I did not know that the text can be edited in (.samm), thanks for telling me.
I did not write it in the first days of release, but after more than a month, really important things did not appear. I see that the author makes a lot of cool features, such as scripted paths for transport, etc. In my humble opinion, the author (s) is not focusing on that. And I have a weighty argument: for more than a month of the existence of MM, we have not seen at least some quality project. I tried to do it myself, but it's a pain. So a month later, I came back here to write what's stopping Mission Maker from becoming great.
Cut scenes. First of all, I still don't understand how to make cutscenes. Here, for some reason, the camera should be set at target 0, and in order to have text on it, you need to add target 1 (Dialogue). This just makes my head boil. Here, the cameras are not displayed at all (In Duom, the camera icon is in place of the target with the camera, nothing marks it here at all). The game does not provide information, and you can not see it anywhere. And I just do not understand how you can work without it? Editing cameras . In a duo, you can adjust the installed camera. Here it is simply reset and you will need to expose it again as a new one. Also, the camera moves not to WASD, but only to W.
Texts are dropped. I'm trying to make a dialogue on goal 2 (I wrote the text), I move on. On target 10, I decided to change the text of target 2. I click "change" and that text, what I wrote for 2 targets is not displayed. Do you understand? Empty line. I have no idea what is written on 2, 5, 7 or any other target because what I wrote is not displayed when editing. When you edit dialogue in DUOM (timeout, cutscene), you have the text that you wrote in the line. And here is emptiness, AUL... It is impossible to see what is written in the dialogue, there is no information again, I have to remember where I wrote what in order to edit one word.
Checkpoint and object. There is a marker and guess what purpose you set it for, MM again does not give information. You approach the object and emptiness, no inscription from what purpose it is.
Actors. The actor says when he APPEARS, but it does not say for what purpose he Hides. Again, not enough information, it is impossible to understand in any way. A critical item is missing. You put the actor, the animation and that's it, you'd better remember, tk. there is no way to understand what kind of animation the created actor has. In Duoma, you change the actor and his animation is played, there is no such thing here. Again, you need to keep in mind what kind of animation he has there. (It often burns here) Lacks camera pins on the player/actor in first person, third person, and tracking camera for actors from Duom.
Goals. If you violated the order of goals, then kranty. In the duo, there is a wonderful function "Add target after the selected one", in the maker it is not (at least I did not find it).
Tools . There is no teleport to TARGET, views of interiors. Installed cameras, targets (dialogues) are not displayed on the ground. There is no text with information next to objects/checkpoints/cameras. P.S. there is a "mission script" at f12, but it's
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some kind of useless at all
. Import, export dialogs, as in DUOM, as far as I understand, are not here either.
Outcome:Don't get me wrong, I was really looking forward to this mod, I'm happy with the frequency of updates, I'm worried about it. The work of the developers is just a bow and money on the card. But I begfocus on the basic things that were in the first versions of the duo : give more information about targets/actors/cameras etc. So that when editing texts / cameras / animations, they are not reset. Instrumentation from at least the very first versions of the duo. I just can't imagine how without it you can create a quality project. I know from the cart that you are preparing it, I look forward to it.
This is a great mission, I like such projects. The main disadvantage is that the project is short :).
Looking forward to the continuation
v3.0 changes:
-Added voice acting;
-Changed positions of enemies;
-Rebalanced difficulty.
-Improved sounds and soundtrack.
-Replaced mutant skin.
-Other fixes and improvements.
English original:
-How do you do?
-All right.
Russian localization:
-How do you do it?
-Always right.
Changes:
- Added new audio script;
- Added new sounds;
- Improved mapping;
- Improved balance;
- Improved cut scenes;
- Other minor fixes.
And I don’t understand why no one writes about such simple things that I described.
I did not know that the text can be edited in (.samm), thanks for telling me.
And I have a weighty argument: for more than a month of the existence of MM, we have not seen at least some quality project. I tried to do it myself, but it's a pain.
So a month later, I came back here to write what's stopping Mission Maker from becoming great.
Cut scenes. First of all, I still don't understand how to make cutscenes. Here, for some reason, the camera should be set at target 0, and in order to have text on it, you need to add target 1 (Dialogue).
This just makes my head boil.Here, the cameras are not displayed at all (In Duom, the camera icon is in place of the target with the camera, nothing marks it here at all).
The game does not provide information, and you can not see it anywhere. And I just do not understand how you can work without it?
Editing cameras . In a duo, you can adjust the installed camera. Here it is simply reset and you will need to expose it again as a new one. Also, the camera moves not to WASD, but only to W.
Texts are dropped. I'm trying to make a dialogue on goal 2 (I wrote the text), I move on. On target 10, I decided to change the text of target 2. I click "change" and that text,
what I wrote for 2 targets is not displayed. Do you understand? Empty line. I have no idea what is written on 2, 5, 7 or any other target because what I wrote is not displayed when editing.
When you edit dialogue in DUOM (timeout, cutscene), you have the text that you wrote in the line. And here is emptiness, AUL... It is impossible to see what is written in the dialogue, there is no information again, I have to remember where I wrote what in order to edit one word.
Checkpoint and object.
There is a marker and guess what purpose you set it for, MM again does not give information. You approach the object and emptiness, no inscription from what purpose it is.
Actors. The actor says when he APPEARS, but it does not say for what purpose he Hides. Again, not enough information, it is impossible to understand in any way. A critical item is missing.
You put the actor, the animation and that's it, you'd better remember, tk. there is no way to understand what kind of animation the created actor has. In Duoma, you change the actor and his animation is played, there is no such thing here. Again, you need to keep in mind what kind of animation he has there.
(It often burns here)Lacks camera pins on the player/actor in first person, third person, and tracking camera for actors from Duom.
Goals. If you violated the order of goals, then kranty. In the duo, there is a wonderful function "Add target after the selected one", in the maker it is not (at least I did not find it).
Tools . There is no teleport to TARGET, views of interiors. Installed cameras, targets (dialogues) are not displayed on the ground. There is no text with information next to objects/checkpoints/cameras. P.S. there is a "mission script" at f12, but it's
Import, export dialogs, as in DUOM, as far as I understand, are not here either.
Outcome: Don't get me wrong, I was really looking forward to this mod, I'm happy with the frequency of updates, I'm worried about it. The work of the developers is just a bow and money on the card.
But I begfocus on the basic things that were in the first versions of the duo : give more information about targets/actors/cameras etc. So that when editing texts / cameras / animations, they are not reset. Instrumentation from at least the very first versions of the duo. I just can't imagine how without it you can create a quality project.
I know from the cart that you are preparing it, I look forward to it.