Again, download everything yourself, check ... dff weighs 9.5 mb; txd - 6 mb. A lot of polygons, especially on wheels. At the same time, the bottom is worked out to a minimum. Damage, however, is there. Lod too. Rooms are present. So-so, in general ...
LCO is already a common noun. Well, you get the idea. Well, as I understand it, who doesn't comment on anything here - unknown schoolchildren will pass up. : trollface:
Post edited by yaroslav rugachin on 06-21-2014 at 14:52:38
It seems to me, or this mod is genius? I only passed Vice City a couple of days ago for the second time and again I was hurt by the sight of buildings located in the distance. I look at the screenshot for this fashion and I see that now everything is clear and sharp in the distance. This is wonderful!
Quote: 7902283
Ahhh, that's what this mod does.
Mip-mapping is when in one texture add. There are several smaller copies of the image that the game renders at a longer distance, so that there is no ripple. By the way, we need a tutorial on the generation of mip maps for Weiss - the way I did them for the SA, it did not work here.
Dragging Megadeth is so ripping farts to the US authorities. Dave Mustaine's videos are being removed from YouTube and in general, he is specifically criticized. It was rumored that he was even charged with a triple murder
Horror. dff weighs 24.3 mb, txd - 13.3 mb. The damage is poor, the LOD is lower than the car itself. There are no CA numbers. The tires are shiny (WTF?) In a word, it is an unworthy slag that has no place in the archive.
And what can the UPA (Banderovtsi) be accomplices of the fascists if they fought against them too?
Potsdam and the Munich Historical Institute deny the loss of German soldiers by the OUN-UPA during the Second World War, which means that the OUN-UPA fought only against the Red Army, and the Nazis supplied them with weapons.
Hah, offended svidomity put cons, even funny.
Post edited by yaroslav rugachin on 06/11/2014 at 19:56:56
Well, it's easy to go nuts, such a high-quality, rich car. Still, there was such a car, where everything is detailed, as in real life. For example, inside the engine all sorts of wires, inside the steering wheel too, wires, and what is inside the steering wheel would also be.
Well, why does the model need extra over9000 polygons if no one even sees them?
AlfaMAN, then you need to think about something, try in DK22, he can write what kind of software so that it will somehow automatically generate the textures of the mip-maps. It seems to me that this is quite possible, but in fact the mod is not very playful, it cuts eyes, although with the correct ENB they say it may be ok.
I went through this zashkvar ... And I realized that everything was clear at once.
Quote: XEPOMAH
It's just awful! DYOM'S NIGHTMARE!
And, the author: since when is Deagle - "M250 PISTOL" ??? Yes, this is the first time I have heard of such a weapon, and I have not found anything even similar.
Well, I don’t know ... Everything seems to be of high quality, but somehow it’s not very good. A sluggish plot of some kind, something is clearly missing in it.
The only negative - there are no mipmaps. No, well, really. Because of this, everything is ruffled, so you can damage your eyesight. That would be a mip-mapping to the project, and then the situation as with RoSA - the ripples spoil everything.
Post edited by yaroslav rugachin on 05/19/2014 at 10:41:09 PM
dff weighs 9.5 mb; txd - 6 mb. A lot of polygons, especially on wheels. At the same time, the bottom is worked out to a minimum. Damage, however, is there. Lod too. Rooms are present. So-so, in general ...
Well, as I understand it, who doesn't comment on anything here - unknown schoolchildren will pass up. : trollface:
Post edited by yaroslav rugachin on 06-21-2014 at 14:52:38
Mip-mapping is when in one texture add. There are several smaller copies of the image that the game renders at a longer distance, so that there is no ripple.
By the way, we need a tutorial on the generation of mip maps for Weiss - the way I did them for the SA, it did not work here.
Exactly. I knew that US fans would minus me ...
The damage is poor, the LOD is lower than the car itself.
There are no CA numbers. The tires are shiny (WTF?)
In a word, it is an unworthy slag that has no place in the archive.
Give you one art house.I put a minus for the fact that this is some kind of virtual garbage!
Original trolling.
And what can the UPA (Banderovtsi) be accomplices of the fascists if they fought against them too?
Potsdam and the Munich Historical Institute deny the loss of German soldiers by the OUN-UPA during the Second World War, which means that the OUN-UPA fought only against the Red Army, and the Nazis supplied them with weapons.
Hah, offended svidomity put cons, even funny.
Post edited by yaroslav rugachin on 06/11/2014 at 19:56:56
Well, why does the model need extra over9000 polygons if no one even sees them?
But:
Or like this:
Post edited by yaroslav rugachin on 06/01/2014 at 04:35:58 PM
So there is already a way to generate mip-maps:
And, the author: since when is Deagle - "M250 PISTOL" ???
Yes, this is the first time I have heard of such a weapon, and I have not found anything even similar.
I just better get past ...
Y-yes, it’s scary to imagine what there was before the fix ...
I have. Comes with Russian voice acting.
WHO'S EARNING?
Duc is not a mission. Just a video.
What would be random.
Is it possible to make extras for clothes?
Sounds threatening. I guess the rabid GTA V fans are something scary.
No, well, really. Because of this, everything is ruffled, so you can damage your eyesight. That would be a mip-mapping to the project, and then the situation as with RoSA - the ripples spoil everything.
Post edited by yaroslav rugachin on 05/19/2014 at 10:41:09 PM
(True, there are not so many cars adapted for it
Post edited by yaroslav rugachin on 05/09/2014 at 11:11:52 PM