Вот именно что-бы увидел Майн нужно использовать глобальные переменные майна . Единственное это время , можно поменять . флаг еды и счет еды должен быть майна
это все делает майн, зачем твой скрипт это повторяет? достаточно было просто ускорить таймер до голода, майн сам придет к этому итогу. Как это реализовать нормально: проверяешь таймер (если надо ускоряешь), проверяешь настал ли голод, и далее уже махинации со здоровьем, уведомление и прочее. легкий и безопасный скрипт. И вообще, глобальные переменные нельзя использовать (разве что, прочесть инфу с них). Предыдущий твой скрипт это очень плохо.
I'm still working on it (as well as fixing the super sprint bug), my knowledge with cleo script is still limited so it will take some times to fix it.. but thanks for your suggestion! ^-^
Для теста -это первое , второе что бы использовать с теми переменными , что и Майн . Объясню так как я Майн еще плохо знаю , я хочу что- работала мести с глобальными майна . Еда и сытность . Это в Майне . Вся статистика Майн . Цель использовать плавное внедрение не нарушая Майн . + exe есть это в памяти .
But registration is required (It's free! There you only need to specify your email, password and confirm your email, that's all.) (The forum is trusted, I've been using it for years, if it weren't trusted, I wouldn't recommend it, I don't need any problems.).
nice job homie, i really appreciate your effort but actually i'm not interested in HQ stuff you know, but i truely appreciate it homie and keep up the good work man
The ak is well made and fits the universe of gta sa very well ! I made a better icon (and higher quality one). If you need it to update your mod, I can give it to you ! Nice job though !
я знаю врядли ответят но буду на это надеятся, не двигается мышка ни в машине не без машины, в реадми не нашел этот баг как и в комментариях, как это решить, может что то удалить
12- "Possible" problems with the giant magnets on the cranes: This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)
This same problem occurs with the giant magnet on the crane where the car crusher is located (it's even misaligned and not centered with the crane). I believe this issue with both magnets is present in the game by default (personally, it doesn't bother me), but it would be good if it could be fixed.
13- Reverse animation in cars is almost nonexistent: By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road": In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission: In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars: While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
Бренд AAZ, если вдруг, идея моя. Я дал разрешение автору модели его использовать, и даю разрешение использовать придуманные мной бренды всем остальным.
I'm not sure if you're aware, but there's a bug where drug dealers give less cash. This problem usually occurs after completing a mission when we return to LS like in Grove 4 Life. I'm not sure if this is caused by mods, but I did try loading an existing save game, re-completing mission again without any mods and the problem persists.
I thought your drug dealer mod could fix this issue, but it seems the problem persists.
Doing the mission 'Wear flowers in your hair' and knowing that Jethro and Dwayne have started working in the garage already breaks the immersion slightly.
Thanks for this great mod! Can i offer some idea: is it possible to realize separate hitmarker(double-lined for example) for armor? I dont know how it works ingame (armor i mean), maybe it works for peds which one have more than 100 hp
Oh, I didn't know there was a new update. I was using v.25.10.27... Now that I've redownloaded the new version, it works and the issue is fixed. Thank you
Why can't I do a drive-by during missions? The previous version allowed me to. I did try adjusting the .ini settings related to missions, such as DisableOnMission and EnableOnStory, but it doesn't seem to be the case. Is drive-by during missions literally not possible in the new version at all?
вызывает вылет при посадке в любое авто, без мода все норм, возможно дело в приложенных скриптах таки да — просто удаляем папку клео и все нормально, также я удалил пальмы, дефолтные с эффектом ветра смотрятся лучше
There's some weird problem with the controls like it stops responding after a few seconds (analog,driving buttons,even running etc..) is this a known problem? (Tried on a Android 10 phone if that helps...)
Latest comments
07D0: $WEEKDAY = weekday
09FB: $CURRENT_LANGUAGE = current_language
0842: $CURRENT_TOWN_NUMBER = player $PLAYER_CHAR town_number
0004: $Total_Food_Eaten = 0
0004: $5283 = 0
0004: $10045 = 0
Как это реализовать нормально: проверяешь таймер (если надо ускоряешь), проверяешь настал ли голод, и далее уже махинации со здоровьем, уведомление и прочее. легкий и безопасный скрипт. И вообще, глобальные переменные нельзя использовать (разве что, прочесть инфу с них). Предыдущий твой скрипт это очень плохо.
However, I will look to update the current locations fixing some bugs, etc... Before going forward with the including other locations.
https://4pda.to/forum/index.php?showtopic=789541
But registration is required (It's free! There you only need to specify your email, password and confirm your email, that's all.) (The forum is trusted, I've been using it for years, if it weren't trusted, I wouldn't recommend it, I don't need any problems.).
Goodness and Peace you!
NEW: 13/11/2025
PART 2:
12- "Possible" problems with the giant magnets on the cranes:
This giant metal magnet is missing part of the rope that holds it, and when it's in the air, it appears to float on its own. (This giant magnet is part of the sub-missions where you have to transport state vehicles such as an ambulance, a police car, an FBI vehicle, a tank, a fire truck, etc.)
By this I mean that every time you press the middle mouse wheel to look behind you and press the "S" key to go backward in first-person mode, in some cars Claude won't perform the looking-behind animation (This happened to me with two cars: the Banshee and the Infernus, and a few others whose names I don't remember). It would be great if this were implemented in all cars.
14- Bug in the 4th and final sub-mission called "Off-Road":
In the 4th and final Off-Road mission called "Gripped!", where we get into a "Patriot" on the 3rd island located in Shoreside Vale, we have to pass through 20 checkpoints. For some reason, 3 checkpoints are missing from the map (they simply don't appear after obtaining checkpoint number 17). That is, after passing through the new checkpoint 17, checkpoints number 18, 19, and 20 do not appear on the map.
15- Missing sound when passing checkpoints in "El Burro" mission:
In the mission called "Turismo" given by "El Burro," leader of the "Los Diablos" gang, passing through the checkpoints in this race does not emit any sound (unlike the checkpoints in the "Bling-Bling Scramble" mission given by the leader of the Jamaican gang "King Courtney"). It would be good if the sound from the checkpoints in the "Bling-Bling Scramble" mission were implemented in this mission so that they emit a sound when passing through them.
16- Missing textures on the exterior windows and rearview mirrors of some cars:
While doing the vehicle import and export sub-missions on the first island (playing in first-person mode), I noticed that the exterior windows and rearview mirrors of some cars have a white texture without reflections. (These are minor details, but I wanted to mention them anyway.) One good texture I found was on the rearview mirror of the "Esperanto" car, which in my opinion is the best.
In any case, I would recommend that all cars be checked and this issue fixed.
Well, these are all the problems you might encounter. If I find any more, I'll let you know.
I thought your drug dealer mod could fix this issue, but it seems the problem persists.
But other than that, love this mod
За старания +
За несоответствие -
https://libertycity.ru/files/gta-san-andreas/230925-zapravka-na-trasse-k-ajeroportu-los.html
таки да — просто удаляем папку клео и все нормально, также я удалил пальмы, дефолтные с эффектом ветра смотрятся лучше