Then that the envelope is bad, if you adjust the prelight everything will look much better)
IMHO, ideally shader lighting should be written for such mods. It seems to me that even if there is a prelite, it will not fully extend the visual part. It will still be "not that".
Yes, I wrote down instructions on how to unpack several TXDs at once using console commands. But this program is just a bomb! Quite often I dig into TXD and am amazed at it. Retrieves instantly. Apparently, because it does not load any interfaces, but unpacks directly.
DarthPoezd, it is not necessary to keep all users a priori for noobs. I understand perfectly well that the number of scripters is compensated by their quality. Speaking about the load, I'm talking about a huge online environment for 1000 people. In SA-MP, this is the norm, because everything is processed on the client (hence the out of sync). MTA, on the other hand, processes everything on the server side and therefore is more demanding on the server's power. Now you perfectly understood what I mean when I wrote "LUA". Some nagging. : / Thanks for the article. Interesting.
DarthPoezd, I agree. True, MTA has two significant disadvantages: 1. Weak Russian-speaking community. 2. Large load on the server side with large online. And their LUA is just a fairy tale! Pavno smokes unevenly on the sidelines.
The mod is not entirely BSOR / PO compatible. BLITZ wrote that somehow it was possible to fix this by digging into the binaries, but I was honestly too lazy. Maybe someone will finish it and take it)
For the naive, I explain: Left wheel sr5 from this mode, right wheel sr5 from alexey (Lesha, sorry, I opened your models). http://i.imgur.com/ZndyygP.png Even, probably, the most blind person will see that the circle on the left is wrong, the corners only curved, and did not form an even circle. In addition, the grid ... In the Leshiny wheels it is parvilous, and in these horseradish understand what. I'm not putting this in the game. If you do not see the difference, it's not my concern.
А мне вот не понравилось, честно. Огни даже в размере не меняются, прорисовка едва ли не дальше горизонта, там уже и дома не видно, а огоньки горят, и все одинаковых размером, бредово немного. Жду следующую версию.
Соглашусь, есть к чему придраться. Тоже жду новые "плюшки".
Да уж, действительно, жЫзнена. Парень на стоянке в пустыне ремонтирует свою R8 (а может и не свою)
Улыбнул
Цитата: DK22Pac
alexey, ты сам попробуй такое сделать, а потом уже вякай. Автор проделал огромнейшую работу и доказал, что обладает скриптингом на высшем уровне. Так держать!
Я не говорю, что тебе стоит сделать. Я спрашиваю, ты сможешь сделать хотя бы так же что бы ракета вылетала из РПГ без прицеливания и не взрывалась под ногами? Скрипт сложный и, я уверен, будут фиксы, ибо не зря разраб написал "v1"
IMHO, ideally shader lighting should be written for such mods. It seems to me that even if there is a prelite, it will not fully extend the visual part. It will still be "not that".