Something does not work saving. Transport should be diluted more and foreign cars, which are often found in real life. Add a couple of three professions: taxi, cop, medic, freight for this fashion in general krutyak! I found a hole near the gas station, which is in the first city near the weapons store.
And what exactly is there of poor quality? There is an icon, and a good one, the model is not in SA style, there is a perfectly working script. Or what do you mean by the word "Quality"?
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
Quote: TheInsaneKiller
I don’t understand why people hate Kupyansk and mention it under all the disliked mods?
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Quote: TheInsaneKiller
Well, if it is reasonable to look at this mod, then you can understand that this is not trash.
Well, if you look at its usefulness in the game, you can say that this is trash.
Quote: FarmerKarwer
and the idea itself is cool
Here's an even funnier idea that brings a bit of realism to the game: Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
And what exactly is there of poor quality? There is an icon, and a good one, the model is not in SA style, there is a perfectly working script. Or what do you mean by the word "Quality"?
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
Quote: TheInsaneKiller
I don’t understand why people hate Kupyansk and mention it under all the disliked mods?
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Quote: TheInsaneKiller
Well, if it is reasonable to look at this mod, then you can understand that this is not trash.
Well, if you look at its usefulness in the game, you can say that this is trash.
Quote: FarmerKarwer
and the idea itself is cool
Here's an even funnier idea that brings a bit of realism to the game: Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
And what exactly is there of poor quality? There is an icon, and a good one, the model is not in SA style, there is a perfectly working script. Or what do you mean by the word "Quality"?
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
Quote: TheInsaneKiller
I don’t understand why people hate Kupyansk and mention it under all the disliked mods?
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Quote: TheInsaneKiller
Well, if it is reasonable to look at this mod, then you can understand that this is not trash.
Well, if you look at its usefulness in the game, you can say that this is trash.
Quote: FarmerKarwer
and the idea itself is cool
Here's an even funnier idea that brings a bit of realism to the game: Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
And what exactly is there of poor quality? There is an icon, and a good one, the model is not in SA style, there is a perfectly working script. Or what do you mean by the word "Quality"?
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
Quote: TheInsaneKiller
I don’t understand why people hate Kupyansk and mention it under all the disliked mods?
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Quote: TheInsaneKiller
Well, if it is reasonable to look at this mod, then you can understand that this is not trash.
Well, if you look at its usefulness in the game, you can say that this is trash.
Quote: FarmerKarwer
and the idea itself is cool
Here's an even funnier idea that brings a bit of realism to the game: Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
To be honest, this is an absolute shit, which perfectly fits into the addict's fashion "Kupyansk." I'm surprised how the people liked treshaks and cacao fashion, convincing those who disagree with them that they are masterpieces and calling them "hayters". Yes, the quality today is not in price ... Fashion and fashion author is:
Heh ... Here is the largest submarine in the world, specifically the SSBN, which was created in USSR! In total, 6 submarines of this class were built, but 2 or even 1 nuclear submarines remained in service with the Russian Navy. This is due to the fact that the fleet switched to new Bulava SLBMs for which SSBN data were not designed (now in the Russian Navy there is the Borey SSBN that carries the Bulava SLBMModernization and maintenance These giants cost a lot of money. Chic creation of Soviet designers !!!
On the screenshots, it seems that this author advertises cars, and the textures of the building
Personally, I do not approve of the gag associated with textures and new objects, if this does not fit into the atmosphere of the game. Shell is not a game company and, in my opinion, it is superfluous in the game.
You can create an atmosphere even without sounds, without numerous detailed models - Santal has proved all this to us
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
Quote: MrBlackMorgan
You can create an atmosphere even without sounds, without numerous detailed models
NO
Quote: MrBlackMorgan
Santal proved all this to us
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation. People like to find secrets in mods, and if they raise their turnips for that ... I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus. Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
You can create an atmosphere even without sounds, without numerous detailed models - Santal has proved all this to us
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
Quote: MrBlackMorgan
You can create an atmosphere even without sounds, without numerous detailed models
NO
Quote: MrBlackMorgan
Santal proved all this to us
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation. People like to find secrets in mods, and if they raise their turnips for that ... I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus. Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
You can create an atmosphere even without sounds, without numerous detailed models - Santal has proved all this to us
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
Quote: MrBlackMorgan
You can create an atmosphere even without sounds, without numerous detailed models
NO
Quote: MrBlackMorgan
Santal proved all this to us
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation. People like to find secrets in mods, and if they raise their turnips for that ... I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus. Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
You can create an atmosphere even without sounds, without numerous detailed models - Santal has proved all this to us
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
Quote: MrBlackMorgan
You can create an atmosphere even without sounds, without numerous detailed models
NO
Quote: MrBlackMorgan
Santal proved all this to us
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation. People like to find secrets in mods, and if they raise their turnips for that ... I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus. Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
Download, install, delete. The weapon is really made perfectly, there are a couple of inaccuracies, but basically everything looks beautiful. For the original game, it probably will not roll, as it will significantly spoil the atmosphere, but for the Kyrgyz Republic it’s the most! I put a plus, and throw the pack into the collection. Thanks for the work you've done!
I love cars of the 30s, I love Mafia 1. The quality of the textures of the first Mafia already looks poor compared to many envelopes and copyright models, but I will be the last hm * m if I put this file minus. Models of the 30s and so few ...
Heh, I'm the first to download the file, and there are 5 ratings
I already did a good atmosphere but for some reason they didn’t appreciate it
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it. Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
I already did a good atmosphere but for some reason they didn’t appreciate it
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it. Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
I already did a good atmosphere but for some reason they didn’t appreciate it
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it. Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
I already did a good atmosphere but for some reason they didn’t appreciate it
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it. Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
Did not like! The mission weighs 80 meters, but you don’t feel the atmosphere of the country where the action takes place (I haven’t been to Korea, but I think it would be cool to see some elements of that country's culture). In fact, this is just another mission on the original map, where it is clear that a narrow-eyed gang is swarming with special forces, and who is who - without a foreword, FIG. The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods. I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently. In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero! The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
Did not like! The mission weighs 80 meters, but you don’t feel the atmosphere of the country where the action takes place (I haven’t been to Korea, but I think it would be cool to see some elements of that country's culture). In fact, this is just another mission on the original map, where it is clear that a narrow-eyed gang is swarming with special forces, and who is who - without a foreword, FIG. The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods. I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently. In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero! The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
Did not like! The mission weighs 80 meters, but you don’t feel the atmosphere of the country where the action takes place (I haven’t been to Korea, but I think it would be cool to see some elements of that country's culture). In fact, this is just another mission on the original map, where it is clear that a narrow-eyed gang is swarming with special forces, and who is who - without a foreword, FIG. The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods. I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently. In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero! The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
Did not like! The mission weighs 80 meters, but you don’t feel the atmosphere of the country where the action takes place (I haven’t been to Korea, but I think it would be cool to see some elements of that country's culture). In fact, this is just another mission on the original map, where it is clear that a narrow-eyed gang is swarming with special forces, and who is who - without a foreword, FIG. The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods. I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently. In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero! The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
A good model, but how much can you cut the same thing? These Grand Torins on the Internet, at least chew your ass. There are three or four of them in my collection!
And to get some sort of gag that I would not want to see in fashion at all. After all, each person carries his own ideas, and this may not coincide with the main idea.
There is such a thing as "coordination." For this, there is a person who signs in the credits as "Project Manager".
they would hardly have sunk to the level of street gangsters if they had grown up in such rich conditions
Along the way, you don’t know what “majors” are
Quote: andre500
but still a lot of extra gag
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag. I think the mod will be interesting.
Quote: atom889
For not asking permission to use the model
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
Quote: Victor Reznov
The idea is good, but I would do a lot differently.
they would hardly have sunk to the level of street gangsters if they had grown up in such rich conditions
Along the way, you don’t know what “majors” are
Quote: andre500
but still a lot of extra gag
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag. I think the mod will be interesting.
Quote: atom889
For not asking permission to use the model
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
Quote: Victor Reznov
The idea is good, but I would do a lot differently.
they would hardly have sunk to the level of street gangsters if they had grown up in such rich conditions
Along the way, you don’t know what “majors” are
Quote: andre500
but still a lot of extra gag
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag. I think the mod will be interesting.
Quote: atom889
For not asking permission to use the model
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
Quote: Victor Reznov
The idea is good, but I would do a lot differently.
they would hardly have sunk to the level of street gangsters if they had grown up in such rich conditions
Along the way, you don’t know what “majors” are
Quote: andre500
but still a lot of extra gag
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag. I think the mod will be interesting.
Quote: atom889
For not asking permission to use the model
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
Quote: Victor Reznov
The idea is good, but I would do a lot differently.
I have a car in my garage and it looks worse. Polygons or something to add ...
The post has been edited by SIPORT on 05.03.2017 at 19:58:24
Transport should be diluted more and foreign cars, which are often found in real life.
Add a couple of three professions: taxi, cop, medic, freight for this fashion in general krutyak!
I found a hole near the gas station, which is in the first city near the weapons store.
By the way, is it possible to stir up the same mod on GTA 3?
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Well, if you look at its usefulness in the game, you can say that this is trash.
Here's an even funnier idea that brings a bit of realism to the game:
Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Well, if you look at its usefulness in the game, you can say that this is trash.
Here's an even funnier idea that brings a bit of realism to the game:
Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Well, if you look at its usefulness in the game, you can say that this is trash.
Here's an even funnier idea that brings a bit of realism to the game:
Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
For me, a high-quality mod is that mod that is not only beautifully made, but also makes some sense. There is no point here.
I don’t understand why you and others like you call those who did not like Kupyansk “haters”?
Well, if you look at its usefulness in the game, you can say that this is trash.
Here's an even funnier idea that brings a bit of realism to the game:
Here I see, yes, a well-developed model of weapons and the absolute futility of the mod itself, created in the style of bunks from Kupyansk.
To be honest, this is an absolute shit, which perfectly fits into the addict's fashion "Kupyansk."
I'm surprised how the people liked treshaks and cacao fashion, convincing those who disagree with them that they are masterpieces and calling them "hayters".
Yes, the quality today is not in price ...
Fashion and fashion author is:
Who needs your trailer if the people (including myself) would not mind watching the whole series.
You can keep the trailer as a keepsake.
Personally, I do not approve of the gag associated with textures and new objects, if this does not fit into the atmosphere of the game. Shell is not a game company and, in my opinion, it is superfluous in the game.
Free swill - bredyatina!
To refine and make the mod more adequate ...
I agree that this senseless argument will lead to nothing. There are no friends to taste and color
In order not to waste words in vain see this:
I completely agree with these words. My expectations of seeing something impressive failed completely!
In Mor Utopia, the atmosphere is transferred awesomely, despite the outdated schedule to date, you want to play Mor again and again.
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
NO
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation.
People like to find secrets in mods, and if they raise their turnips for that ...
I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus.
Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
NO
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation.
People like to find secrets in mods, and if they raise their turnips for that ...
I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus.
Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
NO
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation.
People like to find secrets in mods, and if they raise their turnips for that ...
I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus.
Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
Found his guts, download and rate. But there, as I understood from the description and screenshots, the situation is a little different - the original models came up because the events take place in a city, an ordinary American city, under which any of the three cities of the SA rolls. You have the theme of Korea, whose atmosphere is not felt at all! If the mission took place at one of the objects in the USA, it’s another matter, the original parts and other foreign nonsense would look great in your fashion.
NO
He made missions on the original map, the events of which occur in the American city. But, even if I am mistaken, the author, judging by the description, added a few Easter eggs, as this phrase testifies: If you find all kinds of references to books, films or DYOM-projects - write in PM, from me + to your reputation.
People like to find secrets in mods, and if they raise their turnips for that ...
I also realized that many did not understand the plot, but these people still set + "for diligence" - efforts will not be enough for a plus.
Regarding HD - we are not returning to the past, right? It is more pleasant to look at high-quality graphics, rather than an oak low-poly something.
The weapon is really made perfectly, there are a couple of inaccuracies, but basically everything looks beautiful. For the original game, it probably will not roll, as it will significantly spoil the atmosphere, but for the Kyrgyz Republic it’s the most! I put a plus, and throw the pack into the collection. Thanks for the work you've done!
Heh, I'm the first to download the file, and there are 5 ratings
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it.
Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it.
Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it.
Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
Give me a link please. You cannot create an atmosphere with one sound. The atmosphere of the game or mod is not only sound and mapping, it is: the plot, models corresponding to the mod / game theme, the same mapping and sound, various small details that say that you are not at a location for a fighting game, but at an equipped base / factory / city etc. A huge role for the atmosphere plays graphicswhich the mod does not shine on. I would say from 50 mods that completely convey the atmosphere and the plot conceived by the author, into which you dive headlong and enjoy playing in this creation, it is approximately equal to zero! Authors often like to make mods for a long time and throw them into the release, missing a couple of little things with the words: whoever wants to can finish it.
Voice acting and mapping are good, but what else? Does it play a role in creating an atmosphere, or do we need, as I said, to think something out ourselves?
shita masterpiece!The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods.
I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently.
In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero!
The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods.
I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently.
In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero!
The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods.
I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently.
In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero!
The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
The plot is presented primitively - an ordinary shooter, of which there are so many that you will no longer distinguish between them. As for me, the fashion still grows and grows, but usually there are no second versions of such mods.
I remember someone doing about the Second World War - made ballases by the Nazis, the grow - advice. Only two models in gangs were replaced (imagine, among the soldiers of the Wehrmacht, one dude hanging out in a bandana. It was necessary to submit independently.
In this mod, too, a lot needs to be presented on your own, which means that it doesn’t roll a plus. I believe that even missions should completely dip us at that time, at that place and those events that are described in the description of the mod and we should feel like those fighters whom the author appointed us to. In this mod, not everything is bad, but the atmosphere is zero!
The author requested substantiation of the estimates. I expressed my opinion - now you can rush shit at me.
There is such a thing as "coordination." For this, there is a person who signs in the credits as "Project Manager".
I agree - with the time strained, and at all. As for the fantasy - attract outsiders to this business.
Why?
Along the way, you don’t know what “majors” are
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag.
I think the mod will be interesting.
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
So do it! Who's stopping you?
Along the way, you don’t know what “majors” are
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag.
I think the mod will be interesting.
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
So do it! Who's stopping you?
Along the way, you don’t know what “majors” are
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag.
I think the mod will be interesting.
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
So do it! Who's stopping you?
Along the way, you don’t know what “majors” are
In my opinion, the author wants to show GTA SA in his unique view. the gag is ... hmm ... Kupyansk, for example, is the perfect addict gag.
I think the mod will be interesting.
Show me the documents that legally confirm authorship on the model specified in the Redmi authors. Someone asked of them permission from the Rocks to cut their add-ons to the game (this right is reserved for developers). No documents? Do you have permission from Rockstar either? Well, goodbye - he didn’t appropriate himself formal rights to the models used in fashion and does not earn money on fashion.
The post has been edited by SIPORT on 02.15.2017 at 19:48:49
So do it! Who's stopping you?