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Vlad_dragon, the script was written and tested for the SAMP 0.3z R1 version, so it should be compatible with the same versions as the SAMPFUNCS plugin (and version 3.2 was written for 0.3z R1). You can try to search the Internet for old versions of SAMPFUNCS (3.1.2 for example) and try on them.
Vlad_dragon, in that case, all I can advise you is to update the CLEO library and check the spelling of the commands. If the text of the commands is presented, then the script is integrated into the game. It cannot be that just the text is highlighted, and the script itself does not work.
Vlad_dragon, vlab97, make sure you have SAMPFUNCS installed. If the mod is loading (in the chat it writes which commands to use), then it should work accordingly, in this case, check your spelling.
Trojan , my friend and I tested the script. Animations were visible, but often not the first time. Apparently because of the poor optimization of SAMPFUNCS on SAMP.
The post has been edited by D3V1LL0P3R on 08-29-2014 at 15:53:43
The post has been edited by D3V1LL0P3R on 08-29-2014 at 15:53:43
WillProx, the animations from Hot Coffee are also the standard GTA SA library (unless they were pre-cut, which is unlikely), so yes. However, nothing prevents you from checking it with a friend on some empty server
While writing the script, I went through all the libraries located in anim.img. Among them, I noticed all 3 libraries that are directly related to the Hot Coffee mod, hence the opinion appeared like this. As for blocked animations, I would argue, since relatively recently I saw a filter script on some server that allows two characters to do ... well, of course, what. Therefore, it is curious that if the animations were blocked by the creators of SA-MP, it is unlikely that this filter script existed and, most importantly, would work.