Well ... Part of the furniture is of course mine, but oh well). In general, not bad, even good. Rad , It is better to write this to the administrator, then he may not notice it.
The post has been edited by YSV on 01/11/2017 at 19:35:49
In general, the mod is cool, although it crashes. But the ENB was chosen to be healthy, just right, and 8-bit pockmarked can be removed. The music only makes me feel a little fun, but it's not scary.
The author, you yourself would not be bad to practice in DYOM'e. And it wouldn’t be a bad idea to make some kind of script for the video, otherwise you will have themes jumping from the first to the tenth. It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier. First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) . Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it. And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently). After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
The author, you yourself would not be bad to practice in DYOM'e. And it wouldn’t be a bad idea to make some kind of script for the video, otherwise you will have themes jumping from the first to the tenth. It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier. First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) . Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it. And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently). After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
The author, you yourself would not be bad to practice in DYOM'e. And it wouldn’t be a bad idea to make some kind of script for the video, otherwise you will have themes jumping from the first to the tenth. It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier. First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) . Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it. And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently). After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
The author, you yourself would not be bad to practice in DYOM'e. And it wouldn’t be a bad idea to make some kind of script for the video, otherwise you will have themes jumping from the first to the tenth. It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier. First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) . Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it. And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently). After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
Rad ,
It is better to write this to the administrator, then he may not notice it.
The post has been edited by YSV on 01/11/2017 at 19:35:49
11 will be the results.
PS Sometimes it's hard make out what you say. (
It's like LOD, just a model with soap.
And as for the mod I’ll say - it’s small and simple.
294 objects
Yes, I tried to do something with the prilyte, it didn’t work out that way, I didn’t take risks.
The table is ordinary, wooden, I just have it, for some reason it is replaced by a bumper.
Well ... So, in fact, it is. The modeler from me, so far, is so-so (in truth, none at all).
The post has been edited by YSV on 12.17.2016 at 10:47:46
Install and use, what's the problem?)
Yes, but there was a fake collision, namely at the floor level fences were laid.
This is done to show that there is a collision.
So what? You litter the FA with them.
It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier.
First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) .
Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it.
And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently).
After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier.
First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) .
Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it.
And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently).
After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier.
First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) .
Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it.
And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently).
After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
It is worth starting with the fact that to start creating missions you need to install DYOM itself, the crack, CLEO. Well, suppose they were set by the audience earlier.
First of all, an idea is taken and it’s not necessary to search for it by running on the map in some places, because the places in the original game are already staggered until you can’t create your own map: either through DYOM, or, the most interesting option, through MED (Map Editor) .
Then the plot is thought out (and to the smallest detail, to each character), well, or it is prescribed who likes how. And the missions themselves are done. Ideally, while writing scripts, although it is not necessary, it will be nice to see the project with scripts, and of high quality (otherwise they will write a curve code, then guess what you need to do (I made such a mistake myself)).
Replacing the skin of the protagonist (for example) can make it brighter than some gray skin from the original will be, and it’s better to remember it.
And only at the very end (well, or in the process of creating missions, here already at will) is music added (in the case of voice acting a little differently).
After the creation of the project, and the full one, things like the cover (the main picture, the preview or whatever I don't remember) are done, which will be displayed as the main one on the site and which to do NOT THROUGH PAINTS, AND THROUGH THE PHOTOSHOP !!! I think that’s all.
P.S. Author, at the beginning, create a worthwhile project that will not go into minus, and then think about creating video tutorials.
The post has been edited by YSV on 04.10.2016 at 13:43:34
Actually, not a mission, but a video.
It was clearly not my day
This is already the problem of YouTube and Monica (maybe), it's just that the 16: 9 ratio is used here.
Rendered wrong