Actually, this unexpected turn leads you to longing, a face pierced by the palm of your hand and a lack of understanding of how the charges were brought forward. Besides the fact that, in the end, the bartender can be caught up when the actions from the catacombs go to the street, where once I managed to sneak up behind the killer guru and ... Phelps, apparently, the scripts didn’t allow the killer to be disarmed, but just hit him with the pistol grip, to which a shot was shot in response at point blank range, which I also noticed in side missions. The game, as it were, says: You can kill the criminal, but you can detain him, but only when we do not have to spend the game budget on this. Actually, this is the whole game about the detective, which actually turns out to be a banal corridor in a beautiful wrapper.
Of course, the game is not perfect. It has problems with transport, graphics, and some things. This “unexpected turn” looks completely inappropriate. There are few probable outcomes of each case. But this is not necessary. No need for publishers. Perfectly crafted every business requires exorbitant efforts from the scriptwriters. Instead, it makes more sense to spend energy working out the characters, their motives, their history. The characters in the game are very diverse - from petty thieves to owners of large criminal empires. The main character himself is changing. At first, his approach was cold and pragmatic, aimed at perfect career advancement. By the middle-end of the game, the hero sees the corruption of the police department, the outcome of some and begins to act in truth. He sees what his former comrades from the front are bogged down with. The apogee of the development of the protagonist is the salvation of his close comrades in the sewers. You can trace the development of the relationship between a partner and a hero at each police department. (but a twist with a killer bartender is such a shit just awful, so many new holes opened sho n *** c). Therefore, to call this project "banal" - this is called "snickering." If you need a plot with branches wherever possible (almost) then you need Untill Dawn. The plot there you know what, but "aftermath"
Actually, this unexpected turn leads you to longing, a face pierced by the palm of your hand and a lack of understanding of how the charges were brought forward. Besides the fact that, in the end, the bartender can be caught up when the actions from the catacombs go to the street, where once I managed to sneak up behind the killer guru and ... Phelps, apparently, the scripts didn’t allow the killer to be disarmed, but just hit him with the pistol grip, to which a shot was shot in response at point blank range, which I also noticed in side missions. The game, as it were, says: You can kill the criminal, but you can detain him, but only when we do not have to spend the game budget on this. Actually, this is the whole game about the detective, which actually turns out to be a banal corridor in a beautiful wrapper.
Of course, the game is not perfect. It has problems with transport, graphics, and some things. This “unexpected turn” looks completely inappropriate. There are few probable outcomes of each case. But this is not necessary. No need for publishers. Perfectly crafted every business requires exorbitant efforts from the scriptwriters. Instead, it makes more sense to spend energy working out the characters, their motives, their history. The characters in the game are very diverse - from petty thieves to owners of large criminal empires. The main character himself is changing. At first, his approach was cold and pragmatic, aimed at perfect career advancement. By the middle-end of the game, the hero sees the corruption of the police department, the outcome of some and begins to act in truth. He sees what his former comrades from the front are bogged down with. The apogee of the development of the protagonist is the salvation of his close comrades in the sewers. You can trace the development of the relationship between a partner and a hero at each police department. (but a twist with a killer bartender is such a shit just awful, so many new holes opened sho n *** c). Therefore, to call this project "banal" - this is called "snickering." If you need a plot with branches wherever possible (almost) then you need Untill Dawn. The plot there you know what, but "aftermath"
Actually, this unexpected turn leads you to longing, a face pierced by the palm of your hand and a lack of understanding of how the charges were brought forward. Besides the fact that, in the end, the bartender can be caught up when the actions from the catacombs go to the street, where once I managed to sneak up behind the killer guru and ... Phelps, apparently, the scripts didn’t allow the killer to be disarmed, but just hit him with the pistol grip, to which a shot was shot in response at point blank range, which I also noticed in side missions. The game, as it were, says: You can kill the criminal, but you can detain him, but only when we do not have to spend the game budget on this. Actually, this is the whole game about the detective, which actually turns out to be a banal corridor in a beautiful wrapper.
Of course, the game is not perfect. It has problems with transport, graphics, and some things. This “unexpected turn” looks completely inappropriate. There are few probable outcomes of each case. But this is not necessary. No need for publishers. Perfectly crafted every business requires exorbitant efforts from the scriptwriters. Instead, it makes more sense to spend energy working out the characters, their motives, their history. The characters in the game are very diverse - from petty thieves to owners of large criminal empires. The main character himself is changing. At first, his approach was cold and pragmatic, aimed at perfect career advancement. By the middle-end of the game, the hero sees the corruption of the police department, the outcome of some and begins to act in truth. He sees what his former comrades from the front are bogged down with. The apogee of the development of the protagonist is the salvation of his close comrades in the sewers. You can trace the development of the relationship between a partner and a hero at each police department. (but a twist with a killer bartender is such a shit just awful, so many new holes opened sho n *** c). Therefore, to call this project "banal" - this is called "snickering." If you need a plot with branches wherever possible (almost) then you need Untill Dawn. The plot there you know what, but "aftermath"
The tachometer needle indicates speed, not revolutions, although the numbers there correspond to revolutions. Very disappointed, and so, this is the only speedometer that I like
Em. I thought they would add something really worthwhile. The best car for me is Karin Kuruma. Well that's what it is. Gilded boots for 12 thousand. Leather jacket for 25. Update 4/10 for me
The file is good, but All these mods a la "WEAPONS FROM GYTYA PIAT", "AQUALANG", "MIKAEL", "SUPIRPUPIR ENB GTA 5 STUIL" will not make GTA V out of GTA SA
I don't understand why everyone is so afraid to write about the shortcomings of the graphics of GTA 5. It can be seen that the gene is much more beautiful on the pastes. I myself was shocked that the re-released game is worse than the old one. Personally, my opinion is, it would be better if the graphics did not change like that And I agree with one of the commenters The game is really very hard on IGN and Logvinov. I stopped believing him a long time ago. In fact, it's not all that great
Post edited by danilapanasov on 11/19/2014 at 3:44:32 PM
Fine! Just great! At first I thought this setting was the same as the others, but I'm glad I was wrong! It goes just fine on my old computer! Setting IN
Да будет срач! Сейчас начнется холивар и все будут за ту консоль, которую имеют. На примере GTA IV скажу, что на мылопроигрователе 3 все более мыльное! Вот сравнение и еще на коробке цвета сочнее. А вот в GTA 5 графика одинаковая и кто бы что ни говорил там все равно графика одна и та же!
Цитата: Мафиози Ты ГТАшечник или нет, а? Весь мир нормально принял ГТА 4, но не российские геймеры , в основном людям не нравиться ГТА 4 из-за расистских причин (мол убивают там русских, русские там самые плохие и т.п.), и поэтому ГТА ТБоГТ больше нравится чем ГТА 4 (типа там меньше эту тему затрагивают + играешь чёрным, что многим нравится). Я честно сам был в шоке когда узнал это, но мою привязанность к ГТАшкам ничто не разорвет!
Так если я фанат SONIC то я должен любить все части сонника?,и гта 4 мне геймплеем не понравился ,по прыгать нельзя с парашута
Все что ты говоришь - просто вода и нет нормальных объяснений. Нет прыжков с парашютом? "Все, все эта игра говно, только потому, что в ней нет парашюта" . Тебе наверное лет 10 как максимум и в играх ты ничего не понимаешь
Мы видели игру на консолях нынешнего поколения, но через три месяца наступит время выхода next-gen консолей. Планируете ли вы развивать GTA Online в этом направлении, так как многие пересядут на консоли следующего поколения в следующем году?
Next-gen=Next generation= следующее поколение, то есть предложение должно быть таковым я считаю: но через 3 месяца наступит время выхода консолей следующего поколения.
Я вроде потерял желание ждать игру, а когда увидел трейлер и GTA Online я очумел . Я жду ее еще сильнее чем раньше и обязательно куплю лицензию для мультиплеера!
В ГТА для меня главное очередная новая захватывающая криминальная история, огроменная свобода, безграничные возможности,вобщем типичная ГТА p.s. Главное чтобы не убрали возможность "прыжка", а то нынче "не прыгать" в играх модно и это очень раздражает! (особенно когда охото по-паркурить или по-баловаться )
Я сейчас в деревне и с мощной видюхой 550Ti не лагает, НО!!! После 5 минут игры во все деревне вырубилось электричество! И через пару минут врубили обратно. Больше с ним не играю
Раз так, то давай, подкинь-ка мне такой код, чтобы было как ты говоришь Управление нормальное, только нужно привыкнуть, а если руки не от туда растут, то сделай сам, только лучше.
Сделали же мод на портальную пушку из портала. Попробуй таким же принципом чтобы блоки ставились
Управление такое, что кажется, что этот мод делали китайцы в подвале ногами. Ну что за управление-то? Могли бы просто переделать оружие и чтобы как в minecraft левой ломаешь, а правой ставишь!
Цитата: SaNbKA
Мне Майнкрафт не нравится потому что там одни задроты сидят и не вылазиют оттуда...мод хороший постарался на славу ставлю плюс!
Actually, this is the whole game about the detective, which actually turns out to be a banal corridor in a beautiful wrapper.
Of course, the game is not perfect. It has problems with transport, graphics, and some things. This “unexpected turn” looks completely inappropriate. There are few probable outcomes of each case. But this is not necessary. No need for publishers. Perfectly crafted every business requires exorbitant efforts from the scriptwriters. Instead, it makes more sense to spend energy working out the characters, their motives, their history. The characters in the game are very diverse - from petty thieves to owners of large criminal empires. The main character himself is changing. At first, his approach was cold and pragmatic, aimed at perfect career advancement. By the middle-end of the game, the hero sees the corruption of the police department, the outcome of some and begins to act in truth. He sees what his former comrades from the front are bogged down with. The apogee of the development of the protagonist is the salvation of his close comrades in the sewers. You can trace the development of the relationship between a partner and a hero at each police department. (but a twist with a killer bartender is such a shit just awful, so many new holes opened sho n *** c). Therefore, to call this project "banal" - this is called "snickering." If you need a plot with branches wherever possible (almost) then you need Untill Dawn. The plot there you know what, but "aftermath"
danilapanasov 09/08/2017, 12:56:26