I have 1 problem appeared, Camhunt and the view from 1 person are not friends for some reason, writes that there is no Gui.fp but it though is, waiting for help what to do? At the moment only Cam works!
They are not compatible. The next version will be fixed.
I'm talking about him. This is the only patch that came out on the incentive, apart from 3.0, when SA was just added to Steam. In general, I realized that it is useless for you to prove anything. The bottom line is that both faces and pirates will be supported, one way or another. Because there are a lot of faces now. This is not the same as SA.
max32, are you sure that everything is as you say? Are patches on the sled being cut to this day? Seriously? There was only one patch in the incentive, in addition to the one that was at the very beginning. I have not seen any more patches.
The fact that they "sort of fixed the Script Hook" is again a problem with new memory addresses. Trust me, the creator will take care of patching the hook script for the new version.
Regarding SA-MP Team. Think carefully, what's new and really worthwhile in the sump over the past few years? Never mind.
What won't work on pirate? Fashion? Multiplayer? Everything will work for pirates and litsuh. Why doesn't the sump work on a face sled? Show me at least one person who in our time will insert a disc into a DVD drive (which many simply do not have nowadays) just to play a game. As for the steam version, the Sampans are simply too lazy to parse the executable and find the corresponding addresses there (as, by the way, I did to make the first person view work on the steam version).
For the time being, for the time being. Rocky will be quickly fixed, because this is a direct competition for GTA Online
They won't fix anything. Understand finally, such things cannot be fixed. Piracy cannot be banned. You cannot turn off modding. If there was such an opportunity, then piracy would have been ended long ago. And as long as reverse engineering exists, there will be cracks and fashions.
Yes, they can release patches. Yes, they can put additional checks. But all these checks will eventually be hacked, all addresses in the game's memory will be found / corrected in accordance with the previous patch and that's it.
I doubt. Come on, it will be the same as in IV-MP. 32 Michael will run around the map and shoot each other.
The developers of this project are the creators of CitizenMP: IV. This is not an IV-MP.
I would also like to insert my five cents about piracy. It's up to everyone to buy the game or not. Grandma said in two. Everyone has their own arguments. Someone respects the work of developers and buys games, while someone simply cannot afford such waste. For some, 2000 is a lot, but for others it is a trifle for lunch in the canteen. Let's respect each other despite different financial possibilities.
After installing three patches, I still have a bug with non-loading textures. You drive this at high speed around the city, and the textures do not have time to load. By the way, there were similar bugs with previous games.
Your hard drive is probably slow. Models and textures simply do not have time to load into RAM due to the slow speed of the hard drive.
In any case, the boxed version will be installed faster, since even with the fastest Internet you will have to wait until the archive is downloaded, and it will take an equally long time to install. This circumstance, by the way, does not allow me to register with Steam, since I just do not understand why wait for the download of the 10 GB distribution kit, and then install it, if you can just buy a disk and install it?
Steam does not "shake and then install". At the end of the download, you already have the game installed.
Because everything is not as simple as it seems at first glance.
Quote: FAB
Installed the components, when the game starts, it says, like: "This application could not be started because the msvcr100d.dll file was not found. Reinstalling the application can solve this problem."
Damn, I forgot to cut off the use of these dlls. Fixed it. https://www.dropbox.com/s/7e3f0x611nqno2d/ParachuteMod.rar
Yes, no it is not a mod in essence. Just load the standard model in 3d max, and then export as a skin. And it will be the same. If not a problem in the Sampa ...
I didn't have enough local variables, I had to use global ones.
Optimize your code so that there are enough of them. Use scm functions for similar pieces of code. Using globals is not a good idea, no matter how complex the script is.
The mod is too raw. I don't understand how he got to the top. The man stupidly collected animal skins and wrote a script to change the player's skin to animal skins.
Only works if you have SampFuncs. You can also check in standard ways CLEO 4.
if 0AA2: 0 @ = load_library "Kernel32.dll" // IF and SET then 0AA4: 1 @ = get_proc_address "GetModuleHandleA" library 0 @ // IF and SET 0AA7: call_function 1 @ num_params 1 pop 0 "samp.dll" handle_to 2 @ 0AA3: free_library 0 @ end if 2 @> 0 then // The sump is running, we cut the script 0A93: end_custom_thread end
In general, the protection is "childish", because you can easily decompile the script and remove the "protection".
no need to replace the models and data folders, you just need to move the files in these to the folders that are in the game directory
Is it okay that there are no files that need to be replaced? All files are new, there are no such files in the game. When you copy folders, files from the corresponding subfolders are simply copied. The result is exactly what you are talking about. And where did you see someone not working in a sump?
When you go to the left, then you press to the right, not letting go to the left, and only then you release (to the left), then the Hero begins to spin. Is it special or not? If so, why?
They are not compatible. The next version will be fixed.
How does DYOM feel about multiplayer?
I'm talking about him. This is the only patch that came out on the incentive, apart from 3.0, when SA was just added to Steam.
In general, I realized that it is useless for you to prove anything. The bottom line is that both faces and pirates will be supported, one way or another. Because there are a lot of faces now. This is not the same as SA.
The fact that they "sort of fixed the Script Hook" is again a problem with new memory addresses. Trust me, the creator will take care of patching the hook script for the new version.
Regarding SA-MP Team. Think carefully, what's new and really worthwhile in the sump over the past few years? Never mind.
What won't work on pirate? Fashion? Multiplayer? Everything will work for pirates and litsuh.
Why doesn't the sump work on a face sled? Show me at least one person who in our time will insert a disc into a DVD drive (which many simply do not have nowadays) just to play a game.
As for the steam version, the Sampans are simply too lazy to parse the executable and find the corresponding addresses there (as, by the way, I did to make the first person view work on the steam version).
They won't fix anything. Understand finally, such things cannot be fixed. Piracy cannot be banned. You cannot turn off modding.
If there was such an opportunity, then piracy would have been ended long ago. And as long as reverse engineering exists, there will be cracks and fashions.
Yes, they can release patches. Yes, they can put additional checks. But all these checks will eventually be hacked, all addresses in the game's memory will be found / corrected in accordance with the previous patch and that's it.
Post edited by BoPoH on 05/05/2015 at 17:09:10
32 Michael will run around the map and shoot each other.
The developers of this project are the creators of CitizenMP: IV. This is not an IV-MP.
I would also like to insert my five cents about piracy. It's up to everyone to buy the game or not.
Grandma said in two. Everyone has their own arguments. Someone respects the work of developers and buys games, while someone simply cannot afford such waste. For some, 2000 is a lot, but for others it is a trifle for lunch in the canteen.
Let's respect each other despite different financial possibilities.
Post edited by BoPoH on 05/05/2015 at 17:01:19
There will be, I'm sure. This multiplayer has a great future.
Your hard drive is probably slow. Models and textures simply do not have time to load into RAM due to the slow speed of the hard drive.
Steam does not "shake and then install". At the end of the download, you already have the game installed.
This can be configured in the mod menu - Alt + B.
Mods like first person view take a lot more time to develop. Don't worry, FP 4.0 is coming soon
Because everything is not as simple as it seems at first glance.
Damn, I forgot to cut off the use of these dlls. Fixed it.
https://www.dropbox.com/s/7e3f0x611nqno2d/ParachuteMod.rar
Yes, no it is not a mod in essence. Just load the standard model in 3d max, and then export as a skin. And it will be the same. If not a problem in the Sampa ...
Write to PM. I can do it.
He was wasting his time.
Here many can do better, so "Do not criticize, but do it yourself" does not roll.
Come on. This is not a first-person view: D
Optimize your code so that there are enough of them. Use scm functions for similar pieces of code. Using globals is not a good idea, no matter how complex the script is.
And what is the advantage of exclusive over non-exclusive?
It's easy to wind up VK.
Complex scripts are not the ones that take a long time to write, but the ones that require the creation of complex algorithms.
Well that's it. I'm going to smoke on the sidelines.
Post edited by BoPoH on 08.22.2014 at 19:46:44
Have you tried using modloader? Download
I wonder where the GTA 5 source came from ...
Only the developers of the game have the source codes. We can only dig in the files of the game.
Yes I.
The voice acting is as it should be. This is done on purpose.
Only works if you have SampFuncs. You can also check in standard ways CLEO 4.
0AA2: 0 @ = load_library "Kernel32.dll" // IF and SET
then
0AA4: 1 @ = get_proc_address "GetModuleHandleA" library 0 @ // IF and SET
0AA7: call_function 1 @ num_params 1 pop 0 "samp.dll" handle_to 2 @
0AA3: free_library 0 @
end
if
2 @> 0
then
// The sump is running, we cut the script
0A93: end_custom_thread
end
In general, the protection is "childish", because you can easily decompile the script and remove the "protection".
This is not a bug, I deliberately made them visible.
I know about the disfigured face, I will try to fix it.
The author of the video did this animation himself. It is not in any of the modifications (at least not yet).
Is it okay that there are no files that need to be replaced? All files are new, there are no such files in the game. When you copy folders, files from the corresponding subfolders are simply copied. The result is exactly what you are talking about.
And where did you see someone not working in a sump?
This is a bug, yes.
This version comes with a Steam game.
Thanks! The problem was solved by replacing GTA_SA.EXE EU
for GTA_SA.EXE US (Original)
This is what I meant.
From SanLtd? Then you have a modified 1.0. You need to install the original executable.
Try using Silent's ASI Loader
Ofcourse, why not?)
Suddenly ... I'll figure it out. Thanks for the information.
Where does the flight take place?
Delete the files you installed.
Post edited by BoPoH on 06/07/2014 at 10:46:55 PM
Yes. I also recommend disabling the head rotation with the sump - / headmove
Post edited by BoPoH on 06/07/2014 at 04:44:21 PM
Partially corrected by setting the Near Clip parameter to the maximum.