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Incomprehensible crap for 7 targets, in which there is nothing but come, kill someone and that's it. Why even release such missions on Liberty. 1/10
There are a lot of problems in all missions, too accurate opponents and fat ones. Here in this "Storm" the second level, we somehow have to kill opponents without weapons
Good, but very difficult.
Like last time, "Arcade Addiction" is a good project, but the plot is very incomprehensible, and the gameplay is very difficult. The story is complemented by how the game got to what it was in the original, and we were able to play arcade games, which were not very much in the original. And they're kicking ass. Difficult stealth, even more difficult skirmishes and fights, here you have to tinker a lot not only on the missions themselves, but also on their opening. The project was done with high quality, but the problem is that usually the hero does not have style and stamina, which is why we ran out of steam every two seconds in arcades. Achievements unlocking is now more interesting, because besides the nothing photoshop pictures (by the way, there could be a joke about NFT here), there are now interesting explanations about some things and the mission.
In short, the project is not bad, but very complicated. Visible work on the bugs. 6.5/10
Like last time, "Arcade Addiction" is a good project, but the plot is very incomprehensible, and the gameplay is very difficult. The story is complemented by how the game got to what it was in the original, and we were able to play arcade games, which were not very much in the original. And they're kicking ass. Difficult stealth, even more difficult skirmishes and fights, here you have to tinker a lot not only on the missions themselves, but also on their opening. The project was done with high quality, but the problem is that usually the hero does not have style and stamina, which is why we ran out of steam every two seconds in arcades. Achievements unlocking is now more interesting, because besides the nothing photoshop pictures (by the way, there could be a joke about NFT here), there are now interesting explanations about some things and the mission.
In short, the project is not bad, but very complicated. Visible work on the bugs. 6.5/10
Better and a little worse than the original.
I liked the project, it was done very high quality and well. I liked the plot even in the original, but there are a couple of little things that I don't like. The first is weak spelling and very fast dialogues that you have time to fucking read. The second is godlessly merged characters. Killian is a cut above the original, but he was killed so quickly and worthlessly, like all the other dead, who died much better in the original, you could even mourn for them, but here I just wondered what the hell. The third is an absolutely meaningless and crappy love line, which Nikitin apparently made for fun with the ending of the project, which, in comparison with the original, simply kills all the pathos of the story, which is not very good for me.
6.5/10
I liked the project, it was done very high quality and well. I liked the plot even in the original, but there are a couple of little things that I don't like. The first is weak spelling and very fast dialogues that you have time to fucking read. The second is godlessly merged characters. Killian is a cut above the original, but he was killed so quickly and worthlessly, like all the other dead, who died much better in the original, you could even mourn for them, but here I just wondered what the hell. The third is an absolutely meaningless and crappy love line, which Nikitin apparently made for fun with the ending of the project, which, in comparison with the original, simply kills all the pathos of the story, which is not very good for me.
6.5/10
Excellent thrash project, made very high quality.
The plot has many interesting characters, it is a pleasure to follow them. The jokes are great and the gameplay is very cool. The chips from the new version of DUOM are used very correctly, cool you did it all. The music is well chosen, the sounds are chic, the dialogues are excellent.
The only negative of the project is not enough. If it lasted at least twice as long, it would be just fine, otherwise it is a very good project, I advise everyone. 8/10
The plot has many interesting characters, it is a pleasure to follow them. The jokes are great and the gameplay is very cool. The chips from the new version of DUOM are used very correctly, cool you did it all. The music is well chosen, the sounds are chic, the dialogues are excellent.
The only negative of the project is not enough. If it lasted at least twice as long, it would be just fine, otherwise it is a very good project, I advise everyone. 8/10
Too fat, Vir.
The project is well done, but compared to your pirate consensus (oh, that is, not yours, but Lenina Gribka) or Mechnikov's Wheel, it is quite fat. Cat Obormot is a rather interesting thing, a satire on current events in the country, this is not done in the DUOM. And the ending with your poems is generally a buzz, only for this you can put a plus
Not a bad project, I advise you to pass until you remove it from Liberty (you know why). 7/10
The project is well done, but compared to your pirate consensus (oh, that is, not yours, but Lenina Gribka) or Mechnikov's Wheel, it is quite fat. Cat Obormot is a rather interesting thing, a satire on current events in the country, this is not done in the DUOM. And the ending with your poems is generally a buzz, only for this you can put a plus
Not a bad project, I advise you to pass until you remove it from Liberty (you know why). 7/10
Well....It was a project
No, in fact, it was even not bad, but rather chaotic and very incomprehensible. The story of ThomasJefferson and oh... I didn't understand anything. The plot is wildly crumpled, and there are also many spelling errors. The project is clearly unfinished and needs to be continued. There is almost no gameplay, and the camera work is not bad, the feature like in the "Mafia Man" pleased, but it is rather pointless.
In short, Freak, if it weren’t for your behavior, then a good debut would have turned out, but knowing you, I’ll just say that I want to continue where everything is explained, because even in the projects of Santal (which you look like and tried to be like) they somehow explain what's happening. 4/10
No, in fact, it was even not bad, but rather chaotic and very incomprehensible. The story of Thomas
In short, Freak, if it weren’t for your behavior, then a good debut would have turned out, but knowing you, I’ll just say that I want to continue where everything is explained, because even in the projects of Santal (which you look like and tried to be like) they somehow explain what's happening. 4/10
Excellent work, it is clear that the work was not easy.
The plot of the story is insignificant, but the project is well done: new animations, as well as voices from the original fit well, skins are of high quality.
Nice project but very small. 7/10
The plot of the story is insignificant, but the project is well done: new animations, as well as voices from the original fit well, skins are of high quality.
Nice project but very small. 7/10
It's even worse than before. There is Russian now, but you didn’t even find it, especially how to put a small H and Z, which is why the dialogues, in addition to being some kind of horror, in which it is not clear who and what is saying, are also spelling absolutely illiterate.
The gameplay is just as ultra complex, with no chance of surviving without cheats. There is no plot again, or rather it is in the description and the fact that we are doing the whole project is like a war, but you did everything so badly that I still do not understand what the project is about.
The technical part is also complete hernya. A bunch of actors are set, which you do not hide, because of which the subsequent ones do not even load. The cut-scenes are disgusting, no mapping, the actors are placed at random, the skins of the actors are rather so-so chosen.
I thought there would be a level of "60+ missions in GTA Criminal Russia". It turned out much worse than I thought.
I did see what was waiting for us there in one video (here is the link:
And oh my god
I knew that there would be a five-fold digested DUOM, but that there would be a "spent" writing method text, this is definitely not what I expected. I thought it died with the appearance of the second version of the mephisto font, but no, it is still being used. Obviously, the quality is not worth talking about: no plot, characters, just events in the form of endless fights of gopniks and mafiosi, without weapons when enemies have them sometimes.This project is done absolutely wrong and it looks like random shit that the author decided to put on Liberty. 1/10
And oh my god
I knew that there would be a five-fold digested DUOM, but that there would be a "spent" writing method text, this is definitely not what I expected. I thought it died with the appearance of the second version of the mephisto font, but no, it is still being used. Obviously, the quality is not worth talking about: no plot, characters, just events in the form of endless fights of gopniks and mafiosi, without weapons when enemies have them sometimes.This project is done absolutely wrong and it looks like random shit that the author decided to put on Liberty. 1/10
I don’t sneer at you, I don’t stupidly know anything about them .. What did you even write? You first make a normal project with a plot and normal design, and only then tell me why I'm wrong
The project is very atmospheric, but very short.
The idea is interesting, but practically untouched. Not bad revealed the main character in the second mission, but due to the fact that the second mission and the last, it turned out too short.
The project is interesting, but it looks like a prologue, and not a full-fledged project, I hope there will be a sequel. 6.5/10
The idea is interesting, but practically untouched. Not bad revealed the main character in the second mission, but due to the fact that the second mission and the last, it turned out too short.
The project is interesting, but it looks like a prologue, and not a full-fledged project, I hope there will be a sequel. 6.5/10
He said you will review my project when it came out and no one has written an opinion yet. Well, everyone has already written, and there was a big review from Zakhar in the RDS, and you will form your own opinion?
Russian DYOM community, that's how. And why haven't you reviewed the project yet?
When did TheCrazyGamer create a new account and make Maniac Jack 3?
I advise everyone to this project, I haven't seen such trash for a long time, the project is simply beautiful in all things: the plot, the gameplay, the technical part, everything is at the highest level
Of course Mafia is good too, but this project is so bad it's perfect. 7/10
I advise everyone to this project, I haven't seen such trash for a long time, the project is simply beautiful in all things: the plot, the gameplay, the technical part, everything is at the highest level
Of course Mafia is good too, but this project is so bad it's perfect. 7/10
It's even worse than the Ganster from the slums.
A plot that the hell knows what about with incomprehensible characters, some kind of groups and other crap, what was it all about?
Very dull gameplay and disgusting technical part, coupled with very bad dialogues.
Why did you all leave on the same day? It's some kind of square shit. 1/10
A plot that the hell knows what about with incomprehensible characters, some kind of groups and other crap, what was it all about?
Very dull gameplay and disgusting technical part, coupled with very bad dialogues.
Why did you all leave on the same day? It's some kind of square shit. 1/10
Keep it simple, otherwise you protect your project like that, as if he outdid all Santal's projects put together (oh yeah, you don't know who he is)
Officially the worst project of 2022.
No, seriously, what the heck is that? No plot, terrible technical part with spawning of actors and just boring implementation and staging of scenes, as well as disgusting spelling with constant errors in the endings of words.
The gameplay seems to be ok, but after a bunch of fast and scribbled text, it's completely boring and not very interesting, although overall it's done well
As a result, what I want to say is that no one fucking needs a project that is a bad parody of the original GTA Sa. Why do one hundred and five hundred missions about how we literally work for our uncle without a plot? Have you played normal projects at all? For the quality project, at best, from somewhere in 2013, by God, there is not even fucking DYOM #. 2/10
No, seriously, what the heck is that? No plot, terrible technical part with spawning of actors and just boring implementation and staging of scenes, as well as disgusting spelling with constant errors in the endings of words.
The gameplay seems to be ok, but after a bunch of fast and scribbled text, it's completely boring and not very interesting, although overall it's done well
As a result, what I want to say is that no one fucking needs a project that is a bad parody of the original GTA Sa. Why do one hundred and five hundred missions about how we literally work for our uncle without a plot? Have you played normal projects at all? For the quality project, at best, from somewhere in 2013, by God, there is not even fucking DYOM #. 2/10
I'm not even going to go through this project, I've already seen such projects in criminal Russia and, well, fucking download it again for the sake of shit projects. Here, even from the screenshots, a rather mediocre work is visible, so this is only the first part! Why are you releasing these missions at all? Here already without you a whole bunch of projects came out at a time
If you behave normally, do not toil with garbage like a Freak, then you are definitely not toxic
Why do you like your own projects? Why do you think the criticism is unfounded? Why do you consider all those projects that you named bad? At least I explained why I don't like your projects, can you do the same? The same taeks without specifics, fuck you talking to you at all, as if I’m talking to an anti-communist who went
The fact that you don’t like trash projects that take 10 minutes to complete and give you several times more emotions than dozens of missions you have, says that your taste organs are atrophied. Sizzz is not my friend, but I respect him, and for good reason: the missions are great, some of the best trash projects, he created DYOM# and a bunch of other extremely useful Cleo mods, and he also does not behave like a toxic and you can communicate with him normally
Just because you didn't like it doesn't mean the project is bad and the humor isn't funny. Or are your projects distinguished by highly cultural humor (smiles)? The mission is at least qualitatively done, so it definitely does not deserve the lowest rating, and you just got offended by the author, because, unlike you, he is really cool, and did a lot
Open the window if for you the most fun project of the year was not logical and serious enough
Officially the best project of 2022!
An amazing plot with an incredibly charismatic main character, amazing dialogues, incredibly diverse gameplay, coupled with excellent technical implementation, everything is at the highest level!
The only depressing thing is that the project is quite short, and I would like even more adventures for this greatest criminal in the world. 8/10
An amazing plot with an incredibly charismatic main character, amazing dialogues, incredibly diverse gameplay, coupled with excellent technical implementation, everything is at the highest level!
The only depressing thing is that the project is quite short, and I would like even more adventures for this greatest criminal in the world. 8/10
You should have released tin cans for Liberty
Of course, I understand that sometimes it’s fun to make such a trash, but still the missions are very weak and simple, this really got stuck in 2013 at best. However, I caught the lulz from this cringe, but not enough to make it really funny, but the pseudo-giants with knives and the last words of Strelka after he was told that the Wolf was a mercenary, of course, made me laugh
In short, you can poke and get other outdated slang, but little and very poorly done. 3/10
Of course, I understand that sometimes it’s fun to make such a trash, but still the missions are very weak and simple, this really got stuck in 2013 at best. However, I caught the lulz from this cringe, but not enough to make it really funny, but the pseudo-giants with knives and the last words of Strelka after he was told that the Wolf was a mercenary, of course, made me laugh
In short, you can poke and get other outdated slang, but little and very poorly done. 3/10
This is a bad project, but I won’t give it a minus.
Dark Petich is the same Pyotr Konkov who created terribly bad hundred plus missions for criminal Russia. However, when I saw what he was doing again, I decided to help him create the project, criticized him, and he even redid the project a little, making at least some changes that made an absolutely flat story about a mercenary who was sure to be betrayed at the end, into a more interesting one. personality. Unfortunately, it didn't work out very well, and he is still completely uninteresting, and the backstory with his family does not really help to revive him, but I praise him for his efforts. The project is done somehow old-fashioned and not quite right; there are errors in the text, but not critical, but the design of the missions is depressing: very meager staging and directing of cut-scenes, a lot of spawning of actors and little meaningful dialogues, which are mostly exposition for the task. The nine DUOM chips are used, but not to the maximum, although the animations are well involved.
I will say this - play the projects of Santal, TheCrazyGamer, Leon Crane, be sure to Condemnation: Denouement and many other projects. It shows how to make cool and interesting, as well as how to make interactive cinema out of DOOM projects. 3/10
Dark Petich is the same Pyotr Konkov who created terribly bad hundred plus missions for criminal Russia. However, when I saw what he was doing again, I decided to help him create the project, criticized him, and he even redid the project a little, making at least some changes that made an absolutely flat story about a mercenary who was sure to be betrayed at the end, into a more interesting one. personality. Unfortunately, it didn't work out very well, and he is still completely uninteresting, and the backstory with his family does not really help to revive him, but I praise him for his efforts. The project is done somehow old-fashioned and not quite right; there are errors in the text, but not critical, but the design of the missions is depressing: very meager staging and directing of cut-scenes, a lot of spawning of actors and little meaningful dialogues, which are mostly exposition for the task. The nine DUOM chips are used, but not to the maximum, although the animations are well involved.
I will say this - play the projects of Santal, TheCrazyGamer, Leon Crane, be sure to Condemnation: Denouement and many other projects. It shows how to make cool and interesting, as well as how to make interactive cinema out of DOOM projects. 3/10
Already at least something. I'll explain everything.
The curse made a quasi-project last time, and also introduced itself rather stupidly and aggressively, proving to everyone that the third Mephisto font is better than the second, and also that no one will use DUOM nine. And what is the result? He uses it himself. Let's see if he learned from his mistakes or not
The plot of. Here it is at least there than in the previous project, but the quality is so-so. Manachela, in a red taxi with genuine documents and his own name, takes and takes people to a soap factory, where his clients will be the raw materials. One such visitor escaped from there; in the end, the cops tracked the killer and he was safely arrested, the end ... And that's it? No, progress is visible in comparison with the previous project, but the story is too short, and completely stupid. The killer should have at least changed the color of the car, because he knew that his victim had fled, why the hell is he so stupid?
Gameplay. Well, there isn't much of it and it's boring. The moment with the opening of the lock was done well, no questions, but the shadowing of the taxi was very boring, he was driving too slowly, so he got stuck at the end. The last mission has a very boring fight; why did you give him so much health?
Technical part. Everything seems to be in order here. Dialogues in terms of spelling are norms, but in themselves they are not very semantic. There is almost no mapping, in general there are no problems. The cutscenes are done well, in the fourth mission you showed off with smooth cutscenes; it looked cool, though only the first 1-2 times, and then got tired and one of them passed through the wall (the screen at the store, more precisely)
Outcome. In short, the project is done normally, but it is boring and about nothing. But in general, much better than your last project. 3/10
The curse made a quasi-project last time, and also introduced itself rather stupidly and aggressively, proving to everyone that the third Mephisto font is better than the second, and also that no one will use DUOM nine. And what is the result? He uses it himself. Let's see if he learned from his mistakes or not
The plot of. Here it is at least there than in the previous project, but the quality is so-so. Manachela, in a red taxi with genuine documents and his own name, takes and takes people to a soap factory, where his clients will be the raw materials. One such visitor escaped from there; in the end, the cops tracked the killer and he was safely arrested, the end ... And that's it? No, progress is visible in comparison with the previous project, but the story is too short, and completely stupid. The killer should have at least changed the color of the car, because he knew that his victim had fled, why the hell is he so stupid?
Gameplay. Well, there isn't much of it and it's boring. The moment with the opening of the lock was done well, no questions, but the shadowing of the taxi was very boring, he was driving too slowly, so he got stuck at the end. The last mission has a very boring fight; why did you give him so much health?
Technical part. Everything seems to be in order here. Dialogues in terms of spelling are norms, but in themselves they are not very semantic. There is almost no mapping, in general there are no problems. The cutscenes are done well, in the fourth mission you showed off with smooth cutscenes; it looked cool, though only the first 1-2 times, and then got tired and one of them passed through the wall (the screen at the store, more precisely)
Outcome. In short, the project is done normally, but it is boring and about nothing. But in general, much better than your last project. 3/10
Dude, don't tell him. He co-created Judgment with Leon and another joint project. And yes, they were tormented with him, and did he do something other than crap? Your project can be done in 20 minutes and immediately released on Liberty, it’s not for you to say that
It was strange as always, but interesting! I'll explain everything.
I can’t understand by raptallu whether he is a boy or a girl, but how to understand his projects? Okay, this doesn't look like exactly his project, but it suits his mood, let's see what it is.
The plot of. Sidoji, after the original plot, became a biker, does not know what to do and thinks to leave Los Santos again. On the face of a midlife crisis and lack of motivation to do something, because he has already done everything that is possible, what is he striving for? Meanwhile, strange paranormal activity is taking place in his house, are the ghosts of his past haunting him? Well, in general, I can say that the project in terms of plot is interesting. Of course, the description is really too vague, and the message of the project is a bit different, but the title as a whole suits what happens in the finale. This is a rather interesting story about a hero who has already completed his journey, and he was too thorny for him to leave him alone
Gameplay. Skirmishes are dynamic and dangerous, in short it is well done, but our Persian is very weak. Looks like a new problem for us in the top nine will be that the player is super squishy, that he won't fight properly and run for only 5 seconds max.
Technical part. Good work done, all at a very high level. The mapping is of high quality, the animations are out of the nine to the place, the skins are good, everything is cool. It's a pity there is no music, it would be nice to come here. In short, the project is well done.
Outcome. Unexpected, but I liked it! It's like the second flower of evil, only without problems with that part, and it looks very good. Perhaps this is a very good project, I recommend it. 7/10
I can’t understand by raptallu whether he is a boy or a girl, but how to understand his projects? Okay, this doesn't look like exactly his project, but it suits his mood, let's see what it is.
The plot of. Sidoji, after the original plot, became a biker, does not know what to do and thinks to leave Los Santos again. On the face of a midlife crisis and lack of motivation to do something, because he has already done everything that is possible, what is he striving for? Meanwhile, strange paranormal activity is taking place in his house, are the ghosts of his past haunting him? Well, in general, I can say that the project in terms of plot is interesting. Of course, the description is really too vague, and the message of the project is a bit different, but the title as a whole suits what happens in the finale. This is a rather interesting story about a hero who has already completed his journey, and he was too thorny for him to leave him alone
Gameplay. Skirmishes are dynamic and dangerous, in short it is well done, but our Persian is very weak. Looks like a new problem for us in the top nine will be that the player is super squishy, that he won't fight properly and run for only 5 seconds max.
Technical part. Good work done, all at a very high level. The mapping is of high quality, the animations are out of the nine to the place, the skins are good, everything is cool. It's a pity there is no music, it would be nice to come here. In short, the project is well done.
Outcome. Unexpected, but I liked it! It's like the second flower of evil, only without problems with that part, and it looks very good. Perhaps this is a very good project, I recommend it. 7/10
Great, it's not about the war, now it's even duller!
On the spelling side, yes, you did a much better project, but it is so short and boring that again I have nothing to say. The gameplay is ok, but the plot and missions in 6 goals are about nothing. Well, as well as the spawn of actors, there is almost no mapping, so there is also no DYOM#.
In short, a boring project, nothing to say. 3/10
On the spelling side, yes, you did a much better project, but it is so short and boring that again I have nothing to say. The gameplay is ok, but the plot and missions in 6 goals are about nothing. Well, as well as the spawn of actors, there is almost no mapping, so there is also no DYOM#.
In short, a boring project, nothing to say. 3/10
I don’t know why TraHera didn’t like the project so much, but it’s great!
Of course, the plot is very simple, but it does not need more. This is exactly what the test of the ninth version, and he rolled me. Heavy metal is good, a couple of scenes are very cool (jump over cars, a shot with fans), the gameplay is interesting. However, there are many problems. For example, we have absolutely no breather with fight styles, which is why it was hard in the second mission. Also, the spelling let us down, well, sometimes there was a curve mapping. The skins are interesting, but there are too many of them, they look a little out of place. Chips from the nine are used 50/50. The zoom didn't fit at all, but the new mapping and animations were really good, and the nerve meter worked well for stalking, so at least I didn't get so bored during the trip.
In short, a solid project for half an hour, I liked it, I'm waiting for new projects. 5.8/10
Of course, the plot is very simple, but it does not need more. This is exactly what the test of the ninth version, and he rolled me. Heavy metal is good, a couple of scenes are very cool (jump over cars, a shot with fans), the gameplay is interesting. However, there are many problems. For example, we have absolutely no breather with fight styles, which is why it was hard in the second mission. Also, the spelling let us down, well, sometimes there was a curve mapping. The skins are interesting, but there are too many of them, they look a little out of place. Chips from the nine are used 50/50. The zoom didn't fit at all, but the new mapping and animations were really good, and the nerve meter worked well for stalking, so at least I didn't get so bored during the trip.
In short, a solid project for half an hour, I liked it, I'm waiting for new projects. 5.8/10
So, well, I liked the texture replacements, cool, but about the references, I didn’t know half, and the other was a little inappropriate. I completely forgot about the bonus, now let's see .... Lol, cool, funny crap. References are good, but they are not the main ones. Have you noticed in Seryoga Fileikin a reference to the Right, who are concurrently in the same universe? It’s better to make a video with an analysis of all the references, otherwise those who want to go through the project will not be interested in finding them. And by the way, you could just teleport the player to another place
No, the story is shown well, of high quality, but it really lacks timing. I heard from the author that initially there should have been 20 missions, and not 10 as it is now, and this did not play a plus for the project. We really didn’t learn almost anything about the heroes, who hurt a lot. The only one who was able to open up well is Edward, but he lacks a personal arc that he would go through, closing the gestalts of the past, there is no need to talk about others. About Zack, apart from the fact that he loves mysticism and the third foggy hill, nothing works. Cops are like cops, they don’t have the same personality as, for example, in Conviction: Denouement, where I still remember Captain Araki .... Arai .... Well, in short, the captain was cool, well, Thomas Jefferson was also nothing. And here there is nothing to say about the characters, as well as about the Wendigo, who somehow summoned the Gnaars in his world inside the dream. When did Mental manage to take over the Earth?
Gameplay. The gameplay is well put, there are no problems.
Gameplay. The gameplay is well put, there are no problems.
As I understand it, this is Kvasnikov's project reworked on DUOM 9, with rewritten dialogues. What can I say, it's good. Even after so much time, some jokes are really funny, and some hackneyed cliches are still found in projects. While it's a bit odd that missions only unlock at 9 (they don't even load in a normal DUOM), and that they weigh quite a lot (compared to the normal size of a mission's DUOM), this doesn't stop you from completing the project.
And what about the announcement of the mission, it looks good, I'm waiting for the project. In short, we remembered the classics, about you, now I'm waiting for your new project
And what about the announcement of the mission, it looks good, I'm waiting for the project. In short, we remembered the classics, about you, now I'm waiting for your new project
Veer died again and can't even release the second part of the video, every year the same thing
Strangely, there are only ten unique ones. Someone spammed 30 downloads on different projects
there is no sixth change, because the Russian language does not seem to have been added
This is for convenience, however I don't like it either, so yes, I would like the car names to be displayed too.
Yes, edrit it to the root, I have not watched this series either. Do I have to watch TV shows and read books because of the DUOM ?!
It was unusual, I liked it.
The Evil Dead project, but it looks like it has nothing to do with the original, maybe good, but what about the project itself?
Surprisingly not bad, I expected the worst, even considering you were using DYOM #. The plot is simple, but it looks interesting. The framing is good, there are some good points, but the spelling is rather weak.
As a result, this small but interesting project opens the new year well, are we really just waiting for even more interesting projects? 6.5 / 10
The Evil Dead project, but it looks like it has nothing to do with the original, maybe good, but what about the project itself?
Surprisingly not bad, I expected the worst, even considering you were using DYOM #. The plot is simple, but it looks interesting. The framing is good, there are some good points, but the spelling is rather weak.
As a result, this small but interesting project opens the new year well, are we really just waiting for even more interesting projects? 6.5 / 10
Here's my last review this year, so let's get started!
The last project will be FNF in DUOM from Mixer, which sounds unusual, but how was the project created?
Since this is FNF, there is no need to talk about the plot, and in general this project does not fit my standards, it differs from other projects in this regard. In short, this is an extremely simplified FNF with 5 weeks (I didn't understand by the way where the second week is), one more bonus and a tutorial, that's it. I, honestly, am not a fan of the rhythm of games, and even more so FNF, because it is extremely simplified in itself, and here we have GTA Sa on the DUOM nine, which is not intended for this (although in the plot of GTA there was still a rhythm of the game, it's a pity in DUOM there is none of them). In short, the project is not for everybody, however, it should be admitted that it was made with dignity. Mapping is good, skins are crooked, did you make them yourself or what (if so, can you write guides for this in HP, you also wanted to create skins, even such as here)? As a result, this is a well done project, which, unfortunately, is not for me, but I cannot but praise Dalmata (or whatever you are, Mixer), the project is undoubtedly done well. 6.5 / 10. Happy New Year everyone! Hopefully next year there will be timestamps on the liberty to understand when exactly "A year ago" comments were published
The last project will be FNF in DUOM from Mixer, which sounds unusual, but how was the project created?
Since this is FNF, there is no need to talk about the plot, and in general this project does not fit my standards, it differs from other projects in this regard. In short, this is an extremely simplified FNF with 5 weeks (I didn't understand by the way where the second week is), one more bonus and a tutorial, that's it. I, honestly, am not a fan of the rhythm of games, and even more so FNF, because it is extremely simplified in itself, and here we have GTA Sa on the DUOM nine, which is not intended for this (although in the plot of GTA there was still a rhythm of the game, it's a pity in DUOM there is none of them). In short, the project is not for everybody, however, it should be admitted that it was made with dignity. Mapping is good, skins are crooked, did you make them yourself or what (if so, can you write guides for this in HP, you also wanted to create skins, even such as here)? As a result, this is a well done project, which, unfortunately, is not for me, but I cannot but praise Dalmata (or whatever you are, Mixer), the project is undoubtedly done well. 6.5 / 10. Happy New Year everyone! Hopefully next year there will be timestamps on the liberty to understand when exactly "A year ago" comments were published
For me, the idea of transferring missions from the first GTA is rather pointless, because what missions are there? Go fetch/kill/deliver for a certain time, but here there is no timer either. Regular Arcade. If you want to make an interesting gameplay project, then you should not make a carbon copy of the missions from the first, second or other 2d GTA, but do something more creative, do it on a larger scale, more epic, otherwise nobody needs it. 3/10