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How did the fans say? Will modders fix it? It looks like it will take a long time to edit. With the same success, modders themselves could transfer the original games to a new engine, much better and faster, and not wait for these remasters from Rockstar, and even pay money for such “nostalgia”.
It seems to be a calculation for old fans of the GTA series, but also for new players who want to play old games with new graphics. I still haven't figured out who Rockstar wants to buy a plasticine parody of cult games.
It seems to be a calculation for old fans of the GTA series, but also for new players who want to play old games with new graphics. I still haven't figured out who Rockstar wants to buy a plasticine parody of cult games.
The developers improved some of the models, i.e. polygons were added, so the models look smoother. But already like plasticine, not angular models. If they left the original models and just put new textures with normal maps on them, it would look even worse than it is now.
The originals were not cartoony, but rather low poly, and this affected the atmosphere of the original games. Removing those weather phenomena, removing poorly drawn prelight from objects, adding mediocrely drawn skyboxes, we got a 3D cartoon with beautiful graphics (rain, reflections, explosions), which a system with 8 gigabytes of RAM on a 6-8 core processor should pull.
Moreover, the developers improved the grid for the characters and transport, and worked more seriously with the vegetation, replaced the tree models, improved the textures (they look almost like in GTA 4/5).
The originals were not cartoony, but rather low poly, and this affected the atmosphere of the original games. Removing those weather phenomena, removing poorly drawn prelight from objects, adding mediocrely drawn skyboxes, we got a 3D cartoon with beautiful graphics (rain, reflections, explosions), which a system with 8 gigabytes of RAM on a 6-8 core processor should pull.
Moreover, the developers improved the grid for the characters and transport, and worked more seriously with the vegetation, replaced the tree models, improved the textures (they look almost like in GTA 4/5).
Come on, remember the pseudo-reflections in the originals and the lack of normal maps in the 3D Universe... it was only necessary to properly improve the meshes of the models and make animations for the characters with vehicle settings. Look at how the characters' arms flex, the disproportionately plump arms, the improved wheels on cars with suspension, as if they were SUVs on bicycle wheels.
Three main characters: Claude with the face of the doomed, chubby Tommy and drug addict CJ - that's what the developers of the heroes turned into, trying to make remasters out of the "terrible" cult games.
This is a remaster, i.e. improvements. Skyboxes certainly look better than those textured clouds in the original, but who draws in such a way that the clouds above the horizon have the same dimensions as overhead? This is how those who do not understand drawing draw. And it's strange to pay for such drawing at all.
Three main characters: Claude with the face of the doomed, chubby Tommy and drug addict CJ - that's what the developers of the heroes turned into, trying to make remasters out of the "terrible" cult games.
This is a remaster, i.e. improvements. Skyboxes certainly look better than those textured clouds in the original, but who draws in such a way that the clouds above the horizon have the same dimensions as overhead? This is how those who do not understand drawing draw. And it's strange to pay for such drawing at all.
Something like this and expected from Rockstar: 8 gigs of RAM and 6/8 cores for lighting, effects, reflections, better textures with normal maps and draw distance, but with low-poly models preserved.
I'm disappointed that they didn't make GTA 4/5 style character and vehicle models (but that's understandable, the game will have to be ported to mobile devices). And, as already noted, skyboxes are simply miserable, even in 3D cartoons they draw much better. Apparently, the developers could not come up with anything better than to finally kill the atmosphere of the original games.
For a Rockstar remaster, it's ok, for crazy sales at this price tag, it sucks, but people can eat if they pour a bunch of money into advertising.
I'm disappointed that they didn't make GTA 4/5 style character and vehicle models (but that's understandable, the game will have to be ported to mobile devices). And, as already noted, skyboxes are simply miserable, even in 3D cartoons they draw much better. Apparently, the developers could not come up with anything better than to finally kill the atmosphere of the original games.
For a Rockstar remaster, it's ok, for crazy sales at this price tag, it sucks, but people can eat if they pour a bunch of money into advertising.
Are you surprised by modern graphics with low-poly and mid-poly models in partially remade games from 20 years ago? I don’t know about you, but such system ones cannot pleasantly surprise me: graphic add-ons are normal (if there is still a good optimization of the game without bugs and friezes, then it’s generally excellent), but the game is already an antiquity. I don’t think that something amazing and delightful will come out of this mixture, and even with the preservation of the atmosphere of cult games, as the developer claims. But as they say, let's wait and see where he screwed up.
And about old games. No matter how badly old games were unplayable, T2 sold them, fans bought them, and removing them from stores made sense if the remasters weren't so different, so there was no competition in versions. As for me, it was possible to sell both junk and remasters with an emphasis on advertising remasters.
I am disappointed in the company and not dissatisfied ... therefore I express my opinion. That's what comments are for, in case you didn't know.
And about old games. No matter how badly old games were unplayable, T2 sold them, fans bought them, and removing them from stores made sense if the remasters weren't so different, so there was no competition in versions. As for me, it was possible to sell both junk and remasters with an emphasis on advertising remasters.
I am disappointed in the company and not dissatisfied ... therefore I express my opinion. That's what comments are for, in case you didn't know.
I understand that the system requirements are normal to make a beautiful picture with reflections and shadows in games from 20 years ago. To do this, you need 6 cores and 8 gigs of RAM and vidyuhu for monitors with a resolution of 1920 * 1080. But these system requirements can also indicate poor optimization of remasters, because the main part of the objects of the worlds still remains at the level of detail of 20 years ago.
It's about something else, why was it necessary to remove the original, cult games on old platforms (system requirements), if the difference between the versions of the games is huge?... For the sake of selling "old" games in a new, overly graphic wrapper? Then the rockers should not stutter about the cult and atmospheric nature of the games, since they are counting on new players obsessed with super graphics, and not fans of the series, because.
After all, with such a difference in games, it was possible to have loot from both old games and remasters. But T2 decided otherwise.
It's about something else, why was it necessary to remove the original, cult games on old platforms (system requirements), if the difference between the versions of the games is huge?... For the sake of selling "old" games in a new, overly graphic wrapper? Then the rockers should not stutter about the cult and atmospheric nature of the games, since they are counting on new players obsessed with super graphics, and not fans of the series, because.
After all, with such a difference in games, it was possible to have loot from both old games and remasters. But T2 decided otherwise.
45 gigs, RAM for the game - 8 at least... and in such a game there will probably be low-poly models?! stretched the graphics and added textures with normals. I don’t understand why they didn’t bother, it was necessary to catch up with at least 16 gigs of RAM and video cards of the latest generation, which today cost 60K and more.
After such system requirements of the remasters, it is an insult to the fans of the series to remove the original games from the stores. I thought the remasters would be something at the level of GTA 4 or GTA 5.
After such system requirements of the remasters, it is an insult to the fans of the series to remove the original games from the stores. I thought the remasters would be something at the level of GTA 4 or GTA 5.
I would add "until we see reviews on YouTube from less popular YouTubers." There is a lot to guess what remasters will be, but knowing what Rockstar and the publisher T2 did before, knowing current trends in the gaming industry, there will be no wow effect. All the same, this is practically a port to a new engine with all the consequences, i.e. the graphics component will get better, but it will be far from the level of modern AAA games. And the point is precisely in the low-poly world of 15-20 years ago, which needs to be redone from scratch, but no one will bother with this.
What do I expect from remasters? I would really like that there were no bugs at the start of sales, and remasters were launched on any adequate hardware, I would like to preserve that atmosphere of games. New graphics are good, but bugs and poor optimization of remasters of old games can put an end to the loyalty of players to Rockstar and publisher T2 ... And then a buggy remaster of GTA 5 will come out.
What do I expect from remasters? I would really like that there were no bugs at the start of sales, and remasters were launched on any adequate hardware, I would like to preserve that atmosphere of games. New graphics are good, but bugs and poor optimization of remasters of old games can put an end to the loyalty of players to Rockstar and publisher T2 ... And then a buggy remaster of GTA 5 will come out.
The original GTA 3D universe exists on discs, not on Steam.
I see no reason to increase demand and give money for original games that will soon become a thing of the past when remasters appear, which many fans of the series will also buy.
As for me, if anyone is tormented by nostalgia for the original games, then either they already have these games, or it is better to download games from torrents, and not buy them in Steam.
P.S. Reminds me of a divorce. T2 is only on hand.
I see no reason to increase demand and give money for original games that will soon become a thing of the past when remasters appear, which many fans of the series will also buy.
As for me, if anyone is tormented by nostalgia for the original games, then either they already have these games, or it is better to download games from torrents, and not buy them in Steam.
P.S. Reminds me of a divorce. T2 is only on hand.
As for me, the Srukstars should ride in shit glendales and not elegies... but rather they ride in gold limousines and expensive lambs.
Did LCS, VCS, Chinatown Wars and Advance sell well?
GTA V and especially GTA Online are commercially successful products in the 10s. You can not compare them with the "exclusive" products of the zero, which were not sold like that.
Therefore, this point of view will not work. Other than "Rockstar's goal is to make as much money as possible with as little effort as possible" - that's all true. The publisher uses commercially successful products, makes remasters on them and inflates prices.
GTA V and especially GTA Online are commercially successful products in the 10s. You can not compare them with the "exclusive" products of the zero, which were not sold like that.
Therefore, this point of view will not work. Other than "Rockstar's goal is to make as much money as possible with as little effort as possible" - that's all true. The publisher uses commercially successful products, makes remasters on them and inflates prices.
"AAA game development is getting more expensive..."
only what the hell is a development, if they took old games and partially reworked them, it is still quite possible that they will be censored due to the modern influence of any minorities, which in no case should be offended.
Price gouging solely based on the high expectations of fans who expect from remasters of an unprecedented product. In six months, if there are no rush sales since the release due to disappointment and bugs, prices will drop, but not much.
As for me, the red price of the trilogy is 60 American bucks for the console versions (20 bucks for each remaster). I'm not talking about prices in euros or pounds sterling.
There are such pictures "expectation - reality". In such a case, they will be relevant. Developers and publishers are getting into the players' wallets more and more persistently, and those, out of desperation or a desire to see something new, continue to contribute to this.
only what the hell is a development, if they took old games and partially reworked them, it is still quite possible that they will be censored due to the modern influence of any minorities, which in no case should be offended.
Price gouging solely based on the high expectations of fans who expect from remasters of an unprecedented product. In six months, if there are no rush sales since the release due to disappointment and bugs, prices will drop, but not much.
As for me, the red price of the trilogy is 60 American bucks for the console versions (20 bucks for each remaster). I'm not talking about prices in euros or pounds sterling.
There are such pictures "expectation - reality". In such a case, they will be relevant. Developers and publishers are getting into the players' wallets more and more persistently, and those, out of desperation or a desire to see something new, continue to contribute to this.
A trilogy sounds better than a quadrology or a pentalogy.
The Rocks were tasked with making remasters of the three most popular and commercially successful projects of the 2000s in order to repeat the success, at least in part. Therefore, I do not understand the indignation of the fans of the series about all sorts of "special" games like LCS, VCS, Chinatown Wars and Advance, which are likely to have failed sales.
The Rocks were tasked with making remasters of the three most popular and commercially successful projects of the 2000s in order to repeat the success, at least in part. Therefore, I do not understand the indignation of the fans of the series about all sorts of "special" games like LCS, VCS, Chinatown Wars and Advance, which are likely to have failed sales.
Why should developers go to real designers? They are so good at Chebureks, Comets and all sorts of Issy that players prefer to call them real brands and models.
And no matter how awesome the design of the car is, in the end everything can be ruined by the mechanics of the game and the settings of this very car, which the players drive online for a couple of days and forget.
In addition, the author also forgot about tuning. What he drew should be a supercar in the maximum tuning with paints.
P.S. Frankinstein is handsome, but no one will definitely see him in the game. But as an option, it can serve as an excuse for modmakers when they start collecting real franksteins from several GTA cars.
And no matter how awesome the design of the car is, in the end everything can be ruined by the mechanics of the game and the settings of this very car, which the players drive online for a couple of days and forget.
In addition, the author also forgot about tuning. What he drew should be a supercar in the maximum tuning with paints.
P.S. Frankinstein is handsome, but no one will definitely see him in the game. But as an option, it can serve as an excuse for modmakers when they start collecting real franksteins from several GTA cars.
Why do you need a service then? What is the problem with T2? Let them release a remaster exclusively for Sony. Then let's see how much money he can collect with suckers buyers of new content.
By stating this, Zelnik actually confirms that the T2 business model works exclusively for product creators, and not consumers, the latter could appreciate the “new” AAA products without buying them at an overprice, overpaying so fucking much for “development becomes more expensive, and Zelnik want a new yacht.
By stating this, Zelnik actually confirms that the T2 business model works exclusively for product creators, and not consumers, the latter could appreciate the “new” AAA products without buying them at an overprice, overpaying so fucking much for “development becomes more expensive, and Zelnik want a new yacht.
Released when released.
We must already get used to the fact that the developers of many games make games for a long time, and then they also postpone the release dates for six months or a year.
From the fact that there will be questions about GTA 6 in the comments, it will not be announced sooner and will not be released sooner. Therefore, I understand the desire of the company to remove repetitive questions.
And in general, the company has long given a damn about the interests of the players, it makes money. Fans have long needed to understand this, that the franchise is deflating, and the opinion of Rockstar does not matter in matters where the money is tied. T2 rules.
P.S. interesting, but if you write GTA S1X or in Russian GTA 6, ZhTA 6, is the filter configured for this variety? But I will not check, because. it won't change anything at all.
We must already get used to the fact that the developers of many games make games for a long time, and then they also postpone the release dates for six months or a year.
From the fact that there will be questions about GTA 6 in the comments, it will not be announced sooner and will not be released sooner. Therefore, I understand the desire of the company to remove repetitive questions.
And in general, the company has long given a damn about the interests of the players, it makes money. Fans have long needed to understand this, that the franchise is deflating, and the opinion of Rockstar does not matter in matters where the money is tied. T2 rules.
P.S. interesting, but if you write GTA S1X or in Russian GTA 6, ZhTA 6, is the filter configured for this variety? But I will not check, because. it won't change anything at all.
So let this fool not play GTA. Zadolbali. If I'm disgusted by scary transgenders and ugly journalists, her public demands to be tolerant can only make me more disgusted.
I hope Rockstar does not change the remaster to please all sorts of trances and other minorities. Isn't the warning that the events in the game are fictitious not enough?
“The content of this video game is completely fictional and does not represent actual events, places or people. All matches are completely random. The developers and publishers of this video game do not in any way endorse, encourage or condone any conduct displayed in this video game.
This is not enough?
I hope Rockstar does not change the remaster to please all sorts of trances and other minorities. Isn't the warning that the events in the game are fictitious not enough?
“The content of this video game is completely fictional and does not represent actual events, places or people. All matches are completely random. The developers and publishers of this video game do not in any way endorse, encourage or condone any conduct displayed in this video game.
This is not enough?
I think this is a problem of too low-poly models, when dynamic shadows of objects and terrain are formed on the basis of large polygons (triangles), and it simply cannot be smoothed out, at least on this engine.
Previously, they played around with the ENB settings, now they use all sorts of graphic mods that require good hardware from the PC.
Personally, this reminds me not of nextgen, but when the San Andreas map was transferred to GTA IV - GTA IV: San Andreas.
But the effects and the sky with clouds are really pleasing to the eye. I remembered MMGE 3.0. Again low-poly terrain models will consist of unsmoothed triangles.
And the shadows, the cars should have dynamic shadows, and it looks like flat shadows have been activated that overlap the underbody reflections.
Personally, this reminds me not of nextgen, but when the San Andreas map was transferred to GTA IV - GTA IV: San Andreas.
But the effects and the sky with clouds are really pleasing to the eye. I remembered MMGE 3.0. Again low-poly terrain models will consist of unsmoothed triangles.
And the shadows, the cars should have dynamic shadows, and it looks like flat shadows have been activated that overlap the underbody reflections.
I waited a year and a half after the release on consoles, I didn’t specifically “pass” on YouTube, even though I watched the trailers of any updates, as well as the release on the consoles of the “new” generation, but when they released it on the PC, I downloaded a pirate from a torrent for a day ...
And so I launched it, went through the prologue and ended up in sunny Los Santos, I got on a jet ski at the pier and swam along the coast, at first there was a beautiful sunset over the ocean, lights on the coast, turned under the bridge and swam along the river, in the silence of the night under the moon only the sounds of breaking waves and some nocturnal birds were heard in the light, deer fled in alarm and birds took off, and I kept swimming against the current to the lake ... it was a thrill. Then for several days I just didn’t get out from behind the computer, going through missions. One mission with a truck infuriated me when I wanted to show the fact to my opponents, weapons constantly came out, and the game crashed. Pirate, what can I say. That was great.
Then the game ceased to amaze. Except for the moment with the addition of Casino to Online. Online is not for my weak computer, but to go to the Casino, I didn’t need a lot of fps. Therefore, with pleasure, I spent hours trying to win a few lyams. Of course, I pissed more, but I also won the jackpot a couple of times. And then the rockers tweaked the in-game scripting system (I guess), and I stupidly leaked the last lam. Now there is no point in going online, and the single is not so relaxing anymore
And so I launched it, went through the prologue and ended up in sunny Los Santos, I got on a jet ski at the pier and swam along the coast, at first there was a beautiful sunset over the ocean, lights on the coast, turned under the bridge and swam along the river, in the silence of the night under the moon only the sounds of breaking waves and some nocturnal birds were heard in the light, deer fled in alarm and birds took off, and I kept swimming against the current to the lake ... it was a thrill. Then for several days I just didn’t get out from behind the computer, going through missions. One mission with a truck infuriated me when I wanted to show the fact to my opponents, weapons constantly came out, and the game crashed. Pirate, what can I say. That was great.
Then the game ceased to amaze. Except for the moment with the addition of Casino to Online. Online is not for my weak computer, but to go to the Casino, I didn’t need a lot of fps. Therefore, with pleasure, I spent hours trying to win a few lyams. Of course, I pissed more, but I also won the jackpot a couple of times. And then the rockers tweaked the in-game scripting system (I guess), and I stupidly leaked the last lam. Now there is no point in going online, and the single is not so relaxing anymore
As I understand it, it was cut from the single, not only from Online (although it remained among the awc files, it was removed from the list for playing).
I launched the game on purpose, launched the radio station, but never heard this song.
Of course, I rarely listen to the in-game radio (it is practically turned off), but it's a shame when something is cut out.
I launched the game on purpose, launched the radio station, but never heard this song.
Of course, I rarely listen to the in-game radio (it is practically turned off), but it's a shame when something is cut out.
Everything would be fine, but the author took frames from other people's videos of all sorts of graphic mods, cut them, added a little of his own and voila - a hype vidos gaining a bunch of likes and subscribers. I do not belittle the merits of the author of the video, but it is wrong not to give links to the material used.
I can really be wrong, but isn't it all available at maximum speed on powerful PCs? (I don't know about voluminous clouds, I didn't pay attention)
I doubt that the vegetation and draw distance on PS5 is better than on a powerful PC. Even on my vidyuhe-gag I can see half a map in clear weather.
A comparison with PS4 is more appropriate here ... they tweaked it, tweaked it, improved the textures of the effects, updated the scripts, removed the soap ...
I doubt that the vegetation and draw distance on PS5 is better than on a powerful PC. Even on my vidyuhe-gag I can see half a map in clear weather.
A comparison with PS4 is more appropriate here ... they tweaked it, tweaked it, improved the textures of the effects, updated the scripts, removed the soap ...
A broken economy and unrealistic content are the inevitable consequences of a large number of updates on various topics for the Online. Unfortunately, GTA(6) Online will suffer from the same ills as GTA(5) Online is the bane of the sandbox-based Online, tk. the developers are faced with the task of letting the players do whatever they want and what will be interesting... rob, kill, drive fireballs and bikes, parachute and so on, even if it is a fierce game, the main thing is that the players should be interested in spending real money for all this.
Because the developers had the task of creating and promoting a GTA Online service game. At that time, they didn’t even think about sitting down hard to saw GTA 6 in order to release it in 2018, 2019 or 2020. The development and successful sales of licensed copies of GTA5 / GTA Online have shown that it is not necessary to release new single-player games every 5-8 years, you can easily create new content (DLC) for a service game based on an already released game for 10-15 years, and this will pay off handsomely. Right now, the development of GTAO is a higher priority than the development of GTA 6, because. Online consistently generates high income, and GTA 6 and GTA 6-based GTA is just a change of scenery and maps, characters and plots that still need to be brought to mind.
T2 will continue to prioritize the development of GTAO, but will transition content creation for Online from GTA 5 to GTA 6. And that too should be a cash cow for many years to come. Those. there will come a time when they will completely stop making content for GTA (5) Online, and players will buy a licensed copy of the GTA 6 and GTAO games based on GTA 6.
T2 will continue to prioritize the development of GTAO, but will transition content creation for Online from GTA 5 to GTA 6. And that too should be a cash cow for many years to come. Those. there will come a time when they will completely stop making content for GTA (5) Online, and players will buy a licensed copy of the GTA 6 and GTAO games based on GTA 6.
Now almost all more or less well-known studios and publishers are switching to the production of game-services, because. They are the ones who make good profits. This is the development of the gaming industry, there is no getting away from it.
It's time to forget about the good old game format, when you buy a game and you can do whatever you want with it, you can even run it without an Internet connection in some remote village.
Now the buyer rents the game by purchasing an entrance ticket via the Internet, and GTA Online is separated into a separate product (in order to sell more copies of the license), but you will also have to pay a lot of money for it, because the development of AAA games "gets more expensive" (but in fact it's not the development that gets more expensive) , and the cost of advertising and salaries with the bonuses of "effective" managers).
It's time to forget about the good old game format, when you buy a game and you can do whatever you want with it, you can even run it without an Internet connection in some remote village.
Now the buyer rents the game by purchasing an entrance ticket via the Internet, and GTA Online is separated into a separate product (in order to sell more copies of the license), but you will also have to pay a lot of money for it, because the development of AAA games "gets more expensive" (but in fact it's not the development that gets more expensive) , and the cost of advertising and salaries with the bonuses of "effective" managers).
One thing, however, it was not the players who delayed the release of new games in the GTA series, but Rockstar with T2, creating a periodically updated GTA Online - a service game.
Even if you dream that most players stopped playing Online 3-5 years ago, the next (6th) part did not come out faster. There are many reasons for the long development of the 6th part.
And T2 did everything to make GTAO a commercially successful game-service (a bunch of dough in advertising for the game and action videos are not wasted). And this is just one of the, albeit important, reasons why AAA games from Rockstar start to come out after many years.
Even if you dream that most players stopped playing Online 3-5 years ago, the next (6th) part did not come out faster. There are many reasons for the long development of the 6th part.
And T2 did everything to make GTAO a commercially successful game-service (a bunch of dough in advertising for the game and action videos are not wasted). And this is just one of the, albeit important, reasons why AAA games from Rockstar start to come out after many years.
It would have been better to compare it to the 2014 PS4 video, but again, I agree with Dimon_gta, in 2011 it was a completely expected project with sunny graphics after the gloomy GTA IV, everyone drooled, dismantled the trailer frame by frame, drew a map, etc..
Now the rollers are full. In recent years, when shooting and editing videos, rockers rely on action, gunfights, explosions (this should attract attention). Yes, and there is not much difference between the PS4 and PS5 pictures until you combine them. When combined, then you will see the differences, but they will not be as significant as on PS3 and PS4.
The remaster will not be very different from the PS4, because. the models in the game did not change, the graphics settings changed slightly, some textures were improved so that it was watchable and playable at 30 fps at 4K. And in some places, due to the new graphics settings, the details may look worse (just look at the gauges with arrows in cars).
In that year, 2020, Rocky didn’t bother with the announcement trailer at all and stupidly made cuts from old videos. They put up a price tag (such as the development of AAA games is getting more expensive and everything), people are grabbing, because they have nowhere to go if they want to play GTA, and the console is new, bought not for a ruble.
P.S. Videos to compare with
2014.11.04 First Person Experience // there is a scene with an airplane and airfield racing
2014.11.05 PS3 to PS4 Comparison // comparison of old and new consoles
2014.11.10 The Official PlayStation 4 and Xbox One Launch Trailer
Now the rollers are full. In recent years, when shooting and editing videos, rockers rely on action, gunfights, explosions (this should attract attention). Yes, and there is not much difference between the PS4 and PS5 pictures until you combine them. When combined, then you will see the differences, but they will not be as significant as on PS3 and PS4.
The remaster will not be very different from the PS4, because. the models in the game did not change, the graphics settings changed slightly, some textures were improved so that it was watchable and playable at 30 fps at 4K. And in some places, due to the new graphics settings, the details may look worse (just look at the gauges with arrows in cars).
In that year, 2020, Rocky didn’t bother with the announcement trailer at all and stupidly made cuts from old videos. They put up a price tag (such as the development of AAA games is getting more expensive and everything), people are grabbing, because they have nowhere to go if they want to play GTA, and the console is new, bought not for a ruble.
P.S. Videos to compare with
2014.11.04 First Person Experience // there is a scene with an airplane and airfield racing
2014.11.05 PS3 to PS4 Comparison // comparison of old and new consoles
2014.11.10 The Official PlayStation 4 and Xbox One Launch Trailer
I don't understand why everyone is so upset? What was so special that console players expected from a remaster of an old Rockstar game?
4K is? There is. Is there improved graphics? There is. Or did the players want to adapt the game to some new technology with super beams and from the PC version? So it's not for Rockstar.
This remaster is essentially just a re-release of the game on a new generation of consoles with the addition of simple chips. As far as I know, no one promised the wow effect of the old game on the new console.
4K is? There is. Is there improved graphics? There is. Or did the players want to adapt the game to some new technology with super beams and from the PC version? So it's not for Rockstar.
This remaster is essentially just a re-release of the game on a new generation of consoles with the addition of simple chips. As far as I know, no one promised the wow effect of the old game on the new console.
Another trailer can be viewed in 3840 * 2160 (previously max was 1920*1080)
Everything that has been available on PC since 2015 will now migrate to consoles, except for high fps, of course.
Everything that has been available on PC since 2015 will now migrate to consoles, except for high fps, of course.
Even if MS buys T2, no one will change the user agreements for the better for modmaking. MC is not acquiring publishers and developers for this, they are capturing the gaming market by gathering different game studios to create exclusives for Xbox and PC in confrontation with Sony.
here's what the logo might look like (although it looks more like an advertisement for children's products)
https://imgur.com/a/eRM1GDI
https://imgur.com/a/eRM1GDI
A few notes:
- the font for the store name was chosen incorrectly, it was possible to mold something original from the logo itself, of course, this is a matter of taste, but the logo from the capital "BINKO" and the logo from the capital "Binko" according to advertising canons should be one of two, and not different
- mipmaps are good, but it is also desirable to use texture compression (DXT1 for regular textures, DXT3 (as in the original) or DXT5 for textures with alpha channel)
- texture CJ_BINC_WIN in scummy.txd should be mirrored (like the effect of transparent glass with inscriptions on the outside of the store for the interior)
- there are no instructions for installing the mod: not everyone can know that 3 files are inside the gta_int.img archive, and templae2land.txd belongs to the gta3.img archive (if installed via the IMG editor)
- the font for the store name was chosen incorrectly, it was possible to mold something original from the logo itself, of course, this is a matter of taste, but the logo from the capital "BINKO" and the logo from the capital "Binko" according to advertising canons should be one of two, and not different
- mipmaps are good, but it is also desirable to use texture compression (DXT1 for regular textures, DXT3 (as in the original) or DXT5 for textures with alpha channel)
- texture CJ_BINC_WIN in scummy.txd should be mirrored (like the effect of transparent glass with inscriptions on the outside of the store for the interior)
- there are no instructions for installing the mod: not everyone can know that 3 files are inside the gta_int.img archive, and templae2land.txd belongs to the gta3.img archive (if installed via the IMG editor)
Every day is bad news...
As soon as the remasters come out, it is necessary to massively bombard the support of the Rocks with negative letters with the words “Your remaster is done terribly and has a lot of bugs. Why are you being paid such huge salaries? Normal teams of modmakers working for free are much better and more stable.”
It was possible to send a petition, but in modern conditions such a large company as T2 absolutely does not give a damn about the opinion of the players, even if they start to boycott T2 products, and the user agreements will not change. There will still be no resonance, and the vast majority of buyers of games from the T2 publisher are purple that there is user modding.
As soon as the remasters come out, it is necessary to massively bombard the support of the Rocks with negative letters with the words “Your remaster is done terribly and has a lot of bugs. Why are you being paid such huge salaries? Normal teams of modmakers working for free are much better and more stable.”
It was possible to send a petition, but in modern conditions such a large company as T2 absolutely does not give a damn about the opinion of the players, even if they start to boycott T2 products, and the user agreements will not change. There will still be no resonance, and the vast majority of buyers of games from the T2 publisher are purple that there is user modding.
If anyone has downloaded, put it on a torrent, I can even be a distributor today or tomorrow.
P.S. It will be a pity if such mods disappear from the Internet without settling on the players' disks.
P.S. It will be a pity if such mods disappear from the Internet without settling on the players' disks.
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It's cheaper to hire killers who will rid the world of snickering T2 owners than to pay 300K to someone who hasn't earned it and therefore doesn't deserve it. But in this case, GTA 6 should be forgotten, because. The developers are scared for their lives.
A strange fan of GTA, he doesn't steal cars, he doesn't beat the hosts with a bat...
I don’t understand such “waiters” at all, what answer do they want to hear? Yes, and in a show far from the gaming industry. It would be better if this fan joined the T2 stream at E3 and asked a similar question. But then again, if you remember, then before the announcements of the games it makes no sense to even say the approximate release date. The only correct and logical answer is “Wait!”
I don’t understand such “waiters” at all, what answer do they want to hear? Yes, and in a show far from the gaming industry. It would be better if this fan joined the T2 stream at E3 and asked a similar question. But then again, if you remember, then before the announcements of the games it makes no sense to even say the approximate release date. The only correct and logical answer is “Wait!”
I understand this and have already uploaded the 3840 * 1520 source, which I adjusted to the frame, but I'm used to making images strictly to the size, especially if I use some kind of inscriptions or logos.
I am uploading an image on the profile cover strictly 1000 * 246. It is required to set boundaries, I pull in all directions to the maximum, I want to save, but they tell me that I can’t, because my upload image is 1000*245 pixels, one pixel is missing.
Apparently, you need to upload an image with a width of 1001 pixels or more.
On one site that I use, there are no borders set, but you can upload any image there, and it will stretch / shrink to the dimensions that are required.
Apparently, you need to upload an image with a width of 1001 pixels or more.
On one site that I use, there are no borders set, but you can upload any image there, and it will stretch / shrink to the dimensions that are required.
For the future, if you delete something from the map, it is highly desirable to attach streaming IPL files (in your case, lae_stream2.ipl from gta3.img, where data about the remote home is stored - laecompmedhos518), otherwise the game will simply crash at the loading stage.
And it is not clear why it was simply not possible to replace the existing house, instead of adding a new one to a new ID)
Regarding the model itself:
- many extra polygons
- in a collision made, apparently, from a model, a lot of polygons are not needed at all (it should be simplified)
- model and collision are set "on the ass"
- prelight is present, but flat, monophonic
And it is not clear why it was simply not possible to replace the existing house, instead of adding a new one to a new ID)
Regarding the model itself:
- many extra polygons
- in a collision made, apparently, from a model, a lot of polygons are not needed at all (it should be simplified)
- model and collision are set "on the ass"
- prelight is present, but flat, monophonic
Forgive me generously, but a fool who thinks that ugly women who are involved in criminal cases are more attractive and better sold than three typical American men, each with their own life story, should be treated.
How would this idiot connect the lives of three women or two women and one man in a 10-year-old game scenario that would be interesting for players and fans of the series to play? No way, because she is mediocrity, which is subject to modern trends in the film and gaming industry to destroy classic films and games, where men are males and dominants, and not rags that only the lazy do not kick. I would really hope that such writers do not work on GTA 6 / Online or work very little.
P.S. she has to reckon with their opinion on the script. And what would the three endings of the game look like... feminists would find something to complain about anyway. It would get to the point of why there are no discount coupons for women in a clothing store.
How would this idiot connect the lives of three women or two women and one man in a 10-year-old game scenario that would be interesting for players and fans of the series to play? No way, because she is mediocrity, which is subject to modern trends in the film and gaming industry to destroy classic films and games, where men are males and dominants, and not rags that only the lazy do not kick. I would really hope that such writers do not work on GTA 6 / Online or work very little.
P.S. she has to reckon with their opinion on the script. And what would the three endings of the game look like... feminists would find something to complain about anyway. It would get to the point of why there are no discount coupons for women in a clothing store.
He needs a saddle and vibration motors under it ... for complete immersion, and a shaking table with a monitor only irritates his eyesight, not his ass. You can immediately see an amateur who did not ride horses.
pure laugh at the ridiculous "immersion" of a youtuber
pure laugh at the ridiculous "immersion" of a youtuber
In my opinion, this animation is more suitable for GTA 3 / VC. Especially with those proportions of the body and torn off parts of the body
The company never announces that they are updating the version of the game.
Judging by the last digit of the version number of the exe file (1.0.2372.2, it was 1.0.2372.0), minor changes have been made and some bugs have been fixed, the developers are slowly patching up holes that allow players to easily earn money.
Judging by the last digit of the version number of the exe file (1.0.2372.2, it was 1.0.2372.0), minor changes have been made and some bugs have been fixed, the developers are slowly patching up holes that allow players to easily earn money.
I won’t be very surprised if the Russian language disappears soon in the settings of games and remasters from the T2 publisher. We are not tolerant, proved by American and European researchers, and we also ride bears with balalaikas in earflaps. Therefore, why do we need merch at minus 40?
Replaces Elegant, but the files have incorrect names.
When pulled out, it turned out not a sedan, but a limousine: wide rear doors, a large space between the front and rear seats, an enlarged trunk.
To make a sedan, you need to shorten the front doors, and the rear doors must be shorter. And LOD will not be extended. Dummy lamps are not shifted back and at the corners of the lamps.
Also, apparently due to the fact that the chassis has been renamed to paint, and the ug_nitro dummy is tied to this paint, there may be crashes when tuning in TransFender
When pulled out, it turned out not a sedan, but a limousine: wide rear doors, a large space between the front and rear seats, an enlarged trunk.
To make a sedan, you need to shorten the front doors, and the rear doors must be shorter. And LOD will not be extended. Dummy lamps are not shifted back and at the corners of the lamps.
Also, apparently due to the fact that the chassis has been renamed to paint, and the ug_nitro dummy is tied to this paint, there may be crashes when tuning in TransFender
There is no one and nothing left of the good old Rockstar company.
And the information about the active work of "tolerantly offended" employees in T2 is a confirmation of this.
I would like to believe that the remasters will bring something new and positive, but the reality is harsh.
Don't buy remasters!
By spending money on such projects, you support the imposed views of T2 and its game companies.
And the information about the active work of "tolerantly offended" employees in T2 is a confirmation of this.
I would like to believe that the remasters will bring something new and positive, but the reality is harsh.
Don't buy remasters!
By spending money on such projects, you support the imposed views of T2 and its game companies.
Lawyers do not block mods, but players (accounts) who use mods.
It is possible to be a successful lawyer in T2, even if you ban users for using official mods from rockstar, anyway, the company does not bear any responsibility, only the players are to blame for all the troubles, and, following today's trends, the players do not exist, there are only users who rent game and bring money.
6/10
It is possible to be a successful lawyer in T2, even if you ban users for using official mods from rockstar, anyway, the company does not bear any responsibility, only the players are to blame for all the troubles, and, following today's trends, the players do not exist, there are only users who rent game and bring money.
6/10
Yes, the mesh of characters, partly vehicles (wheels, external mirrors), some objects were "improved", new details were added in the interiors, good textures were stretched, but after that many models began to look like poor plasticine models from zero cartoons. Yes, and with jambs like jagged textures of T-shirts, repeating textures of street lamps or “stretched and smoothed” textures of police inscriptions. On the same declared 4K, this looks terrible.
And graphics. Yes, there are reflections, effects, but I must say thanks to the new engine, and not to the developers, who, apparently, have just begun to master the capabilities of the engine. If modders ported these games to this engine, I can say with great confidence that the games would look much better ... with the same system requirements.
Hence the hate of the remasters (as well as the remaster of GTA V). despite graphical improvements, low-poly game models with new graphics began to look like in some kind of cartoons. Yes, and jambs as specifically shown in the video and screenshots, as if the developers are mocking the players. I wouldn't be surprised if Rockstar blamed the remasters on a third party studio, but let's be honest, Rockstar was the customer, she provided the materials, she approved the result, she is the publisher of the remasters after all and charges 60 bucks for them. So why should players rejoice at these wretched remasters that made "it's okay" levels?