Shagg_EWell, there’s a test for knowledge of the Weiss mechanic. For example, a baseball bat can knock out, which gives a pretty big advantage over the enemy (If you look at the passage of the first mission from me, you will understand that there is nothing complicated in Boss with a saw) As regards skipped screensavers, some can still be skipped, for example, you can skip the initial chatter by clicking the sprint button (though only after the mission name disappears). Checkpoints, I think, can be implemented.
8/10, incorrectly answered the question about the mission and the number of gangs. However, they are quite controversial. It depends on what exactly you mean by “Main missions”, because to complete the plot (just to unlock the final mission), you need to have several profitable properties, some of which do not require the player to complete missions at all. If you believe the main, the “missions” in the game are 97. The issue of gangs is also controversial. Where do you get 12 gangs from? I know that there are Cubans, Haitians, Versetti gang, Diaz gang, street gangsters, PIGs, Forelli gang, Golfers gang, warriors, bikers. This is only 10. Where are 2 more or more? Judging by the information from the sanny builder, there are only 9 gangs, the rest are just "dressed up."
Some projects now go the same type, with similar mechanics and gameplay. Some fundamental changes are needed. It’s clear that the plot ties have already been driven out, moved and really can’t come up with anything new, but you can focus on new chips and mechanics that complicate and diversify the gameplay, which GTA Sa is more than capable of.
It would be nice to see that these limbs also lay nearby. True, unlike GTA 3, the vice uses a skeleton, not a hierarchy. Therefore, the only way is to spawn the peda as an object and already dance from it.
I also had the idea of implementing smart bodyguards that shoot only when the player is in danger. In other cases, they simply follow you, there is even a sketch. In your version, I liked the idea of firing bodyguards from a car. Swimming with physics, by the way, I also tried to implement, but I went even further and decided to do something like that GTA Sa, the only thing left is to add some kind of motion blur when the camera is partially or completely under water, well, and the body rotates along the Y axis, depending on the angle of rotation of the camera.
It seems that there has long been a PlayKey service that does the same thing. And he, by the way, is available in Russia. The only thing is that it is paid. But you can play in Full HD and there are plenty to choose from.
Most likely, the cartoon will quickly be covered up. While the Rockstar does not heat the dough on RDR Online, you will have to forget about fan cartoons. The same story was with GTA 5 and I think it will be the same here.
GTV_5000Well, apparently, the flaws as they were, still remained. The script works, but works through crutches. You oblige the player to perform some additional actions for the script to work, which is not good.
Here you need to check whether the rocket collided with a tank or not. This is done in exactly the same way, through enumeration of the pool of all objects. But I can’t register the collision itself, too many calculations come out. Yes, and not the fact that it will turn out at all, because the moment of the collision is a fraction of a second and the script may simply not have time to detect this.
The animations of the shots, of course, look pretty wooden, and so - an excellent mod, I will definitely drive with it! I noticed another bug - the weapon does not respond to a change in weapon.dat, which is also bad. I see, is there some kind of imitation of shots? Those. The default ones are simply not used by the game?
Joel_Alkosso, Unfortunately no. Yes, even if they fired, the bullets would go right through. So I would make the helicopter tangible if it did not get stuck inside the buildings.
but there is a suicide code ... ICANTTAKEITANYMORE. It is easy to remember, just divide by words. And it turns out: I can't take it anymore. Yes, and the T key, lol?
There is a tobj line at the end of the ide file, the last two values are the time period. Daytime objects usually have a dy or day subscript, while night objects have light, lite, nt or night. It is enough to register the value of time 99 99 in night objects, and 0 0. in daytime objects!
In GTA Vice City Stories, the ability to work as a bus driver was removed. Passengers stubbornly do not want to sit down with Victor Vance, but with pleasure ride on others.
It is necessary to bring to mind, a good idea. You need to get the coordinates of the driver's door and already dance from it, so that you can’t stand at the rear doors, or even on the roof and crack the car.
As regards skipped screensavers, some can still be skipped, for example, you can skip the initial chatter by clicking the sprint button (though only after the mission name disappears). Checkpoints, I think, can be implemented.
= SpitFire = 02/15/2020, 9:48:11 PM
It seems that the brevity of the code somehow affected the save. I’ll fix it soon and reload.
= SpitFire = 01/02/2020, 04:47:21
= SpitFire = 11.20.2019, 22:47:29
In my opinion, such a script has long been on the site. If not, then it's pretty old.
= SpitFire = 10/14/2019, 19:22:39
= SpitFire = 09/07/2019, 19:50:17
I noticed another bug - the weapon does not respond to a change in weapon.dat, which is also bad. I see, is there some kind of imitation of shots? Those. The default ones are simply not used by the game?
= SpitFire = 08/06/2019, 23:22:41
= SpitFire = 08/03/2019, 18:21:47
= SpitFire = 06/20/2019, 00:54:47
Typical humor from Rockstar.
This is all because he is black, huh ?! Racists!