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You are doing a good job with transferring and adapting cars from other parts of GTA to GTA Vice City.
Can we expect some more models from GTA SA or say GTA V (let's say Ellie, Dominator GTT, Savestra, Torero, 190Z etc. like you did with Futo)?
Can we expect some more models from GTA SA or say GTA V (let's say Ellie, Dominator GTT, Savestra, Torero, 190Z etc. like you did with Futo)?
Not that Beta, but an option to match the Cargobob from GTA 5. But it looks cool)
It's kind of weird to see a Perennial from the 3D universe, clearly based on the first generation Chevrolet Chevy II / Nova, under the Japanese brand, which has a version of the Perennial from the HD universe based on the Honda Stream and Honda Odyssey. It would be possible not to insert the Dinka logo and leave only the Perennial inscriptions.
Tell me, how does this crane work?
There are no corresponding scripts in the archive. And on the screenshots you can see that the tower, the arrow of the crane is moving. And in the crane model just all the functional details are registered. But there is no script.
There are no corresponding scripts in the archive. And on the screenshots you can see that the tower, the arrow of the crane is moving. And in the crane model just all the functional details are registered. But there is no script.
If I happen to choose a name for this car, I would not call it Infernus Restyle! { tag_20}! or something similar (like Infernus Classic), but Torero. So simple.
Quote: SergeDV
Wheels and bumpers are also non-standard, not as expected from Automan.
So this is a model modified by the author, in the original, that is, in GTA Online, there is only a military analogue in the versions of the apocalypse, science fiction and nightmare that are used in the battle in the arena. So without custom wheels and bumpers, probably, could not do.
The model is not bad, I myself wanted this, and not just a combat option, but could the headlights be opened (or are there no models under the armor sheets?)
Um ... Is there a dependency on the .exe version when installing these machines on new IDs? I last did something like 1.0 and everything flew to hell
The bus, of course, is good. Plus I put. But ... Put on your ID? Really?! When I did this last time, I lost my game.
The mod, of course, is good. Only in his code I found another Maverick, which for all the use of the script does not appear at all. But I think this is not critical.
Given the fact that it is impossible to get to the control cabin at the ferry (since it is inside the hull at water level), then this ship remains to give variety to the GTA Vice City transport fleet. Since in real life not only small boats but yachts sail!
But you can land on the ferry from above and get into the situation from the category of "what will you do in a hopeless situation?"
dimmon_12 05.24.2018, 13:29:37
But you can land on the ferry from above and get into the situation from the category of "what will you do in a hopeless situation?"
dimmon_12 05.24.2018, 13:29:37
Quote: Jakson Storm
Is there a San Andreas?
Yes there is. The version that I put in the "Replace" folder
dimmon_12 05/22/2018, 16:00:26
The mod is good, but with my iron it does not work (the missiles just disappear when trying to fire at the captured target)
Cool mod, as well as one thing associated with it. The route is scripted and time dilation (I have such a mod) does not affect it (when I approached the plane and stood in front of it, then when the time dipped, it flew as if nothing had happened and destroyed me with a battering ram!).
Isn’t it easier to create a ramp wheelbarrow similar to GTA V? And to script it so that her apron has the ability to throw cars?
As for me, Rench is one of the best characters in the Watch Dogs franchise (only Aiden Pierce is better)!
Hey, and there will be a new patch for this fashion with great features from Watch Dogs (well, type, remote control of cars, instant acceleration of all cars nearby, complete light outage in the city, possibility to use RC helicopter for hacking, interaction with air transport, listening to calls check who is shooting you with a gun), checking surveillance cameras, etc.)?
Mod, of course, the best, but: how to manage separately bombs and fire, if they are installed on one key? And how do I turn off the menu that opens when I press backspace?
The post has been edited by dimmon_12 on 6th February, 2012 at 11:24:15
The post has been edited by dimmon_12 on 6th February, 2012 at 11:24:15
Well, I like it. Super!
I_CrIsIs_I, can you make cuts from Retrowave music to your boot screens that will play when the game loads?
The post has been edited by dimmon_12 on 04/04/2017 at 11:54:54
I_CrIsIs_I, can you make cuts from Retrowave music to your boot screens that will play when the game loads?
The post has been edited by dimmon_12 on 04/04/2017 at 11:54:54
The mod is installed, even the code is activated, but the magnet does NOT work! Author, what's going on?
Darn. Uncontrolled generation of boards and frequent rollovers. Because of this, I hardly enter the high surface of the game world. But, nevertheless, the mod is cool!
It’s very strange for me that some turrets are capable of killing me with one hit, as well as blowing up a whole car from one hit!
Is this a bug or a feature?
Is this a bug or a feature?
Quote: Krakvus
dimmon_12,
Didn't you think that this is just the full name of the car?
Didn't you think that this is just the full name of the car?
This I mean, what's the name Faction appeared only in GTA IV. Well, as you wish
Faction? Really decided to call this car fromGTA San Andreaswith the same name as the analogue fromGTA V?
It's just likeGTA Vice Cityname the civilian version of the police car the same as inGTA V- Stanier...
The post has been edited by dimmon_12 on 06/12/2016 at 18:31:51
It's just likeGTA Vice Cityname the civilian version of the police car the same as inGTA V- Stanier...
The post has been edited by dimmon_12 on 06/12/2016 at 18:31:51
Quote: CJ 666
it's kind of just cause
Just Cause has a completely different helicopter, there is no "airwolf".
SergeDV,
Of course, everything worked for me, but I have problems with sounds and colors. And now I'm still wondering: how to make the added cars spawn in the city.
Post edited by dimmon_12 on 06/10/2016 at 05:01:23 AM
Of course, everything worked for me, but I have problems with sounds and colors. And now I'm still wondering: how to make the added cars spawn in the city.
Post edited by dimmon_12 on 06/10/2016 at 05:01:23 AM
SergeDV,
I installed ... It remains to make sure that the transport is working. Where can you find a suitable spawner for this?
I installed ... It remains to make sure that the transport is working. Where can you find a suitable spawner for this?
Quote: SergeDV
There must be a SAMoreVehicles.asi plugin to add a new transport (and ASI loader, respectively - vorbisFile.dll and vorbisHooked.dll)
And through this ASI plugin you can any add transport? Or are there limitations, just nothing is written about this in the plugin description, except for the ID?
SergeDV, Nothing works. I paste these lines into vehicle.ide and add the files to gta3.img. I launch and ... ERROR! And this is because of the editing vehicles.ide
Post edited by dimmon_12 on 06/08/2016 at 07:40:01 AM
Post edited by dimmon_12 on 06/08/2016 at 07:40:01 AM
As I understand it, this is not your model. It's called Jackalope and was made by modder Crack Yo Neck.