It's actually a little strange to see this given that Rockstar games are not available for purchase in Russia. Although this was most likely the decision of Take-Two, and not Rockstar themselves, but still.
We should have started with this right away. Then, most likely, he would have been given the opportunity to voice, perhaps even the appearance of the character would have been expanded. And after everything he has done, no one will give him anything.
The prototype for the Oceanic is the '61 Dodge Polara. But in reality, there is a '55 Oldsmobile Super 88 parked outside a hotel in Miami. And the car from the trailer, by the way, really looks like him. And the prototype of the Tornado is the ’58 Bel Air.
Firstly, in the article the picture in the article is not even a Tornado, but a mod for GTA 5 for Oceanic (which is actually Samson Richmond-Lux from Mafia 3). Secondly, in the trailer, a car, similar in color to Oceanic from Vice City, is shown only briefly in the background, obscured by other cars and people. It is impossible to see it clearly, and it is not a fact that it is Oceanic.
"Lucia innovates GTA by being the first female protagonist since the original game, as well as the first Latin American protagonist." Actually, Victor Vance from VCS and Luis Lopez from TBoGT were also Latinos.
“When looking in detail at the first trailer for Grand Theft Auto 6, we can see on the doors of one of the stores a portrait of a criminal from another game from the studio - Red Dead Redemption. Whether he will be connected with the main characters plot-wise or a separate story will be dedicated to him - we’ll find out closer to the release, which will take place in 2025.” Most likely this is just an Easter egg. Previous GTAs have already featured images from other Rockstar games.
According to the schedule, they were never in the lead, but were always slightly behind. In GTA 5, the graphics were already noticeably outdated. Really cool graphics were only in RDR 2.
The one who wrote the news named him incorrectly. Tez2 is not an insider, but a dataminer. And this is not leaked information that he received from someone, but his assumption based on the available data and the actions of Rockstar recently.
How to say. Considering that these people voluntarily decided to descend to such a depth on a ship assembled on their knees, which did not withstand a single test and was absolutely not intended for such a dive ...
You can immediately see a person who is not in the subject. Look at modern racing games - almost all of them are monotonous, copy the same mechanics, are promoted through brand advertising (Microsoft even drags expensive sports cars at the presentation of Forza games). Most came up against "simulation" and "realistic" physics. And the funny thing is that with such statements, physics still has many problems. But even in games that have everything in order with physics, there is another problem - they are boring and uninteresting in terms of gameplay. They are just disposable. After passing through them, you do not want to return. Modern racing is just a conveyor belt, where almost every year a new game comes out for the player to buy it, and the previous one is simply forgotten. This was not the case with the old races, they were really interesting to play, they can be replayed with great pleasure. There are almost no truly unique and interesting large-scale racing games. The only unique, original and interesting racing game among modern projects that does not follow trends and does not try to catch the hype is Wreckfest.
Most likely, they will cut out the content that they will not have time to finish by the time the game is released, and will release it later in the form of add-ons. A similar situation was at one time with Mafia II, though she suffered from this quite seriously. Due to pressure from the publisher, they had to cut out a significant portion of the unfinished content. And only a part of it was later added as DLC.
I still don't think they've given up story additions at that point. They invested a lot of money in online and, of course, counted on success, but hardly such. And anyway, there can never be a 100% guarantee of success, so they could deal with plot additions at least in order to play it safe in case something goes wrong with online. Story additions for GTA IV turned out to be quite successful and popular, so it would be logical to make them for GTA V. In addition, files began to float in online updates, the content of which indicated that the content was originally created for a single player mode. Most of them appeared in 2017-2018. At the same time, back in 2014, script codes from single add-ons that were not used online were accidentally included in the update files. Rockstar themselves first announced story additions in December 2013 and talked about plans to release them in 2014. Last time - And given that, judging by the files, a lot of work was done in this direction, it is unlikely that they already abandoned this idea at that stage. At that time, online had not yet turned into a game-service and had not yet brought such a huge income. Yes, and Rockstar themselves at that time had not yet rolled down to their current state and did not make empty statements.
As far as I remember, they even said with the release of the game that they were planning to release several story additions for the single player mode. What's more, they've already started making them, and have done quite a bit, according to the game files. But after the huge success of online, it was decided to abandon them. And the content that was created for the single player mode began to be redone for online. The biggest example is the Doomsday update. It consists almost entirely of content that was originally created for the story expansion to the single player mode.
But in fact, the only thing from flight simulators is the swaying of the hull in bad weather (supposedly turbulent flow) and the increased speed of aircraft at high altitude (supposedly less air resistance). True, this only works for airplanes - helicopters and oppressors fly at the same speed at any height.
Duke Nyukem was 100% in one of the old selections. I'm not sure about Otto Octavius. Like, too, was, but it seems to me there was a different version. But I can’t say for sure, because. I do not remember.
And the prototype of the Tornado is the ’58 Bel Air.
Secondly, in the trailer, a car, similar in color to Oceanic from Vice City, is shown only briefly in the background, obscured by other cars and people. It is impossible to see it clearly, and it is not a fact that it is Oceanic.
Actually, Victor Vance from VCS and Luis Lopez from TBoGT were also Latinos.
“When looking in detail at the first trailer for Grand Theft Auto 6, we can see on the doors of one of the stores a portrait of a criminal from another game from the studio - Red Dead Redemption. Whether he will be connected with the main characters plot-wise or a separate story will be dedicated to him - we’ll find out closer to the release, which will take place in 2025.”
Most likely this is just an Easter egg. Previous GTAs have already featured images from other Rockstar games.
PC:
You can immediately see a person who is not in the subject. Look at modern racing games - almost all of them are monotonous, copy the same mechanics, are promoted through brand advertising (Microsoft even drags expensive sports cars at the presentation of Forza games). Most came up against "simulation" and "realistic" physics. And the funny thing is that with such statements, physics still has many problems. But even in games that have everything in order with physics, there is another problem - they are boring and uninteresting in terms of gameplay. They are just disposable. After passing through them, you do not want to return. Modern racing is just a conveyor belt, where almost every year a new game comes out for the player to buy it, and the previous one is simply forgotten.
This was not the case with the old races, they were really interesting to play, they can be replayed with great pleasure.
There are almost no truly unique and interesting large-scale racing games. The only unique, original and interesting racing game among modern projects that does not follow trends and does not try to catch the hype is Wreckfest.
A similar situation was at one time with Mafia II, though she suffered from this quite seriously. Due to pressure from the publisher, they had to cut out a significant portion of the unfinished content. And only a part of it was later added as DLC.
Rockstar themselves first announced story additions in December 2013 and talked about plans to release them in 2014. Last time - And given that, judging by the files, a lot of work was done in this direction, it is unlikely that they already abandoned this idea at that stage. At that time, online had not yet turned into a game-service and had not yet brought such a huge income. Yes, and Rockstar themselves at that time had not yet rolled down to their current state and did not make empty statements.
I'm not sure about Otto Octavius. Like, too, was, but it seems to me there was a different version. But I can’t say for sure, because. I do not remember.